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	<id>https://www.no-way-out.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cassieartn</id>
	<title>No Way Out Wiki - User contributions [en]</title>
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	<updated>2026-04-16T18:35:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=339</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=339"/>
		<updated>2025-10-01T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Square images only--Size shouldn&#039;t matter i THINK...&lt;br /&gt;
&lt;br /&gt;
- Pals&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align: center; font-size: 11px; clear:right; border: 1px solid #BFB6A3; background: #FBEFEF; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Discord.png|x50px|link=https://discord.gg/nowayout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[https://discord.gg/nowayout NWO Discord]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;[[Image:ICON_Zomboid.png|x50px|link=https://store.steampowered.com/app/108600/Project_Zomboid/]]&amp;lt;br/&amp;gt;[https://store.steampowered.com/app/108600/Project_Zomboid/ Project Zomboid]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Home.png|x50px|link=Main Page]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Main Page|Home]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Rules.png|x50px|link=Community Guidelines]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Community Guidelines]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Law.png|x50px|link=In-Game Rules]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;[[In-Game Rules]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Lore.png|x50px|link=Lore]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Dice.png|x50px|link=Dice Guide]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Dice Guide]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Map.png|x50px|link=The_Map]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[The_Map|Map]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=338</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=338"/>
		<updated>2025-10-01T21:19:55Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Square images only--Size shouldn&#039;t matter i THINK...&lt;br /&gt;
&lt;br /&gt;
- Pals&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align: center; font-size: 11px; clear:right; border: 1px solid #BFB6A3; background: #FBEFEF; margin-top: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Discord.png|x60px|link=https://discord.gg/nowayout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[https://discord.gg/nowayout NWO Discord]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;[[Image:ICON_Zomboid.png|x60px|link=https://store.steampowered.com/app/108600/Project_Zomboid/]]&amp;lt;br/&amp;gt;[https://store.steampowered.com/app/108600/Project_Zomboid/ Project Zomboid]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Home.png|x60px|link=Main Page]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Main Page|Home]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Rules.png|x60px|link=Community Guidelines]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Community Guidelines]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Law.png|x60px|link=In-Game Rules]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;[[In-Game Rules]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Lore.png|x60px|link=Lore]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Dice.png|x60px|link=Dice Guide]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Dice Guide]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Map.png|x60px|link=The_Map]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[The_Map|Map]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=337</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=337"/>
		<updated>2025-10-01T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Square images only--Size shouldn&#039;t matter i THINK...&lt;br /&gt;
&lt;br /&gt;
- Pals&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align: center; font-size: 85%; clear:right; border: 1px solid #BFB6A3; background: #FBEFEF; margin-top: 10px;&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Discord.png|x60px|link=https://discord.gg/nowayout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[https://discord.gg/nowayout NWO Discord]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;[[Image:ICON_Zomboid.png|x60px|link=https://store.steampowered.com/app/108600/Project_Zomboid/]]&amp;lt;br/&amp;gt;[https://store.steampowered.com/app/108600/Project_Zomboid/ Project Zomboid]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Home.png|x60px|link=Main Page]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Main Page|Home]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Rules.png|x60px|link=Community Guidelines]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Community Guidelines]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Law.png|x60px|link=In-Game Rules]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;[[In-Game Rules]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Lore.png|x60px|link=Lore]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Dice.png|x60px|link=Dice Guide]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Dice Guide]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:ICON_Map.png|x60px|link=The_Map]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[The_Map|Map]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Lore.png&amp;diff=336</id>
		<title>File:ICON Lore.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Lore.png&amp;diff=336"/>
		<updated>2025-10-01T21:08:53Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Zomboid.png&amp;diff=335</id>
		<title>File:ICON Zomboid.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Zomboid.png&amp;diff=335"/>
		<updated>2025-10-01T21:07:40Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Discord.png&amp;diff=334</id>
		<title>File:ICON Discord.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Discord.png&amp;diff=334"/>
		<updated>2025-10-01T21:05:09Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Rules.png&amp;diff=333</id>
		<title>File:ICON Rules.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Rules.png&amp;diff=333"/>
		<updated>2025-10-01T21:05:00Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Law.png&amp;diff=332</id>
		<title>File:ICON Law.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Law.png&amp;diff=332"/>
		<updated>2025-10-01T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Dice.png&amp;diff=331</id>
		<title>File:ICON Dice.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Dice.png&amp;diff=331"/>
		<updated>2025-10-01T21:04:37Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Map.png&amp;diff=330</id>
		<title>File:ICON Map.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Map.png&amp;diff=330"/>
		<updated>2025-10-01T21:04:30Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:ICON_Home.png&amp;diff=329</id>
		<title>File:ICON Home.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:ICON_Home.png&amp;diff=329"/>
		<updated>2025-10-01T21:04:20Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=281</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=281"/>
		<updated>2025-09-25T17:29:09Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatleft&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-12|Damaged Muscles]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-14|Blurred Vision]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-15|Limp]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-16|Mental Scar]]&lt;br /&gt;
poly 76 60 71 59 72 71 76 68 [[#inj-17|Impaired Hearing]]&lt;br /&gt;
poly 42 181 54 171 78 161 83 158 76 167 66 174 51 178 36 188 33 190 [[#inj-18|Scarred]]&lt;br /&gt;
poly 129 228 147 228 146 57 130 56 [[#inj-19|Heavily Injured]]&lt;br /&gt;
poly 139 254 131 247 127 239 131 234 136 236 138 238 145 236 149 238 150 241 147 247 [[#inj-20|Battle-Hardened]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:52%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 1 || &#039;&#039;&#039;👁️‍🗨️ Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 2 || &#039;&#039;&#039;✂️ Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 3 || &#039;&#039;&#039;🦿 Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 4 || &#039;&#039;&#039;🧠⚡ Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 5 || &#039;&#039;&#039;🦴 Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 6 || &#039;&#039;&#039;🧠 Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 7 || &#039;&#039;&#039;🫀 Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 8 || &#039;&#039;&#039;🩹 Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 9 || &#039;&#039;&#039;✋ Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 10 || &#039;&#039;&#039;👁️❌ Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 11 || &#039;&#039;&#039;⚡ Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 12 || &#039;&#039;&#039;💪❌ Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 13 || &#039;&#039;&#039;🦴 Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 14 || &#039;&#039;&#039;👓 Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 15 || &#039;&#039;&#039;🩼 Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 16 || &#039;&#039;&#039;🧠🩹 Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 17 || &#039;&#039;&#039;👂❌ Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 18 || &#039;&#039;&#039;🧵 Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 19 || &#039;&#039;&#039;🩸 Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 20 || &#039;&#039;&#039;🛡️ Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=280</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=280"/>
		<updated>2025-09-25T17:25:33Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-12|Damaged Muscles]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-14|Blurry Vision]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-15|Limp]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-16|Mental Scar]]&lt;br /&gt;
poly 76 60 71 59 72 71 76 68 [[#inj-17|Impaired Hearing]]&lt;br /&gt;
poly 42 181 54 171 78 161 83 158 76 167 66 174 51 178 36 188 33 190 [[#inj-18|Scarred]]&lt;br /&gt;
poly 129 228 147 228 146 57 130 56 [[#inj-19|Heavily Injured]]&lt;br /&gt;
poly 139 254 131 247 127 239 131 234 136 236 138 238 145 236 149 238 150 241 147 247 [[#inj-20|Battle-Hardened]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=279</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=279"/>
		<updated>2025-09-25T17:12:22Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing F^dingers]]&lt;br /&gt;
&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=278</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=278"/>
		<updated>2025-09-25T17:10:37Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-8|Missing Findgers]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing F^dingers]]&lt;br /&gt;
&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=277</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=277"/>
		<updated>2025-09-25T17:10:09Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-8|Missing Fingers]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=276</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=276"/>
		<updated>2025-09-25T17:08:05Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-8|Missing Fingers]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=275</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=275"/>
		<updated>2025-09-25T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-8|Missing Fingers]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=274</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=274"/>
		<updated>2025-09-25T17:02:41Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Traum4a]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Ten4dons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain 4Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organ4s]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Hea4led Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=273</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=273"/>
		<updated>2025-09-25T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-45|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-76|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=272</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=272"/>
		<updated>2025-09-25T17:00:57Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=271</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=271"/>
		<updated>2025-09-25T17:00:40Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=270</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=270"/>
		<updated>2025-09-25T17:00:08Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-17|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=269</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=269"/>
		<updated>2025-09-25T16:58:27Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 69 219 77 205 85 194 80 210 71 225 66 233 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendos]]&lt;br /&gt;
poly 69 219 77 205 85 194 80 210 71 225 66 233 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=268</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=268"/>
		<updated>2025-09-25T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 69 219 77 205 85 194 80 210 71 225 66 233 [[#inj-1|Blind]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 95 125 81 125 84 144 88 161 96 173 103 166 96 151 95 138 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=259</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=259"/>
		<updated>2025-09-25T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=258</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=258"/>
		<updated>2025-09-25T16:21:27Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|center|alt=Health Panel&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=257</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=257"/>
		<updated>2025-09-25T16:20:36Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; &amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; == ❤️‍🩹 Death and Injury System == Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.  To reflect this, the DIS system determines the aftermath of combat. Outcomes rang...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|746px|center|alt=Health Panel&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=256</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=256"/>
		<updated>2025-09-25T16:15:09Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Permanent Injuries --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Permanent Injuries&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Permanent Injuries}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:HealthPanel.png&amp;diff=255</id>
		<title>File:HealthPanel.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:HealthPanel.png&amp;diff=255"/>
		<updated>2025-09-25T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=TemplateArticle&amp;diff=137</id>
		<title>TemplateArticle</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=TemplateArticle&amp;diff=137"/>
		<updated>2025-09-23T16:14:44Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: Created page with &amp;quot;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; |- | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Caption here |- ! TEMPLATE | REPLACE |- ! TEMPLATE | REPLACE |- ! TEMPLATE | REPLACE |- ! TEMPLATE | REPLACE |- ! TEMPLATE | REPLACE |} &amp;#039;&amp;#039;L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:TemplateExample.png|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! TEMPLATE&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! TEMPLATE&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! TEMPLATE&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! TEMPLATE&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! TEMPLATE&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== TEMPLATE==&lt;br /&gt;
Concise summary. History, purpose, current use.&lt;br /&gt;
&lt;br /&gt;
== TEMPLATE==&lt;br /&gt;
Key areas, floors, access points.&lt;br /&gt;
&lt;br /&gt;
== TEMPLATE==&lt;br /&gt;
Utilities, storage, security posts, services.&lt;br /&gt;
&lt;br /&gt;
== TEMPLATE==&lt;br /&gt;
Perimeter, gates, patrols, incidents.&lt;br /&gt;
&lt;br /&gt;
== TEMPLATEevents ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== TEMPLATE Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TemplateExample.png|Caption 1&lt;br /&gt;
File:TemplateExample.png|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Motel&amp;diff=136</id>
		<title>Motel</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Motel&amp;diff=136"/>
		<updated>2025-09-23T16:09:24Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;Server Rules&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:Nwo-server rules.png|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Applies to&lt;br /&gt;
| All players&lt;br /&gt;
|-&lt;br /&gt;
! Effective&lt;br /&gt;
| 2025-09-23&lt;br /&gt;
|-&lt;br /&gt;
! Owner&lt;br /&gt;
| [[User:YourName]]&lt;br /&gt;
|-&lt;br /&gt;
! Contact&lt;br /&gt;
| [[Talk:{{PAGENAME}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 🗺️ 1.0 Play Area ==&lt;br /&gt;
# New Albany (Jersey) is the primary play area, except during expeditions and staff-hosted events.&lt;br /&gt;
# Louisville (New York) is a high-risk, high-reward zone and requires staff oversight for proper portrayal.&lt;br /&gt;
# Players found in LV outside approved expeditions are subject to character kill (CK).&lt;br /&gt;
&lt;br /&gt;
== 🏠 2.0 Safehouse Rules ==&lt;br /&gt;
# Each player may claim &#039;&#039;&#039;one&#039;&#039;&#039; safehouse.&lt;br /&gt;
# Size must be reasonable for the occupants and restricted to &#039;&#039;&#039;residential&#039;&#039;&#039; areas.&lt;br /&gt;
# To claim outside the QZ, open a ticket.&lt;br /&gt;
# Claiming disables loot respawn for that location. Solos and small groups should choose accordingly. If you cannot feasibly defend and use the space, do not claim it.&lt;br /&gt;
# Unrealistic constructions (floating bases, excessive fortifications) are prohibited and may be removed.&lt;br /&gt;
# Doors and gates are considered RP-locked unless you have explicit permission to enter.&lt;br /&gt;
# If protections expire, the safehouse is free to loot. Players inactive 10+ IRL days should notify staff to avoid loss.&lt;br /&gt;
# Raiding or stealing from a safehouse requires a ticket and staff oversight.&lt;br /&gt;
# Fenced or gated areas must remain reasonable. Excessive land claims will be restricted.&lt;br /&gt;
# Safehouse size scales with number of occupants.&lt;br /&gt;
# A player can be an occupant of only one safehouse and counts toward size for that claim only.&lt;br /&gt;
# Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 Theft from Within ===&lt;br /&gt;
# Having safehouse permission does not grant blanket rights to take items without IC consequences.&lt;br /&gt;
# Theft from within requires a raid ticket unless the owner agrees.&lt;br /&gt;
# If you were not given explicit permission, open a ticket before proceeding.&lt;br /&gt;
&lt;br /&gt;
== 🚙 3.0 Vehicle Claiming ==&lt;br /&gt;
# You may claim one vehicle via the claim system.&lt;br /&gt;
# Other vehicles are not protected from theft unless they sit inside a &#039;&#039;&#039;walled-in safehouse area&#039;&#039;&#039;.&lt;br /&gt;
# An unclaimed vehicle outside an otherwise protected area is free to steal or loot.&lt;br /&gt;
# You must determine claim status before acting. Right-click the vehicle to check.&lt;br /&gt;
# If you cannot right-click the vehicle, it is covered by safehouse protections and requires a raid ticket.&lt;br /&gt;
&lt;br /&gt;
== 🔩 4.0 Dismantling Rules ==&lt;br /&gt;
Dismantling means disassembling, destroying, or taking furniture, appliances, flooring, and other map objects to level skills or furnish bases.&lt;br /&gt;
&lt;br /&gt;
* Leveling skills through dismantling is &#039;&#039;&#039;not allowed&#039;&#039;&#039;. Use the &#039;&#039;&#039;Training&#039;&#039;&#039; tab in the crafting menu for progression.&lt;br /&gt;
* Players with no background in a skill (Levels 1–4) must learn from an IC instructor or develop via crafting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furniture &amp;amp; Appliances&#039;&#039;&#039;&lt;br /&gt;
* Small-scale furnishing is allowed — take a reasonable amount of TVs, stoves, and beds to decorate a home.&lt;br /&gt;
* Large safehouse furnishing requires a ticket. Staff can place items to keep distribution fair.&lt;br /&gt;
* Dismantling furniture to level skills is prohibited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restricted Items&#039;&#039;&#039;&lt;br /&gt;
* Loot-spawning containers (wardrobes, dressers, shelves, etc.) may not be removed. Open a ticket with RP justification and staff can provide a replacement.&lt;br /&gt;
* Carpets follow the same rules as building furnishings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Structural Modifications&#039;&#039;&#039;&lt;br /&gt;
* You may destroy or dismantle walls, fences, gates, and doors only if they are part of &#039;&#039;&#039;your&#039;&#039;&#039; safehouse.&lt;br /&gt;
* To modify structures near your safehouse but outside its zone, open a ticket for staff approval.&lt;br /&gt;
&lt;br /&gt;
== 🏴 5.0 Factions ==&lt;br /&gt;
# Groups large or organized enough become Factions.&lt;br /&gt;
# Outside the Q.Z., factions are capped at &#039;&#039;&#039;8 members&#039;&#039;&#039;. Beyond that, create a Settlement (see [[Settlements]]).&lt;br /&gt;
# Factions may request an OOC chat and an IC board on the server.&lt;br /&gt;
# Factions may request a custom role.&lt;br /&gt;
# Factions may post public info in &#039;&#039;&#039;🌆┃the-world&#039;&#039;&#039;.&lt;br /&gt;
# To request a faction, open a general ticket.&lt;br /&gt;
&lt;br /&gt;
== Change log ==&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Nwo-server_rules.png&amp;diff=135</id>
		<title>File:Nwo-server rules.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Nwo-server_rules.png&amp;diff=135"/>
		<updated>2025-09-23T16:09:03Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Motel&amp;diff=134</id>
		<title>Motel</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Motel&amp;diff=134"/>
		<updated>2025-09-23T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;Server Rules&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:YOUR-UPLOADED-FILENAME.jpg|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Applies to&lt;br /&gt;
| All players&lt;br /&gt;
|-&lt;br /&gt;
! Effective&lt;br /&gt;
| 2025-09-23&lt;br /&gt;
|-&lt;br /&gt;
! Owner&lt;br /&gt;
| [[User:YourName]]&lt;br /&gt;
|-&lt;br /&gt;
! Contact&lt;br /&gt;
| [[Talk:{{PAGENAME}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 🗺️ 1.0 Play Area ==&lt;br /&gt;
# New Albany (Jersey) is the primary play area, except during expeditions and staff-hosted events.&lt;br /&gt;
# Louisville (New York) is a high-risk, high-reward zone and requires staff oversight for proper portrayal.&lt;br /&gt;
# Players found in LV outside approved expeditions are subject to character kill (CK).&lt;br /&gt;
&lt;br /&gt;
== 🏠 2.0 Safehouse Rules ==&lt;br /&gt;
# Each player may claim &#039;&#039;&#039;one&#039;&#039;&#039; safehouse.&lt;br /&gt;
# Size must be reasonable for the occupants and restricted to &#039;&#039;&#039;residential&#039;&#039;&#039; areas.&lt;br /&gt;
# To claim outside the QZ, open a ticket.&lt;br /&gt;
# Claiming disables loot respawn for that location. Solos and small groups should choose accordingly. If you cannot feasibly defend and use the space, do not claim it.&lt;br /&gt;
# Unrealistic constructions (floating bases, excessive fortifications) are prohibited and may be removed.&lt;br /&gt;
# Doors and gates are considered RP-locked unless you have explicit permission to enter.&lt;br /&gt;
# If protections expire, the safehouse is free to loot. Players inactive 10+ IRL days should notify staff to avoid loss.&lt;br /&gt;
# Raiding or stealing from a safehouse requires a ticket and staff oversight.&lt;br /&gt;
# Fenced or gated areas must remain reasonable. Excessive land claims will be restricted.&lt;br /&gt;
# Safehouse size scales with number of occupants.&lt;br /&gt;
# A player can be an occupant of only one safehouse and counts toward size for that claim only.&lt;br /&gt;
# Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 Theft from Within ===&lt;br /&gt;
# Having safehouse permission does not grant blanket rights to take items without IC consequences.&lt;br /&gt;
# Theft from within requires a raid ticket unless the owner agrees.&lt;br /&gt;
# If you were not given explicit permission, open a ticket before proceeding.&lt;br /&gt;
&lt;br /&gt;
== 🚙 3.0 Vehicle Claiming ==&lt;br /&gt;
# You may claim one vehicle via the claim system.&lt;br /&gt;
# Other vehicles are not protected from theft unless they sit inside a &#039;&#039;&#039;walled-in safehouse area&#039;&#039;&#039;.&lt;br /&gt;
# An unclaimed vehicle outside an otherwise protected area is free to steal or loot.&lt;br /&gt;
# You must determine claim status before acting. Right-click the vehicle to check.&lt;br /&gt;
# If you cannot right-click the vehicle, it is covered by safehouse protections and requires a raid ticket.&lt;br /&gt;
&lt;br /&gt;
== 🔩 4.0 Dismantling Rules ==&lt;br /&gt;
Dismantling means disassembling, destroying, or taking furniture, appliances, flooring, and other map objects to level skills or furnish bases.&lt;br /&gt;
&lt;br /&gt;
* Leveling skills through dismantling is &#039;&#039;&#039;not allowed&#039;&#039;&#039;. Use the &#039;&#039;&#039;Training&#039;&#039;&#039; tab in the crafting menu for progression.&lt;br /&gt;
* Players with no background in a skill (Levels 1–4) must learn from an IC instructor or develop via crafting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furniture &amp;amp; Appliances&#039;&#039;&#039;&lt;br /&gt;
* Small-scale furnishing is allowed — take a reasonable amount of TVs, stoves, and beds to decorate a home.&lt;br /&gt;
* Large safehouse furnishing requires a ticket. Staff can place items to keep distribution fair.&lt;br /&gt;
* Dismantling furniture to level skills is prohibited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restricted Items&#039;&#039;&#039;&lt;br /&gt;
* Loot-spawning containers (wardrobes, dressers, shelves, etc.) may not be removed. Open a ticket with RP justification and staff can provide a replacement.&lt;br /&gt;
* Carpets follow the same rules as building furnishings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Structural Modifications&#039;&#039;&#039;&lt;br /&gt;
* You may destroy or dismantle walls, fences, gates, and doors only if they are part of &#039;&#039;&#039;your&#039;&#039;&#039; safehouse.&lt;br /&gt;
* To modify structures near your safehouse but outside its zone, open a ticket for staff approval.&lt;br /&gt;
&lt;br /&gt;
== 🏴 5.0 Factions ==&lt;br /&gt;
# Groups large or organized enough become Factions.&lt;br /&gt;
# Outside the Q.Z., factions are capped at &#039;&#039;&#039;8 members&#039;&#039;&#039;. Beyond that, create a Settlement (see [[Settlements]]).&lt;br /&gt;
# Factions may request an OOC chat and an IC board on the server.&lt;br /&gt;
# Factions may request a custom role.&lt;br /&gt;
# Factions may post public info in &#039;&#039;&#039;🌆┃the-world&#039;&#039;&#039;.&lt;br /&gt;
# To request a faction, open a general ticket.&lt;br /&gt;
&lt;br /&gt;
== Change log ==&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=132</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=132"/>
		<updated>2025-09-23T15:58:34Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:TemplateExample.png|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Built&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Concise summary. History, purpose, current use.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Key areas, floors, access points.&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
Utilities, storage, security posts, services.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Perimeter, gates, patrols, incidents.&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TemplateExample.png|Caption 1&lt;br /&gt;
File:TemplateExample.png|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=131</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=131"/>
		<updated>2025-09-23T15:58:20Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:TemplateExample.png|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Built&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Concise summary. History, purpose, current use.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Key areas, floors, access points.&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
Utilities, storage, security posts, services.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Perimeter, gates, patrols, incidents.&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:REPLACE_1.jpg|Caption 1&lt;br /&gt;
File:REPLACE_2.jpg|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:TemplateExample.png&amp;diff=130</id>
		<title>File:TemplateExample.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:TemplateExample.png&amp;diff=130"/>
		<updated>2025-09-23T15:58:05Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=129</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=129"/>
		<updated>2025-09-23T15:56:54Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:REPLACE_ME.jpg|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Built&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Concise summary. History, purpose, current use.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Key areas, floors, access points.&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
Utilities, storage, security posts, services.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Perimeter, gates, patrols, incidents.&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:REPLACE_1.jpg|Caption 1&lt;br /&gt;
File:REPLACE_2.jpg|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=128</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=128"/>
		<updated>2025-09-23T15:56:31Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:REPLACE_ME.jpg|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Built&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
REPLACE&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
REPLACE&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
REPLACE&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
REPLACE&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:REPLACE_1.jpg|Caption 1&lt;br /&gt;
File:REPLACE_2.jpg|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=126</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=126"/>
		<updated>2025-09-23T15:56:04Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[File:REPLACE_ME.jpg|280px|alt=Alt text|Caption here]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Built&lt;br /&gt;
| REPLACE&lt;br /&gt;
|-&lt;br /&gt;
! Notes&lt;br /&gt;
| REPLACE&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Lead paragraph in 2–3 sentences. What it is, where it is, why it matters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Concise summary. History, purpose, current use.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Key areas, floors, access points.&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
Utilities, storage, security posts, services.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Perimeter, gates, patrols, incidents.&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
* YYYY-MM-DD — Event.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:REPLACE_1.jpg|Caption 1&lt;br /&gt;
File:REPLACE_2.jpg|Caption 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://example.com Title]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=122</id>
		<title>Fort Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Fort_Apartments&amp;diff=122"/>
		<updated>2025-09-23T15:46:15Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2008 novel by Matt Hughes}}&lt;br /&gt;
{{Infobox book&lt;br /&gt;
| name          = Template&lt;br /&gt;
| author        = Matthew Hughes&lt;br /&gt;
| image         = File:Template (novel).jpg&lt;br /&gt;
| caption       = First edition&lt;br /&gt;
| cover_artist  = Chris Erkmann&lt;br /&gt;
| country       =&lt;br /&gt;
| language      = [[English language|English]]&lt;br /&gt;
| genre         = Science fiction&lt;br /&gt;
| publisher     = P.S. Publishing&lt;br /&gt;
| release_date  = 2008&lt;br /&gt;
| media_type    = Print&lt;br /&gt;
| pages         =&lt;br /&gt;
| isbn          = 9781905834617&lt;br /&gt;
| dewey         =&lt;br /&gt;
| congress      =&lt;br /&gt;
| oclc          =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Template&#039;&#039;&#039;&#039;&#039; is a Canadian [[science fiction]] novel by [[Matt Hughes (writer)|Matthew Hughes]], published by [[PS Publishing]].&amp;lt;ref&amp;gt;Robert Runte, &#039;&#039;Neo-Opsis Science Fiction Magazine&#039;&#039;, Issue#15, pages 69-70, 2008&amp;lt;/ref&amp;gt;  It follows the adventures of a professional duelist who is drawn into a murder mystery.  The novel explores differences between various cultures.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Matthew Hughes has been called one of Canada&#039;s best science fiction writers and his novel &#039;&#039;Template&#039;&#039; has been considered to be one of his best novels.&amp;lt;ref&amp;gt;Robert Runte, &#039;&#039;Neo-Opsis Science Fiction Magazine&#039;&#039;, Issue#15, pages 69-70, 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another review noted that this novel is part detective story, part space opera and part investigation into the clash of cultures.&amp;lt;ref&amp;gt;{{cite web|title=Template (review)|url=http://www.goodreads.com/book/show/3692711-template?from_search=true|accessdate=23 March 2014}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Isfdb title|id=930622}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2008 science fiction novels]]&lt;br /&gt;
[[Category:Canadian science fiction novels]]&lt;br /&gt;
[[Category:PS Publishing books]]&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=120</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=120"/>
		<updated>2025-09-23T15:43:58Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
&lt;br /&gt;
rect 1262 750 1430 1076 [[Apartments|QZ Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments1]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
rect 887 1119 943 1281 [[Motel|Motel]]&lt;br /&gt;
rect 1091 536 1186 678 [[Home|Home]]&lt;br /&gt;
rect 1454 554 1595 671 [[Containers|Containers]]&lt;br /&gt;
rect 1271 1179 1360 1300 [[PaulHome|PaulHome]]&lt;br /&gt;
poly 1271 1113 1465 1111 1465 1292 1382 1293 1379 1169 1269 1170 1267 1112 [[Church|Church]]&lt;br /&gt;
rect 1472 1124 1529 1177 [[MemoryWall|MemoryWall]]&lt;br /&gt;
rect 1443 786 1508 853 [[Gas Station|Gas Station]]&lt;br /&gt;
rect 1431 873 1588 1038 [[Apartments2|Apartments2]]&lt;br /&gt;
rect 1788 1140 1846 1290 [[Medical Tent|Medical Tent]]&lt;br /&gt;
rect 1247 1684 1518 1850 [[Power Grid|Power Grid]]&lt;br /&gt;
rect 863 1381 1235 1849 [[Industrial Area|Industrial Area]]&lt;br /&gt;
rect 1327 1386 1581 1667 [[Industrial Storage|Industrial Storage]]&lt;br /&gt;
rect 1662 1376 2014 1828 [[FORT HQ|FORT HQ]]&lt;br /&gt;
rect 2102 1379 2216 1700 [[Housing3|Housing3]]&lt;br /&gt;
poly 1668 1253 1756 1245 1758 970 1906 974 1918 1257 2013 1254 2007 885 1666 885 [[Community Center|Community Center]]&lt;br /&gt;
rect 1866 740 1995 861 [[Warehouse|Warehouse]]&lt;br /&gt;
rect 1657 749 1797 854 [[Apartments|Apartments]]&lt;br /&gt;
rect 1798 745 1849 814 [[DEN|DEN]]&lt;br /&gt;
rect 1794 223 1969 624 [[ApartmentsOasis|ApartmentsOasis]]&lt;br /&gt;
rect 1656 157 1717 288 [[SpiffoOld|SpiffoOld]]&lt;br /&gt;
rect 2083 173 2199 301 [[Slums|Slums]]&lt;br /&gt;
rect 2099 400 2219 489 [[Pit|Pit]]&lt;br /&gt;
rect 1971 610 2161 741 [[Checkpoint|Checkpoint]]&lt;br /&gt;
rect 2092 749 2215 1147 [[Housing|Housing]]&lt;br /&gt;
rect 2283 1283 2339 1409 [[Main Gates|Main Gates]]&lt;br /&gt;
rect 2075 1153 2174 1304 [[FORT Distribution|FORT Distribution]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=119</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=119"/>
		<updated>2025-09-23T15:43:32Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
&lt;br /&gt;
rect 1262 750 1430 1076 [[Apartments|QZ Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
rect 887 1119 943 1281 [[Motel|Motel]]&lt;br /&gt;
rect 1091 536 1186 678 [[Home|Home]]&lt;br /&gt;
rect 1454 554 1595 671 [[Containers|Containers]]&lt;br /&gt;
rect 1271 1179 1360 1300 [[PaulHome|PaulHome]]&lt;br /&gt;
poly 1271 1113 1465 1111 1465 1292 1382 1293 1379 1169 1269 1170 1267 1112 [[Church|Church]]&lt;br /&gt;
rect 1472 1124 1529 1177 [[MemoryWall|MemoryWall]]&lt;br /&gt;
rect 1443 786 1508 853 [[Gas Station|Gas Station]]&lt;br /&gt;
rect 1431 873 1588 1038 [[Apartments2|Apartments2]]&lt;br /&gt;
rect 1788 1140 1846 1290 [[Medical Tent|Medical Tent]]&lt;br /&gt;
rect 1247 1684 1518 1850 [[Power Grid|Power Grid]]&lt;br /&gt;
rect 863 1381 1235 1849 [[Industrial Area|Industrial Area]]&lt;br /&gt;
rect 1327 1386 1581 1667 [[Industrial Storage|Industrial Storage]]&lt;br /&gt;
rect 1662 1376 2014 1828 [[FORT HQ|FORT HQ]]&lt;br /&gt;
rect 2102 1379 2216 1700 [[Housing3|Housing3]]&lt;br /&gt;
poly 1668 1253 1756 1245 1758 970 1906 974 1918 1257 2013 1254 2007 885 1666 885 [[Community Center|Community Center]]&lt;br /&gt;
rect 1866 740 1995 861 [[Warehouse|Warehouse]]&lt;br /&gt;
rect 1657 749 1797 854 [[Apartments|Apartments]]&lt;br /&gt;
rect 1798 745 1849 814 [[DEN|DEN]]&lt;br /&gt;
rect 1794 223 1969 624 [[ApartmentsOasis|ApartmentsOasis]]&lt;br /&gt;
rect 1656 157 1717 288 [[SpiffoOld|SpiffoOld]]&lt;br /&gt;
rect 2083 173 2199 301 [[Slums|Slums]]&lt;br /&gt;
rect 2099 400 2219 489 [[Pit|Pit]]&lt;br /&gt;
rect 1971 610 2161 741 [[Checkpoint|Checkpoint]]&lt;br /&gt;
rect 2092 749 2215 1147 [[Housing|Housing]]&lt;br /&gt;
rect 2283 1283 2339 1409 [[Main Gates|Main Gates]]&lt;br /&gt;
rect 2075 1153 2174 1304 [[FORT Distribution|FORT Distribution]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=103</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=103"/>
		<updated>2025-09-23T15:02:09Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
&lt;br /&gt;
rect 1262 750 1430 1076 [[Motel|QZ Motel]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
# rect 1262 750 1430 1076 [[Motel|QZ Motel]]&lt;br /&gt;
# rect 1431 872 1594 1046 [[Some Page|Label]]&lt;br /&gt;
# rect 1442 784 1506 854 [[Some Page|Label]]&lt;br /&gt;
# rect 1091 539 1184 683 [[Some Page|Label]]&lt;br /&gt;
# rect 1452 554 1594 670 [[Some Page|Label]]&lt;br /&gt;
# rect 1274 550 1434 672 [[Some Page|Label]]&lt;br /&gt;
# rect 1654 161 1720 284 [[Some Page|Label]]&lt;br /&gt;
# rect 2083 172 2203 304 [[Some Page|Label]]&lt;br /&gt;
# rect 2099 402 2225 491 [[Some Page|Label]]&lt;br /&gt;
# rect 2119 512 2224 596 [[Some Page|Label]]&lt;br /&gt;
# rect 1793 224 1966 628 [[Some Page|Label]]&lt;br /&gt;
# rect 1659 744 1853 866 [[Some Page|Label]]&lt;br /&gt;
# rect 1864 740 2001 864 [[Some Page|Label]]&lt;br /&gt;
# rect 2093 748 2227 1144 [[Some Page|Label]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=94</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=94"/>
		<updated>2025-09-23T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
rect 1262 750 1430 1076 [[Motel|QZ Motel]]&lt;br /&gt;
# rect 1431 872 1594 1046 [[Some Page|Label]]&lt;br /&gt;
# rect 1442 784 1506 854 [[Some Page|Label]]&lt;br /&gt;
# rect 1091 539 1184 683 [[Some Page|Label]]&lt;br /&gt;
# rect 1452 554 1594 670 [[Some Page|Label]]&lt;br /&gt;
# rect 1274 550 1434 672 [[Some Page|Label]]&lt;br /&gt;
# rect 1654 161 1720 284 [[Some Page|Label]]&lt;br /&gt;
# rect 2083 172 2203 304 [[Some Page|Label]]&lt;br /&gt;
# rect 2099 402 2225 491 [[Some Page|Label]]&lt;br /&gt;
# rect 2119 512 2224 596 [[Some Page|Label]]&lt;br /&gt;
# rect 1793 224 1966 628 [[Some Page|Label]]&lt;br /&gt;
# rect 1659 744 1853 866 [[Some Page|Label]]&lt;br /&gt;
# rect 1864 740 2001 864 [[Some Page|Label]]&lt;br /&gt;
# rect 2093 748 2227 1144 [[Some Page|Label]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=93</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=93"/>
		<updated>2025-09-23T14:50:22Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
# rect 1262 750 1430 1076 [[Motel|QZ Motel]]&lt;br /&gt;
# rect 1431 872 1594 1046 [[Some Page|Label]]&lt;br /&gt;
# rect 1442 784 1506 854 [[Some Page|Label]]&lt;br /&gt;
# rect 1091 539 1184 683 [[Some Page|Label]]&lt;br /&gt;
# rect 1452 554 1594 670 [[Some Page|Label]]&lt;br /&gt;
# rect 1274 550 1434 672 [[Some Page|Label]]&lt;br /&gt;
# rect 1654 161 1720 284 [[Some Page|Label]]&lt;br /&gt;
# rect 2083 172 2203 304 [[Some Page|Label]]&lt;br /&gt;
# rect 2099 402 2225 491 [[Some Page|Label]]&lt;br /&gt;
# rect 2119 512 2224 596 [[Some Page|Label]]&lt;br /&gt;
# rect 1793 224 1966 628 [[Some Page|Label]]&lt;br /&gt;
# rect 1659 744 1853 866 [[Some Page|Label]]&lt;br /&gt;
# rect 1864 740 2001 864 [[Some Page|Label]]&lt;br /&gt;
# rect 2093 748 2227 1144 [[Some Page|Label]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Abandoned_Shop&amp;diff=92</id>
		<title>Abandoned Shop</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Abandoned_Shop&amp;diff=92"/>
		<updated>2025-09-23T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: Created page with &amp;quot;x&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;x&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=91</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=91"/>
		<updated>2025-09-23T14:49:38Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Motel|QZ Motel]]&lt;br /&gt;
# rect 1262 750 1430 1076 [[Some Page|Label]]&lt;br /&gt;
# rect 1431 872 1594 1046 [[Some Page|Label]]&lt;br /&gt;
# rect 1442 784 1506 854 [[Some Page|Label]]&lt;br /&gt;
# rect 1091 539 1184 683 [[Some Page|Label]]&lt;br /&gt;
# rect 1452 554 1594 670 [[Some Page|Label]]&lt;br /&gt;
# rect 1274 550 1434 672 [[Some Page|Label]]&lt;br /&gt;
# rect 1654 161 1720 284 [[Some Page|Label]]&lt;br /&gt;
# rect 2083 172 2203 304 [[Some Page|Label]]&lt;br /&gt;
# rect 2099 402 2225 491 [[Some Page|Label]]&lt;br /&gt;
# rect 2119 512 2224 596 [[Some Page|Label]]&lt;br /&gt;
# rect 1793 224 1966 628 [[Some Page|Label]]&lt;br /&gt;
# rect 1659 744 1853 866 [[Some Page|Label]]&lt;br /&gt;
# rect 1864 740 2001 864 [[Some Page|Label]]&lt;br /&gt;
# rect 2093 748 2227 1144 [[Some Page|Label]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=QZ_Apartments&amp;diff=90</id>
		<title>QZ Apartments</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=QZ_Apartments&amp;diff=90"/>
		<updated>2025-09-23T14:49:16Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: Created page with &amp;quot;x&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;x&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=89</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=89"/>
		<updated>2025-09-23T14:48:51Z</updated>

		<summary type="html">&lt;p&gt;Cassieartn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[Motel|QZ Motel]]&lt;br /&gt;
# rect 1078 1072 1152 1136 [[Some Page|Label]]&lt;br /&gt;
# rect 1262 750 1430 1076 [[Some Page|Label]]&lt;br /&gt;
# rect 1431 872 1594 1046 [[Some Page|Label]]&lt;br /&gt;
# rect 1442 784 1506 854 [[Some Page|Label]]&lt;br /&gt;
# rect 1091 539 1184 683 [[Some Page|Label]]&lt;br /&gt;
# rect 1452 554 1594 670 [[Some Page|Label]]&lt;br /&gt;
# rect 1274 550 1434 672 [[Some Page|Label]]&lt;br /&gt;
# rect 1654 161 1720 284 [[Some Page|Label]]&lt;br /&gt;
# rect 2083 172 2203 304 [[Some Page|Label]]&lt;br /&gt;
# rect 2099 402 2225 491 [[Some Page|Label]]&lt;br /&gt;
# rect 2119 512 2224 596 [[Some Page|Label]]&lt;br /&gt;
# rect 1793 224 1966 628 [[Some Page|Label]]&lt;br /&gt;
# rect 1659 744 1853 866 [[Some Page|Label]]&lt;br /&gt;
# rect 1864 740 2001 864 [[Some Page|Label]]&lt;br /&gt;
# rect 2093 748 2227 1144 [[Some Page|Label]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassieartn</name></author>
	</entry>
</feed>