<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.no-way-out.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DestinySky</id>
	<title>No Way Out Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.no-way-out.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DestinySky"/>
	<link rel="alternate" type="text/html" href="https://www.no-way-out.com/wiki/Special:Contributions/DestinySky"/>
	<updated>2026-04-16T21:52:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=771</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=771"/>
		<updated>2026-01-24T18:53:21Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the HRZ or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;If you attend a major event without having familiarized yourself with the basics of the dice system, you may be requested to leave the event.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ties ===&lt;br /&gt;
As a general rule, in every scenario, ties go to the defender. AKA; in the event of a tie between contested rolls, the defending party wins.&lt;br /&gt;
&lt;br /&gt;
=== Advantage and Disadvantage ===&lt;br /&gt;
Throughout this dice guide you will see the terms &#039;advantage&#039; and &#039;disadvantage&#039; used to impact how to make rolls. When rolling with advantage or disadvantage, you make the roll twice.  When rolling&#039;&#039;&#039;advantage&#039;&#039;&#039; you take the higher of the two rolls, and when rolling &#039;&#039;&#039;disadvantage&#039;&#039;&#039; you take the lower of the two rolls.&lt;br /&gt;
&lt;br /&gt;
=== Critical Successes &amp;amp; Failures ===&lt;br /&gt;
A roll has a chance of critically succeeding when you roll a 12 (two 6&#039;s) and in some circumstances, a 10 (two 5&#039;s).  A critical success will sometimes have special additional effects, which will be indicated by the system when one is rolled.&lt;br /&gt;
&lt;br /&gt;
Rolling a 2 (two 1&#039;s, or Snake Eyes) is considered a &#039;critical failure&#039;. Critical failures do not carry any additional &#039;&#039;mechanical&#039;&#039; impact.&lt;br /&gt;
&lt;br /&gt;
When critically succeeding or failing, it is encouraged to roleplay accordingly, if you wish to do so.  Critical rolls are rare and give you an opportunity to perform something impressive (or impressively failing).  You are encouraged to re-emote the effects of your crit.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{Permanent Injuries}}&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=MediaWiki:Gadget-NWOBuilder.js&amp;diff=770</id>
		<title>MediaWiki:Gadget-NWOBuilder.js</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=MediaWiki:Gadget-NWOBuilder.js&amp;diff=770"/>
		<updated>2026-01-23T22:35:22Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// NWO Character Builder gadget – mounts into &amp;lt;div id=&amp;quot;nwo-builder&amp;quot;&amp;gt;&lt;br /&gt;
(function (mw, $) {&lt;br /&gt;
  &#039;use strict&#039;;&lt;br /&gt;
&lt;br /&gt;
  function shouldRun($root) {&lt;br /&gt;
    if ($root &amp;amp;&amp;amp; $root.length) return true;&lt;br /&gt;
    return false;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  function mount() {&lt;br /&gt;
    var $root = $(&#039;#nwo-builder&#039;).first();&lt;br /&gt;
    if (!$root.length || $root.data(&#039;mounted&#039;)) return;&lt;br /&gt;
    if (!shouldRun($root)) return;&lt;br /&gt;
&lt;br /&gt;
    $root.addClass(&#039;nwo-builder&#039;).data(&#039;mounted&#039;, true);&lt;br /&gt;
&lt;br /&gt;
    $root.html(&lt;br /&gt;
      &#039;&amp;lt;div class=&amp;quot;wrap&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;h1&amp;gt;NWO Character Builder (2d6)&amp;lt;/h1&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;p class=&amp;quot;muted&amp;quot;&amp;gt;Pick a Background, add Traits &amp;amp; Skill Traits, then test 2d6 rolls with the live modifier. Built for the No Way Out dice rules.&amp;lt;/p&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;grid&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;1) Background, Trait Points &amp;amp; Selections&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;bg-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;2) 2d6 Test Roller (WORK IN PROGRESS) &amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;roller-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;grid&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;3) Traits &amp;amp; Skills&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;traits-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;4) Build Summary &amp;amp; Modifiers&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;summary-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;p class=&amp;quot;kudos&amp;quot;&amp;gt;Rules referenced from the NWO &amp;lt;em&amp;gt;Dice Guide&amp;lt;/em&amp;gt;. &#039; +&lt;br /&gt;
        &#039;&amp;lt;a href=&amp;quot;/wiki/Dice_Guide&amp;quot; style=&amp;quot;color:var(--accent)&amp;quot;&amp;gt;See the Dice Guide&amp;lt;/a&amp;gt;.&amp;lt;/p&amp;gt;&#039; +&lt;br /&gt;
      &#039;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
    );&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       DATA (from your spec)&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    var BACKGROUNDS = {&lt;br /&gt;
      Survivor: {&lt;br /&gt;
        traitPoints: 12, base: { Strength: 6, Fitness: 6, Perception: 2  },&lt;br /&gt;
        freeTraits: [&lt;br /&gt;
        ]&lt;br /&gt;
      }&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var POSITIVE_TRAITS = [&lt;br /&gt;
      { name: &#039;Adrenaline Junkie&#039;,  cost: 2, effects: { Initiative: 1 } },&lt;br /&gt;
      { name: &#039;Brave&#039;,              cost: 2, effects: { Resolve: 2 } },&lt;br /&gt;
      { name: &#039;Brewer&#039;,             cost: 2, effects: { Brewing: 2 } },&lt;br /&gt;
      { name: &#039;Cats Eyes&#039;,          cost: 2, effects: { Perception: 1 } },&lt;br /&gt;
      { name: &#039;Desensitized&#039;,       cost: 3, effects: { Resolve: 3 } },&lt;br /&gt;
      { name: &#039;Dexterous&#039;,          cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Eagle Eyed&#039;,         cost: 3, effects: { &#039;Ranged Attack&#039;: 1, Perception: 1 } },&lt;br /&gt;
      { name: &#039;Fast Healer&#039;,        cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Fast Learner&#039;,       cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Fast Reader&#039;,        cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Fit&#039;,                cost: 2, effects: { Fitness: 2 } },&lt;br /&gt;
      { name: &#039;Graceful&#039;,           cost: 1, effects: { Hiding: 1 } },&lt;br /&gt;
      { name: &#039;Herbalist&#039;,          cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Inconspicuous&#039;,      cost: 1, effects: { Hiding: 1 } },&lt;br /&gt;
      { name: &#039;Iron Gut&#039;,           cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Keen Hearing&#039;,       cost: 2, effects: { Perception: 1 } },&lt;br /&gt;
      { name: &#039;Light Eater&#039;,        cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Low Thirst&#039;,         cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Organized&#039;,          cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Outdoorsman&#039;,        cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Resilient&#039;,          cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Speed Demon&#039;,        cost: 1, effects: { Resolve: 1 } },&lt;br /&gt;
      { name: &#039;Strong&#039;,             cost: 2, effects: { Strength: 2 } },&lt;br /&gt;
      { name: &#039;Thick Skinned&#039;,      cost: 2, effects: { Robustness: 2 } },&lt;br /&gt;
      { name: &#039;Very Fit&#039;,           cost: 4, effects: { Fitness: 4 } },&lt;br /&gt;
      { name: &#039;Very Strong&#039;,        cost: 4, effects: { Strength: 4 } }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var NEGATIVE_TRAITS = [&lt;br /&gt;
      { name: &#039;Agoraphobic&#039;,        cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;All Thumbs&#039;,         cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Claustrophobic&#039;,     cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;Clumsy&#039;,             cost: 1, effects: { Hiding: -1 } },&lt;br /&gt;
      { name: &#039;Conspicuous&#039;,        cost: 1, effects: { Hiding: -1 } },&lt;br /&gt;
      { name: &#039;Cowardly&#039;,           cost: 2, effects: { Resolve: -2 } },&lt;br /&gt;
      { name: &#039;Deaf&#039;,               cost: 4, effects: { Perception: -4 } },&lt;br /&gt;
      { name: &#039;Disorganized&#039;,       cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Fear of Blood&#039;,      cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;Hard of Hearing&#039;,    cost: 2, effects: { Perception: -2 } },&lt;br /&gt;
      { name: &#039;Hearty Appetite&#039;,    cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;High Thirst&#039;,        cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Illiterate&#039;,         cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Pacifist&#039;,           cost: 3, effects: { Initiative: -2 } },&lt;br /&gt;
      { name: &#039;Prone to Illness&#039;,   cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Short Sighted&#039;,      cost: 2, effects: { &#039;Ranged Attack&#039;: -1, Perception: -1 } },&lt;br /&gt;
      { name: &#039;Slow Healer&#039;,        cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Slow Learner&#039;,       cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Slow Reader&#039;,        cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Smoker&#039;,             cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Sunday Driver&#039;,      cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Thin Skinned&#039;,       cost: 2, effects: { Robustness: -2 } },&lt;br /&gt;
      { name: &#039;Unfit&#039;,              cost: 2, effects: { Fitness: -2 } },&lt;br /&gt;
      { name: &#039;Very Unfit&#039;,         cost: 4, effects: { Fitness: -4 } },&lt;br /&gt;
      { name: &#039;Very Weak&#039;,          cost: 4, effects: { Strength: -4 } },&lt;br /&gt;
      { name: &#039;Weak&#039;,               cost: 2, effects: { Strength: -2 } },&lt;br /&gt;
      { name: &#039;Weak Stomach&#039;,       cost: 1, effects: {} }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var SKILL_TIERS = {&lt;br /&gt;
      Amateur:     { cost: 1, start: 6,  cap: 6,  limitPerChar: Infinity },&lt;br /&gt;
      Experienced: { cost: 2, start: 8,  cap: 8,  limitPerChar: 2 },&lt;br /&gt;
      Expert:      { cost: 3, start: 10, cap: 10, limitPerChar: 1 }&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var SKILL_GROUPS = [&lt;br /&gt;
      { key: &#039;Mechanic&#039;,     label: &#039;Mechanic&#039;,     list: [&#039;Mechanics&#039;] },&lt;br /&gt;
      { key: &#039;Tailor&#039;,       label: &#039;Tailor&#039;,       list: [&#039;Tailoring&#039;] },&lt;br /&gt;
      { key: &#039;Doctor&#039;,       label: &#039;Doctor&#039;,       list: [&#039;First Aid&#039;] },&lt;br /&gt;
      { key: &#039;Electrical&#039;,   label: &#039;Electrical&#039;,   list: [&#039;Electronics&#039;] },&lt;br /&gt;
      { key: &#039;Metalworker&#039;,  label: &#039;Metalworker&#039;,  list: [&#039;Metalworking&#039;] },&lt;br /&gt;
      { key: &#039;Homesteader&#039;,  label: &#039;Homesteader&#039;,  list: [&#039;Cooking&#039;, &#039;Farming&#039;, &#039;Carpentry&#039;] },&lt;br /&gt;
      { key: &#039;Shooter&#039;,      label: &#039;Shooter&#039;,      list: [&#039;Aiming&#039;, &#039;Reloading&#039;] },&lt;br /&gt;
      { key: &#039;OutdoorsmanS&#039;, label: &#039;Outdoorsman&#039;,  list: [&#039;Fishing&#039;, &#039;Foraging&#039;, &#039;Trapping&#039;] },&lt;br /&gt;
      { key: &#039;Athlete&#039;,      label: &#039;Athlete&#039;,      list: [&#039;Nimble&#039;, &#039;Sprinting&#039;] },&lt;br /&gt;
      { key: &#039;Rogue&#039;,        label: &#039;Rogue&#039;,        list: [&#039;Sneaking&#039;, &#039;Lightfooted&#039;] },&lt;br /&gt;
      { key: &#039;FighterSurv&#039;,  label: &#039;Fighter (Survival)&#039;, list: [&#039;Axe&#039;, &#039;Spear&#039;, &#039;Maintenance&#039;] },&lt;br /&gt;
      { key: &#039;FighterBlunt&#039;, label: &#039;Fighter (Blunt)&#039;,    list: [&#039;Long Blunt&#039;, &#039;Short Blunt&#039;, &#039;Maintenance&#039;] },&lt;br /&gt;
      { key: &#039;FighterBlade&#039;, label: &#039;Fighter (Blade)&#039;,    list: [&#039;Long Blade&#039;, &#039;Short Blade&#039;, &#039;Maintenance&#039;] }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       Engine / Calculations&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    var CHECKS = [&lt;br /&gt;
      &#039;Strength&#039;,&#039;Fitness&#039;,&#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;,&lt;br /&gt;
      &#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&lt;br /&gt;
      &#039;Carpentry&#039;,&#039;Farming&#039;,&#039;First Aid&#039;,&#039;Mechanics&#039;,&#039;Electronics&#039;,&#039;Metalworking&#039;,&lt;br /&gt;
      &#039;Cooking&#039;,&#039;Tailoring&#039;,&#039;Aiming&#039;,&#039;Reloading&#039;,&#039;Fishing&#039;,&#039;Foraging&#039;,&#039;Trapping&#039;,&lt;br /&gt;
      &#039;Nimble&#039;,&#039;Sprinting&#039;,&#039;Sneaking&#039;,&#039;Lightfooted&#039;,&#039;Hiding&#039;,&#039;Axe&#039;,&#039;Spear&#039;,&lt;br /&gt;
      &#039;Maintenance&#039;,&#039;Long Blunt&#039;,&#039;Short Blunt&#039;,&#039;Long Blade&#039;,&#039;Short Blade&#039;&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var state = { background: &#039;Survivor&#039;, pos: new Set(), neg: new Set(), skills: {} };&lt;br /&gt;
&lt;br /&gt;
    function ensureMetric(breakdown, key) {&lt;br /&gt;
      if (!breakdown[key]) breakdown[key] = { base: 0, traits: 0, skills: 0, derived: 0, total: 0 };&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function getSkillModByLevel(level) {&lt;br /&gt;
      return Math.floor((level || 0) / 2);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function getTierStart(tierName) {&lt;br /&gt;
      var def = SKILL_TIERS[tierName];&lt;br /&gt;
      return def ? (def.start || 0) : 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function calcMaxHP(fitness) {&lt;br /&gt;
      if (fitness &amp;gt;= 10) return 6;&lt;br /&gt;
      if (fitness &amp;gt;= 8)  return 5;&lt;br /&gt;
      if (fitness &amp;gt;= 6)  return 4;&lt;br /&gt;
      if (fitness &amp;gt;= 4)  return 3;&lt;br /&gt;
      return 2;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    function currentSkillLevels() {&lt;br /&gt;
      var out = Object.create(null);&lt;br /&gt;
      var i, group, tier, lv, s, name;&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) {&lt;br /&gt;
        group = SKILL_GROUPS[i];&lt;br /&gt;
        tier  = state.skills[group.key];&lt;br /&gt;
        if (!tier) continue;&lt;br /&gt;
        lv = getTierStart(tier);&lt;br /&gt;
        for (s = 0; s &amp;lt; group.list.length; s++) {&lt;br /&gt;
          name = group.list[s];&lt;br /&gt;
          if (!out[name]) out[name] = 0;&lt;br /&gt;
          out[name] += lv; // ADD levels if multiple groups touch same skill&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      return out;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function sumEffects() {&lt;br /&gt;
      var breakdown = {};&lt;br /&gt;
      var i;&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) {&lt;br /&gt;
        breakdown[CHECKS[i]] = { base: 0, traits: 0, skills: 0, derived: 0, total: 0 };&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var bg = BACKGROUNDS[state.background];&lt;br /&gt;
      breakdown.Strength.base   = bg.base.Strength;&lt;br /&gt;
      breakdown.Fitness.base    = bg.base.Fitness;&lt;br /&gt;
      breakdown.Perception.base = bg.base.Perception;&lt;br /&gt;
      breakdown.Resolve.base    = 0;&lt;br /&gt;
&lt;br /&gt;
      // Positive traits&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) {&lt;br /&gt;
        var pt = POSITIVE_TRAITS[i];&lt;br /&gt;
        if (state.pos.has(pt.name)) {&lt;br /&gt;
          for (var k1 in pt.effects) if (pt.effects.hasOwnProperty(k1)) {&lt;br /&gt;
            ensureMetric(breakdown, k1);&lt;br /&gt;
            breakdown[k1].traits += pt.effects[k1];&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      // Negative traits&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) {&lt;br /&gt;
        var nt = NEGATIVE_TRAITS[i];&lt;br /&gt;
        if (state.neg.has(nt.name)) {&lt;br /&gt;
          for (var k2 in nt.effects) if (nt.effects.hasOwnProperty(k2)) {&lt;br /&gt;
            ensureMetric(breakdown, k2);&lt;br /&gt;
            breakdown[k2].traits += nt.effects[k2];&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      // Background freebies&lt;br /&gt;
      for (i = 0; i &amp;lt; bg.freeTraits.length; i++) {&lt;br /&gt;
        var ft = bg.freeTraits[i];&lt;br /&gt;
        for (var k3 in ft.effects) if (ft.effects.hasOwnProperty(k3)) {&lt;br /&gt;
          ensureMetric(breakdown, k3);&lt;br /&gt;
          breakdown[k3].traits += ft.effects[k3];&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
// Skill levels → roll mods&lt;br /&gt;
var lvMap = currentSkillLevels();&lt;br /&gt;
Object.keys(lvMap).forEach(function (skillName) {&lt;br /&gt;
  var level = lvMap[skillName];&lt;br /&gt;
  var mod   = getSkillModByLevel(level);&lt;br /&gt;
&lt;br /&gt;
  // Aiming → Ranged Attack&lt;br /&gt;
  if (skillName === &#039;Aiming&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Ranged Attack&#039;); breakdown[&#039;Ranged Attack&#039;].skills += mod;&lt;br /&gt;
  }&lt;br /&gt;
  // Nimble → show Nimble and contribute to melee (NO LONGER adds to Initiative)&lt;br /&gt;
  else if (skillName === &#039;Nimble&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Nimble&#039;);     breakdown.Nimble.skills     += mod;&lt;br /&gt;
      // ADD: Half of Nimble level to Melee Attack and Melee Defence&lt;br /&gt;
    var halfNimble = Math.floor(level / 2);&lt;br /&gt;
    ensureMetric(breakdown, &#039;Melee Attack&#039;); breakdown[&#039;Melee Attack&#039;].skills += halfNimble;&lt;br /&gt;
    ensureMetric(breakdown, &#039;Melee Defence&#039;); breakdown[&#039;Melee Defence&#039;].skills += halfNimble;&lt;br /&gt;
  }&lt;br /&gt;
  // Sneaking → Hiding&lt;br /&gt;
  else if (skillName === &#039;Sneaking&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Hiding&#039;); breakdown.Hiding.skills += mod;&lt;br /&gt;
  }&lt;br /&gt;
  // All skills add half their level to their own check&lt;br /&gt;
  ensureMetric(breakdown, skillName);&lt;br /&gt;
  breakdown[skillName].skills += mod;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      breakdown.Strength.total = breakdown.Strength.base + breakdown.Strength.traits;&lt;br /&gt;
      var str = breakdown.Strength.total;&lt;br /&gt;
      if (str &amp;lt;= 4)       { breakdown[&#039;Melee Attack&#039;].derived += -1; breakdown[&#039;Melee Defence&#039;].derived += -1; }&lt;br /&gt;
      else if (str &amp;lt;= 6)  { /* no mod */ }&lt;br /&gt;
      else if (str &amp;lt;= 8)  { breakdown[&#039;Melee Attack&#039;].derived += 1;  breakdown[&#039;Melee Defence&#039;].derived += 1; }&lt;br /&gt;
      else if (str &amp;gt;= 10) { breakdown[&#039;Melee Attack&#039;].derived += 2;  breakdown[&#039;Melee Defence&#039;].derived += 2; }&lt;br /&gt;
&lt;br /&gt;
      // Add Strength modifier to weapon skills&lt;br /&gt;
      var weaponSkills = [&#039;Long Blunt&#039;, &#039;Short Blunt&#039;, &#039;Long Blade&#039;, &#039;Short Blade&#039;, &#039;Axe&#039;, &#039;Spear&#039;];&lt;br /&gt;
      for (i = 0; i &amp;lt; weaponSkills.length; i++) {&lt;br /&gt;
        var ws = weaponSkills[i];&lt;br /&gt;
        ensureMetric(breakdown, ws);&lt;br /&gt;
        if (str &amp;lt;= 4)       breakdown[ws].derived += -1;&lt;br /&gt;
        else if (str &amp;lt;= 6)  { /* no mod */ }&lt;br /&gt;
        else if (str &amp;lt;= 8)  breakdown[ws].derived += 1;&lt;br /&gt;
        else if (str &amp;gt;= 10) breakdown[ws].derived += 2;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      breakdown.Fitness.total = breakdown.Fitness.base + breakdown.Fitness.traits;&lt;br /&gt;
      var fitMod = Math.max(Math.floor((breakdown.Fitness.total - 6) / 2), 0);&lt;br /&gt;
      breakdown.Robustness.derived += fitMod;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) {&lt;br /&gt;
        var key = CHECKS[i];&lt;br /&gt;
        var m = breakdown[key];&lt;br /&gt;
        m.total = (m.base || 0) + (m.traits || 0) + (m.skills || 0) + (m.derived || 0);&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      breakdown.MaxHP = { value: calcMaxHP(breakdown.Fitness.total) };&lt;br /&gt;
      return breakdown;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function spend() {&lt;br /&gt;
      var pts = BACKGROUNDS[state.background].traitPoints, i, tier;&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) if (state.pos.has(POSITIVE_TRAITS[i].name)) pts -= POSITIVE_TRAITS[i].cost;&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) if (state.neg.has(NEGATIVE_TRAITS[i].name)) pts += NEGATIVE_TRAITS[i].cost;&lt;br /&gt;
      for (var key in state.skills) if (state.skills.hasOwnProperty(key)) {&lt;br /&gt;
        tier = state.skills[key];&lt;br /&gt;
        pts -= SKILL_TIERS[tier].cost;&lt;br /&gt;
      }&lt;br /&gt;
      return pts;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function skillTierCounts() {&lt;br /&gt;
      var exp = 0, ex = 0, tier, key;&lt;br /&gt;
      for (key in state.skills) if (state.skills.hasOwnProperty(key)) {&lt;br /&gt;
        tier = state.skills[key];&lt;br /&gt;
        if (tier === &#039;Experienced&#039;) exp++;&lt;br /&gt;
        if (tier === &#039;Expert&#039;)      ex++;&lt;br /&gt;
      }&lt;br /&gt;
      return { exp: exp, ex: ex };&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       Rendering&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    function renderBackground() {&lt;br /&gt;
      var bg = BACKGROUNDS[state.background], i;&lt;br /&gt;
&lt;br /&gt;
      var opts = &#039;&#039;, keys = Object.keys(BACKGROUNDS);&lt;br /&gt;
      for (i = 0; i &amp;lt; keys.length; i++) {&lt;br /&gt;
        var k = keys[i];&lt;br /&gt;
        opts += &#039;&amp;lt;option value=&amp;quot;&#039; + k + &#039;&amp;quot;&#039; + (state.background === k ? &#039; selected&#039; : &#039;&#039;) + &#039;&amp;gt;&#039; + k + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var freebies = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; bg.freeTraits.length; i++) {&lt;br /&gt;
        freebies += &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;&#039; + bg.freeTraits[i].name + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var used = (bg.traitPoints - spend());&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;label&amp;gt;Background&amp;lt;/label&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;select id=&amp;quot;backgroundSel&amp;quot;&amp;gt;&#039; + opts + &#039;&amp;lt;/select&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Trait Points: &amp;lt;b&amp;gt;&#039; + bg.traitPoints + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Base Strength: &amp;lt;b&amp;gt;&#039; + bg.base.Strength + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Base Fitness: &amp;lt;b&amp;gt;&#039; + bg.base.Fitness + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Base Perception: &amp;lt;b&amp;gt;&#039; + bg.base.Perception + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          freebies +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;muted section&amp;quot;&amp;gt;Background gives Trait Points, base Strength/Fitness, and two thematic traits.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Trait Points Used: &amp;lt;b&amp;gt;&#039; + used + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill &#039; + (spend() &amp;lt; 0 ? &#039;warning&#039; : &#039;success&#039;) + &#039;&amp;quot;&amp;gt;Remaining: &amp;lt;b&amp;gt;&#039; + spend() + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#bg-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#backgroundSel&#039;).off(&#039;change input&#039;).on(&#039;change input&#039;, function (e) {&lt;br /&gt;
        state.background = e.target.value;&lt;br /&gt;
        renderAll();&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderTraitsAndSkills() {&lt;br /&gt;
      var prevPosOpen = $(&#039;#posDetails&#039;).prop(&#039;open&#039;);&lt;br /&gt;
      var prevNegOpen = $(&#039;#negDetails&#039;).prop(&#039;open&#039;);&lt;br /&gt;
      if (typeof prevPosOpen === &#039;undefined&#039;) prevPosOpen = true;&lt;br /&gt;
      if (typeof prevNegOpen === &#039;undefined&#039;) prevNegOpen = true;&lt;br /&gt;
&lt;br /&gt;
      var counts = skillTierCounts();&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;details id=&amp;quot;posDetails&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;summary&amp;gt;&amp;lt;strong&amp;gt;Positive Traits&amp;lt;/strong&amp;gt; &amp;lt;span class=&amp;quot;small&amp;quot;&amp;gt;(costs subtract from your points)&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;list&amp;quot; id=&amp;quot;positives&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/details&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;details id=&amp;quot;negDetails&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;summary&amp;gt;&amp;lt;strong&amp;gt;Negative Traits&amp;lt;/strong&amp;gt; &amp;lt;span class=&amp;quot;small&amp;quot;&amp;gt;(refund points)&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;list&amp;quot; id=&amp;quot;negatives&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/details&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;section&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;strong&amp;gt;Skill Traits&amp;lt;/strong&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;small&amp;quot;&amp;gt;Amateur (1 pt, L6 cap), Experienced (2 pts, L8 cap, &amp;lt;b&amp;gt;max 2&amp;lt;/b&amp;gt;), Expert (3 pts, L10 cap, &amp;lt;b&amp;gt;max 1&amp;lt;/b&amp;gt;). One tier per skill group.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div id=&amp;quot;skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Experienced: &amp;lt;b&amp;gt;&#039; + counts.exp + &#039;/2&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Expert: &amp;lt;b&amp;gt;&#039; + counts.ex + &#039;/1&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#traits-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#posDetails&#039;).prop(&#039;open&#039;, !!prevPosOpen);&lt;br /&gt;
      $(&#039;#negDetails&#039;).prop(&#039;open&#039;, !!prevNegOpen);&lt;br /&gt;
&lt;br /&gt;
      // Positives&lt;br /&gt;
      var posHtml = &#039;&#039;, i, k, v;&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) {&lt;br /&gt;
        var t = POSITIVE_TRAITS[i];&lt;br /&gt;
        var id = &#039;pos_&#039; + t.name.replace(/\s+/g, &#039;_&#039;);&lt;br /&gt;
        var checked = state.pos.has(t.name) ? &#039;checked&#039; : &#039;&#039;;&lt;br /&gt;
        var mods = &#039;&#039;;&lt;br /&gt;
        for (k in t.effects) if (t.effects.hasOwnProperty(k)) {&lt;br /&gt;
          v = t.effects[k];&lt;br /&gt;
          mods += &#039;&amp;lt;span class=&amp;quot;tag&amp;quot;&amp;gt;&#039; + k + &#039;: &#039; + (v &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + v + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        }&lt;br /&gt;
        posHtml += &#039;&amp;lt;label class=&amp;quot;checkbox&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;&#039; + id + &#039;&amp;quot; &#039; + checked + &#039;/&amp;gt; &#039; +&lt;br /&gt;
                   &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + t.name + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;muted&amp;quot;&amp;gt;(cost &#039; + t.cost + &#039;)&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
                   &#039;&amp;lt;div class=&amp;quot;flex&amp;quot;&amp;gt;&#039; + mods + &#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/label&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#positives&#039;).html(posHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) (function (t) {&lt;br /&gt;
        $(&#039;#pos_&#039; + t.name.replace(/\s+/g, &#039;_&#039;)).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          if (e.target.checked) state.pos.add(t.name); else state.pos.delete(t.name);&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(POSITIVE_TRAITS[i]);&lt;br /&gt;
&lt;br /&gt;
      // Negatives&lt;br /&gt;
      var negHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) {&lt;br /&gt;
        var nt = NEGATIVE_TRAITS[i];&lt;br /&gt;
        var nid = &#039;neg_&#039; + nt.name.replace(/\s+/g, &#039;_&#039;);&lt;br /&gt;
        var nchecked = state.neg.has(nt.name) ? &#039;checked&#039; : &#039;&#039;;&lt;br /&gt;
        var nmods = &#039;&#039;;&lt;br /&gt;
        for (k in nt.effects) if (nt.effects.hasOwnProperty(k)) {&lt;br /&gt;
          v = nt.effects[k];&lt;br /&gt;
          nmods += &#039;&amp;lt;span class=&amp;quot;tag&amp;quot;&amp;gt;&#039; + k + &#039;: &#039; + (v &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + v + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        }&lt;br /&gt;
        negHtml += &#039;&amp;lt;label class=&amp;quot;checkbox&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;&#039; + nid + &#039;&amp;quot; &#039; + nchecked + &#039;/&amp;gt; &#039; +&lt;br /&gt;
                   &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + nt.name + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;muted&amp;quot;&amp;gt;(refund &#039; + nt.cost + &#039;)&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
                   &#039;&amp;lt;div class=&amp;quot;flex&amp;quot;&amp;gt;&#039; + nmods + &#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/label&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#negatives&#039;).html(negHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) (function (t) {&lt;br /&gt;
        $(&#039;#neg_&#039; + t.name.replace(/\s+/g, &#039;_&#039;)).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          if (e.target.checked) state.neg.add(t.name); else state.neg.delete(t.name);&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(NEGATIVE_TRAITS[i]);&lt;br /&gt;
&lt;br /&gt;
      // Skills&lt;br /&gt;
      var skillsHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) {&lt;br /&gt;
        var s = SKILL_GROUPS[i];&lt;br /&gt;
        var val = state.skills[s.key] || &#039;&#039;;&lt;br /&gt;
        var scounts = skillTierCounts();&lt;br /&gt;
        var opts = &#039;&#039;;&lt;br /&gt;
        var tiers = [&#039;&#039;, &#039;Amateur&#039;, &#039;Experienced&#039;, &#039;Expert&#039;];&lt;br /&gt;
        for (var ti = 0; ti &amp;lt; tiers.length; ti++) {&lt;br /&gt;
          var tier = tiers[ti];&lt;br /&gt;
          if (tier === &#039;&#039;) {&lt;br /&gt;
            opts += &#039;&amp;lt;option value=&amp;quot;&amp;quot;&#039; + (val === &#039;&#039; ? &#039; selected&#039; : &#039;&#039;) + &#039;&amp;gt;None&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else if (tier === &#039;Experienced&#039; &amp;amp;&amp;amp; scounts.exp &amp;gt;= 2 &amp;amp;&amp;amp; val !== tier) {&lt;br /&gt;
            opts += &#039;&amp;lt;option disabled&amp;gt;Experienced (max 2)&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else if (tier === &#039;Expert&#039; &amp;amp;&amp;amp; scounts.ex &amp;gt;= 1 &amp;amp;&amp;amp; val !== tier) {&lt;br /&gt;
            opts += &#039;&amp;lt;option disabled&amp;gt;Expert (max 1)&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else {&lt;br /&gt;
            var tdata = SKILL_TIERS[tier];&lt;br /&gt;
            var lab = tier + &#039; — cost &#039; + tdata.cost + &#039;, start L&#039; + tdata.start + &#039;, cap &#039; + tdata.cap;&lt;br /&gt;
            opts += &#039;&amp;lt;option &#039; + (val === tier ? &#039;selected&#039; : &#039;&#039;) + &#039; value=&amp;quot;&#039; + tier + &#039;&amp;quot;&amp;gt;&#039; + lab + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        var shownStart = val ? getTierStart(val) : 0;&lt;br /&gt;
        var shownMod   = val ? getSkillModByLevel(shownStart) : 0;&lt;br /&gt;
&lt;br /&gt;
        skillsHtml +=&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;row&amp;quot; style=&amp;quot;align-items:center;margin:6px 0&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + s.label + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;small muted&amp;quot;&amp;gt;(&#039; + s.list.join(&#039;, &#039;) + &#039;)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div&amp;gt;&amp;lt;select id=&amp;quot;skill_&#039; + s.key + &#039;&amp;quot;&amp;gt;&#039; + opts + &#039;&amp;lt;/select&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;small&amp;quot; style=&amp;quot;grid-column:1 / -1; color:var(--muted)&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
              &#039;Level: &amp;lt;b&amp;gt;&#039; + shownStart + &#039;&amp;lt;/b&amp;gt; • Modifier: &amp;lt;b&amp;gt;&#039; + shownMod + &#039;&amp;lt;/b&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#skills&#039;).html(skillsHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) (function (key) {&lt;br /&gt;
        $(&#039;#skill_&#039; + key).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          var v = e.target.value || null;&lt;br /&gt;
          if (v) state.skills[key] = v; else delete state.skills[key];&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(SKILL_GROUPS[i].key);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* ---------- Summary &amp;amp; Roller ---------- */&lt;br /&gt;
&lt;br /&gt;
    var ROLL_CHECKS = [&lt;br /&gt;
      &#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&#039;Reloading&#039;,&lt;br /&gt;
      &#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;,&lt;br /&gt;
      &#039;First Aid&#039;,&#039;Nimble&#039;,&#039;Hiding&#039;&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    function renderSummary() {&lt;br /&gt;
      var b = sumEffects();&lt;br /&gt;
&lt;br /&gt;
      var strength   = (b.Strength &amp;amp;&amp;amp; b.Strength.total) || 0;&lt;br /&gt;
      var fitness   = (b.Fitness  &amp;amp;&amp;amp; b.Fitness.total)  || 0;&lt;br /&gt;
      var perception = (b.Perception &amp;amp;&amp;amp; b.Perception.total) || 0;&lt;br /&gt;
      var maxHP = (b.MaxHP    &amp;amp;&amp;amp; b.MaxHP.value)    || 0;&lt;br /&gt;
      var levels = currentSkillLevels();&lt;br /&gt;
      var names  = Object.keys(levels).sort();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      var skillRows = &#039;&#039;;&lt;br /&gt;
      for (var i = 0; i &amp;lt; names.length; i++) {&lt;br /&gt;
        var nm = names[i], lv = levels[nm];&lt;br /&gt;
        if (lv &amp;gt; 0) skillRows += &#039;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039; + nm + &#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&#039; + lv + &#039;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      if (!skillRows) skillRows = &#039;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;muted&amp;quot;&amp;gt;No skills selected yet.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var rollRows = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; ROLL_CHECKS.length; i++) {&lt;br /&gt;
        var chk = ROLL_CHECKS[i];&lt;br /&gt;
        var tot = (b[chk] &amp;amp;&amp;amp; (b[chk].total || 0)) || 0;&lt;br /&gt;
        if (tot !== 0) rollRows += &#039;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039; + chk + &#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&#039; + (tot &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + tot + &#039;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      if (!rollRows) rollRows = &#039;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;muted&amp;quot;&amp;gt;No roll modifiers.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals&amp;quot; style=&amp;quot;margin-bottom:8px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Strength: &amp;lt;b&amp;gt;&#039; + strength + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Fitness: &amp;lt;b&amp;gt;&#039; + fitness + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Perception: &amp;lt;b&amp;gt;&#039; + perception + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Max HP: &amp;lt;b&amp;gt;&#039; + maxHP + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;table class=&amp;quot;stat-table&amp;quot;&amp;gt;&amp;lt;thead&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skills with Levels&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/thead&amp;gt;&amp;lt;tbody&amp;gt;&#039; +&lt;br /&gt;
          skillRows +&lt;br /&gt;
        &#039;&amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;table class=&amp;quot;stat-table&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&amp;lt;thead&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Roll Modifiers&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mod&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/thead&amp;gt;&amp;lt;tbody&amp;gt;&#039; +&lt;br /&gt;
          rollRows +&lt;br /&gt;
        &#039;&amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#summary-area&#039;).html(html);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderRoller() {&lt;br /&gt;
      var preferred = [&#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;];&lt;br /&gt;
      var inPref = {};&lt;br /&gt;
      var i, optHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; preferred.length; i++) inPref[preferred[i]] = true;&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; preferred.length; i++) optHtml += &#039;&amp;lt;option&amp;gt;&#039; + preferred[i] + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) if (!inPref[CHECKS[i]]) optHtml += &#039;&amp;lt;option&amp;gt;&#039; + CHECKS[i] + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;label&amp;gt;Roll Test Type&amp;lt;/label&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;select id=&amp;quot;rollType&amp;quot;&amp;gt;&#039; + optHtml + &#039;&amp;lt;/select&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;rollbox&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;button id=&amp;quot;rollBtn&amp;quot;&amp;gt;Roll 2d6&amp;lt;/button&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;dice&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;die&amp;quot; id=&amp;quot;d1&amp;quot;&amp;gt;–&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;die&amp;quot; id=&amp;quot;d2&amp;quot;&amp;gt;–&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;total&amp;quot; id=&amp;quot;total&amp;quot;&amp;gt;Total —&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;small&amp;quot; id=&amp;quot;breakdown&amp;quot;&amp;gt;Modifier breakdown will appear here.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#roller-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#rollBtn&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function () {&lt;br /&gt;
        var name = $(&#039;#rollType&#039;).val();&lt;br /&gt;
        var a = 1 + Math.floor(Math.random() * 6);&lt;br /&gt;
        var b2 = 1 + Math.floor(Math.random() * 6);&lt;br /&gt;
        var bd = sumEffects();&lt;br /&gt;
        var row = bd[name] || { base:0, traits:0, skills:0, derived:0, total:0 };&lt;br /&gt;
        var mod = row.total || 0;&lt;br /&gt;
        $(&#039;#d1&#039;).text(a); $(&#039;#d2&#039;).text(b2);&lt;br /&gt;
        $(&#039;#total&#039;).text(&#039;Total &#039; + (a + b2 + mod) + &#039;  (2d6=&#039; + (a + b2) + &#039; &#039; + (mod &amp;gt;= 0 ? &#039;+&#039; : &#039;&#039;) + mod + &#039;)&#039;);&lt;br /&gt;
        $(&#039;#breakdown&#039;).html(&#039;Base: &#039; + (row.base||0) + &#039; + Traits: &#039; + (row.traits||0) + &#039; + Skills: &#039; + (row.skills||0) + &#039; + Derived: &#039; + (row.derived||0) + &#039; = &amp;lt;b&amp;gt;&#039; + mod + &#039;&amp;lt;/b&amp;gt;&#039;);&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderAll() {&lt;br /&gt;
      renderBackground();&lt;br /&gt;
      renderTraitsAndSkills();&lt;br /&gt;
      renderSummary();&lt;br /&gt;
      renderRoller();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    renderAll();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  $(mount);&lt;br /&gt;
  mw.hook(&#039;wikipage.content&#039;).add(function () { mount(); });&lt;br /&gt;
&lt;br /&gt;
})(mediaWiki, jQuery);&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=766</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=766"/>
		<updated>2026-01-17T16:42:42Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Technical Name: Vermisomorph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== All Artwork on this page created by the highly talented Cyan/Dancan (Armen Travers) of our staff team, and aloafofbreads (Myrtle Fowel). Check out her Instagram [https://www.instagram.com/bullyd3mise/ here]. ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of publicly available information, dispensed either as warning flyers from the WSC. Or collected, tribal knowledge your characters would know from spoken experiences and encounters.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Monocepheus&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Monocepheus.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Shifting Giant, Droopy &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Monocepheus is an incredibly dangerous (and thankfully rare) extension of the Flesh. Extended observation leads WSC to believe that it lacks the intelligence other extensions show.&lt;br /&gt;
Roughly 8 to 9 feet tall, unknown but significant weight. It shifts its form to fit the moment - tendrils, clubbed arms, etc.&lt;br /&gt;
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IT IS HIGHLY ADVISED TO DISENGAGE FROM A MONOCEPHEUS. THEY WILL ATTEMPT TO SWALLOW HUMANS WHEN POSSIBLE. THE USE OF FIREARMS TO DISPATCH A MONOCEPHEUS IS HIGHLY ADVISED.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Aaron Blake&#039;s Notes&lt;br /&gt;
|-&lt;br /&gt;
! MONOCEPHEUS&lt;br /&gt;
|-&lt;br /&gt;
| SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON&#039;S NOTEBOOKS ON THE MONOCEPHEUS&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good.&lt;br /&gt;
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It tried regenerating the damage we did to it during our fight. If we&#039;d missed our shots, we&#039;d never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you&#039;re fucked.&lt;br /&gt;
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Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE.&lt;br /&gt;
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Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is.&lt;br /&gt;
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Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had.&lt;br /&gt;
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That giant arm it&#039;s got gave me the wrong idea. It tried encasing me in a bunch tentacles that it&#039;s got buried inside its torso, probably was trying to pull me in to eat me whole.&lt;br /&gt;
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BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I&#039;m alone, I&#039;m turning heel.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Screamer.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Screamer, &#039;Flying Fuck&#039; (Why is it called that?) &amp;lt;/br&amp;gt;&lt;br /&gt;
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This specimen is exceedingly rare, or at the very least, very few field units survive their encounter with this specimen. It is known to have a paralyzingly loud scream. Known to cause permanent hearing loss and ruptured ear drums, functioning as an organic stun grenade of sorts.&lt;br /&gt;
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The specimen&#039;s spinal column protrudes from it&#039;s body and is evidently capable of being utilized by it to impale victims. It has been shown to attempt to extract with known victims and avoid prolonged or disadvantageous engagements with hostiles.&lt;br /&gt;
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It has been shown to sprint at incredibly high speeds, and is single-minded in nature when it has chosen a victim. Capable of holding it&#039;s own against multiple targets while it focuses in on it&#039;s victim.&lt;br /&gt;
&lt;br /&gt;
ENGAGE WITH EXTREME CAUTION.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Tendrilspawn.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Tendrilspawn, Evil Arms &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tendrilspawn ranges from 5&#039; to 6&#039; tall. It does not have the armor that other Flesh extensions have shown. Its tendrils have been noted to extend out anywhere from 6&#039; to 10&#039;; for this reason, it is advised to use firearms to dispatch a Tendrilspawn, as the range of its tentacles exceeds the majority of weapons in melee.&lt;br /&gt;
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Its movements are erratic and difficult to guess. It is highly aggressive, and will attempt to crush humans to death in its tendrils. A solid blow to the head has been noted to kill it, however, this is not the advised method of dealing with this Flesh extension.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Vermisomorph&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Droppah.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Drop Panda, Droppah, Worm &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Vermisomorph is approximately 3&#039; in length when coiled up; its length may range from 12&#039; to 15&#039; when digesting a human.&lt;br /&gt;
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Vermisomorphs are most dangerous in an ambush setting. An unknown glue-like substance is exuded from its skin, allowing it to attach itself to ceilings and the like. When a human passes beneath, it will attempt to drop atop them. It will attempt to strangle them with its tendrils before swallowing them whole.&lt;br /&gt;
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Vermisomorphs are easily dispatched outside of its preferred attacking method. It is advised to avoid dimly lit areas, and to keep an eye on ceilings whenever entering a building.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Clancy Ward&#039;s Notes&lt;br /&gt;
|-&lt;br /&gt;
! Vermisomorph&lt;br /&gt;
|-&lt;br /&gt;
| WHAT TO DO WHEN THE CEILING WORM IS ALREADY ON YOUR FUCKING NECK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This asshole. On the more elusive side, this pesky little worm is known to dwell on ceilings, even in buildings that don&#039;t seem plagued with flesh at a first glance. These suckers can drop down from multiple stories and land right on your ass, so be sure to keep one eye on the ceiling.&#039;&#039; &#039;&#039;&#039;Stay vigilant.&#039;&#039;&#039; &#039;&#039;If there is strange goo dripping from the ceiling,&#039;&#039; &#039;&#039;&#039;LOOK UP!&#039;&#039;&#039; &#039;&#039;Don&#039;t end up like a fucking horror movie character. Well, if you still need this info, you probably failed step one. Splendid job. Now the worm is on your head, and it&#039;s strangling you. The first thing you should do is scream as loud as you can, call for help (If there is any) and use your strength to wrest the strangla&#039;s tendril off your throat. An offensive defense is the next course of action. The best tools that work for this job are a one-handed blade, like a long knife or a machete. Hack away at the Worm on top, with as much precision as you can muster. Please do not strike at the tendril that is likely wrapped around your throat, for obvious reasons. Remain in range of others to allow them to assist you. After you&#039;ve followed these steps, congratulations! You have survived the worm. Note that it will likely drool some weird slime over you, which doesn&#039;t appear to be directly harmful. Just wash it off, and don&#039;t stand near me.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Shitspitter.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Frogman, Shitspitter, &#039;Snotty Little Mutant&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
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Little field research is known about this specimen. Often standing anywhere from 7&#039; to 8&#039; in height. &lt;br /&gt;
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A tall but surprisingly agile and evasive creature. Keeps to high ground and cover-- to avoid being spotted or easily dispatched by field units. Stalks and only attacks when it feels safe enough to do so. Has been seen excreting a sticky, viscous liquid that has an extremely volatile reaction to anything it comes in contact with. Potentially an extremely reactive acid.&lt;br /&gt;
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While it&#039;s capabilities are not wholly known, it is recommended to engage with apprehensive and measured approach.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Facehugger.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Facehugger, little freaks. &amp;lt;/br&amp;gt;&lt;br /&gt;
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With an appearance more &#039;insect&#039; than human, these creatures appear to be influenced by The Flesh&#039;s consumption of the arthropod phylum. A sickening blend of sometimes human facial features will erupt in some variants, but ultimately their behavior is more pest than human inspired.&lt;br /&gt;
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Specimens of this mutation are encountered with alarming frequency and display some of the most advanced ecological behavior observed among flesh-forms to date. Typical individuals stand no taller than two feet, their bodies compact and low to the ground. However, multiple unverified sightings describe elongated variants reaching the height of a full-grown adult male, their forms stretched and warped beyond the more commonly spotted variants.&lt;br /&gt;
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Field spottings and reports have been catalogued of &#039;nests&#039; and &#039;spawning dens&#039; of these creatures, though these claims have not been validated by experts. They&#039;ve been spotted pulling and dragging much larger creatures and individual prey away from their hunting grounds and into dens, caves, and other locations. The prevailing assumption is the harvesting of biomass, either for sustenance or incorporation into some broader biological process.&lt;br /&gt;
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They can often be seen attacking in swarms or packs, though individuals have been reported scouting or stalking and keeping &#039;tabs&#039; on prey targets. Potentially for larger or other flesh-forms. They rarely attack groups if outnumbered, but have been known to attack exposed or isolated individuals.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Foot-freddiy.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Foot Freddy. &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. No known behaviours other than a reported proclivity to smashing it&#039;s &#039;head&#039; (a foot) on nearby objects, people, animals, it seems to mindlessly club itself. &lt;br /&gt;
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Higher function has, until now, not been observed.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Mrstilts.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Mr.Stilts, Mr.Fingers &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs.&lt;br /&gt;
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Specific details and behaviors are sporadic and unconfirmed.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Clancy Ward&#039;s Notes&lt;br /&gt;
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! Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PERSONAL SURVIVAL NOTES SCRAWLED BY A REPEAT WITNESS OF THE ENTITY KNOWN AS “MR. FINGERS&amp;quot;&lt;br /&gt;
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&#039;&#039;&amp;quot;Mr. Fingers, or Mr. Stilts, as some people call him, is (fortunately) a rare bastard. He stands at around 10 feet tall, with long, spear-like feet. Because of this, Mr. Fingers likes to hang around urban and commercial areas, probably so he can get a pedicure for the fugly ass feet he got.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Strengths?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;Mr. Stilts is incredibly tall, giving it a hulking, towering build, which allows it to scale buildings incredibly quickly, often up multiple stories. Rooftops are where Mr. Fingers can thrive in spotting and initiating pursuit.&lt;br /&gt;
His spear like feet are incredibly sharp, allowing him to stab through narrow spaces and punch right through people and materials with ease.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Speed?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;While his pencil-like limbs don&#039;t exactly appear the ideal shape for sprinting, his legs being 80 fucking percent of his body may compensate for this. &lt;br /&gt;
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&#039;&#039;&#039;Weaknesses?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Mr. Stilts cannot see SHIT. More accurately, his awareness is akin to one of a 4 year old, despite his watchtower like build. He seems to lose its targets quite easily. Poor guy. Mr. Stilts is very self-conscious about his twig like limbs, and insulting his legs may prove detrimental to his self-esteem (not advised) Mr. Stilts&#039; stature is a double edged sword, as it means he is not very sneaky, especially atop already tall rooftops, although this may pose a challenge in dense cities with plenty of rooftops.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ALSO&#039;&#039;&#039; notable, is the distinct creaking, crackling noise that Mr. Stilts brings along with him, meaning that his presence will likely alert you quickly. Important to note, Mr. Stilts struggles to fit in buildings with low ceilings, such as trailer homes.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Alright, so, what do you do?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Hiding is the number one response when faced with Mr. Stilts. Since he often struggles with pursuit and tracking, ducking into a cramped room or narrow spaces is advised. Trailer homes work well, in my experience. Stay away from windows. Remember, while Mr. Fingers might not to be get into tight spaces, his sharp legs certainly can. Pikeleg Mike can also extend his head through windows, making it even more important to keep yourself as far as possible and out of sight from any windows.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Don&#039;t Panic. Imagine Mr. Fingers is right next to you, right now. Can you hold your breath while his lanky figure prances all around? Would you be able to sit still while he scrapes his stabbers on the pavement? If there were a beast that could smell fear, it would probably be Mr. Fingers, so stay strong. After all, maybe he just wants a hug?&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Running?&#039;&#039;&#039; &#039;&#039;Running is likely the next best option if you are spotted. Duck into tight spaces or places where Larry Longlegs couldn&#039;t possibly jam himself through. &lt;br /&gt;
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&#039;&#039;&#039;FIGHTING? HELL NO.&#039;&#039;&#039; &#039;&#039;Trying to square up with Stickleg Steve is generally inadvisable, as his slender frame and low volume would make him quite a hard target to hit. Coupled with his killing-machines for legs, Mr. Stilts is an EXTREMELY DANGEROUS variant, one that should never be attacked head-on without a significant amount of manpower. Current extermination techniques are unknown.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Daddylonglegs.jpeg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Daddy Long Legs &amp;lt;/br&amp;gt;&lt;br /&gt;
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Not to be confused with the lesser ‘Facehugger’, or the much greater &#039;Pikefoot&#039;/&#039;Stilts&#039;. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab.&lt;br /&gt;
&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
Exhibited stalking behavior and only committed to the attack once line of sight was broken.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -EXTREMELY fast. You are not outrunning this fucking thing.&lt;br /&gt;
* -Moderate skill with bladed appendages, capable of slicing through Kevlar.&lt;br /&gt;
* -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes.&lt;br /&gt;
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&#039;&#039;&#039;Weaknesses (observed/assessed):&#039;&#039;&#039;&lt;br /&gt;
* -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick.&lt;br /&gt;
* -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’.&lt;br /&gt;
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&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:seal.jpg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Flesh Seal, Death Hippo &amp;lt;/br&amp;gt;&lt;br /&gt;
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Semi-aquatic Flesh chimera with a seal&#039;s body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance.&lt;br /&gt;
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&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
* Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect.&lt;br /&gt;
* -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass.&lt;br /&gt;
* -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I&#039;ll buy a meal at Kaz&#039;s. No, but seriously, don&#039;t do this.&lt;br /&gt;
* -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses (observed/assessed)&#039;&#039;&#039;&lt;br /&gt;
* -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile.&lt;br /&gt;
* -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don&#039;t drag your feet, though.&lt;br /&gt;
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&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=765</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=765"/>
		<updated>2026-01-17T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Technical Name: Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== All Artwork on this page created by the highly talented Cyan/Dancan (Armen Travers) of our staff team, and aloafofbreads (Myrtle Fowel). Check out her Instagram [https://www.instagram.com/bullyd3mise/ here]. ===&lt;br /&gt;
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The following is a list of publicly available information, dispensed either as warning flyers from the WSC. Or collected, tribal knowledge your characters would know from spoken experiences and encounters.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Monocepheus&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Monocepheus.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Shifting Giant, Droopy &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Monocepheus is an incredibly dangerous (and thankfully rare) extension of the Flesh. Extended observation leads WSC to believe that it lacks the intelligence other extensions show.&lt;br /&gt;
Roughly 8 to 9 feet tall, unknown but significant weight. It shifts its form to fit the moment - tendrils, clubbed arms, etc.&lt;br /&gt;
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IT IS HIGHLY ADVISED TO DISENGAGE FROM A MONOCEPHEUS. THEY WILL ATTEMPT TO SWALLOW HUMANS WHEN POSSIBLE. THE USE OF FIREARMS TO DISPATCH A MONOCEPHEUS IS HIGHLY ADVISED.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Aaron Blake&#039;s Notes&lt;br /&gt;
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! MONOCEPHEUS&lt;br /&gt;
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| SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON&#039;S NOTEBOOKS ON THE MONOCEPHEUS&lt;br /&gt;
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&amp;quot;Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good.&lt;br /&gt;
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It tried regenerating the damage we did to it during our fight. If we&#039;d missed our shots, we&#039;d never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you&#039;re fucked.&lt;br /&gt;
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Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE.&lt;br /&gt;
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Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is.&lt;br /&gt;
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Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had.&lt;br /&gt;
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That giant arm it&#039;s got gave me the wrong idea. It tried encasing me in a bunch tentacles that it&#039;s got buried inside its torso, probably was trying to pull me in to eat me whole.&lt;br /&gt;
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BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I&#039;m alone, I&#039;m turning heel.&amp;quot;&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Screamer.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Screamer, &#039;Flying Fuck&#039; (Why is it called that?) &amp;lt;/br&amp;gt;&lt;br /&gt;
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This specimen is exceedingly rare, or at the very least, very few field units survive their encounter with this specimen. It is known to have a paralyzingly loud scream. Known to cause permanent hearing loss and ruptured ear drums, functioning as an organic stun grenade of sorts.&lt;br /&gt;
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The specimen&#039;s spinal column protrudes from it&#039;s body and is evidently capable of being utilized by it to impale victims. It has been shown to attempt to extract with known victims and avoid prolonged or disadvantageous engagements with hostiles.&lt;br /&gt;
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It has been shown to sprint at incredibly high speeds, and is single-minded in nature when it has chosen a victim. Capable of holding it&#039;s own against multiple targets while it focuses in on it&#039;s victim.&lt;br /&gt;
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ENGAGE WITH EXTREME CAUTION.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Tendrilspawn.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Tendrilspawn, Evil Arms &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Tendrilspawn ranges from 5&#039; to 6&#039; tall. It does not have the armor that other Flesh extensions have shown. Its tendrils have been noted to extend out anywhere from 6&#039; to 10&#039;; for this reason, it is advised to use firearms to dispatch a Tendrilspawn, as the range of its tentacles exceeds the majority of weapons in melee.&lt;br /&gt;
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Its movements are erratic and difficult to guess. It is highly aggressive, and will attempt to crush humans to death in its tendrils. A solid blow to the head has been noted to kill it, however, this is not the advised method of dealing with this Flesh extension.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Vermisomorph&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Droppah.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Drop Panda, Droppah, Worm &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Vermisomorph is approximately 3&#039; in length when coiled up; its length may range from 12&#039; to 15&#039; when digesting a human.&lt;br /&gt;
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Vermisomorphs are most dangerous in an ambush setting. An unknown glue-like substance is exuded from its skin, allowing it to attach itself to ceilings and the like. When a human passes beneath, it will attempt to drop atop them. It will attempt to strangle them with its tendrils before swallowing them whole.&lt;br /&gt;
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Vermisomorphs are easily dispatched outside of its preferred attacking method. It is advised to avoid dimly lit areas, and to keep an eye on ceilings whenever entering a building.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Shitspitter.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Frogman, Shitspitter, &#039;Snotty Little Mutant&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
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Little field research is known about this specimen. Often standing anywhere from 7&#039; to 8&#039; in height. &lt;br /&gt;
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A tall but surprisingly agile and evasive creature. Keeps to high ground and cover-- to avoid being spotted or easily dispatched by field units. Stalks and only attacks when it feels safe enough to do so. Has been seen excreting a sticky, viscous liquid that has an extremely volatile reaction to anything it comes in contact with. Potentially an extremely reactive acid.&lt;br /&gt;
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While it&#039;s capabilities are not wholly known, it is recommended to engage with apprehensive and measured approach.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Facehugger.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Facehugger, little freaks. &amp;lt;/br&amp;gt;&lt;br /&gt;
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With an appearance more &#039;insect&#039; than human, these creatures appear to be influenced by The Flesh&#039;s consumption of the arthropod phylum. A sickening blend of sometimes human facial features will erupt in some variants, but ultimately their behavior is more pest than human inspired.&lt;br /&gt;
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Specimens of this mutation are encountered with alarming frequency and display some of the most advanced ecological behavior observed among flesh-forms to date. Typical individuals stand no taller than two feet, their bodies compact and low to the ground. However, multiple unverified sightings describe elongated variants reaching the height of a full-grown adult male, their forms stretched and warped beyond the more commonly spotted variants.&lt;br /&gt;
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Field spottings and reports have been catalogued of &#039;nests&#039; and &#039;spawning dens&#039; of these creatures, though these claims have not been validated by experts. They&#039;ve been spotted pulling and dragging much larger creatures and individual prey away from their hunting grounds and into dens, caves, and other locations. The prevailing assumption is the harvesting of biomass, either for sustenance or incorporation into some broader biological process.&lt;br /&gt;
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They can often be seen attacking in swarms or packs, though individuals have been reported scouting or stalking and keeping &#039;tabs&#039; on prey targets. Potentially for larger or other flesh-forms. They rarely attack groups if outnumbered, but have been known to attack exposed or isolated individuals.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Foot-freddiy.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Foot Freddy. &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. No known behaviours other than a reported proclivity to smashing it&#039;s &#039;head&#039; (a foot) on nearby objects, people, animals, it seems to mindlessly club itself. &lt;br /&gt;
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Higher function has, until now, not been observed.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Mrstilts.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Mr.Stilts, Mr.Fingers &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs.&lt;br /&gt;
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Specific details and behaviors are sporadic and unconfirmed.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Clancy Ward&#039;s Notes&lt;br /&gt;
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! Unknown&lt;br /&gt;
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| PERSONAL SURVIVAL NOTES SCRAWLED BY A REPEAT WITNESS OF THE ENTITY KNOWN AS “MR. FINGERS&amp;quot;&lt;br /&gt;
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&#039;&#039;&amp;quot;Mr. Fingers, or Mr. Stilts, as some people call him, is (fortunately) a rare bastard. He stands at around 10 feet tall, with long, spear-like feet. Because of this, Mr. Fingers likes to hang around urban and commercial areas, probably so he can get a pedicure for the fugly ass feet he got.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Strengths?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;Mr. Stilts is incredibly tall, giving it a hulking, towering build, which allows it to scale buildings incredibly quickly, often up multiple stories. Rooftops are where Mr. Fingers can thrive in spotting and initiating pursuit.&lt;br /&gt;
His spear like feet are incredibly sharp, allowing him to stab through narrow spaces and punch right through people and materials with ease.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Speed?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;While his pencil-like limbs don&#039;t exactly appear the ideal shape for sprinting, his legs being 80 fucking percent of his body may compensate for this. &lt;br /&gt;
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&#039;&#039;&#039;Weaknesses?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Mr. Stilts cannot see SHIT. More accurately, his awareness is akin to one of a 4 year old, despite his watchtower like build. He seems to lose its targets quite easily. Poor guy. Mr. Stilts is very self-conscious about his twig like limbs, and insulting his legs may prove detrimental to his self-esteem (not advised) Mr. Stilts&#039; stature is a double edged sword, as it means he is not very sneaky, especially atop already tall rooftops, although this may pose a challenge in dense cities with plenty of rooftops.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ALSO&#039;&#039;&#039; notable, is the distinct creaking, crackling noise that Mr. Stilts brings along with him, meaning that his presence will likely alert you quickly. Important to note, Mr. Stilts struggles to fit in buildings with low ceilings, such as trailer homes.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Alright, so, what do you do?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Hiding is the number one response when faced with Mr. Stilts. Since he often struggles with pursuit and tracking, ducking into a cramped room or narrow spaces is advised. Trailer homes work well, in my experience. Stay away from windows. Remember, while Mr. Fingers might not to be get into tight spaces, his sharp legs certainly can. Pikeleg Mike can also extend his head through windows, making it even more important to keep yourself as far as possible and out of sight from any windows.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Don&#039;t Panic. Imagine Mr. Fingers is right next to you, right now. Can you hold your breath while his lanky figure prances all around? Would you be able to sit still while he scrapes his stabbers on the pavement? If there were a beast that could smell fear, it would probably be Mr. Fingers, so stay strong. After all, maybe he just wants a hug?&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Running?&#039;&#039;&#039; &#039;&#039;Running is likely the next best option if you are spotted. Duck into tight spaces or places where Larry Longlegs couldn&#039;t possibly jam himself through. &lt;br /&gt;
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&#039;&#039;&#039;FIGHTING? HELL NO.&#039;&#039;&#039; &#039;&#039;Trying to square up with Stickleg Steve is generally inadvisable, as his slender frame and low volume would make him quite a hard target to hit. Coupled with his killing-machines for legs, Mr. Stilts is an EXTREMELY DANGEROUS variant, one that should never be attacked head-on without a significant amount of manpower. Current extermination techniques are unknown.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Daddylonglegs.jpeg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Daddy Long Legs &amp;lt;/br&amp;gt;&lt;br /&gt;
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Not to be confused with the lesser ‘Facehugger’, or the much greater &#039;Pikefoot&#039;/&#039;Stilts&#039;. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab.&lt;br /&gt;
&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
Exhibited stalking behavior and only committed to the attack once line of sight was broken.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -EXTREMELY fast. You are not outrunning this fucking thing.&lt;br /&gt;
* -Moderate skill with bladed appendages, capable of slicing through Kevlar.&lt;br /&gt;
* -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes.&lt;br /&gt;
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&#039;&#039;&#039;Weaknesses (observed/assessed):&#039;&#039;&#039;&lt;br /&gt;
* -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick.&lt;br /&gt;
* -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’.&lt;br /&gt;
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&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:seal.jpg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Flesh Seal, Death Hippo &amp;lt;/br&amp;gt;&lt;br /&gt;
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Semi-aquatic Flesh chimera with a seal&#039;s body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance.&lt;br /&gt;
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&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
* Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect.&lt;br /&gt;
* -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass.&lt;br /&gt;
* -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I&#039;ll buy a meal at Kaz&#039;s. No, but seriously, don&#039;t do this.&lt;br /&gt;
* -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half.&lt;br /&gt;
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&#039;&#039;&#039;Weaknesses (observed/assessed)&#039;&#039;&#039;&lt;br /&gt;
* -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile.&lt;br /&gt;
* -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don&#039;t drag your feet, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=764</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Bestiary&amp;diff=764"/>
		<updated>2026-01-17T16:32:28Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Technical Name: Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== All Artwork on this page created by the highly talented Cyan/Dancan (Armen Travers) of our staff team, and aloafofbreads (Myrtle Fowel). Check out her Instagram [https://www.instagram.com/bullyd3mise/ here]. ===&lt;br /&gt;
&lt;br /&gt;
The following is a list of publicly available information, dispensed either as warning flyers from the WSC. Or collected, tribal knowledge your characters would know from spoken experiences and encounters.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Monocepheus&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Monocepheus.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Shifting Giant, Droopy &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Monocepheus is an incredibly dangerous (and thankfully rare) extension of the Flesh. Extended observation leads WSC to believe that it lacks the intelligence other extensions show.&lt;br /&gt;
Roughly 8 to 9 feet tall, unknown but significant weight. It shifts its form to fit the moment - tendrils, clubbed arms, etc.&lt;br /&gt;
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IT IS HIGHLY ADVISED TO DISENGAGE FROM A MONOCEPHEUS. THEY WILL ATTEMPT TO SWALLOW HUMANS WHEN POSSIBLE. THE USE OF FIREARMS TO DISPATCH A MONOCEPHEUS IS HIGHLY ADVISED.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Aaron Blake&#039;s Notes&lt;br /&gt;
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! MONOCEPHEUS&lt;br /&gt;
|-&lt;br /&gt;
| SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON&#039;S NOTEBOOKS ON THE MONOCEPHEUS&lt;br /&gt;
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&amp;quot;Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good.&lt;br /&gt;
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It tried regenerating the damage we did to it during our fight. If we&#039;d missed our shots, we&#039;d never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you&#039;re fucked.&lt;br /&gt;
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Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE.&lt;br /&gt;
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Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is.&lt;br /&gt;
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Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had.&lt;br /&gt;
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That giant arm it&#039;s got gave me the wrong idea. It tried encasing me in a bunch tentacles that it&#039;s got buried inside its torso, probably was trying to pull me in to eat me whole.&lt;br /&gt;
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BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I&#039;m alone, I&#039;m turning heel.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Screamer.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Screamer, &#039;Flying Fuck&#039; (Why is it called that?) &amp;lt;/br&amp;gt;&lt;br /&gt;
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This specimen is exceedingly rare, or at the very least, very few field units survive their encounter with this specimen. It is known to have a paralyzingly loud scream. Known to cause permanent hearing loss and ruptured ear drums, functioning as an organic stun grenade of sorts.&lt;br /&gt;
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The specimen&#039;s spinal column protrudes from it&#039;s body and is evidently capable of being utilized by it to impale victims. It has been shown to attempt to extract with known victims and avoid prolonged or disadvantageous engagements with hostiles.&lt;br /&gt;
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It has been shown to sprint at incredibly high speeds, and is single-minded in nature when it has chosen a victim. Capable of holding it&#039;s own against multiple targets while it focuses in on it&#039;s victim.&lt;br /&gt;
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ENGAGE WITH EXTREME CAUTION.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Tendrilspawn.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Tendrilspawn, Evil Arms &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Tendrilspawn ranges from 5&#039; to 6&#039; tall. It does not have the armor that other Flesh extensions have shown. Its tendrils have been noted to extend out anywhere from 6&#039; to 10&#039;; for this reason, it is advised to use firearms to dispatch a Tendrilspawn, as the range of its tentacles exceeds the majority of weapons in melee.&lt;br /&gt;
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Its movements are erratic and difficult to guess. It is highly aggressive, and will attempt to crush humans to death in its tendrils. A solid blow to the head has been noted to kill it, however, this is not the advised method of dealing with this Flesh extension.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Vermisomorph&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Droppah.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Drop Panda, Droppah, Worm &amp;lt;/br&amp;gt;&lt;br /&gt;
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The Vermisomorph is approximately 3&#039; in length when coiled up; its length may range from 12&#039; to 15&#039; when digesting a human.&lt;br /&gt;
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Vermisomorphs are most dangerous in an ambush setting. An unknown glue-like substance is exuded from its skin, allowing it to attach itself to ceilings and the like. When a human passes beneath, it will attempt to drop atop them. It will attempt to strangle them with its tendrils before swallowing them whole.&lt;br /&gt;
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Vermisomorphs are easily dispatched outside of its preferred attacking method. It is advised to avoid dimly lit areas, and to keep an eye on ceilings whenever entering a building.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Shitspitter.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Frogman, Shitspitter, &#039;Snotty Little Mutant&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
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Little field research is known about this specimen. Often standing anywhere from 7&#039; to 8&#039; in height. &lt;br /&gt;
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A tall but surprisingly agile and evasive creature. Keeps to high ground and cover-- to avoid being spotted or easily dispatched by field units. Stalks and only attacks when it feels safe enough to do so. Has been seen excreting a sticky, viscous liquid that has an extremely volatile reaction to anything it comes in contact with. Potentially an extremely reactive acid.&lt;br /&gt;
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While it&#039;s capabilities are not wholly known, it is recommended to engage with apprehensive and measured approach.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Facehugger.png|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Facehugger, little freaks. &amp;lt;/br&amp;gt;&lt;br /&gt;
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With an appearance more &#039;insect&#039; than human, these creatures appear to be influenced by The Flesh&#039;s consumption of the arthropod phylum. A sickening blend of sometimes human facial features will erupt in some variants, but ultimately their behavior is more pest than human inspired.&lt;br /&gt;
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Specimens of this mutation are encountered with alarming frequency and display some of the most advanced ecological behavior observed among flesh-forms to date. Typical individuals stand no taller than two feet, their bodies compact and low to the ground. However, multiple unverified sightings describe elongated variants reaching the height of a full-grown adult male, their forms stretched and warped beyond the more commonly spotted variants.&lt;br /&gt;
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Field spottings and reports have been catalogued of &#039;nests&#039; and &#039;spawning dens&#039; of these creatures, though these claims have not been validated by experts. They&#039;ve been spotted pulling and dragging much larger creatures and individual prey away from their hunting grounds and into dens, caves, and other locations. The prevailing assumption is the harvesting of biomass, either for sustenance or incorporation into some broader biological process.&lt;br /&gt;
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They can often be seen attacking in swarms or packs, though individuals have been reported scouting or stalking and keeping &#039;tabs&#039; on prey targets. Potentially for larger or other flesh-forms. They rarely attack groups if outnumbered, but have been known to attack exposed or isolated individuals.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Foot-freddiy.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Foot Freddy. &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. No known behaviours other than a reported proclivity to smashing it&#039;s &#039;head&#039; (a foot) on nearby objects, people, animals, it seems to mindlessly club itself. &lt;br /&gt;
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Higher function has, until now, not been observed.&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Mrstilts.jpg|250px|frameless|right|Test]]&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Mr.Stilts, Mr.Fingers &amp;lt;/br&amp;gt;&lt;br /&gt;
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Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs.&lt;br /&gt;
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Specific details and behaviors are sporadic and unconfirmed.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ Clancy Ward&#039;s Notes&lt;br /&gt;
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! Unknown&lt;br /&gt;
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| PERSONAL SURVIVAL NOTES SCRAWLED BY A REPEAT WITNESS OF THE ENTITY KNOWN AS “MR. FINGERS&amp;quot;&lt;br /&gt;
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&#039;&#039;&amp;quot;Mr. Fingers, or Mr. Stilts, as some people call him, is (fortunately) a rare bastard. He stands at around 10 feet tall, with long, spear-like feet. Because of this, Mr. Fingers likes to hang around urban and commercial areas, probably so he can get a pedicure for the fugly ass feet he got.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Strengths?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;Mr. Stilts is incredibly tall, giving it a hulking, towering build, which allows it to scale buildings incredibly quickly, often up multiple stories. Rooftops are where Mr. Fingers can thrive in spotting and initiating pursuit.&lt;br /&gt;
His spear like feet are incredibly sharp, allowing him to stab through narrow spaces and punch right through people and materials with ease.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Speed?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;While his pencil-like limbs don&#039;t exactly appear the ideal shape for sprinting, his legs being 80 fucking percent of his body may compensate for this. &lt;br /&gt;
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&#039;&#039;&#039;Weaknesses?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Mr. Stilts cannot see SHIT. More accurately, his awareness is akin to one of a 4 year old, despite his watchtower like build. He seems to lose its targets quite easily. Poor guy. Mr. Stilts is very self-conscious about his twig like limbs, and insulting his legs may prove detrimental to his self-esteem (not advised) Mr. Stilts&#039; stature is a double edged sword, as it means he is not very sneaky, especially atop already tall rooftops, although this may pose a challenge in dense cities with plenty of rooftops.&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ALSO&#039;&#039;&#039; notable, is the distinct creaking, crackling noise that Mr. Stilts brings along with him, meaning that his presence will likely alert you quickly. Important to note, Mr. Stilts struggles to fit in buildings with low ceilings, such as trailer homes.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Alright, so, what do you do?&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;Hiding is the number one response when faced with Mr. Stilts. Since he often struggles with pursuit and tracking, ducking into a cramped room or narrow spaces is advised. Trailer homes work well, in my experience. Stay away from windows. Remember, while Mr. Fingers might not to be get into tight spaces, his sharp legs certainly can. Pikeleg Mike can also extend his head through windows, making it even more important to keep yourself as far as possible and out of sight from any windows.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Don&#039;t Panic. Imagine Mr. Fingers is right next to you, right now. Can you hold your breath while his lanky figure prances all around? Would you be able to sit still while he scrapes his stabbers on the pavement? If there were a beast that could smell fear, it would probably be Mr. Fingers, so stay strong. After all, maybe he just wants a hug? ☻&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Running?&#039;&#039;&#039; &#039;&#039;Running is likely the next best option if you are spotted. Duck into tight spaces or places where Larry Longlegs couldn&#039;t possibly jam himself through. &lt;br /&gt;
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&#039;&#039;&#039;FIGHTING? HELL NO.&#039;&#039;&#039; &#039;&#039;Trying to square up with Stickleg Steve is generally inadvisable, as his slender frame and low volume would make him quite a hard target to hit. Coupled with his killing-machines for legs, Mr. Stilts is an EXTREMELY DANGEROUS variant, one that should never be attacked head-on without a significant amount of manpower. Current extermination techniques are unknown.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Daddylonglegs.jpeg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Daddy Long Legs &amp;lt;/br&amp;gt;&lt;br /&gt;
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Not to be confused with the lesser ‘Facehugger’, or the much greater &#039;Pikefoot&#039;/&#039;Stilts&#039;. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab.&lt;br /&gt;
&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
Exhibited stalking behavior and only committed to the attack once line of sight was broken.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -EXTREMELY fast. You are not outrunning this fucking thing.&lt;br /&gt;
* -Moderate skill with bladed appendages, capable of slicing through Kevlar.&lt;br /&gt;
* -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes.&lt;br /&gt;
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&#039;&#039;&#039;Weaknesses (observed/assessed):&#039;&#039;&#039;&lt;br /&gt;
* -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick.&lt;br /&gt;
* -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’.&lt;br /&gt;
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&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Technical Name: Unknown&#039;&#039;&#039; ==&lt;br /&gt;
[[File:seal.jpg|250px|frameless|right|Test]] &amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colloquials:&#039;&#039;&#039; Flesh Seal, Death Hippo &amp;lt;/br&amp;gt;&lt;br /&gt;
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Semi-aquatic Flesh chimera with a seal&#039;s body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance.&lt;br /&gt;
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&#039;&#039;&#039;Observations:&#039;&#039;&#039;&lt;br /&gt;
* Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit.&lt;br /&gt;
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&#039;&#039;&#039;Strengths (confirmed):&#039;&#039;&#039;&lt;br /&gt;
* -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect.&lt;br /&gt;
* -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass.&lt;br /&gt;
* -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I&#039;ll buy a meal at Kaz&#039;s. No, but seriously, don&#039;t do this.&lt;br /&gt;
* -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half.&lt;br /&gt;
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&#039;&#039;&#039;Weaknesses (observed/assessed)&#039;&#039;&#039;&lt;br /&gt;
* -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile.&lt;br /&gt;
* -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don&#039;t drag your feet, though.&lt;br /&gt;
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&#039;&#039;-Jacob Martinez-Knight&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Lore&amp;diff=535</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Lore&amp;diff=535"/>
		<updated>2025-12-13T15:10:52Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;The world fell apart fast. Communities shattered, the living became threats, and survival was the only law that mattered. Explore the history, groups, and stories that shaped each outbreak, and see what it really took to endure.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:S2_Map.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Credits for the map: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The timeline --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Timeline&amp;quot;&amp;gt;&lt;br /&gt;
{{Timeline}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The World --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The World&amp;quot;&amp;gt;&lt;br /&gt;
{{The World}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Events --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Events&amp;quot;&amp;gt;&lt;br /&gt;
{{Events}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:S2_Map.png&amp;diff=534</id>
		<title>File:S2 Map.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:S2_Map.png&amp;diff=534"/>
		<updated>2025-12-13T15:06:31Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=533</id>
		<title>Template:In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=533"/>
		<updated>2025-12-13T15:00:06Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* 1.1.4 The two types of High Risk Zones. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignorance of any of No Way Out’s rules or unwillingness to engage with any of these rules is not an excuse for breaking, skirting, or otherwise not following these rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1.0 Play Area==&lt;br /&gt;
&lt;br /&gt;
The play area for Season 2 is marked with canyon boundaries. They are split into three playable areas that you will become more accustomed to. The Safezone (Penance &amp;amp; The Bunker), The High Risk Zone (HRZ) which surrounds Penance and its Canyon, and the Death Zone (DZ) which will be the area outside of the canyon.&lt;br /&gt;
&lt;br /&gt;
* The server’s play area is restricted to Moab (Utah) and the greater area, unless stated otherwise during expeditions and staff-hosted events.  &lt;br /&gt;
* Grand Junction is a high-risk, high-reward zone and requires staff oversight to ensure proper portrayal.&lt;br /&gt;
* Players found in a non-playable area, outside of approved expeditions, will be subject to CK (character kill). &lt;br /&gt;
&lt;br /&gt;
===1.1 High Risk Zones===&lt;br /&gt;
&lt;br /&gt;
Exploring outside of Penance and its surroundings, survivors can find themselves in hazardous areas, filled with swarms of infected and other dangers. These places have been the tombs of many reckless or unlucky wanderers.&lt;br /&gt;
&lt;br /&gt;
====1.1.1 How to find them====&lt;br /&gt;
Currently, there are two ways for survivors to end up in a High Risk Zone: &lt;br /&gt;
&lt;br /&gt;
* Entering into the inhospitable world that surrounds Penance. Which will become immediately recognizable by the warning text that will flash above your head when you both enter, and exit, a HRZ.&lt;br /&gt;
* Entering  *Grand Junction *, which is by itself a large High Risk Zone. It is our known expedition zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1.1.2 What is the purpose of a High Risk Zone?====&lt;br /&gt;
&lt;br /&gt;
High Risk Zones pose a threat to the inhabitants of the world. The ravaged world is no longer safe, with areas around the world (Such as Penance &amp;amp; The Bunker) acting as safe beacons for survivors to rest. This, in-game and rule wise, means that if a character mechanically dies inside one of these zones, be it a result of fighting infected, succumbing to the elements, or just simply dying mechanically, will be forced to make a roll on the Death and Injury System ([[Dice_Guide#Death and Injury System|DIS]])  &lt;br /&gt;
&lt;br /&gt;
====1.1.3 Death in the High Risk Zones====&lt;br /&gt;
If your character mechanically dies, immediately open a ticket showing a screenshot of the death screen. Rolling an instant death roll will mean that the character is permanently dead, and their corpse will be added to the scene for any future wanderer who explores the area. The [[Dice_Guide#Death and Injury System|Death and Injury system]] may have additional details pending Storyteller input to the scene, so stay involved in that ticket for any and all information regarding your demise.&lt;br /&gt;
&lt;br /&gt;
====1.1.4 The two types of High Risk Zones.====&lt;br /&gt;
If your character mechanically dies, depending on where the death may occur, you may be subject to different levels of DIS rolls. &lt;br /&gt;
&lt;br /&gt;
* Should you die in the HRZ surrounding the Canyon, you will be subject to normal DIS rules. There is a 33% chance you will die, or suffer a major injury. See [[Dice_Guide#Normal Risk DIS|Normal Risk DIS]]&lt;br /&gt;
* Should you die in the Death Zone, which is the area outside of the canyons, you will be subject to a more severe set of DIS rules. This area holds a 66% chance of death, and a higher chance of suffering a major injury. See [[Dice_Guide#Medium-Risk DIS|Death Zone DIS]]&lt;br /&gt;
&lt;br /&gt;
Please note that we regularly audit our logs for deaths in our HRZ. &#039;&#039;&#039;If you do not open a ticket, we will open one for you. It is highly recommended that you open a ticket before we get to it. Honesty is the best policy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===1.2 Expeditions===&lt;br /&gt;
Expeditions are staff-led, high-risk missions that take players beyond the safety of Penance and relative safety of the remains of Moab and its surrounding areas. These take place in the dangerous ruins of Grand Junction and beyond. These missions typically serve as curated, story-driven experiences that allow players to scavenge, investigate, or complete objectives while facing the ever-present threats of the infected, hostile survivors, and the harsh reality of the outside world.&lt;br /&gt;
&lt;br /&gt;
Expeditions can be requested for a variety of reasons. You can request Expeditions for the following: &lt;br /&gt;
&lt;br /&gt;
📚  Narrative Expeditions  – These are staff-driven events designed to progress the world’s story, uncover lost information, or engage in unique, story-heavy encounters. They will also be introduced as Events.&lt;br /&gt;
&lt;br /&gt;
🏃‍➡️  Player-Driven Expeditions  – Players can apply for expeditions to secure supplies, scavenge for specific resources, relics of the past, or pursue personal character goals. So long as you’re willing to accept the risks that come with it.&lt;br /&gt;
&lt;br /&gt;
Expeditions provide unique opportunities for character development, world-building, and high-stakes roleplay, but they come with a real risk of injury or death.&lt;br /&gt;
&lt;br /&gt;
🎓  Staff-Run Events &lt;br /&gt;
A Game Master (GM) oversees each expedition, narrating events, managing dice rolls, and introducing encounters. Every expedition has player-driven outcomes.&lt;br /&gt;
&lt;br /&gt;
📊  High Risk, High Reward &lt;br /&gt;
Survival is never guaranteed. Players face unpredictable threats, from infected hordes to traps, ambushes, and moral dilemmas. The staff determines loot and supplies. Success isn&#039;t just about fighting; it’s about making smart decisions. Looking to learn information in particular? You can risk it all to get what you need to know.&lt;br /&gt;
&lt;br /&gt;
====1.2.1 Who Can Join an Expedition?====&lt;br /&gt;
&lt;br /&gt;
* Players must apply for an expedition and accept the risks involved. &lt;br /&gt;
* Characters must have an in-character reason to participate in the expedition as stated. (in need of medical supplies, looking for information, etc.)&lt;br /&gt;
* No guarantees of survival—every expedition carries consequences. * If you are to suffer a mechanical death while on an Expedition. You will have to use our Death &amp;amp; Injury system.&lt;br /&gt;
* Expeditions are NOT ways of establishing your character in the city of Grand Junction. You can visit, but nobody can permanently stay in the area.&lt;br /&gt;
====1.2.1 How Can I Participate in an Expedition?====&lt;br /&gt;
To apply for an Expedition, head to the [https://discord.com/channels/1345174084128079923/1350796053602897972| Ticket Support] channel in the Discord and open a ticket under the &#039;&#039;Expeditions&#039;&#039; category. In your request, include:&lt;br /&gt;
Expedition Type (Narrative, Player-Driven, Contract)&lt;br /&gt;
&lt;br /&gt;
* Objective  (What you’re trying to accomplish)&lt;br /&gt;
* Group Size  (Up to 6 players)&lt;br /&gt;
* Justification  (Why your group is taking the risk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once submitted, staff will review your request and coordinate a time for the event. Keep in mind that Expeditions are high-risk—injuries and deaths are enforced.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
===1.3 Outposts===&lt;br /&gt;
&lt;br /&gt;
The world beyond Penance and the Bunker is harsh, unforgiving, and relentlessly hostile. Humanity has been driven to the edge of extinction by ecological collapse and monstrous threats. At the start of the season, the HRZ presses against one of the last known bastions of human life in Utah - Penance and its bunker.&lt;br /&gt;
Through coordinated, collective effort, players can establish new strongholds of resistance and gradually push the HRZ back from Penance’s borders. These outposts must remain within a reasonable support distance of Penance or another established outpost in order to remain sustainable and connected to the wider fight for survival.&lt;br /&gt;
&lt;br /&gt;
====1.3.1 What is an Outpost?====&lt;br /&gt;
&lt;br /&gt;
Outposts are locations that a dedicated portion of the active playerbase has invested significant time and coordinated effort into rehabilitating, reinforcing, and fortifying a &#039;&#039;&#039;pre-existing structure&#039;&#039;&#039; on the map. Once established, an Outpost expands the safe-zone radius from the nearest connected point; whether that’s Penance or another previously developed Outpost.&lt;br /&gt;
&lt;br /&gt;
These sites become pockets of stability: places where players can rest, relax, regroup, refuel, and recover with a measure of peace… however temporary that peace may be.&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Limitations====&lt;br /&gt;
Outposts are not intended to function as faction bases/hubs, or personal safehouses. They exist as community-driven locations meant to benefit humanity - and the server - on a broader scale. While major factions are welcome to operate within an Outpost, they will not receive special treatment or additional protections for doing so.&lt;br /&gt;
&lt;br /&gt;
Outposts can be sabotaged by other players, but only under strict requirements and with strong in-character justification. These locations are designed to be organic tools for players to engage, influence, shape, and evolve the server’s story. Because of this, we cannot outline every possible outcome or opportunity an Outpost might create.&lt;br /&gt;
&lt;br /&gt;
However, if players are found to be abusing Outposts for personal gain, powergaming, or other unfair advantages, &#039;&#039;&#039;staff has the discretion to enforce warnings or punishments.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Requirements====&lt;br /&gt;
The requirements, expectations, and material costs for establishing an Outpost will vary by location. When a group of players or faction leaders opens a ticket requesting to establish an Outpost at a specific site, staff will first confirm that the location meets the player requirements and any limitations outlined in the ticket.&lt;br /&gt;
&lt;br /&gt;
Once approved, staff will collaborate with the players to determine the necessary materials, workload, and expectations. Players should come prepared with a clear plan for the space; ideally including a rough blueprint and an outline of how they envision the area functioning.&lt;br /&gt;
&lt;br /&gt;
As this information is provided, the build team will begin gradually reinforcing and decorating the chosen location in alignment with the required materials, the planned roleplay, and the blueprints supplied by the players.&lt;br /&gt;
&lt;br /&gt;
==2.0 Property Rules==&lt;br /&gt;
&lt;br /&gt;
===2.1 Safehouses===&lt;br /&gt;
&lt;br /&gt;
Players are limited to one safehouse. Safehouses must be reasonable in size for the number of occupants and must be located in &#039;&#039;&#039;residential areas only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Claiming Inside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
There are no mechanical safehouses within the Safe Zone. To claim a building, place a keypad on the main door and leave a TTRP marker outside.&lt;br /&gt;
* If using an &#039;&#039;IC marker&#039;&#039;, it should be something diegetic (signs, carvings, notes).&lt;br /&gt;
* If using an &#039;&#039;OOC marker&#039;&#039;, it should be a floating exclaim that would not exist in-character. &lt;br /&gt;
&lt;br /&gt;
=====Claiming Outside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
To claim a safehouse outside the Safe Zone, open a ticket. Solo players and small groups (&amp;lt;4) should choose locations realistically - if you cannot defend or consistently use the space, the claim may be denied. Safehouse boundaries, including fenced or gated areas, must remain reasonable; excessive land claims will be restricted.&lt;br /&gt;
&lt;br /&gt;
As a baseline, a “reasonable” safehouse begins with a 10×10 radius circle, the player being in the middle, and scales with additional residents. You can visualize this using Wasteland Roleplay Chat’s speaking radius indicator set to Low.&lt;br /&gt;
&lt;br /&gt;
This measurement is a guideline; not a strict final boundary. Not all structures conform to a perfect circle, and staff will adjust expectations based on the building’s layout and the materials involved.&lt;br /&gt;
&lt;br /&gt;
A player may only be listed as an occupant of one safehouse and will only contribute to &#039;&#039;&#039;that&#039;&#039;&#039; safehouse’s allowed size.&lt;br /&gt;
&lt;br /&gt;
Once a safehouse is claimed, loot in that building stops respawning. If safehouse protections expire, the location becomes free to loot. Players expecting to be inactive for 10+ IRL days should notify staff to avoid unintended loss of property.&lt;br /&gt;
&lt;br /&gt;
Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited and subject to removal.&lt;br /&gt;
&lt;br /&gt;
Safehouse doors and gates are always considered &#039;&#039;&#039;RP-locked&#039;&#039;&#039; unless explicit permission to enter has been given.&lt;br /&gt;
&lt;br /&gt;
===2.2 Vehicle Claiming===&lt;br /&gt;
&lt;br /&gt;
Players may only claim &#039;&#039;&#039;one vehicle&#039;&#039;&#039; using the claim system.&lt;br /&gt;
&lt;br /&gt;
Any additional vehicles will not be protected from theft via staff-overseen raid tickets. An unclaimed vehicle parked outside a safehouse that isn’t otherwise protected by a gate, garage, or wall is considered free to steal or loot. During a Safehouse Raid, any unclaimed &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; claimed vehicles inside the safehouse boundaries are subject to being stolen from.&lt;br /&gt;
&lt;br /&gt;
Players are responsible for verifying whether a vehicle is claimed before taking any action. To do this: &lt;br /&gt;
&lt;br /&gt;
* Right-click the vehicle and look for the “claim” option in the context menu. &lt;br /&gt;
&lt;br /&gt;
* If you cannot right-click the vehicle at all, it is protected by safehouse rules and requires and approved raid ticket for interaction. &lt;br /&gt;
&lt;br /&gt;
===2.3 Dismantling===&lt;br /&gt;
&lt;br /&gt;
“Dismantling” refers to disassembling, destroying, or removing furniture, appliances, flooring, and other map objects in order to level skills or furnish bases. To preserve immersion and keep the world intact for all players, dismantling is restricted, instead we utilize a &#039;&#039;&#039;Tile Token&#039;&#039;&#039; system for obtaining furniture and objects outside your safehouse or the designated safezones for the season.&lt;br /&gt;
&lt;br /&gt;
Every character will start with &#039;&#039;&#039;20 Tile Tokens&#039;&#039;&#039;. Tile Tokens allow you to acquire items without removing them from the world. Using a token creates a duplicate copy of the object for you to take. These tokens are not finite, they will regenerate over a span of real life hours so you can continue exploring the world and bringing back furniture or decor.&lt;br /&gt;
&lt;br /&gt;
Bear in mind though, tiles picked up using Tile Tokens &#039;&#039;&#039;carry all the same requirements for removal as if you were picking up the item itself, and will maintain their original weight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
&lt;br /&gt;
* A double bed costs four tokens, and produces four 20-encumbrance pieces. &lt;br /&gt;
&lt;br /&gt;
Transporting them is your responsibility. &#039;&#039;&#039;Do not leave scraps or abandoned furniture pieces in the world.&#039;&#039;&#039; Both Tile Token usage and tile interactions are logged, and littering will result in punishment.&lt;br /&gt;
&lt;br /&gt;
Using dismantling to level skills is prohibited. Characters already begin at essential capstone levels in their chosen professions. Characters with no background in a skill (Levels 1-4) must learn through an IC instructor or manually develop the skill via other crafting methods. &#039;&#039;&#039;Skills learned through IC means cannot exceed level 4.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Structural Modifications:&lt;br /&gt;
* Players may only destroy or dismantle walls, fences, gates, and doors if they are directly part of their safehouse. &lt;br /&gt;
* If you need to adjust or remove structures near your safehouse but outside its designated zone, you must open a ticket or request staff approval beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure to follow this rule is considered a violation of Roleplay Rule 4.2: [[In-Game_Rules#Roleplay|Griefing]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==3.0 Exclaim Etiquette==&lt;br /&gt;
&lt;br /&gt;
We use [https://steamcommunity.com/sharedfiles/filedetails/?id=3452557509&amp;amp;searchtext=ttrp| TTRP Roleplay Descriptors] to bring life and written detail to the world around us. &lt;br /&gt;
&lt;br /&gt;
Players can place descriptors by going to the &#039;&#039;&#039;Right Click &amp;gt; Investigation UI&#039;&#039;&#039; menu. In this menu, where a variety of exclaims are available, such as sticky notes, papers, floating exclamations, question marks, and more. &lt;br /&gt;
&lt;br /&gt;
If an exclaim is blue, it is player-placed. Exclaims in other colors are staff-placed exclaims. Notes or sticky notes may be placed by either players or staff, but all descriptors - regardless of type; are considered canon and may be referenced ICly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The content of exclaims should be accurately reacted to and treated as “canon” even when you are not being actively overseen by staff. Failure to do so is considered FailRP and may be subject to associated penalties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.1 Logout Exclaims===&lt;br /&gt;
While not required, it is &#039;&#039;highly&#039;&#039; recommended to place an exclaim at your logout point so other players know how to “play around” your character. No one can be online 24/7; and we would never expect you to be. Exclaims help communicate what your character is doing while you’re offline and keep the space feeling alive! &lt;br /&gt;
&lt;br /&gt;
Some examples of logout exclaims include:&lt;br /&gt;
* “Jane rests here.”&lt;br /&gt;
* “John moves about the room, tidying things as needed.”&lt;br /&gt;
* “Jerry is leaning against the wall, spaced out and unthinking for the moment. (Ping @MyDiscordName for RP!)”&lt;br /&gt;
* “Janice is guarding this door.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that logout exclaims may not always be enforceable depending on active events.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For instance, “James is sleeping in front of the door” cannot be used to block someone from leaving a room. &#039;&#039;&#039;Write your exclaims to guide interaction with the space - not to obstruct RP or restrict other players.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.2 In-Game Timestamps===&lt;br /&gt;
&lt;br /&gt;
When placing an environmental exclaim include the in-game date in the title. This is especially important for things like tire tracks, footprints, broken windows, or any detail that represents a temporary change in the environment. Adding the date helps other players understand how fresh the scene is and informs whether - and how - they should react to the environmental clue. &lt;br /&gt;
&lt;br /&gt;
==4.0 Factions==&lt;br /&gt;
&lt;br /&gt;
Survivors often find strength in numbers, and when a group becomes large or organized enough, it may form a Faction. To request faction approval, open a General ticket to begin discussions with staff.&lt;br /&gt;
&lt;br /&gt;
A Faction must receive approval from at least three staff members who are not part of that faction. If it cannot secure three approvals, the request will be denied. Approval is based on several factors including but not limited to:&lt;br /&gt;
* Adherence to established lore, setting, and themes&lt;br /&gt;
* Overall reasonability of the concept&lt;br /&gt;
* Planned narrative direction&lt;br /&gt;
* Community interactions and prior behaviors&lt;br /&gt;
&lt;br /&gt;
Militaristic or antagonistic factions will be reviewed with additional scrutiny.&lt;br /&gt;
&lt;br /&gt;
Once approved, each faction will be assigned a “handler” - a staff member who acts as the primary point of contact for any narrative issues or concerns that arise. The handler also ensures that factions approaching the auto-disband threshold are informed of their remaining time to resolve it.&lt;br /&gt;
&lt;br /&gt;
Approved factions are also entitled to a dedicated lore post in [[Lore#The_World|The World]]&lt;br /&gt;
&lt;br /&gt;
===4.1 Audits===&lt;br /&gt;
&lt;br /&gt;
Factions may be regularly audited for their accumulated goods, resources, structures, and active members. These audits occur at random and cannot be opted out of. Honest mistakes occur, and minor discrepancies in loot, player activity, and structures are expected and generally not an issue. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any deliberate attempt to obfuscate the number of players or resources associated with a Faction for the purposes of avoiding an audit will result in punitive action, up to and including a ban. Bad-faith actors and repeat offenders will receive heightened  scrutiny.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==5.0 Raiding &amp;amp; Theft==&lt;br /&gt;
&lt;br /&gt;
Raiding or stealing from a safehouse requires a ticket and staff oversight. If you are discovered during a raid, that is considered a hostile action and is grounds for the commencement of PvP. &lt;br /&gt;
5.1 Raid Ticket Requirements&lt;br /&gt;
To raid a safehouse or claimed vehicle, you must open a [https://discord.com/channels/1345174084128079923/1350796053602897972| raid ticket] in Discord.&lt;br /&gt;
&lt;br /&gt;
Raids follow a 1:2 ratio—for every 1 defender, up to 2 attackers may be fielded. Defenders do not need to be physically inside the safehouse, but must be online at the time of the raid. Scene sanctity rules will apply during raids. Only players online and within shout range may participate in the raid defense&lt;br /&gt;
&lt;br /&gt;
Larger raids, such as inter-faction raids, may require modifications to our typical rules to facilitate them. Circumstances such as these can be discussed in more detail in the Raid ticket.&lt;br /&gt;
&lt;br /&gt;
===5.2 Raid Loot Guidelines===&lt;br /&gt;
&lt;br /&gt;
Loot is restricted to a duffel bag per raiding party member, as follows:&lt;br /&gt;
* The first attacker is granted 1 duffel bag.&lt;br /&gt;
* For every 2 additional attackers, 1 extra duffel is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once the bags are full, no further loot is allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a vehicle is unclaimed and within a safehouse that is being raided, only one vehicle may be stolen per raid. &lt;br /&gt;
&lt;br /&gt;
===5.3 Theft from Within===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having safehouse permission does not grant you the right to take everything inside without IC repercussions.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theft from within requires a raid ticket unless agreed upon by the safehouse owner. If you were not given explicit permission to take items, you must open a ticket before proceeding with theft.&lt;br /&gt;
&lt;br /&gt;
==6.0 Player Conflict (PvP)==&lt;br /&gt;
&lt;br /&gt;
We are a dice-first server, meaning all PvP encounters default to dice unless all involved parties explicitly agree otherwise. These rules exist to maintain fair and naturally occurring conflict dynamics. Mechanical combat may be used in large-scale events and/or during raids at the discretion of both sides.&lt;br /&gt;
&lt;br /&gt;
===6.1 Initiation &amp;amp; Initiative===&lt;br /&gt;
&lt;br /&gt;
Before engaging in PvP, the initiating player must express hostile intent in a /meshout emote.&lt;br /&gt;
* The final emote before combat must be a /meloud or a /meshout, clearly conveying intent without describing the result of the attack. (Example: &amp;quot;Bobby tightens his grip on his rifle, preparing to fire.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Calling for backup or support by radio would also constitute an initiation of combat if done during a tense standoff of one that is clearly about to explode into all-out fighting-- and the call for said support only goes out &#039;&#039;after&#039;&#039; combat has reached a resolution to prevent dogpiling or powergaming. Given the passage of time goes by much &#039;slower&#039; during dice combat OOCly than it realistically would ICly.&lt;br /&gt;
&lt;br /&gt;
Defending players respond with emotes describing their reaction—whether they fight back, surrender, or flee. Once initiation is complete, all involved players roll initiative, and combat proceeds in initiative order.&lt;br /&gt;
* Characters attempting to ambush or hide must make a Hiding roll. This should be done as their initiating emote. Those trying to detect them must roll Perception—if no one beats their DC, the ambushing player proceeds unseen.&lt;br /&gt;
* Characters cannot attempt to hide in the middle of combat. They should be hidden at the beginning of a scene or have stepped away and returned unseen.&lt;br /&gt;
* If an attacker remains hidden, an Ambush round follows.  Combatants who are ambushed are Surprised and cannot act for the first round of combat. Conversely, attackers who have Ambushed a combatant or combatants have advantage on attack rolls made during this Surprise round.&lt;br /&gt;
* Combat then follows normal initiative order, meaning an ambusher may act both in the ambush round and in round 1.&lt;br /&gt;
&lt;br /&gt;
===6.2 Scene Sanctity===&lt;br /&gt;
&lt;br /&gt;
Dice-based combat takes time—once combat begins, no new parties can join unless they are already within fifty tiles (shout range). Combat begins with the first /meloud initiation emote.&lt;br /&gt;
&lt;br /&gt;
===6.3 Combat Resolution===&lt;br /&gt;
&lt;br /&gt;
When PvP combat concludes, players may open a PvPvE Death ticket in Discord. This ticket would allow participants to discuss potential outcomes. The default outcome is through our in-house Death &amp;amp; Injury System. &#039;&#039;&#039;Staff oversight is not required to reach an alternative agreement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While alternative solutions may be proposed by defeated players, it is ultimately up to the agreement of their opponents whether or not alternative solutions will be accepted in lieu of DIS. In group PvP scenarios, a collective agreement must be reached between all parties, including for the fate of any downed allies of any “winning” groups. &#039;&#039;&#039;In other words, “winning” a combat scenario does not prevent a DIS roll or potential alternative consequences for allies of the “winning” side.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of alternative solutions include:&lt;br /&gt;
* Your character accepts the defeat as a “severe beating” rather than a risk of CK. It was clearly intended to send a message, rather than kill them.&lt;br /&gt;
* An eye for an eye. Your character is the reason an ally is missing a finger…so your finger is taken in turn.&lt;br /&gt;
* Your character knows something their opponents need to know. They will be stabilized, but their opponents will be kidnapping them and holding them for further questioning.&lt;br /&gt;
** Imprisonment and enslavement rules apply in this scenario. Please see In-Game Rules 7.0 Imprisonment &amp;amp; Enslavement.&lt;br /&gt;
&lt;br /&gt;
Emotes should never confirm a character’s death or remove the possibility of survival unless a CK ticket has been approved. If an agreement cannot be reached, the defeated player(s) may make their DIS Rolls In-Game and post a full chat screenshot for proof in a PvPvE Death ticket.&lt;br /&gt;
&lt;br /&gt;
Above all else, respect your opponents. While tempers may rise in-character, OOC interactions must remain respectful and in good faith. (Refer to Rule 1.0 under General Roleplay &amp;amp; In-Game Rules for player conduct expectations.)&lt;br /&gt;
&lt;br /&gt;
===6.4 Comply &amp;amp; Demand===&lt;br /&gt;
&lt;br /&gt;
In situations where characters have no prior history of hostility or no justifiable reasons to be violent toward one another, a character who fully complies with demands will automatically pass their DIS Death &amp;amp; Permanent Injury roll.&lt;br /&gt;
&lt;br /&gt;
Demands must be reasonable, clearly stated, and not violate server rules. They should also include a consequence for non-compliance.&lt;br /&gt;
&lt;br /&gt;
Examples of valid demands:&lt;br /&gt;
* Bobby shakily raises up his rifle, directing it at Powley. “Put your hands up or I’ll shoot!”&lt;br /&gt;
* With a firm hand, Powley brandishes his pistol, taking careful aim at Bobby. “Don’t do anything funny, or I’ll shoot you dead!”&lt;br /&gt;
* Kandi hoists up her coach gun, sweeping both barrels between the pair. “Go ahead and put those guns down, boys, or you’ll be painting the pavement!&lt;br /&gt;
&lt;br /&gt;
Characters may not exploit vague or unclear demands to force non-compliance. Doing so will be considered a rule violation.&lt;br /&gt;
&lt;br /&gt;
Compliance doesn&#039;t always guarantee safety. A compliant character can still be shot and subject to DIS or CK if they have a history of:&lt;br /&gt;
* Previous act of non-compliance or violence against the demanding party.&lt;br /&gt;
* Hostile actions against faction members or close allies of the demanding party.&lt;br /&gt;
* Repeated antagonism despite prior warnings.&lt;br /&gt;
* A bounty or some other justifiable reason for the character to pursue violence against the party.&lt;br /&gt;
&lt;br /&gt;
Malicious compliance is not compliance.&lt;br /&gt;
* Characters who push their luck (e.g., excessive backtalk after being warned to stay quiet) may be treated as non-compliant.&lt;br /&gt;
* Testing boundaries or deliberately aggravating an armed aggressor can result in losing auto-pass on DIS.&lt;br /&gt;
&lt;br /&gt;
==7.0 Imprisonment &amp;amp; Enslavement==&lt;br /&gt;
&lt;br /&gt;
Imprisonment and even enslavement are permitted on this server when appropriate and approached tastefully. However, captors and captives need to remember that we do not permit gameplay that would restrict or otherwise inhibit another player’s RP. &#039;&#039;&#039;Captors are responsible for the RP experience of their captives and must continue to maintain a high standard of RP. OOC communication is encouraged and essential for a fulfilling experience for all parties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A captor must be present throughout the duration of a player’s imprisonment. Captors can be the original captor, associated faction members, friends, paid mercenaries, or any other parties in “cahoots” with the captor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a player consents to imprisonment for a longer period of time, player preferences can and should override this rule.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
However, if a player does not agree to a certain length of imprisonment and is left “unattended” after at least 24 hours, staff may require captors to release their captive with or without the captor present. &#039;&#039;&#039;Staff reserve the right to approve or deny tickets related to release based on context, proof, and other considerations.&#039;&#039;&#039; Should these tickets be approved, captives may be released by an NPC or otherwise “escape” on their own. Captors may or may not be notified of their release, depending on how it occurred. &#039;&#039;&#039;It is highly encouraged that captors and captives negotiate RP OOCly to ensure full coverage.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Above all else, the community standards must be met. It is the responsibility of the captors and captives to ensure that imprisonment or enslavement narratives do not violate the Golden Rules, our zero-tolerance rules, or any other relevant rulesets. &#039;&#039;&#039;If at any point these rules are violated, immediately open a Concern ticket to address the situation with management.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example “Do”s&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft. The typical sentence for thievery in the settlement is 48 IRL hours, as established by the IC security team. This information is freely available on the bulletin board of the local enforcement office. Regardless, John ensures that Jane is aware of this OOCly and informs the rest of his guard squad ICly and OOCly that there is a prisoner who will need to be attended to. John’s guards, staff, and potential visitors check in regularly on Jane throughout her 48 hour sentence, and she is released promptly at the end of it by a player.&lt;br /&gt;
** Good communication occurs, the expectations are clearly defined, time-limited, and followed. Everybody understands what’s going on, and Jane receives multiple RP opportunities with the guards or other staff who visit her cell. &lt;br /&gt;
&lt;br /&gt;
Example “Do”&lt;br /&gt;
&lt;br /&gt;
* John Doe wants revenge on Jane’s sister, June, and kidnaps Jane to achieve this. Jane, OOCly, is fine with the idea and has no limitations to the amount of time they are willing to be captured. Multiple IRL days pass, some of which see neither John nor Jane online, but tensions between John’s group and June’s increase, leading to slow but steady negotiations between them. Jane would overall say she is enjoying herself OOCly, even if the amount of RP she has is decreased.&lt;br /&gt;
** OOC communication has occurred and the captive has no active complaints. Player preference overrides any staff rulings here, and captives can remain captured as long as their captor is willing to maintain it.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft, throwing her in a cell. John has to go to work, so he logs out. No one is aware that Jane is there. The next day, around the 24 hour mark, John checks on Jane briefly, insisting that she will need to continue staying in her cell and walking away. Jane OOCly attempts to coordinate RP with John or any of the other guards, but is ignored or otherwise unheard. &lt;br /&gt;
** Jane opens a ticket and is released per the above rules by a staff member. Since the captor’s organization is a larger security team, she is released by an NPC guard with notice that her sentence has been completed. &lt;br /&gt;
** Though real life happens—and sucks—leaving Jane on read for several hours, let alone a full day, with meagre RP is unacceptable. With no certainty on when she will be allowed to leave and no IC or OOC information given, staff can choose to release her and consider her punishment completed.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe decides he wants to kidnap Jane, sister of his rival June, to force negotiations for ammunition and food that his group needs. Jane, OOCly, is not particularly excited about the idea, and once John logs off for the day, opens a ticket asking to be released.&lt;br /&gt;
** Jane’s ticket is unfortunately denied, as June’s faction has only recently been made aware of her kidnapping and have not had the opportunity to attempt to respond yet. Jane is encouraged to re-open her ticket should 24 hours pass without any interaction from John. &lt;br /&gt;
** John returns the next day to speak with his prisoner, continue negotiations, and otherwise further the plotline. Though there is no exact end date to Jane’s imprisonment, active steps are being taken to lead to a resolution and Jane is attended to on a regular basis by John and his faction members.&lt;br /&gt;
&lt;br /&gt;
We understand that prison RP isn’t everyone’s cup of tea, but we need to give people the opportunity for IC actions to have IC consequences. We highly encourage captives to communicate with their captors about any difficulties that may be coming up so that a solution can be worked out without staff intervention. That being said, we ask that captives wait a minimum of 24 hours without interaction from their captor or associates before opening a ticket about the situation. &lt;br /&gt;
&lt;br /&gt;
==8.0 Shelving &amp;amp; Retirement==&lt;br /&gt;
&lt;br /&gt;
Players reserve the right to shelve or retire their own characters at any time for any reason. To do this, open a General Ticket so that staff may remove your whitelist. &lt;br /&gt;
&lt;br /&gt;
When you open this ticket, you must decide what the nature of their shelving entails:&lt;br /&gt;
* If you choose to kill your character (a “character kill” or “CK”), they cannot be brought back for any reason.&lt;br /&gt;
** You must also write their #graveyard post, which will be included in the ticket.&lt;br /&gt;
* If you choose to &amp;quot;shelve&amp;quot; or &amp;quot;retire&amp;quot; the character, their fate is left nebulous, and they may be brought back “off the shelf” at a later time, should you choose.&lt;br /&gt;
** No #graveyard post will be made, but we encourage (but do not require) you to add anything you would like to add to their #character page!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters of players who leave the server, are inactive for an extended period of time and are unreachable, or are banned, will have their fate subject to staff hands, including and up to a CK.&#039;&#039;&#039; If a player’s character has been retired via death through this method, they will not be available for “taking off the shelf.” It is encouraged that anyone intending to leave the server with the possibility of returning do their due diligence to retire their character through whatever means they may prefer. Even banned members of the server may be afforded the opportunity to tie up their character’s story, depending on the nature of the ban. &lt;br /&gt;
&lt;br /&gt;
If your character is embroiled in a major storyline, staff reserves to defer a shelving request until that storyline is completed. In other words, a character can only be shelved when there are no major &amp;quot;loose ends&amp;quot; left over for them that would affect other players should their absence occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furthermore, characters who are being shelved cannot attempt to engage in any world-altering actions before their shelf, such as sabotage, whistleblowing (colloquially called &amp;quot;truth nuking&amp;quot;), or other actions with major negative consequences to other parties.&#039;&#039;&#039; Should your character choose to do this as part of the resolution of their storyline, staff reserves the right to postpone a character&#039;s shelving until after a period of appropriate opportunity for consequences has been given.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=529</id>
		<title>Template:In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=529"/>
		<updated>2025-12-12T22:32:07Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Placeholder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignorance of any of No Way Out’s rules or unwillingness to engage with any of these rules is not an excuse for breaking, skirting, or otherwise not following these rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1.0 Play Area==&lt;br /&gt;
&lt;br /&gt;
The play area for Season 2 is marked with canyon boundaries. They are split into three playable areas that you will become more accustomed to. The Safezone (Penance &amp;amp; The Bunker), The High Risk Zone (HRZ) which surrounds Penance and its Canyon, and the Death Zone (DZ) which will be the area outside of the canyon.&lt;br /&gt;
&lt;br /&gt;
* The server’s play area is restricted to Moab (Utah) and the greater area, unless stated otherwise during expeditions and staff-hosted events.  &lt;br /&gt;
* Grand Junction is a high-risk, high-reward zone and requires staff oversight to ensure proper portrayal.&lt;br /&gt;
* Players found in a non-playable area, outside of approved expeditions, will be subject to CK (character kill). &lt;br /&gt;
&lt;br /&gt;
===1.1 High Risk Zones===&lt;br /&gt;
&lt;br /&gt;
Exploring outside of Penance and its surroundings, survivors can find themselves in hazardous areas, filled with swarms of infected and other dangers. These places have been the tombs of many reckless or unlucky wanderers.&lt;br /&gt;
&lt;br /&gt;
====1.1.1 How to find them====&lt;br /&gt;
Currently, there are two ways for survivors to end up in a High Risk Zone: &lt;br /&gt;
&lt;br /&gt;
* Entering into the inhospitable world that surrounds Penance. Which will become immediately recognizable by the warning text that will flash above your head when you both enter, and exit, a HRZ.&lt;br /&gt;
* Entering  *Grand Junction *, which is by itself a large High Risk Zone. It is our known expedition zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1.1.2 What is the purpose of a High Risk Zone?====&lt;br /&gt;
&lt;br /&gt;
High Risk Zones pose a threat to the inhabitants of the world. The ravaged world is no longer safe, with areas around the world (Such as Penance &amp;amp; The Bunker) acting as safe beacons for survivors to rest. This, in-game and rule wise, means that if a character mechanically dies inside one of these zones, be it a result of fighting infected, succumbing to the elements, or just simply dying mechanically, will be forced to make a roll on the Death and Injury System ([[Dice_Guide#Death and Injury System|DIS]])  &lt;br /&gt;
&lt;br /&gt;
====1.1.3 Death in the High Risk Zones====&lt;br /&gt;
If your character mechanically dies, immediately open a ticket showing a screenshot of the death screen. Rolling an instant death roll will mean that the character is permanently dead, and their corpse will be added to the scene for any future wanderer who explores the area. The [[Dice_Guide#Death and Injury System|Death and Injury system]] may have additional details pending Storyteller input to the scene, so stay involved in that ticket for any and all information regarding your demise.&lt;br /&gt;
&lt;br /&gt;
====1.1.4 The two types of High Risk Zones.====&lt;br /&gt;
If your character mechanically dies, depending on where the death may occur, you may be subject to different levels of DIS rolls. &lt;br /&gt;
&lt;br /&gt;
* Should you die in the HRZ surrounding the Canyon, you will be subject to normal DIS rules. There is a 25% chance you will die, or suffer a major injury. See [[Dice_Guide#Normal Risk DIS|Normal Risk DIS]]&lt;br /&gt;
* Should you die in the Death Zone, which is the area outside of the canyons, you will be subject to a more severe set of DIS rules. This area holds a 50% chance of death, and a higher chance of suffering a major injury. See [[Dice_Guide#Medium-Risk DIS|Medium-Risk DIS]]&lt;br /&gt;
&lt;br /&gt;
Please note that we regularly audit our logs for deaths in our HRZ. &#039;&#039;&#039;If you do not open a ticket, we will open one for you. It is highly recommended that you open a ticket before we get to it. Honesty is the best policy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===1.2 Expeditions===&lt;br /&gt;
Expeditions are staff-led, high-risk missions that take players beyond the safety of Penance and relative safety of the remains of Moab and its surrounding areas. These take place in the dangerous ruins of Grand Junction and beyond. These missions typically serve as curated, story-driven experiences that allow players to scavenge, investigate, or complete objectives while facing the ever-present threats of the infected, hostile survivors, and the harsh reality of the outside world.&lt;br /&gt;
&lt;br /&gt;
Expeditions can be requested for a variety of reasons. You can request Expeditions for the following: &lt;br /&gt;
&lt;br /&gt;
📚  Narrative Expeditions  – These are staff-driven events designed to progress the world’s story, uncover lost information, or engage in unique, story-heavy encounters. They will also be introduced as Events.&lt;br /&gt;
&lt;br /&gt;
🏃‍➡️  Player-Driven Expeditions  – Players can apply for expeditions to secure supplies, scavenge for specific resources, relics of the past, or pursue personal character goals. So long as you’re willing to accept the risks that come with it.&lt;br /&gt;
&lt;br /&gt;
Expeditions provide unique opportunities for character development, world-building, and high-stakes roleplay, but they come with a real risk of injury or death.&lt;br /&gt;
&lt;br /&gt;
🎓  Staff-Run Events &lt;br /&gt;
A Game Master (GM) oversees each expedition, narrating events, managing dice rolls, and introducing encounters. Every expedition has player-driven outcomes.&lt;br /&gt;
&lt;br /&gt;
📊  High Risk, High Reward &lt;br /&gt;
Survival is never guaranteed. Players face unpredictable threats, from infected hordes to traps, ambushes, and moral dilemmas. The staff determines loot and supplies. Success isn&#039;t just about fighting; it’s about making smart decisions. Looking to learn information in particular? You can risk it all to get what you need to know.&lt;br /&gt;
&lt;br /&gt;
====1.2.1 Who Can Join an Expedition?====&lt;br /&gt;
&lt;br /&gt;
* Players must apply for an expedition and accept the risks involved. &lt;br /&gt;
* Characters must have an in-character reason to participate in the expedition as stated. (in need of medical supplies, looking for information, etc.)&lt;br /&gt;
* No guarantees of survival—every expedition carries consequences. * If you are to suffer a mechanical death while on an Expedition. You will have to use our Death &amp;amp; Injury system.&lt;br /&gt;
* Expeditions are NOT ways of establishing your character in the city of Grand Junction. You can visit, but nobody can permanently stay in the area.&lt;br /&gt;
====1.2.1 How Can I Participate in an Expedition?====&lt;br /&gt;
To apply for an Expedition, head to the [https://discord.com/channels/1345174084128079923/1350796053602897972| Ticket Support] channel in the Discord and open a ticket under the &#039;&#039;Expeditions&#039;&#039; category. In your request, include:&lt;br /&gt;
Expedition Type (Narrative, Player-Driven, Contract)&lt;br /&gt;
&lt;br /&gt;
* Objective  (What you’re trying to accomplish)&lt;br /&gt;
* Group Size  (Up to 6 players)&lt;br /&gt;
* Justification  (Why your group is taking the risk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once submitted, staff will review your request and coordinate a time for the event. Keep in mind that Expeditions are high-risk—injuries and deaths are enforced.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
===1.3 Outposts===&lt;br /&gt;
&lt;br /&gt;
The world beyond Penance and the Bunker is harsh, unforgiving, and relentlessly hostile. Humanity has been driven to the edge of extinction by ecological collapse and monstrous threats. At the start of the season, the HRZ presses against one of the last known bastions of human life in Utah - Penance and its bunker.&lt;br /&gt;
Through coordinated, collective effort, players can establish new strongholds of resistance and gradually push the HRZ back from Penance’s borders. These outposts must remain within a reasonable support distance of Penance or another established outpost in order to remain sustainable and connected to the wider fight for survival.&lt;br /&gt;
&lt;br /&gt;
====1.3.1 What is an Outpost?====&lt;br /&gt;
&lt;br /&gt;
Outposts are locations that a dedicated portion of the active playerbase has invested significant time and coordinated effort into rehabilitating, reinforcing, and fortifying a &#039;&#039;&#039;pre-existing structure&#039;&#039;&#039; on the map. Once established, an Outpost expands the safe-zone radius from the nearest connected point; whether that’s Penance or another previously developed Outpost.&lt;br /&gt;
&lt;br /&gt;
These sites become pockets of stability: places where players can rest, relax, regroup, refuel, and recover with a measure of peace… however temporary that peace may be.&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Limitations====&lt;br /&gt;
Outposts are not intended to function as faction bases/hubs, or personal safehouses. They exist as community-driven locations meant to benefit humanity - and the server - on a broader scale. While major factions are welcome to operate within an Outpost, they will not receive special treatment or additional protections for doing so.&lt;br /&gt;
&lt;br /&gt;
Outposts can be sabotaged by other players, but only under strict requirements and with strong in-character justification. These locations are designed to be organic tools for players to engage, influence, shape, and evolve the server’s story. Because of this, we cannot outline every possible outcome or opportunity an Outpost might create.&lt;br /&gt;
&lt;br /&gt;
However, if players are found to be abusing Outposts for personal gain, powergaming, or other unfair advantages, &#039;&#039;&#039;staff has the discretion to enforce warnings or punishments.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Requirements====&lt;br /&gt;
The requirements, expectations, and material costs for establishing an Outpost will vary by location. When a group of players or faction leaders opens a ticket requesting to establish an Outpost at a specific site, staff will first confirm that the location meets the player requirements and any limitations outlined in the ticket.&lt;br /&gt;
&lt;br /&gt;
Once approved, staff will collaborate with the players to determine the necessary materials, workload, and expectations. Players should come prepared with a clear plan for the space; ideally including a rough blueprint and an outline of how they envision the area functioning.&lt;br /&gt;
&lt;br /&gt;
As this information is provided, the build team will begin gradually reinforcing and decorating the chosen location in alignment with the required materials, the planned roleplay, and the blueprints supplied by the players.&lt;br /&gt;
&lt;br /&gt;
==2.0 Property Rules==&lt;br /&gt;
&lt;br /&gt;
===2.1 Safehouses===&lt;br /&gt;
&lt;br /&gt;
Players are limited to one safehouse. Safehouses must be reasonable in size for the number of occupants and must be located in &#039;&#039;&#039;residential areas only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Claiming Inside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
There are no mechanical safehouses within the Safe Zone. To claim a building, place a keypad on the main door and leave a TTRP marker outside.&lt;br /&gt;
* If using an &#039;&#039;IC marker&#039;&#039;, it should be something diegetic (signs, carvings, notes).&lt;br /&gt;
* If using an &#039;&#039;OOC marker&#039;&#039;, it should be a floating exclaim that would not exist in-character. &lt;br /&gt;
&lt;br /&gt;
=====Claiming Outside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
To claim a safehouse outside the Safe Zone, open a ticket. Solo players and small groups (&amp;lt;4) should choose locations realistically - if you cannot defend or consistently use the space, the claim may be denied. Safehouse boundaries, including fenced or gated areas, must remain reasonable; excessive land claims will be restricted.&lt;br /&gt;
&lt;br /&gt;
As a baseline, a “reasonable” safehouse begins with a 10×10 radius circle, the player being in the middle, and scales with additional residents. You can visualize this using Wasteland Roleplay Chat’s speaking radius indicator set to Low.&lt;br /&gt;
&lt;br /&gt;
This measurement is a guideline; not a strict final boundary. Not all structures conform to a perfect circle, and staff will adjust expectations based on the building’s layout and the materials involved.&lt;br /&gt;
&lt;br /&gt;
A player may only be listed as an occupant of one safehouse and will only contribute to &#039;&#039;&#039;that&#039;&#039;&#039; safehouse’s allowed size.&lt;br /&gt;
&lt;br /&gt;
Once a safehouse is claimed, loot in that building stops respawning. If safehouse protections expire, the location becomes free to loot. Players expecting to be inactive for 10+ IRL days should notify staff to avoid unintended loss of property.&lt;br /&gt;
&lt;br /&gt;
Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited and subject to removal.&lt;br /&gt;
&lt;br /&gt;
Safehouse doors and gates are always considered &#039;&#039;&#039;RP-locked&#039;&#039;&#039; unless explicit permission to enter has been given.&lt;br /&gt;
&lt;br /&gt;
===2.2 Vehicle Claiming===&lt;br /&gt;
&lt;br /&gt;
Players may only claim &#039;&#039;&#039;one vehicle&#039;&#039;&#039; using the claim system.&lt;br /&gt;
&lt;br /&gt;
Any additional vehicles will not be protected from theft via staff-overseen raid tickets. An unclaimed vehicle parked outside a safehouse that isn’t otherwise protected by a gate, garage, or wall is considered free to steal or loot. During a Safehouse Raid, any unclaimed &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; claimed vehicles inside the safehouse boundaries are subject to being stolen from.&lt;br /&gt;
&lt;br /&gt;
Players are responsible for verifying whether a vehicle is claimed before taking any action. To do this: &lt;br /&gt;
&lt;br /&gt;
* Right-click the vehicle and look for the “claim” option in the context menu. &lt;br /&gt;
&lt;br /&gt;
* If you cannot right-click the vehicle at all, it is protected by safehouse rules and requires and approved raid ticket for interaction. &lt;br /&gt;
&lt;br /&gt;
===2.3 Dismantling===&lt;br /&gt;
&lt;br /&gt;
“Dismantling” refers to disassembling, destroying, or removing furniture, appliances, flooring, and other map objects in order to level skills or furnish bases. To preserve immersion and keep the world intact for all players, dismantling is restricted, instead we utilize a &#039;&#039;&#039;Tile Token&#039;&#039;&#039; system for obtaining furniture and objects outside your safehouse or the designated safezones for the season.&lt;br /&gt;
&lt;br /&gt;
Every character will start with &#039;&#039;&#039;20 Tile Tokens&#039;&#039;&#039;. Tile Tokens allow you to acquire items without removing them from the world. Using a token creates a duplicate copy of the object for you to take. These tokens are not finite, they will regenerate over a span of real life hours so you can continue exploring the world and bringing back furniture or decor.&lt;br /&gt;
&lt;br /&gt;
Bear in mind though, tiles picked up using Tile Tokens &#039;&#039;&#039;carry all the same requirements for removal as if you were picking up the item itself, and will maintain their original weight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
&lt;br /&gt;
* A double bed costs four tokens, and produces four 20-encumbrance pieces. &lt;br /&gt;
&lt;br /&gt;
Transporting them is your responsibility. &#039;&#039;&#039;Do not leave scraps or abandoned furniture pieces in the world.&#039;&#039;&#039; Both Tile Token usage and tile interactions are logged, and littering will result in punishment.&lt;br /&gt;
&lt;br /&gt;
Using dismantling to level skills is prohibited. Characters already begin at essential capstone levels in their chosen professions. Characters with no background in a skill (Levels 1-4) must learn through an IC instructor or manually develop the skill via other crafting methods. &#039;&#039;&#039;Skills learned through IC means cannot exceed level 4.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Structural Modifications:&lt;br /&gt;
* Players may only destroy or dismantle walls, fences, gates, and doors if they are directly part of their safehouse. &lt;br /&gt;
* If you need to adjust or remove structures near your safehouse but outside its designated zone, you must open a ticket or request staff approval beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure to follow this rule is considered a violation of Roleplay Rule 4.2: [[In-Game_Rules#Roleplay|Griefing]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==3.0 Exclaim Etiquette==&lt;br /&gt;
&lt;br /&gt;
We use [https://steamcommunity.com/sharedfiles/filedetails/?id=3452557509&amp;amp;searchtext=ttrp| TTRP Roleplay Descriptors] to bring life and written detail to the world around us. &lt;br /&gt;
&lt;br /&gt;
Players can place descriptors by going to the &#039;&#039;&#039;Right Click &amp;gt; Investigation UI&#039;&#039;&#039; menu. In this menu, where a variety of exclaims are available, such as sticky notes, papers, floating exclamations, question marks, and more. &lt;br /&gt;
&lt;br /&gt;
If an exclaim is blue, it is player-placed. Exclaims in other colors are staff-placed exclaims. Notes or sticky notes may be placed by either players or staff, but all descriptors - regardless of type; are considered canon and may be referenced ICly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The content of exclaims should be accurately reacted to and treated as “canon” even when you are not being actively overseen by staff. Failure to do so is considered FailRP and may be subject to associated penalties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.1 Logout Exclaims===&lt;br /&gt;
While not required, it is &#039;&#039;highly&#039;&#039; recommended to place an exclaim at your logout point so other players know how to “play around” your character. No one can be online 24/7; and we would never expect you to be. Exclaims help communicate what your character is doing while you’re offline and keep the space feeling alive! &lt;br /&gt;
&lt;br /&gt;
Some examples of logout exclaims include:&lt;br /&gt;
* “Jane rests here.”&lt;br /&gt;
* “John moves about the room, tidying things as needed.”&lt;br /&gt;
* “Jerry is leaning against the wall, spaced out and unthinking for the moment. (Ping @MyDiscordName for RP!)”&lt;br /&gt;
* “Janice is guarding this door.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that logout exclaims may not always be enforceable depending on active events.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For instance, “James is sleeping in front of the door” cannot be used to block someone from leaving a room. &#039;&#039;&#039;Write your exclaims to guide interaction with the space - not to obstruct RP or restrict other players.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.2 In-Game Timestamps===&lt;br /&gt;
&lt;br /&gt;
When placing an environmental exclaim include the in-game date in the title. This is especially important for things like tire tracks, footprints, broken windows, or any detail that represents a temporary change in the environment. Adding the date helps other players understand how fresh the scene is and informs whether - and how - they should react to the environmental clue. &lt;br /&gt;
&lt;br /&gt;
==4.0 Factions==&lt;br /&gt;
&lt;br /&gt;
Survivors often find strength in numbers, and when a group becomes large or organized enough, it may form a Faction. To request faction approval, open a General ticket to begin discussions with staff.&lt;br /&gt;
&lt;br /&gt;
A Faction must receive approval from at least three staff members who are not part of that faction. If it cannot secure three approvals, the request will be denied. Approval is based on several factors including but not limited to:&lt;br /&gt;
* Adherence to established lore, setting, and themes&lt;br /&gt;
* Overall reasonability of the concept&lt;br /&gt;
* Planned narrative direction&lt;br /&gt;
* Community interactions and prior behaviors&lt;br /&gt;
&lt;br /&gt;
Militaristic or antagonistic factions will be reviewed with additional scrutiny.&lt;br /&gt;
&lt;br /&gt;
Once approved, each faction will be assigned a “handler” - a staff member who acts as the primary point of contact for any narrative issues or concerns that arise. The handler also ensures that factions approaching the auto-disband threshold are informed of their remaining time to resolve it.&lt;br /&gt;
&lt;br /&gt;
Approved factions are also entitled to a dedicated lore post in [[Lore#The_World|The World]]&lt;br /&gt;
&lt;br /&gt;
===4.1 Audits===&lt;br /&gt;
&lt;br /&gt;
Factions may be regularly audited for their accumulated goods, resources, structures, and active members. These audits occur at random and cannot be opted out of. Honest mistakes occur, and minor discrepancies in loot, player activity, and structures are expected and generally not an issue. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any deliberate attempt to obfuscate the number of players or resources associated with a Faction for the purposes of avoiding an audit will result in punitive action, up to and including a ban. Bad-faith actors and repeat offenders will receive heightened  scrutiny.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==5.0 Raiding &amp;amp; Theft==&lt;br /&gt;
&lt;br /&gt;
Raiding or stealing from a safehouse requires a ticket and staff oversight. If you are discovered during a raid, that is considered a hostile action and is grounds for the commencement of PvP. &lt;br /&gt;
5.1 Raid Ticket Requirements&lt;br /&gt;
To raid a safehouse or claimed vehicle, you must open a [https://discord.com/channels/1345174084128079923/1350796053602897972| raid ticket] in Discord.&lt;br /&gt;
&lt;br /&gt;
Raids follow a 1:2 ratio—for every 1 defender, up to 2 attackers may be fielded. Defenders do not need to be physically inside the safehouse, but must be online at the time of the raid. Scene sanctity rules will apply during raids. Only players online and within shout range may participate in the raid defense&lt;br /&gt;
&lt;br /&gt;
Larger raids, such as inter-faction raids, may require modifications to our typical rules to facilitate them. Circumstances such as these can be discussed in more detail in the Raid ticket.&lt;br /&gt;
&lt;br /&gt;
===5.2 Raid Loot Guidelines===&lt;br /&gt;
&lt;br /&gt;
Loot is restricted to a duffel bag per raiding party member, as follows:&lt;br /&gt;
* The first attacker is granted 1 duffel bag.&lt;br /&gt;
* For every 2 additional attackers, 1 extra duffel is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once the bags are full, no further loot is allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a vehicle is unclaimed and within a safehouse that is being raided, only one vehicle may be stolen per raid. &lt;br /&gt;
&lt;br /&gt;
===5.3 Theft from Within===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having safehouse permission does not grant you the right to take everything inside without IC repercussions.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theft from within requires a raid ticket unless agreed upon by the safehouse owner. If you were not given explicit permission to take items, you must open a ticket before proceeding with theft.&lt;br /&gt;
&lt;br /&gt;
==6.0 Player Conflict (PvP)==&lt;br /&gt;
&lt;br /&gt;
We are a dice-first server, meaning all PvP encounters default to dice unless all involved parties explicitly agree otherwise. These rules exist to maintain fair and naturally occurring conflict dynamics. Mechanical combat may be used in large-scale events and/or during raids at the discretion of both sides.&lt;br /&gt;
&lt;br /&gt;
===6.1 Initiation &amp;amp; Initiative===&lt;br /&gt;
&lt;br /&gt;
Before engaging in PvP, the initiating player must express hostile intent in a /meshout emote.&lt;br /&gt;
* The final emote before combat must be a /meloud or a /meshout, clearly conveying intent without describing the result of the attack. (Example: &amp;quot;Bobby tightens his grip on his rifle, preparing to fire.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Defending players respond with emotes describing their reaction—whether they fight back, surrender, or flee. Once initiation is complete, all involved players roll initiative, and combat proceeds in initiative order.&lt;br /&gt;
* Characters attempting to ambush or hide must make a Hiding roll. This should be done as their initiating emote. Those trying to detect them must roll Perception—if no one beats their DC, the ambushing player proceeds unseen.&lt;br /&gt;
* Characters cannot attempt to hide in the middle of combat. They should be hidden at the beginning of a scene or have stepped away and returned unseen.&lt;br /&gt;
* If an attacker remains hidden, an Ambush round follows.  Combatants who are ambushed are Surprised and cannot act for the first round of combat. Conversely, attackers who have Ambushed a combatant or combatants have advantage on attack rolls made during this Surprise round.&lt;br /&gt;
* Combat then follows normal initiative order, meaning an ambusher may act both in the ambush round and in round 1.&lt;br /&gt;
&lt;br /&gt;
===6.2 Scene Sanctity===&lt;br /&gt;
&lt;br /&gt;
Dice-based combat takes time—once combat begins, no new parties can join unless they are already within fifty tiles (shout range). Combat begins with the first /meloud initiation emote.&lt;br /&gt;
&lt;br /&gt;
===6.3 Combat Resolution===&lt;br /&gt;
&lt;br /&gt;
When PvP combat concludes, players may open a PvPvE Death ticket in Discord. This ticket would allow participants to discuss potential outcomes. The default outcome is through our in-house Death &amp;amp; Injury System. &#039;&#039;&#039;Staff oversight is not required to reach an alternative agreement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While alternative solutions may be proposed by defeated players, it is ultimately up to the agreement of their opponents whether or not alternative solutions will be accepted in lieu of DIS. In group PvP scenarios, a collective agreement must be reached between all parties, including for the fate of any downed allies of any “winning” groups. &#039;&#039;&#039;In other words, “winning” a combat scenario does not prevent a DIS roll or potential alternative consequences for allies of the “winning” side.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of alternative solutions include:&lt;br /&gt;
* Your character accepts the defeat as a “severe beating” rather than a risk of CK. It was clearly intended to send a message, rather than kill them.&lt;br /&gt;
* An eye for an eye. Your character is the reason an ally is missing a finger…so your finger is taken in turn.&lt;br /&gt;
* Your character knows something their opponents need to know. They will be stabilized, but their opponents will be kidnapping them and holding them for further questioning.&lt;br /&gt;
** Imprisonment and enslavement rules apply in this scenario. Please see In-Game Rules 7.0 Imprisonment &amp;amp; Enslavement.&lt;br /&gt;
&lt;br /&gt;
Emotes should never confirm a character’s death or remove the possibility of survival unless a CK ticket has been approved. If an agreement cannot be reached, the defeated player(s) may make their DIS Rolls In-Game and post a full chat screenshot for proof in a PvPvE Death ticket.&lt;br /&gt;
&lt;br /&gt;
Above all else, respect your opponents. While tempers may rise in-character, OOC interactions must remain respectful and in good faith. (Refer to Rule 1.0 under General Roleplay &amp;amp; In-Game Rules for player conduct expectations.)&lt;br /&gt;
&lt;br /&gt;
===6.4 Comply &amp;amp; Demand===&lt;br /&gt;
&lt;br /&gt;
In situations where characters have no prior history of hostility or no justifiable reasons to be violent toward one another, a character who fully complies with demands will automatically pass their DIS Death &amp;amp; Permanent Injury roll.&lt;br /&gt;
&lt;br /&gt;
Demands must be reasonable, clearly stated, and not violate server rules. They should also include a consequence for non-compliance.&lt;br /&gt;
&lt;br /&gt;
Examples of valid demands:&lt;br /&gt;
* Bobby shakily raises up his rifle, directing it at Powley. “Put your hands up or I’ll shoot!”&lt;br /&gt;
* With a firm hand, Powley brandishes his pistol, taking careful aim at Bobby. “Don’t do anything funny, or I’ll shoot you dead!”&lt;br /&gt;
* Kandi hoists up her coach gun, sweeping both barrels between the pair. “Go ahead and put those guns down, boys, or you’ll be painting the pavement!&lt;br /&gt;
&lt;br /&gt;
Characters may not exploit vague or unclear demands to force non-compliance. Doing so will be considered a rule violation.&lt;br /&gt;
&lt;br /&gt;
Compliance doesn&#039;t always guarantee safety. A compliant character can still be shot and subject to DIS or CK if they have a history of:&lt;br /&gt;
* Previous act of non-compliance or violence against the demanding party.&lt;br /&gt;
* Hostile actions against faction members or close allies of the demanding party.&lt;br /&gt;
* Repeated antagonism despite prior warnings.&lt;br /&gt;
* A bounty or some other justifiable reason for the character to pursue violence against the party.&lt;br /&gt;
&lt;br /&gt;
Malicious compliance is not compliance.&lt;br /&gt;
* Characters who push their luck (e.g., excessive backtalk after being warned to stay quiet) may be treated as non-compliant.&lt;br /&gt;
* Testing boundaries or deliberately aggravating an armed aggressor can result in losing auto-pass on DIS.&lt;br /&gt;
&lt;br /&gt;
==7.0 Imprisonment &amp;amp; Enslavement==&lt;br /&gt;
&lt;br /&gt;
Imprisonment and even enslavement are permitted on this server when appropriate and approached tastefully. However, captors and captives need to remember that we do not permit gameplay that would restrict or otherwise inhibit another player’s RP. &#039;&#039;&#039;Captors are responsible for the RP experience of their captives and must continue to maintain a high standard of RP. OOC communication is encouraged and essential for a fulfilling experience for all parties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A captor must be present throughout the duration of a player’s imprisonment. Captors can be the original captor, associated faction members, friends, paid mercenaries, or any other parties in “cahoots” with the captor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a player consents to imprisonment for a longer period of time, player preferences can and should override this rule.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
However, if a player does not agree to a certain length of imprisonment and is left “unattended” after at least 24 hours, staff may require captors to release their captive with or without the captor present. &#039;&#039;&#039;Staff reserve the right to approve or deny tickets related to release based on context, proof, and other considerations.&#039;&#039;&#039; Should these tickets be approved, captives may be released by an NPC or otherwise “escape” on their own. Captors may or may not be notified of their release, depending on how it occurred. &#039;&#039;&#039;It is highly encouraged that captors and captives negotiate RP OOCly to ensure full coverage.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Above all else, the community standards must be met. It is the responsibility of the captors and captives to ensure that imprisonment or enslavement narratives do not violate the Golden Rules, our zero-tolerance rules, or any other relevant rulesets. &#039;&#039;&#039;If at any point these rules are violated, immediately open a Concern ticket to address the situation with management.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example “Do”s&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft. The typical sentence for thievery in the settlement is 48 IRL hours, as established by the IC security team. This information is freely available on the bulletin board of the local enforcement office. Regardless, John ensures that Jane is aware of this OOCly and informs the rest of his guard squad ICly and OOCly that there is a prisoner who will need to be attended to. John’s guards, staff, and potential visitors check in regularly on Jane throughout her 48 hour sentence, and she is released promptly at the end of it by a player.&lt;br /&gt;
** Good communication occurs, the expectations are clearly defined, time-limited, and followed. Everybody understands what’s going on, and Jane receives multiple RP opportunities with the guards or other staff who visit her cell. &lt;br /&gt;
&lt;br /&gt;
Example “Do”&lt;br /&gt;
&lt;br /&gt;
* John Doe wants revenge on Jane’s sister, June, and kidnaps Jane to achieve this. Jane, OOCly, is fine with the idea and has no limitations to the amount of time they are willing to be captured. Multiple IRL days pass, some of which see neither John nor Jane online, but tensions between John’s group and June’s increase, leading to slow but steady negotiations between them. Jane would overall say she is enjoying herself OOCly, even if the amount of RP she has is decreased.&lt;br /&gt;
** OOC communication has occurred and the captive has no active complaints. Player preference overrides any staff rulings here, and captives can remain captured as long as their captor is willing to maintain it.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft, throwing her in a cell. John has to go to work, so he logs out. No one is aware that Jane is there. The next day, around the 24 hour mark, John checks on Jane briefly, insisting that she will need to continue staying in her cell and walking away. Jane OOCly attempts to coordinate RP with John or any of the other guards, but is ignored or otherwise unheard. &lt;br /&gt;
** Jane opens a ticket and is released per the above rules by a staff member. Since the captor’s organization is a larger security team, she is released by an NPC guard with notice that her sentence has been completed. &lt;br /&gt;
** Though real life happens—and sucks—leaving Jane on read for several hours, let alone a full day, with meagre RP is unacceptable. With no certainty on when she will be allowed to leave and no IC or OOC information given, staff can choose to release her and consider her punishment completed.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe decides he wants to kidnap Jane, sister of his rival June, to force negotiations for ammunition and food that his group needs. Jane, OOCly, is not particularly excited about the idea, and once John logs off for the day, opens a ticket asking to be released.&lt;br /&gt;
** Jane’s ticket is unfortunately denied, as June’s faction has only recently been made aware of her kidnapping and have not had the opportunity to attempt to respond yet. Jane is encouraged to re-open her ticket should 24 hours pass without any interaction from John. &lt;br /&gt;
** John returns the next day to speak with his prisoner, continue negotiations, and otherwise further the plotline. Though there is no exact end date to Jane’s imprisonment, active steps are being taken to lead to a resolution and Jane is attended to on a regular basis by John and his faction members.&lt;br /&gt;
&lt;br /&gt;
We understand that prison RP isn’t everyone’s cup of tea, but we need to give people the opportunity for IC actions to have IC consequences. We highly encourage captives to communicate with their captors about any difficulties that may be coming up so that a solution can be worked out without staff intervention. That being said, we ask that captives wait a minimum of 24 hours without interaction from their captor or associates before opening a ticket about the situation. &lt;br /&gt;
&lt;br /&gt;
==8.0 Shelving &amp;amp; Retirement==&lt;br /&gt;
&lt;br /&gt;
Players reserve the right to shelve or retire their own characters at any time for any reason. To do this, open a General Ticket so that staff may remove your whitelist. &lt;br /&gt;
&lt;br /&gt;
When you open this ticket, you must decide what the nature of their shelving entails:&lt;br /&gt;
* If you choose to kill your character (a “character kill” or “CK”), they cannot be brought back for any reason.&lt;br /&gt;
** You must also write their #graveyard post, which will be included in the ticket.&lt;br /&gt;
* If you choose to &amp;quot;shelve&amp;quot; or &amp;quot;retire&amp;quot; the character, their fate is left nebulous, and they may be brought back “off the shelf” at a later time, should you choose.&lt;br /&gt;
** No #graveyard post will be made, but we encourage (but do not require) you to add anything you would like to add to their #character page!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters of players who leave the server, are inactive for an extended period of time and are unreachable, or are banned, will have their fate subject to staff hands, including and up to a CK.&#039;&#039;&#039; If a player’s character has been retired via death through this method, they will not be available for “taking off the shelf.” It is encouraged that anyone intending to leave the server with the possibility of returning do their due diligence to retire their character through whatever means they may prefer. Even banned members of the server may be afforded the opportunity to tie up their character’s story, depending on the nature of the ban. &lt;br /&gt;
&lt;br /&gt;
If your character is embroiled in a major storyline, staff reserves to defer a shelving request until that storyline is completed. In other words, a character can only be shelved when there are no major &amp;quot;loose ends&amp;quot; left over for them that would affect other players should their absence occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furthermore, characters who are being shelved cannot attempt to engage in any world-altering actions before their shelf, such as sabotage, whistleblowing (colloquially called &amp;quot;truth nuking&amp;quot;), or other actions with major negative consequences to other parties.&#039;&#039;&#039; Should your character choose to do this as part of the resolution of their storyline, staff reserves the right to postpone a character&#039;s shelving until after a period of appropriate opportunity for consequences has been given.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=528</id>
		<title>Greater Utah</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=528"/>
		<updated>2025-12-12T22:29:25Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Utah Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Utah ==&lt;br /&gt;
[[File:Greater Utah.png|250px|thumb|right|The Historic State Flag of Utah (1913-2024)]]&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
== The Civil Defense Initiative and Bunkers ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive. &lt;br /&gt;
&lt;br /&gt;
=== The Utah Bunker ===&lt;br /&gt;
[[File:The Bunker.jpg|300px|frameless|right]]&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above.&lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation.&lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on. &lt;br /&gt;
&lt;br /&gt;
==== Life Inside the Bunker ====&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw.&lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles. In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whatever happens, is up to them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bunker Blueprint.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Credits for the image: @incoherentorders&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Burnt Miles ==&lt;br /&gt;
[[File:The Burnt Miles.jpg|300px|frameless|right]]&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert. &lt;br /&gt;
&lt;br /&gt;
=== Life In the Burnt Miles ===&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way. &lt;br /&gt;
&lt;br /&gt;
=== Penance ===&lt;br /&gt;
[[File:Penance.jpg|300px|frameless|right]]&lt;br /&gt;
The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=527</id>
		<title>Greater Utah</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=527"/>
		<updated>2025-12-12T22:28:20Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Life Inside the Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Utah ==&lt;br /&gt;
[[File:Greater Utah.png|250px|thumb|right|The Historic State Flag of Utah (1913-2024)]]&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
== The Civil Defense Initiative and Bunkers ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive. &lt;br /&gt;
&lt;br /&gt;
=== The Utah Bunker ===&lt;br /&gt;
[[File:The Bunker.jpg|300px|frameless|right]]&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above.&lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation.&lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on. &lt;br /&gt;
&lt;br /&gt;
==== Life Inside the Bunker ====&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw.&lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles. In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whatever happens, is up to them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Burnt Miles ==&lt;br /&gt;
[[File:The Burnt Miles.jpg|300px|frameless|right]]&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert. &lt;br /&gt;
&lt;br /&gt;
=== Life In the Burnt Miles ===&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way. &lt;br /&gt;
&lt;br /&gt;
=== Penance ===&lt;br /&gt;
[[File:Penance.jpg|300px|frameless|right]]&lt;br /&gt;
The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=526</id>
		<title>Greater Utah</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=526"/>
		<updated>2025-12-12T22:26:54Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Life Inside the Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Utah ==&lt;br /&gt;
[[File:Greater Utah.png|250px|thumb|right|The Historic State Flag of Utah (1913-2024)]]&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
== The Civil Defense Initiative and Bunkers ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive. &lt;br /&gt;
&lt;br /&gt;
=== The Utah Bunker ===&lt;br /&gt;
[[File:The Bunker.jpg|300px|frameless|right]]&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above.&lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation.&lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on. &lt;br /&gt;
&lt;br /&gt;
==== Life Inside the Bunker ====&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw.&lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles. In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whatever happens, is up to them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bunker Blueprint.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Credits for the image: @incoherentorders&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Burnt Miles ==&lt;br /&gt;
[[File:The Burnt Miles.jpg|300px|frameless|right]]&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert. &lt;br /&gt;
&lt;br /&gt;
=== Life In the Burnt Miles ===&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way. &lt;br /&gt;
&lt;br /&gt;
=== Penance ===&lt;br /&gt;
[[File:Penance.jpg|300px|frameless|right]]&lt;br /&gt;
The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=525</id>
		<title>Greater Utah</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=525"/>
		<updated>2025-12-12T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Utah Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Utah ==&lt;br /&gt;
[[File:Greater Utah.png|250px|thumb|right|The Historic State Flag of Utah (1913-2024)]]&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
== The Civil Defense Initiative and Bunkers ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive. &lt;br /&gt;
&lt;br /&gt;
=== The Utah Bunker ===&lt;br /&gt;
[[File:The Bunker.jpg|300px|frameless|right]]&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above.&lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation.&lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on. &lt;br /&gt;
&lt;br /&gt;
==== Life Inside the Bunker ====&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw.&lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles. In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whatever happens, is up to them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bunker Blueprint.png|center]]&lt;br /&gt;
&lt;br /&gt;
== The Burnt Miles ==&lt;br /&gt;
[[File:The Burnt Miles.jpg|300px|frameless|right]]&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert. &lt;br /&gt;
&lt;br /&gt;
=== Life In the Burnt Miles ===&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way. &lt;br /&gt;
&lt;br /&gt;
=== Penance ===&lt;br /&gt;
[[File:Penance.jpg|300px|frameless|right]]&lt;br /&gt;
The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Bunker_Blueprint.png&amp;diff=524</id>
		<title>File:Bunker Blueprint.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Bunker_Blueprint.png&amp;diff=524"/>
		<updated>2025-12-12T22:23:52Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Lore&amp;diff=523</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Lore&amp;diff=523"/>
		<updated>2025-12-12T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;The world fell apart fast. Communities shattered, the living became threats, and survival was the only law that mattered. Explore the history, groups, and stories that shaped each outbreak, and see what it really took to endure.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The timeline --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Timeline&amp;quot;&amp;gt;&lt;br /&gt;
{{Timeline}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The World --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The World&amp;quot;&amp;gt;&lt;br /&gt;
{{The World}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Events --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Events&amp;quot;&amp;gt;&lt;br /&gt;
{{Events}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=522</id>
		<title>Greater Utah</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Greater_Utah&amp;diff=522"/>
		<updated>2025-12-12T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Penance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Utah ==&lt;br /&gt;
[[File:Greater Utah.png|250px|thumb|right|The Historic State Flag of Utah (1913-2024)]]&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
== The Civil Defense Initiative and Bunkers ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive. &lt;br /&gt;
&lt;br /&gt;
=== The Utah Bunker ===&lt;br /&gt;
[[File:The Bunker.jpg|300px|frameless|right]]&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above.&lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation.&lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on. &lt;br /&gt;
&lt;br /&gt;
==== Life Inside the Bunker ====&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw.&lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles. In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whatever happens, is up to them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Burnt Miles ==&lt;br /&gt;
[[File:The Burnt Miles.jpg|300px|frameless|right]]&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert. &lt;br /&gt;
&lt;br /&gt;
=== Life In the Burnt Miles ===&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way. &lt;br /&gt;
&lt;br /&gt;
=== Penance ===&lt;br /&gt;
[[File:Penance.jpg|300px|frameless|right]]&lt;br /&gt;
The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=MediaWiki:Gadget-NWOBuilder.js&amp;diff=516</id>
		<title>MediaWiki:Gadget-NWOBuilder.js</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=MediaWiki:Gadget-NWOBuilder.js&amp;diff=516"/>
		<updated>2025-12-08T21:58:17Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// NWO Character Builder gadget – mounts into &amp;lt;div id=&amp;quot;nwo-builder&amp;quot;&amp;gt;&lt;br /&gt;
(function (mw, $) {&lt;br /&gt;
  &#039;use strict&#039;;&lt;br /&gt;
&lt;br /&gt;
  function shouldRun($root) {&lt;br /&gt;
    if ($root &amp;amp;&amp;amp; $root.length) return true;&lt;br /&gt;
    return false;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  function mount() {&lt;br /&gt;
    var $root = $(&#039;#nwo-builder&#039;).first();&lt;br /&gt;
    if (!$root.length || $root.data(&#039;mounted&#039;)) return;&lt;br /&gt;
    if (!shouldRun($root)) return;&lt;br /&gt;
&lt;br /&gt;
    $root.addClass(&#039;nwo-builder&#039;).data(&#039;mounted&#039;, true);&lt;br /&gt;
&lt;br /&gt;
    $root.html(&lt;br /&gt;
      &#039;&amp;lt;div class=&amp;quot;wrap&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;h1&amp;gt;NWO Character Builder (2d6)&amp;lt;/h1&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;p class=&amp;quot;muted&amp;quot;&amp;gt;Pick a Background, add Traits &amp;amp; Skill Traits, then test 2d6 rolls with the live modifier. Built for the No Way Out dice rules.&amp;lt;/p&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;grid&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;1) Background, Trait Points &amp;amp; Selections&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;bg-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;2) 2d6 Test Roller (WORK IN PROGRESS) &amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;roller-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;grid&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;3) Traits &amp;amp; Skills&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;traits-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;hd&amp;quot;&amp;gt;4) Build Summary &amp;amp; Modifiers&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;bd&amp;quot; id=&amp;quot;summary-area&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;p class=&amp;quot;kudos&amp;quot;&amp;gt;Rules referenced from the NWO &amp;lt;em&amp;gt;Dice Guide&amp;lt;/em&amp;gt;. &#039; +&lt;br /&gt;
        &#039;&amp;lt;a href=&amp;quot;/wiki/Dice_Guide&amp;quot; style=&amp;quot;color:var(--accent)&amp;quot;&amp;gt;See the Dice Guide&amp;lt;/a&amp;gt;.&amp;lt;/p&amp;gt;&#039; +&lt;br /&gt;
      &#039;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
    );&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       DATA (from your spec)&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    var BACKGROUNDS = {&lt;br /&gt;
      Survivor: {&lt;br /&gt;
        traitPoints: 12, base: { Strength: 6, Fitness: 6 },&lt;br /&gt;
        freeTraits: [&lt;br /&gt;
        ]&lt;br /&gt;
      }&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var POSITIVE_TRAITS = [&lt;br /&gt;
      { name: &#039;Adrenaline Junkie&#039;,  cost: 2, effects: { Initiative: 1 } },&lt;br /&gt;
      { name: &#039;Brave&#039;,              cost: 2, effects: { Resolve: 2 } },&lt;br /&gt;
      { name: &#039;Brewer&#039;,             cost: 2, effects: { Brewing: 2 } },&lt;br /&gt;
      { name: &#039;Cats Eyes&#039;,          cost: 2, effects: { Perception: 1 } },&lt;br /&gt;
      { name: &#039;Desensitized&#039;,       cost: 3, effects: { Resolve: 3 } },&lt;br /&gt;
      { name: &#039;Dexterous&#039;,          cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Eagle Eyed&#039;,         cost: 3, effects: { &#039;Ranged Attack&#039;: 1, Perception: 1 } },&lt;br /&gt;
      { name: &#039;Fast Healer&#039;,        cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Fast Learner&#039;,       cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Fast Reader&#039;,        cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Fit&#039;,                cost: 2, effects: { Fitness: 2 } },&lt;br /&gt;
      { name: &#039;Graceful&#039;,           cost: 1, effects: { Hiding: 1 } },&lt;br /&gt;
      { name: &#039;Herbalist&#039;,          cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Inconspicuous&#039;,      cost: 1, effects: { Hiding: 1 } },&lt;br /&gt;
      { name: &#039;Iron Gut&#039;,           cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Keen Hearing&#039;,       cost: 2, effects: { Perception: 1 } },&lt;br /&gt;
      { name: &#039;Light Eater&#039;,        cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Low Thirst&#039;,         cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Organized&#039;,          cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Outdoorsman&#039;,        cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Resilient&#039;,          cost: 2, effects: { Robustness: 1 } },&lt;br /&gt;
      { name: &#039;Speed Demon&#039;,        cost: 1, effects: { Resolve: 1 } },&lt;br /&gt;
      { name: &#039;Strong&#039;,             cost: 2, effects: { Strength: 2 } },&lt;br /&gt;
      { name: &#039;Thick Skinned&#039;,      cost: 2, effects: { Robustness: 2 } },&lt;br /&gt;
      { name: &#039;Very Fit&#039;,           cost: 4, effects: { Fitness: 4 } },&lt;br /&gt;
      { name: &#039;Very Strong&#039;,        cost: 4, effects: { Strength: 4 } }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var NEGATIVE_TRAITS = [&lt;br /&gt;
      { name: &#039;Agoraphobic&#039;,        cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;All Thumbs&#039;,         cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Claustrophobic&#039;,     cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;Clumsy&#039;,             cost: 1, effects: { Hiding: -1 } },&lt;br /&gt;
      { name: &#039;Conspicuous&#039;,        cost: 1, effects: { Hiding: -1 } },&lt;br /&gt;
      { name: &#039;Cowardly&#039;,           cost: 2, effects: { Resolve: -2 } },&lt;br /&gt;
      { name: &#039;Deaf&#039;,               cost: 4, effects: { Perception: -4 } },&lt;br /&gt;
      { name: &#039;Disorganized&#039;,       cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Fear of Blood&#039;,      cost: 1, effects: { Resolve: -1 } },&lt;br /&gt;
      { name: &#039;Hard of Hearing&#039;,    cost: 2, effects: { Perception: -2 } },&lt;br /&gt;
      { name: &#039;Hearty Appetite&#039;,    cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;High Thirst&#039;,        cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Illiterate&#039;,         cost: 2, effects: {} },&lt;br /&gt;
      { name: &#039;Pacifist&#039;,           cost: 3, effects: { Initiative: -2 } },&lt;br /&gt;
      { name: &#039;Prone to Illness&#039;,   cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Short Sighted&#039;,      cost: 2, effects: { &#039;Ranged Attack&#039;: -1, Perception: -1 } },&lt;br /&gt;
      { name: &#039;Slow Healer&#039;,        cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Slow Learner&#039;,       cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Slow Reader&#039;,        cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Smoker&#039;,             cost: 1, effects: { Robustness: -1 } },&lt;br /&gt;
      { name: &#039;Sunday Driver&#039;,      cost: 1, effects: {} },&lt;br /&gt;
      { name: &#039;Thin Skinned&#039;,       cost: 2, effects: { Robustness: -2 } },&lt;br /&gt;
      { name: &#039;Unfit&#039;,              cost: 2, effects: { Fitness: -2 } },&lt;br /&gt;
      { name: &#039;Very Unfit&#039;,         cost: 4, effects: { Fitness: -4 } },&lt;br /&gt;
      { name: &#039;Very Weak&#039;,          cost: 4, effects: { Strength: -4 } },&lt;br /&gt;
      { name: &#039;Weak&#039;,               cost: 2, effects: { Strength: -2 } },&lt;br /&gt;
      { name: &#039;Weak Stomach&#039;,       cost: 1, effects: {} }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var SKILL_TIERS = {&lt;br /&gt;
      Amateur:     { cost: 1, start: 6,  cap: 6,  limitPerChar: Infinity },&lt;br /&gt;
      Experienced: { cost: 2, start: 8,  cap: 8,  limitPerChar: 2 },&lt;br /&gt;
      Expert:      { cost: 3, start: 10, cap: 10, limitPerChar: 1 }&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    var SKILL_GROUPS = [&lt;br /&gt;
      { key: &#039;Mechanic&#039;,     label: &#039;Mechanic&#039;,     list: [&#039;Mechanics&#039;] },&lt;br /&gt;
      { key: &#039;Tailor&#039;,       label: &#039;Tailor&#039;,       list: [&#039;Tailoring&#039;] },&lt;br /&gt;
      { key: &#039;Doctor&#039;,       label: &#039;Doctor&#039;,       list: [&#039;First Aid&#039;] },&lt;br /&gt;
      { key: &#039;Electrical&#039;,   label: &#039;Electrical&#039;,   list: [&#039;Electronics&#039;] },&lt;br /&gt;
      { key: &#039;Metalworker&#039;,  label: &#039;Metalworker&#039;,  list: [&#039;Metalworking&#039;] },&lt;br /&gt;
      { key: &#039;Homesteader&#039;,  label: &#039;Homesteader&#039;,  list: [&#039;Cooking&#039;, &#039;Farming&#039;, &#039;Carpentry&#039;] },&lt;br /&gt;
      { key: &#039;Shooter&#039;,      label: &#039;Shooter&#039;,      list: [&#039;Aiming&#039;, &#039;Reloading&#039;] },&lt;br /&gt;
      { key: &#039;OutdoorsmanS&#039;, label: &#039;Outdoorsman&#039;,  list: [&#039;Fishing&#039;, &#039;Foraging&#039;, &#039;Trapping&#039;] },&lt;br /&gt;
      { key: &#039;Athlete&#039;,      label: &#039;Athlete&#039;,      list: [&#039;Nimble&#039;, &#039;Sprinting&#039;] },&lt;br /&gt;
      { key: &#039;Rogue&#039;,        label: &#039;Rogue&#039;,        list: [&#039;Sneaking&#039;, &#039;Lightfooted&#039;] },&lt;br /&gt;
      { key: &#039;FighterSurv&#039;,  label: &#039;Fighter (Survival)&#039;, list: [&#039;Axe&#039;, &#039;Spear&#039;, &#039;Maintenance&#039;] },&lt;br /&gt;
      { key: &#039;FighterBlunt&#039;, label: &#039;Fighter (Blunt)&#039;,    list: [&#039;Long Blunt&#039;, &#039;Short Blunt&#039;, &#039;Maintenance&#039;] },&lt;br /&gt;
      { key: &#039;FighterBlade&#039;, label: &#039;Fighter (Blade)&#039;,    list: [&#039;Long Blade&#039;, &#039;Short Blade&#039;, &#039;Maintenance&#039;] }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       Engine / Calculations&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    var CHECKS = [&lt;br /&gt;
      &#039;Strength&#039;,&#039;Fitness&#039;,&#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;,&lt;br /&gt;
      &#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&lt;br /&gt;
      &#039;Carpentry&#039;,&#039;Farming&#039;,&#039;First Aid&#039;,&#039;Mechanics&#039;,&#039;Electronics&#039;,&#039;Metalworking&#039;,&lt;br /&gt;
      &#039;Cooking&#039;,&#039;Tailoring&#039;,&#039;Aiming&#039;,&#039;Reloading&#039;,&#039;Fishing&#039;,&#039;Foraging&#039;,&#039;Trapping&#039;,&lt;br /&gt;
      &#039;Nimble&#039;,&#039;Sprinting&#039;,&#039;Sneaking&#039;,&#039;Lightfooted&#039;,&#039;Hiding&#039;,&#039;Axe&#039;,&#039;Spear&#039;,&lt;br /&gt;
      &#039;Maintenance&#039;,&#039;Long Blunt&#039;,&#039;Short Blunt&#039;,&#039;Long Blade&#039;,&#039;Short Blade&#039;&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    var state = { background: &#039;Survivor&#039;, pos: new Set(), neg: new Set(), skills: {} };&lt;br /&gt;
&lt;br /&gt;
    function ensureMetric(breakdown, key) {&lt;br /&gt;
      if (!breakdown[key]) breakdown[key] = { base: 0, traits: 0, skills: 0, derived: 0, total: 0 };&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function getSkillModByLevel(level) {&lt;br /&gt;
      return Math.floor((level || 0) / 2);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function getTierStart(tierName) {&lt;br /&gt;
      var def = SKILL_TIERS[tierName];&lt;br /&gt;
      return def ? (def.start || 0) : 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function calcMaxHP(fitness) {&lt;br /&gt;
      if (fitness &amp;gt;= 10) return 6;&lt;br /&gt;
      if (fitness &amp;gt;= 8)  return 5;&lt;br /&gt;
      if (fitness &amp;gt;= 6)  return 4;&lt;br /&gt;
      if (fitness &amp;gt;= 4)  return 3;&lt;br /&gt;
      return 2;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    function currentSkillLevels() {&lt;br /&gt;
      var out = Object.create(null);&lt;br /&gt;
      var i, group, tier, lv, s, name;&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) {&lt;br /&gt;
        group = SKILL_GROUPS[i];&lt;br /&gt;
        tier  = state.skills[group.key];&lt;br /&gt;
        if (!tier) continue;&lt;br /&gt;
        lv = getTierStart(tier);&lt;br /&gt;
        for (s = 0; s &amp;lt; group.list.length; s++) {&lt;br /&gt;
          name = group.list[s];&lt;br /&gt;
          if (!out[name]) out[name] = 0;&lt;br /&gt;
          out[name] += lv; // ADD levels if multiple groups touch same skill&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      return out;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function sumEffects() {&lt;br /&gt;
      var breakdown = {};&lt;br /&gt;
      var i;&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) {&lt;br /&gt;
        breakdown[CHECKS[i]] = { base: 0, traits: 0, skills: 0, derived: 0, total: 0 };&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var bg = BACKGROUNDS[state.background];&lt;br /&gt;
      breakdown.Strength.base   = bg.base.Strength;&lt;br /&gt;
      breakdown.Fitness.base    = bg.base.Fitness;&lt;br /&gt;
      breakdown.Perception.base = 0;&lt;br /&gt;
      breakdown.Resolve.base    = 0;&lt;br /&gt;
&lt;br /&gt;
      // Positive traits&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) {&lt;br /&gt;
        var pt = POSITIVE_TRAITS[i];&lt;br /&gt;
        if (state.pos.has(pt.name)) {&lt;br /&gt;
          for (var k1 in pt.effects) if (pt.effects.hasOwnProperty(k1)) {&lt;br /&gt;
            ensureMetric(breakdown, k1);&lt;br /&gt;
            breakdown[k1].traits += pt.effects[k1];&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      // Negative traits&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) {&lt;br /&gt;
        var nt = NEGATIVE_TRAITS[i];&lt;br /&gt;
        if (state.neg.has(nt.name)) {&lt;br /&gt;
          for (var k2 in nt.effects) if (nt.effects.hasOwnProperty(k2)) {&lt;br /&gt;
            ensureMetric(breakdown, k2);&lt;br /&gt;
            breakdown[k2].traits += nt.effects[k2];&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      // Background freebies&lt;br /&gt;
      for (i = 0; i &amp;lt; bg.freeTraits.length; i++) {&lt;br /&gt;
        var ft = bg.freeTraits[i];&lt;br /&gt;
        for (var k3 in ft.effects) if (ft.effects.hasOwnProperty(k3)) {&lt;br /&gt;
          ensureMetric(breakdown, k3);&lt;br /&gt;
          breakdown[k3].traits += ft.effects[k3];&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
// Skill levels → roll mods&lt;br /&gt;
var lvMap = currentSkillLevels();&lt;br /&gt;
Object.keys(lvMap).forEach(function (skillName) {&lt;br /&gt;
  var level = lvMap[skillName];&lt;br /&gt;
  var mod   = getSkillModByLevel(level);&lt;br /&gt;
&lt;br /&gt;
  // Aiming → Ranged Attack&lt;br /&gt;
  if (skillName === &#039;Aiming&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Ranged Attack&#039;); breakdown[&#039;Ranged Attack&#039;].skills += mod;&lt;br /&gt;
  }&lt;br /&gt;
  // Nimble → show Nimble and contribute to melee (NO LONGER adds to Initiative)&lt;br /&gt;
  else if (skillName === &#039;Nimble&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Nimble&#039;);     breakdown.Nimble.skills     += mod;&lt;br /&gt;
      // ADD: Half of Nimble level to Melee Attack and Melee Defence&lt;br /&gt;
    var halfNimble = Math.floor(level / 2);&lt;br /&gt;
    ensureMetric(breakdown, &#039;Melee Attack&#039;); breakdown[&#039;Melee Attack&#039;].skills += halfNimble;&lt;br /&gt;
    ensureMetric(breakdown, &#039;Melee Defence&#039;); breakdown[&#039;Melee Defence&#039;].skills += halfNimble;&lt;br /&gt;
  }&lt;br /&gt;
  // Sneaking → Hiding&lt;br /&gt;
  else if (skillName === &#039;Sneaking&#039;) {&lt;br /&gt;
    ensureMetric(breakdown, &#039;Hiding&#039;); breakdown.Hiding.skills += mod;&lt;br /&gt;
  }&lt;br /&gt;
  // All skills add half their level to their own check&lt;br /&gt;
  ensureMetric(breakdown, skillName);&lt;br /&gt;
  breakdown[skillName].skills += mod;&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      breakdown.Strength.total = breakdown.Strength.base + breakdown.Strength.traits;&lt;br /&gt;
      var str = breakdown.Strength.total;&lt;br /&gt;
      if (str &amp;lt;= 4)       { breakdown[&#039;Melee Attack&#039;].derived += -1; breakdown[&#039;Melee Defence&#039;].derived += -1; }&lt;br /&gt;
      else if (str &amp;lt;= 6)  { /* no mod */ }&lt;br /&gt;
      else if (str &amp;lt;= 8)  { breakdown[&#039;Melee Attack&#039;].derived += 1;  breakdown[&#039;Melee Defence&#039;].derived += 1; }&lt;br /&gt;
      else if (str &amp;gt;= 10) { breakdown[&#039;Melee Attack&#039;].derived += 2;  breakdown[&#039;Melee Defence&#039;].derived += 2; }&lt;br /&gt;
&lt;br /&gt;
      // Add Strength modifier to weapon skills&lt;br /&gt;
      var weaponSkills = [&#039;Long Blunt&#039;, &#039;Short Blunt&#039;, &#039;Long Blade&#039;, &#039;Short Blade&#039;, &#039;Axe&#039;, &#039;Spear&#039;];&lt;br /&gt;
      for (i = 0; i &amp;lt; weaponSkills.length; i++) {&lt;br /&gt;
        var ws = weaponSkills[i];&lt;br /&gt;
        ensureMetric(breakdown, ws);&lt;br /&gt;
        if (str &amp;lt;= 4)       breakdown[ws].derived += -1;&lt;br /&gt;
        else if (str &amp;lt;= 6)  { /* no mod */ }&lt;br /&gt;
        else if (str &amp;lt;= 8)  breakdown[ws].derived += 1;&lt;br /&gt;
        else if (str &amp;gt;= 10) breakdown[ws].derived += 2;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      breakdown.Fitness.total = breakdown.Fitness.base + breakdown.Fitness.traits;&lt;br /&gt;
      var fitMod = Math.max(Math.floor((breakdown.Fitness.total - 6) / 2), 0);&lt;br /&gt;
      breakdown.Robustness.derived += fitMod;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) {&lt;br /&gt;
        var key = CHECKS[i];&lt;br /&gt;
        var m = breakdown[key];&lt;br /&gt;
        m.total = (m.base || 0) + (m.traits || 0) + (m.skills || 0) + (m.derived || 0);&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      breakdown.MaxHP = { value: calcMaxHP(breakdown.Fitness.total) };&lt;br /&gt;
      return breakdown;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function spend() {&lt;br /&gt;
      var pts = BACKGROUNDS[state.background].traitPoints, i, tier;&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) if (state.pos.has(POSITIVE_TRAITS[i].name)) pts -= POSITIVE_TRAITS[i].cost;&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) if (state.neg.has(NEGATIVE_TRAITS[i].name)) pts += NEGATIVE_TRAITS[i].cost;&lt;br /&gt;
      for (var key in state.skills) if (state.skills.hasOwnProperty(key)) {&lt;br /&gt;
        tier = state.skills[key];&lt;br /&gt;
        pts -= SKILL_TIERS[tier].cost;&lt;br /&gt;
      }&lt;br /&gt;
      return pts;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function skillTierCounts() {&lt;br /&gt;
      var exp = 0, ex = 0, tier, key;&lt;br /&gt;
      for (key in state.skills) if (state.skills.hasOwnProperty(key)) {&lt;br /&gt;
        tier = state.skills[key];&lt;br /&gt;
        if (tier === &#039;Experienced&#039;) exp++;&lt;br /&gt;
        if (tier === &#039;Expert&#039;)      ex++;&lt;br /&gt;
      }&lt;br /&gt;
      return { exp: exp, ex: ex };&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* =========================&lt;br /&gt;
       Rendering&lt;br /&gt;
       ========================= */&lt;br /&gt;
&lt;br /&gt;
    function renderBackground() {&lt;br /&gt;
      var bg = BACKGROUNDS[state.background], i;&lt;br /&gt;
&lt;br /&gt;
      var opts = &#039;&#039;, keys = Object.keys(BACKGROUNDS);&lt;br /&gt;
      for (i = 0; i &amp;lt; keys.length; i++) {&lt;br /&gt;
        var k = keys[i];&lt;br /&gt;
        opts += &#039;&amp;lt;option value=&amp;quot;&#039; + k + &#039;&amp;quot;&#039; + (state.background === k ? &#039; selected&#039; : &#039;&#039;) + &#039;&amp;gt;&#039; + k + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var freebies = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; bg.freeTraits.length; i++) {&lt;br /&gt;
        freebies += &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;&#039; + bg.freeTraits[i].name + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      var used = (bg.traitPoints - spend());&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;label&amp;gt;Background&amp;lt;/label&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;select id=&amp;quot;backgroundSel&amp;quot;&amp;gt;&#039; + opts + &#039;&amp;lt;/select&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Trait Points: &amp;lt;b&amp;gt;&#039; + bg.traitPoints + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Base Strength: &amp;lt;b&amp;gt;&#039; + bg.base.Strength + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Base Fitness: &amp;lt;b&amp;gt;&#039; + bg.base.Fitness + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          freebies +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;muted section&amp;quot;&amp;gt;Background gives Trait Points, base Strength/Fitness, and two thematic traits.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Trait Points Used: &amp;lt;b&amp;gt;&#039; + used + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill &#039; + (spend() &amp;lt; 0 ? &#039;warning&#039; : &#039;success&#039;) + &#039;&amp;quot;&amp;gt;Remaining: &amp;lt;b&amp;gt;&#039; + spend() + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#bg-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#backgroundSel&#039;).off(&#039;change input&#039;).on(&#039;change input&#039;, function (e) {&lt;br /&gt;
        state.background = e.target.value;&lt;br /&gt;
        renderAll();&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderTraitsAndSkills() {&lt;br /&gt;
      var prevPosOpen = $(&#039;#posDetails&#039;).prop(&#039;open&#039;);&lt;br /&gt;
      var prevNegOpen = $(&#039;#negDetails&#039;).prop(&#039;open&#039;);&lt;br /&gt;
      if (typeof prevPosOpen === &#039;undefined&#039;) prevPosOpen = true;&lt;br /&gt;
      if (typeof prevNegOpen === &#039;undefined&#039;) prevNegOpen = true;&lt;br /&gt;
&lt;br /&gt;
      var counts = skillTierCounts();&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;details id=&amp;quot;posDetails&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;summary&amp;gt;&amp;lt;strong&amp;gt;Positive Traits&amp;lt;/strong&amp;gt; &amp;lt;span class=&amp;quot;small&amp;quot;&amp;gt;(costs subtract from your points)&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;list&amp;quot; id=&amp;quot;positives&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/details&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;details id=&amp;quot;negDetails&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;summary&amp;gt;&amp;lt;strong&amp;gt;Negative Traits&amp;lt;/strong&amp;gt; &amp;lt;span class=&amp;quot;small&amp;quot;&amp;gt;(refund points)&amp;lt;/span&amp;gt;&amp;lt;/summary&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;list&amp;quot; id=&amp;quot;negatives&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/details&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;section&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;strong&amp;gt;Skill Traits&amp;lt;/strong&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;small&amp;quot;&amp;gt;Amateur (1 pt, L6 cap), Experienced (2 pts, L8 cap, &amp;lt;b&amp;gt;max 2&amp;lt;/b&amp;gt;), Expert (3 pts, L10 cap, &amp;lt;b&amp;gt;max 1&amp;lt;/b&amp;gt;). One tier per skill group.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div id=&amp;quot;skills&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;totals section&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Experienced: &amp;lt;b&amp;gt;&#039; + counts.exp + &#039;/2&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Expert: &amp;lt;b&amp;gt;&#039; + counts.ex + &#039;/1&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#traits-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#posDetails&#039;).prop(&#039;open&#039;, !!prevPosOpen);&lt;br /&gt;
      $(&#039;#negDetails&#039;).prop(&#039;open&#039;, !!prevNegOpen);&lt;br /&gt;
&lt;br /&gt;
      // Positives&lt;br /&gt;
      var posHtml = &#039;&#039;, i, k, v;&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) {&lt;br /&gt;
        var t = POSITIVE_TRAITS[i];&lt;br /&gt;
        var id = &#039;pos_&#039; + t.name.replace(/\s+/g, &#039;_&#039;);&lt;br /&gt;
        var checked = state.pos.has(t.name) ? &#039;checked&#039; : &#039;&#039;;&lt;br /&gt;
        var mods = &#039;&#039;;&lt;br /&gt;
        for (k in t.effects) if (t.effects.hasOwnProperty(k)) {&lt;br /&gt;
          v = t.effects[k];&lt;br /&gt;
          mods += &#039;&amp;lt;span class=&amp;quot;tag&amp;quot;&amp;gt;&#039; + k + &#039;: &#039; + (v &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + v + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        }&lt;br /&gt;
        posHtml += &#039;&amp;lt;label class=&amp;quot;checkbox&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;&#039; + id + &#039;&amp;quot; &#039; + checked + &#039;/&amp;gt; &#039; +&lt;br /&gt;
                   &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + t.name + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;muted&amp;quot;&amp;gt;(cost &#039; + t.cost + &#039;)&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
                   &#039;&amp;lt;div class=&amp;quot;flex&amp;quot;&amp;gt;&#039; + mods + &#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/label&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#positives&#039;).html(posHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; POSITIVE_TRAITS.length; i++) (function (t) {&lt;br /&gt;
        $(&#039;#pos_&#039; + t.name.replace(/\s+/g, &#039;_&#039;)).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          if (e.target.checked) state.pos.add(t.name); else state.pos.delete(t.name);&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(POSITIVE_TRAITS[i]);&lt;br /&gt;
&lt;br /&gt;
      // Negatives&lt;br /&gt;
      var negHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) {&lt;br /&gt;
        var nt = NEGATIVE_TRAITS[i];&lt;br /&gt;
        var nid = &#039;neg_&#039; + nt.name.replace(/\s+/g, &#039;_&#039;);&lt;br /&gt;
        var nchecked = state.neg.has(nt.name) ? &#039;checked&#039; : &#039;&#039;;&lt;br /&gt;
        var nmods = &#039;&#039;;&lt;br /&gt;
        for (k in nt.effects) if (nt.effects.hasOwnProperty(k)) {&lt;br /&gt;
          v = nt.effects[k];&lt;br /&gt;
          nmods += &#039;&amp;lt;span class=&amp;quot;tag&amp;quot;&amp;gt;&#039; + k + &#039;: &#039; + (v &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + v + &#039;&amp;lt;/span&amp;gt;&#039;;&lt;br /&gt;
        }&lt;br /&gt;
        negHtml += &#039;&amp;lt;label class=&amp;quot;checkbox&amp;quot;&amp;gt;&amp;lt;input type=&amp;quot;checkbox&amp;quot; id=&amp;quot;&#039; + nid + &#039;&amp;quot; &#039; + nchecked + &#039;/&amp;gt; &#039; +&lt;br /&gt;
                   &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + nt.name + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;muted&amp;quot;&amp;gt;(refund &#039; + nt.cost + &#039;)&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
                   &#039;&amp;lt;div class=&amp;quot;flex&amp;quot;&amp;gt;&#039; + nmods + &#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/label&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#negatives&#039;).html(negHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; NEGATIVE_TRAITS.length; i++) (function (t) {&lt;br /&gt;
        $(&#039;#neg_&#039; + t.name.replace(/\s+/g, &#039;_&#039;)).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          if (e.target.checked) state.neg.add(t.name); else state.neg.delete(t.name);&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(NEGATIVE_TRAITS[i]);&lt;br /&gt;
&lt;br /&gt;
      // Skills&lt;br /&gt;
      var skillsHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) {&lt;br /&gt;
        var s = SKILL_GROUPS[i];&lt;br /&gt;
        var val = state.skills[s.key] || &#039;&#039;;&lt;br /&gt;
        var scounts = skillTierCounts();&lt;br /&gt;
        var opts = &#039;&#039;;&lt;br /&gt;
        var tiers = [&#039;&#039;, &#039;Amateur&#039;, &#039;Experienced&#039;, &#039;Expert&#039;];&lt;br /&gt;
        for (var ti = 0; ti &amp;lt; tiers.length; ti++) {&lt;br /&gt;
          var tier = tiers[ti];&lt;br /&gt;
          if (tier === &#039;&#039;) {&lt;br /&gt;
            opts += &#039;&amp;lt;option value=&amp;quot;&amp;quot;&#039; + (val === &#039;&#039; ? &#039; selected&#039; : &#039;&#039;) + &#039;&amp;gt;None&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else if (tier === &#039;Experienced&#039; &amp;amp;&amp;amp; scounts.exp &amp;gt;= 2 &amp;amp;&amp;amp; val !== tier) {&lt;br /&gt;
            opts += &#039;&amp;lt;option disabled&amp;gt;Experienced (max 2)&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else if (tier === &#039;Expert&#039; &amp;amp;&amp;amp; scounts.ex &amp;gt;= 1 &amp;amp;&amp;amp; val !== tier) {&lt;br /&gt;
            opts += &#039;&amp;lt;option disabled&amp;gt;Expert (max 1)&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          } else {&lt;br /&gt;
            var tdata = SKILL_TIERS[tier];&lt;br /&gt;
            var lab = tier + &#039; — cost &#039; + tdata.cost + &#039;, start L&#039; + tdata.start + &#039;, cap &#039; + tdata.cap;&lt;br /&gt;
            opts += &#039;&amp;lt;option &#039; + (val === tier ? &#039;selected&#039; : &#039;&#039;) + &#039; value=&amp;quot;&#039; + tier + &#039;&amp;quot;&amp;gt;&#039; + lab + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        var shownStart = val ? getTierStart(val) : 0;&lt;br /&gt;
        var shownMod   = val ? getSkillModByLevel(shownStart) : 0;&lt;br /&gt;
&lt;br /&gt;
        skillsHtml +=&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;row&amp;quot; style=&amp;quot;align-items:center;margin:6px 0&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;&#039; + s.label + &#039;&amp;lt;/b&amp;gt; &amp;lt;span class=&amp;quot;small muted&amp;quot;&amp;gt;(&#039; + s.list.join(&#039;, &#039;) + &#039;)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div&amp;gt;&amp;lt;select id=&amp;quot;skill_&#039; + s.key + &#039;&amp;quot;&amp;gt;&#039; + opts + &#039;&amp;lt;/select&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;small&amp;quot; style=&amp;quot;grid-column:1 / -1; color:var(--muted)&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
              &#039;Level: &amp;lt;b&amp;gt;&#039; + shownStart + &#039;&amp;lt;/b&amp;gt; • Modifier: &amp;lt;b&amp;gt;&#039; + shownMod + &#039;&amp;lt;/b&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      $(&#039;#skills&#039;).html(skillsHtml);&lt;br /&gt;
      for (i = 0; i &amp;lt; SKILL_GROUPS.length; i++) (function (key) {&lt;br /&gt;
        $(&#039;#skill_&#039; + key).off(&#039;change&#039;).on(&#039;change&#039;, function (e) {&lt;br /&gt;
          var v = e.target.value || null;&lt;br /&gt;
          if (v) state.skills[key] = v; else delete state.skills[key];&lt;br /&gt;
          renderAll();&lt;br /&gt;
        });&lt;br /&gt;
      })(SKILL_GROUPS[i].key);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* ---------- Summary &amp;amp; Roller ---------- */&lt;br /&gt;
&lt;br /&gt;
    var ROLL_CHECKS = [&lt;br /&gt;
      &#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&#039;Reloading&#039;,&lt;br /&gt;
      &#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;,&lt;br /&gt;
      &#039;First Aid&#039;,&#039;Nimble&#039;,&#039;Hiding&#039;&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    function renderSummary() {&lt;br /&gt;
      var b = sumEffects();&lt;br /&gt;
&lt;br /&gt;
      var strength   = (b.Strength &amp;amp;&amp;amp; b.Strength.total) || 0;&lt;br /&gt;
      var fitness   = (b.Fitness  &amp;amp;&amp;amp; b.Fitness.total)  || 0;&lt;br /&gt;
      var maxHP = (b.MaxHP    &amp;amp;&amp;amp; b.MaxHP.value)    || 0;&lt;br /&gt;
      var levels = currentSkillLevels();&lt;br /&gt;
      var names  = Object.keys(levels).sort();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      var skillRows = &#039;&#039;;&lt;br /&gt;
      for (var i = 0; i &amp;lt; names.length; i++) {&lt;br /&gt;
        var nm = names[i], lv = levels[nm];&lt;br /&gt;
        if (lv &amp;gt; 0) skillRows += &#039;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039; + nm + &#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&#039; + lv + &#039;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      if (!skillRows) skillRows = &#039;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;muted&amp;quot;&amp;gt;No skills selected yet.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var rollRows = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; ROLL_CHECKS.length; i++) {&lt;br /&gt;
        var chk = ROLL_CHECKS[i];&lt;br /&gt;
        var tot = (b[chk] &amp;amp;&amp;amp; (b[chk].total || 0)) || 0;&lt;br /&gt;
        if (tot !== 0) rollRows += &#039;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039; + chk + &#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&#039; + (tot &amp;gt; 0 ? &#039;+&#039; : &#039;&#039;) + tot + &#039;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
      }&lt;br /&gt;
      if (!rollRows) rollRows = &#039;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;muted&amp;quot;&amp;gt;No roll modifiers.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;totals&amp;quot; style=&amp;quot;margin-bottom:8px&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Strength: &amp;lt;b&amp;gt;&#039; + strength + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Fitness: &amp;lt;b&amp;gt;&#039; + fitness + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;span class=&amp;quot;pill&amp;quot;&amp;gt;Max HP: &amp;lt;b&amp;gt;&#039; + maxHP + &#039;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;table class=&amp;quot;stat-table&amp;quot;&amp;gt;&amp;lt;thead&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Skills with Levels&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/thead&amp;gt;&amp;lt;tbody&amp;gt;&#039; +&lt;br /&gt;
          skillRows +&lt;br /&gt;
        &#039;&amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;table class=&amp;quot;stat-table&amp;quot; style=&amp;quot;margin-top:12px&amp;quot;&amp;gt;&amp;lt;thead&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Roll Modifiers&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mod&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/thead&amp;gt;&amp;lt;tbody&amp;gt;&#039; +&lt;br /&gt;
          rollRows +&lt;br /&gt;
        &#039;&amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#summary-area&#039;).html(html);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderRoller() {&lt;br /&gt;
      var preferred = [&#039;Melee Attack&#039;,&#039;Melee Defence&#039;,&#039;Ranged Attack&#039;,&#039;Perception&#039;,&#039;Resolve&#039;,&#039;Initiative&#039;,&#039;Robustness&#039;];&lt;br /&gt;
      var inPref = {};&lt;br /&gt;
      var i, optHtml = &#039;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; preferred.length; i++) inPref[preferred[i]] = true;&lt;br /&gt;
&lt;br /&gt;
      for (i = 0; i &amp;lt; preferred.length; i++) optHtml += &#039;&amp;lt;option&amp;gt;&#039; + preferred[i] + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
      for (i = 0; i &amp;lt; CHECKS.length; i++) if (!inPref[CHECKS[i]]) optHtml += &#039;&amp;lt;option&amp;gt;&#039; + CHECKS[i] + &#039;&amp;lt;/option&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      var html =&lt;br /&gt;
        &#039;&amp;lt;label&amp;gt;Roll Test Type&amp;lt;/label&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;select id=&amp;quot;rollType&amp;quot;&amp;gt;&#039; + optHtml + &#039;&amp;lt;/select&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;div class=&amp;quot;rollbox&amp;quot;&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;button id=&amp;quot;rollBtn&amp;quot;&amp;gt;Roll 2d6&amp;lt;/button&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div class=&amp;quot;dice&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;die&amp;quot; id=&amp;quot;d1&amp;quot;&amp;gt;–&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;die&amp;quot; id=&amp;quot;d2&amp;quot;&amp;gt;–&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;total&amp;quot; id=&amp;quot;total&amp;quot;&amp;gt;Total —&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
            &#039;&amp;lt;div class=&amp;quot;small&amp;quot; id=&amp;quot;breakdown&amp;quot;&amp;gt;Modifier breakdown will appear here.&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
          &#039;&amp;lt;/div&amp;gt;&#039; +&lt;br /&gt;
        &#039;&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&lt;br /&gt;
      $(&#039;#roller-area&#039;).html(html);&lt;br /&gt;
      $(&#039;#rollBtn&#039;).off(&#039;click&#039;).on(&#039;click&#039;, function () {&lt;br /&gt;
        var name = $(&#039;#rollType&#039;).val();&lt;br /&gt;
        var a = 1 + Math.floor(Math.random() * 6);&lt;br /&gt;
        var b2 = 1 + Math.floor(Math.random() * 6);&lt;br /&gt;
        var bd = sumEffects();&lt;br /&gt;
        var row = bd[name] || { base:0, traits:0, skills:0, derived:0, total:0 };&lt;br /&gt;
        var mod = row.total || 0;&lt;br /&gt;
        $(&#039;#d1&#039;).text(a); $(&#039;#d2&#039;).text(b2);&lt;br /&gt;
        $(&#039;#total&#039;).text(&#039;Total &#039; + (a + b2 + mod) + &#039;  (2d6=&#039; + (a + b2) + &#039; &#039; + (mod &amp;gt;= 0 ? &#039;+&#039; : &#039;&#039;) + mod + &#039;)&#039;);&lt;br /&gt;
        $(&#039;#breakdown&#039;).html(&#039;Base: &#039; + (row.base||0) + &#039; + Traits: &#039; + (row.traits||0) + &#039; + Skills: &#039; + (row.skills||0) + &#039; + Derived: &#039; + (row.derived||0) + &#039; = &amp;lt;b&amp;gt;&#039; + mod + &#039;&amp;lt;/b&amp;gt;&#039;);&lt;br /&gt;
      });&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    function renderAll() {&lt;br /&gt;
      renderBackground();&lt;br /&gt;
      renderTraitsAndSkills();&lt;br /&gt;
      renderSummary();&lt;br /&gt;
      renderRoller();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    renderAll();&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  $(mount);&lt;br /&gt;
  mw.hook(&#039;wikipage.content&#039;).add(function () { mount(); });&lt;br /&gt;
&lt;br /&gt;
})(mediaWiki, jQuery);&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=515</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=515"/>
		<updated>2025-12-08T20:40:42Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Navigating the Dice Panel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Death &amp;amp; Injury System --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Death and Injury System&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Permanent Injuries}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Builder --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Builder&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{NWOBuilder}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat2.png]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:DicePanelChat2.png&amp;diff=514</id>
		<title>File:DicePanelChat2.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:DicePanelChat2.png&amp;diff=514"/>
		<updated>2025-12-08T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=476</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=476"/>
		<updated>2025-11-15T20:52:24Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Penance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|600px|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|500px|center|]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Whyte-Shioda Corp.png|center]] &amp;lt;small&amp;gt;&#039;&#039;Credits for the logo: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Penance.jpg|800px|center]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=475</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=475"/>
		<updated>2025-11-15T20:51:32Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Great Scare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|600px|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|500px|center|]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Whyte-Shioda Corp.png|center]] &amp;lt;small&amp;gt;&#039;&#039;Credits for the logo: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Penance.jpg|center]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=474</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=474"/>
		<updated>2025-11-15T20:50:37Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Civil Defense Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|500px|center|]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Whyte-Shioda Corp.png|center]] &amp;lt;small&amp;gt;&#039;&#039;Credits for the logo: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Penance.jpg|center]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=473</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=473"/>
		<updated>2025-11-15T20:49:26Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Penance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Whyte-Shioda Corp.png|center]] &amp;lt;small&amp;gt;&#039;&#039;Credits for the logo: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Penance.jpg|center]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=472</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=472"/>
		<updated>2025-11-15T20:27:55Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Whyte-Shioda Corp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Whyte-Shioda Corp.png|center]] &amp;lt;small&amp;gt;&#039;&#039;Credits for the logo: @level4slime&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=471</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=471"/>
		<updated>2025-11-15T20:20:55Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Ossitium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Ossitium.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=470</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=470"/>
		<updated>2025-11-15T20:20:08Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Flesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:The Flesh.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=469</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=469"/>
		<updated>2025-11-15T20:19:28Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Life inside the Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life inside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=468</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=468"/>
		<updated>2025-11-15T20:18:41Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Life Outside the Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=467</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=467"/>
		<updated>2025-11-15T20:17:36Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:The Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=466</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=466"/>
		<updated>2025-11-15T20:17:01Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Civil Defense Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Civil Defense Initiative.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=465</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=465"/>
		<updated>2025-11-15T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Great Scare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:The Great Scare.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=464</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=464"/>
		<updated>2025-11-15T20:14:56Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Greater Utah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Greater Utah.png|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=463</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=463"/>
		<updated>2025-11-15T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* Life inside the Bunker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Life Outside the Bunker.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=462</id>
		<title>Template:The World</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=462"/>
		<updated>2025-11-15T19:55:57Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: /* The Burnt Miles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:The Burnt Miles.jpg|center|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Greater_Utah.png&amp;diff=461</id>
		<title>File:Greater Utah.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Greater_Utah.png&amp;diff=461"/>
		<updated>2025-11-15T19:49:32Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Whyte-Shioda_Corp.png&amp;diff=460</id>
		<title>File:Whyte-Shioda Corp.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Whyte-Shioda_Corp.png&amp;diff=460"/>
		<updated>2025-11-15T19:44:56Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:The_Great_Scare.jpg&amp;diff=459</id>
		<title>File:The Great Scare.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:The_Great_Scare.jpg&amp;diff=459"/>
		<updated>2025-11-15T19:44:46Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:The_Flesh.jpg&amp;diff=458</id>
		<title>File:The Flesh.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:The_Flesh.jpg&amp;diff=458"/>
		<updated>2025-11-15T19:44:37Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:The_Burnt_Miles.jpg&amp;diff=457</id>
		<title>File:The Burnt Miles.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:The_Burnt_Miles.jpg&amp;diff=457"/>
		<updated>2025-11-15T19:44:28Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:The_Bunker.jpg&amp;diff=456</id>
		<title>File:The Bunker.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:The_Bunker.jpg&amp;diff=456"/>
		<updated>2025-11-15T19:44:14Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Penance.jpg&amp;diff=455</id>
		<title>File:Penance.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Penance.jpg&amp;diff=455"/>
		<updated>2025-11-15T19:44:03Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
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		<title>File:Ossitium.png</title>
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		<updated>2025-11-15T19:43:48Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Life_Outside_the_Bunker.jpg&amp;diff=453</id>
		<title>File:Life Outside the Bunker.jpg</title>
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		<updated>2025-11-15T19:43:35Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Life_inside_the_Bunker.jpg&amp;diff=452</id>
		<title>File:Life inside the Bunker.jpg</title>
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		<updated>2025-11-15T19:43:07Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Civil_Defense_Initiative.png&amp;diff=450</id>
		<title>File:Civil Defense Initiative.png</title>
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		<updated>2025-11-15T19:41:32Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: Civil Defense Initiative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Civil Defense Initiative&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:The_World&amp;diff=449</id>
		<title>Template:The World</title>
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		<updated>2025-11-15T06:07:20Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;The Burnt Miles&amp;#039;&amp;#039;&amp;#039; ==  The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.  That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&amp;#039;t be stopped. Untold numbers of its spawn trudge forth to stake its cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The Burnt Miles&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The ozone, torn apart by years of constant meteor strikes, is no barrier to the sun here. Its unending heat beats down on the parched ground. Temperatures can soar to 120F and higher - further than most thermometers can measure.&lt;br /&gt;
&lt;br /&gt;
That heat wears down the Flesh just as much as any other living being. Its unending push forward is slowed to a crawl. But the monstrous mass won&#039;t be stopped. Untold numbers of its spawn trudge forth to stake its claim in the dunes.&lt;br /&gt;
&lt;br /&gt;
Meteor strikes are just as common a sighting as corporate helicopters. Often the former precedes the latter, but many who wander the wastes have been privy to a fly-by from a bird carrying potentially life-saving aid.&lt;br /&gt;
&lt;br /&gt;
The few communities eking out an existence in this inhospitable area cluster around oases and rivers whose banks slowly dwindle year after year. Most every other town is inhabited only by sand and ghosts.&lt;br /&gt;
&lt;br /&gt;
Rare as it may be, life still finds a way to thrive in the Utah desert.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life inside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The closing of the doors in early `02 marked not salvation for those inside, but a new form of living.&lt;br /&gt;
&lt;br /&gt;
Brochures passed out as the doors closed spoke of safety, food, and shelter. At least until the surface cooled and the skies cleared up. Those chosen by the Civil Defense Initiative - doctors, engineers, technicians and the like, or even those simply lucky enough to be chosen by the lottery - were stepping into a world where they may never see the sun again.&lt;br /&gt;
&lt;br /&gt;
Artificial lights and the hum of recirculated oxygen. The walls were clean, and the food at times was bland. A consistent need to disinfect the small world they now lived in left a reoccurring smell throughout the communal areas of the bunker. Every day followed some form of structure, broken up by the difference in foods or people you saw. &lt;br /&gt;
&lt;br /&gt;
Weeks turned into months. A Warden put in place by the CDI alongside a small contingency of security - drafted from local National Guard and Sheriff applicants - kept the bunker at peace with itself. But the consistent reassurance that it was only a temporary relocation underground did not inspire confidence in many.&lt;br /&gt;
&lt;br /&gt;
Rumors would eventually begin to spread that outside radio communications had shut down entirely. In a form of protest, some of the inhabitants staged a sit-in protest in the communal area. An event that went on for days and saw the bunker brought to the brink of revolt. When the riot was eventually subdued, the protest&#039;s leaders were exiled to the outside world. At the time, this was a new event, and it struck fear into many. For the outside world was now unknown, and it may as well have been alien - surely this was a death sentence.&lt;br /&gt;
&lt;br /&gt;
By year two maintenance crews were stretched thin, both in manpower and supplies. Duct tape and spit was less of a phrase and more of a way of life in repairs. Arguments erupted over anything - rationing, oxygen, water, recreation. The Warden became increasingly authoritarian - which led to even more exiles.  In time, many renewed their love of faith, be it God Almighty or the Sun they hadn&#039;t seen in years. everyone needed something to believe in during a time of crisis.&lt;br /&gt;
&lt;br /&gt;
By the final year, year three, entire corridors of the bunker were be cut off due to maintenance failures. Only a quarter of the bunker remains operational to this day. A need to conserve air would only worsen over time. In a desperate bid to avoid accountability, Warden Byers would ultimately take his own life.&lt;br /&gt;
&lt;br /&gt;
Failing hydroponics, flickering lights, and the breakdown of authority saw the ill situation of the bunker spiral further out of control.&lt;br /&gt;
&lt;br /&gt;
Will the inhabitants retake control of the situation? Or let it degrade further into the ground. Whatever happens, is up to them.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Greater Utah&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The red stones and salt white deserts of Utah. Once known for its canyons, arches and wide-open salt flats, Utah is among the few active front-lines standing against the spread of the Flesh. Cancerous growths sprout from sand and stone where meteors fall, streaks of fire that stain the natural splendor with an unrelenting infestation.. but a lack of organic matter stymies the spread. The heat bears down on the invading meat just as viciously as any human’s.&lt;br /&gt;
&lt;br /&gt;
Before the world fell silent, the local CDI correctly identified the mountainous terrain as a likely holdout against the ongoing spread of the Flesh and carved its mark. What began as land deals with the county government became a proving ground for several experimental bunkers- an attempt to secure humanity’s future under the ‘protection’ of the burning sun. Sealed beneath rock and steel, kept alive by what self-sufficient systems could be procured on such short notice, the bunkers held.. for a time.&lt;br /&gt;
&lt;br /&gt;
The skies above Utah never found their rest. Day by day, night by night, meteors burn up as they fly overhead. Helicopters manned by the Whyte-Shioda Corporation are commonplace, ferrying soldiers and technicians to carve out the precious cores of the fallen rocks- and deliver aid to the struggling survivors sheltered in the canyons below.&lt;br /&gt;
&lt;br /&gt;
Whether the high canyon walls and scorching heat will shelter the remnants of humanity forever remains to be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Great Scare&#039;&#039;&#039; ==&lt;br /&gt;
One of many colloquial terms used to describe the chaos of the meteors&#039; first impact.&lt;br /&gt;
&lt;br /&gt;
Three months before impact, the sensors of a deep space complex in Alaska reported to Washington signs of multiple meteoroids on an impact course with Earth. Misaligned from their previous path by an intersolar impact. Their landing wouldn&#039;t be the end of the world - but it was enough to warrant secret funding for threat assessment and management.&lt;br /&gt;
&lt;br /&gt;
A month before the impact, weeks-old government emails turned up on an online conspiracy forum. Their mentions of an approaching swarm of celestial bodies reached the media within days. An official statement was wrestled out of the government. The impact wouldn&#039;t cause serious damages; anyone living in highly populated areas should seek shelter underground; low casualties were expected.&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced alongside a lengthy list of reopened Cold War bunkers. But the government&#039;s actions were clouded by a lack of transparency. Independent researchers contested the figures provided by the government. Religious groups and conspiracy forums flooded minds with cataclysmic thoughts.&lt;br /&gt;
&lt;br /&gt;
Days before the impact, the United States army stood on its own streets. Looting and rioting had grown to such levels that martial law was instituted. For the most part it worked, as the focus of the masses turned quickly from profit to survival. In the hours before the impact, streets and cities appeared abandoned. Air raid shelters overflowed.&lt;br /&gt;
&lt;br /&gt;
In the impact&#039;s aftermath, the government was proven right. Casualties were few. Most countries&#039; infrastructure remained online. Governments around the world urged the populace to return to their lives - with little effect. The global supply chain had been brought to a halt for over a week. Its startup was jerky, halting, doomed to fail.&lt;br /&gt;
&lt;br /&gt;
The high demand, low offer economy killed millions of jobs and thousands of companies. Within five weeks of the impact the number of multi-billion dollar companies had been slashed down to a third. It would be nearly three months before the turmoil settled.&lt;br /&gt;
&lt;br /&gt;
Within six months the news cycle had moved on. Renewed government instability in poorer countries combined with the hottest summer in two decades brought life back to the present.&lt;br /&gt;
&lt;br /&gt;
For years after, American life was normal. Schools ran. Office workers stepped into their cubicles. The government changed political hands. Everything was just... a bit hotter.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Civil Defense Initiative&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Civil Defense Initiative was announced in the aftermath of the Great Scare. A desperate attempt to reignite Cold War era defense programs in event of a nuclear strike - now finding purpose from a different kind of threat. Should a series of strikes truly catastrophic occur, the population would need safety.&lt;br /&gt;
&lt;br /&gt;
Federal funds were earmarked for the program, but it was hampered by governmental instability. The responsibility to carve bunkers out of rock or retrofit existing structures into civil defense shelters was pushed down to state governments, county boards, and even private contractors.&lt;br /&gt;
&lt;br /&gt;
Shoddy craftsmanship dogged them. Important subsystems had gone years unmaintained. Not all of them were even capable of sealing. But for a select few (and a couple lottery winners), the Civil Defense Initiative&#039;s bunkers are the only reason they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Built late into the Collapse under the Civil Defense Initiative, the bunker is one of several attempts to sustain a human population underground, sealing away a hundred or so chosen souls away from the chaos above. &lt;br /&gt;
&lt;br /&gt;
Originally a cold-war era nuclear shelter for the local townships, the bunker was carved directly into the canyon wall. Construction was rushed, regulations bent or ignored, and the rusted foundation of long-forgotten nuclear defense programs meant the bunker inherited many of its aging problems. Water recyclers clogged, and filters degraded. Generators burned out, and fume vents backed up. Oxygen scrubbers relied on finite supplies of filters, impossible to replace as time marched on. America no longer had the industry, materials, or will to build a vault that could last centuries, leaving it a patchwork project of desperation. &lt;br /&gt;
&lt;br /&gt;
The bunkers weren’t intended to be humanity’s new home- they were designed as lifeboats. A pause on extinction.&lt;br /&gt;
&lt;br /&gt;
When the Flesh swept across the globe, surviving on the surface wasn’t impossible, but it was far from preferable. Most of the occupants of the bunkers were chosen for their skills, their status, or their value to society- priority was given to officials, government workers, and technicians tied to vital infrastructure. To the CDI, survival wasn’t intended to be democratic, but strategic. In the face of slow-rolling unrest threatening to unseat its control over the rapidly deteriorating surface, the Initiative was eventually forced to open additional slots. To distribute them, a lottery. For a lucky few in 2002, survival came not in the form of merit or status but sheer chance.&lt;br /&gt;
&lt;br /&gt;
Over the years, the state of the outside world was reduced to myth. No radio signals, no knocks at the door, nothing but the groan of machinery and life support systems. The survival of the CDI, the spread of the Flesh, even the fate of humanity itself became increasingly unclear as the years ticked on.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Life Outside the Bunker&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bunkers&#039; closure in early 2002 forced a choice on those not skilled enough to be selected or lucky enough to win the lottery - stay in Utah and brave the heat, or flee to cooler temperatures. Most chose the latter.&lt;br /&gt;
&lt;br /&gt;
Those who ran found little respite. News of a military coup only a month after the bunkers closed preceded the near-total collapse of governmental power. Urban areas were marked by constant pandemonium. Gangs rose to power as quickly as they fell out, leaving the average civilian uncertain over who controlled their block each day. Rural areas were safer for a time - but sooner or later the Flesh would consume them. Cities too fell beneath its unending expansion. Refugees returned to the ever-hotter deserts.&lt;br /&gt;
&lt;br /&gt;
Natural desert oases were the saving grace for many groups that gathered together in the years that followed. With traditional supply lines cut, they were one of the only sources of drinkable water. Nomadic groups and ramshackle towns alike stuck nearby them whenever possible. Other areas offered shelter - caves, canyons, motorway tunnels - but water, which took on a critical importance as the temperatures rose.&lt;br /&gt;
&lt;br /&gt;
Nomads, bandits, townsfolk - all were bound by an eternal struggle against the sun. The ozone barrier was irreparably breached by the meteor streaks, ensuring that temperatures kept rising and sunburns afflicted any who braved the outside while the sun was at its peak. Water was in high demand and short supply. Lives were taken for only a few bottles.&lt;br /&gt;
&lt;br /&gt;
Life isn&#039;t easy in the scorching Utah wastes. But it always finds a way.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Flesh&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The meteoroids of the Great Scare were so numerous that it was impossible to retrieve them all. Most were collected by governmental and private organizations - but from those that landed in the depths of rural communities and far into the heart of nature, an awful amalgamation was left to take root.&lt;br /&gt;
&lt;br /&gt;
It started to eat. Consume. Unchecked, uncontrolled, uncontested. The Flesh grew.&lt;br /&gt;
&lt;br /&gt;
The first disappearances were blamed on animal attacks, or the simple misfortune of an inexperienced hiker facing bad weather and unknown trails. By 2002, when reports first began to filter into the media, it had grown too much to be stopped. Entire *ecosystems* existed where unknown creatures moved in a state of constant growth and change.&lt;br /&gt;
&lt;br /&gt;
It was impossible to find each and every crash site. Impossible to burn out every colony of flesh. The focus of those in power eventually turned from destruction to survival.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The Flesh is an amorphous mass in a constant state of change that consumes biomass to spread. From its depths spew forth a constant deluge of wicked creatures; mockeries of life human and animal.&lt;br /&gt;
&lt;br /&gt;
Fire and high heat can hold it back - but even the soaring temperatures of the world haven&#039;t been enough to *kill* it. Maybe nothing can. And only time can tell what other horrors will sprout from the Flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ossitium&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Ossitium is a rare, meteor-born metal that only appears in the scorched cores of fallen meteors. In raw form, it looks like a chalky, bone-colored ore threaded with fine metallic veins that shimmer faintly under light. &lt;br /&gt;
&lt;br /&gt;
Once smelted, Ossitium produces a lightweight silver alloy harder than steel yet flexible enough to resist shattering.&lt;br /&gt;
&lt;br /&gt;
Its value comes from its unique properties: it holds an edge far longer than conventional metals, resists corrosion even in the harshest desert climates, and handles heat unlike any other metal. Blacksmiths covet it for weapons and tools, while mechanics prize it for machinery that can withstand extremes of temperature.&lt;br /&gt;
&lt;br /&gt;
For those bold enough to seize it first, Ossitium can mean wealth, status, or survival. But most deposits are collected by the Whyte-Shioda Corporation.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Whyte-Shioda Corp&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1989, the Whyte-Shioda Corporation wasn&#039;t a household name. But their crack team of engineers made them well known in the tech business. Seeing Whyte-Shioda on a part of your machine was a guarantee of high quality. Their name, some savvy business decisions, and the first government contract to study Ossitium put Whyte-Shioda Corporation among the few multi-billion dollar companies to survive the financial crisis that followed the Great Scare.&lt;br /&gt;
&lt;br /&gt;
Where governments faltered, Whyte-Shioda Corporation stood tall. Property, power, and patents were quickly consolidated beneath their banner. The military&#039;s quasi collapse by mass desertion in 2001 prompted Whyte-Shioda to raise their own army. Firearms, armor, and vehicles enhanced with Ossitium drew in deserters with the promise of hope.&lt;br /&gt;
&lt;br /&gt;
As of 2005, they are the sole known superpower of humanity. All the resources and manpower at their disposal are constantly put to work on the dual tasks they&#039;ve taken up - fighting back the Flesh, and keeping alive what of humanity they can. Many of those still surviving the Utah heats have their charity to thank for that.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Penance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;Penance&#039;. The original town had no name - less than a hundred souls called it home. The name given to the shanty town that sprung from the podunk town came from the church&#039;s signboard. Time had plucked away all the words but one, and it fit well enough.&lt;br /&gt;
&lt;br /&gt;
Penance is a scrap-built frontier town at the base of the canyon. The town is built around a sealed off shelter harboring a handful of souls who sought shelter years before. The natural canyon faces that surround Penance shelter it from storms and raiders alike, and an oasis blesses the town with only an hour&#039;s walk to fresh water.&lt;br /&gt;
&lt;br /&gt;
Its population has waxed and waned over the years.&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Lore&amp;diff=448</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Lore&amp;diff=448"/>
		<updated>2025-11-15T05:53:28Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
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[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Applies to&lt;br /&gt;
| All players&lt;br /&gt;
|-&lt;br /&gt;
! Effective&lt;br /&gt;
| 2025-09-23&lt;br /&gt;
|-&lt;br /&gt;
! Owner&lt;br /&gt;
| [[User:YourName]]&lt;br /&gt;
|-&lt;br /&gt;
! Contact&lt;br /&gt;
| [[Talk:{{PAGENAME}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;The world fell apart fast. Communities shattered, the living became threats, and survival was the only law that mattered. Explore the history, groups, and stories that shaped each outbreak, and see what it really took to endure.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|center|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The timeline --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Timeline&amp;quot;&amp;gt;&lt;br /&gt;
{{Timeline}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The World --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The World&amp;quot;&amp;gt;&lt;br /&gt;
{{The World}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Events --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Events&amp;quot;&amp;gt;&lt;br /&gt;
{{Events}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Timeline&amp;diff=447</id>
		<title>Template:Timeline</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Timeline&amp;diff=447"/>
		<updated>2025-11-15T05:44:31Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Before the Cataclysm =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;December 12, 1996&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Months before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
A Secret Deepspace Communication Complex in Alaska captures signals of multiple asteroids approaching earth. The US Government is rapidly warned, and a threat assessment and management secret project is funded.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 15, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1 Month before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
A Conspiracy online forum publishes leaked weeks old Government emails mentioning an approaching swarm of celestial bodies. The emails mention how the impact is inevitable.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 20, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;25 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
After more pressure, Officials and Media finally reassure the population: The Impact won&#039;t cause serious damages, but whoever lives in highly populated areas should seek shelter underground.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 23, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;22 Days before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
The Civilian Defense Initiative is founded, trying to use abandoned Cold War assets to protect civilians from the impact.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 28, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;17 Days before Impact&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Religious Groups and Conspiracy Forums start calling this the end of the world, spreading fear and mistrust as the public official stance doesn&#039;t change.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Ellabell Methodist Tragedy&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The Murder-Suicide of 23 individuals, all church goers of the Methodist Church in Ellabell, outside of Savannah, Georgia, hits the presses on March 1st, 1997. A radical response to ‘The End of the World’ conspiracy.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 3, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;13 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
Independent Researchers try to contest the Officials using their data. Lack of transparency from the Government, and more grim estimates from these researchers spread even more fear in the population.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 7, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;9 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Another leak from the Government brings to the public knowledge the construction of nuclear-grade bunkers all over the country, apparently a year old project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yucca Valley Riot&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 9, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
A small group of protesters in Yucca Valley incite a riot at the gates of one government bunker site. They are dispersed through the use of tear gas and non-lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 11, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Chaos erupts as people lose faith in the Government and Officials. Religious groups and Apocalypse &amp;quot;Preppers&amp;quot; thrive in this environment.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 14, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Multiple big cities fall into riots and violence. Looting, assaults, military roadblocks everywhere. People either try to flee or hide.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 15, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;24 Hours before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Streets and cities now appear abandoned. Even in the middle of the day the meteorites are visible, high in the sky.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 16, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4 Hours before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The ISS watches helplessly as the meteorites get closer and closer.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Henry Larsen Interview&#039;&#039;&#039; ===&lt;br /&gt;
Henry Larsen, a Hubble Telescope Operator, recalls what he saw later in an interview. &#039;&#039;“I&#039;ve never seen anything more terrifying and beautiful than watching those meteors fly down through the atmosphere. They were like fireflies coming down at sunset on a summer day.&amp;quot;&#039;&#039; It sparks the entire world to write or share their experiences.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;30 Seconds before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
The night sky bursts into bright flames as the meteors approach the atmosphere.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Swarm hits the planet&#039;s surface.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;After the Cataclysm&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Seconds after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Powerful heat waves hit the planet. Anything too close bursts into flames. The sky keeps burning red.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Hours after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
In the aftermath, damage estimates from the Government appear to have been the correct ones, as most of the meteors have dealt only surface damage in high density urban areas. Victim numbers are very low, and the infrastructure stays functioning.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 17, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;24 Hours after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
People slowly crawl out of their hideouts, as the Government tries to gradually take control back, inviting everyone to go back to their normal lives.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 23, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1 Week after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Millions have lost their jobs all over the globe, companies have closed, and the economy faces severe instability. High Demand, Low Offer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 30, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Weeks after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
As the meteorites are studied, people start selling impact-related &amp;quot;souvenirs&amp;quot;, meteorite chunks and guided tours. The Government discovers precious alloys inside them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 21, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Weeks after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Of the few multi-billion dollar companies that remain, a couple of which are Tech-Related discover new uses for these alloys, expanding their portfolios and covering multiple niches who have been left empty by the Impact Crisis.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 12, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Weather Stations report a slow but steady rise in temperatures. As summer approaches, there are anomalous cases of sunburns.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;June 13, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
All the meteors close to inhabited areas have been removed by private entities and the government for studies or profit.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;August 19, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The world seems to slowly forget the chaos brought by the impact. Attention shifts to the hottest summer of the last 20 years. Experts blame climate change.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 14, 1997&#039;&#039;&#039;&#039;&#039; ==== &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Summer seems to last longer than normal, as the cold struggles to arrive at any significant capacity. Reports of missing people start appearing in more rural areas.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Montana Senator Missing!&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 20, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Republican Senator from Montana goes missing on a hunt. Search and rescue find blood and drag marks but no body. The Senator is declared dead from a Grizzly attack.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Years after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Ice caps are melting. Reports of violent animals that appear to have red flesh growths on their bodies are spread across the country. Multiple people are injured or killed during these attacks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venice Vacated&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;July 3, 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Due to the melting of the ice caps, sea levels rise and Venice is the first to evacuate.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yukon Preserve Abandoned&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;September 7, 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A new breed of mangy looking grey wolves dominate the preserve, attacking many of the preserve&#039;s staff. A warning is issued and the preserve is abandoned by staff.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;The Year 2000&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Years after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Average temperatures have risen by 3°C/5.4°F. 25% of earth&#039;s species are going extinct. The Flesh expands further into rural areas. As the government struggles to keep full control, attempts at destroying the growing flesh colonies are organized, but no significant progress is made.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle of the Everglades&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 5, 2000&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Army 10th Infantry Division is sent into the Florida Everglades to eradicate the Flesh colony within. Massive casualties cause the division to retreat and the Everglades become a restricted area to the public. The Government&#039;s statement to the public is that &#039;&#039;&amp;quot;The area has been introduced to a deadly venomous snake&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;The Year 2001&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4 Years after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
As the atmosphere continues thinning, more meteors impact on the surface. People all over the globe are desperate for a safe place, and as the Government and the Elite prepare to hide in their tailor-made Bunkers, civilians who can&#039;t afford it look towards the abandoned Cold War Era CDI projects across the country.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Military Destabilization on Veteran&#039;s Day&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 11, 2001&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Loss after loss to the Flesh has demoralized the US Military as a whole and mass desertion occurs across all branches. Overall, the command structure and a good portion of sailors, soldiers, marines and airman exist, but the US Military is operating at a quarter of what it was.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Bombing of Oklahoma City Metro&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 15, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The USS Enterprise launches a massive bombing run on the Oklahoma City Metro Area, expending all of their air based payload on the Flesh Colony within. It survives and the USS Enterprise is scuttled before its crew retire to a bunker in Maine.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 1, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;&#039;5 Years after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
The temperatures keep rising. Remnants of civilization still stand in major cities up north, away from The Flesh and the scorching heat, but many seek refuge elsewhere because of overpopulation. As these cities close, hundreds of thousands are forced away and perish to the heat or the Flesh, that seems to thrive in cold climates. As the world crumbles, governments and the wealthy hide inside their own high-tech bunkers, while the rest try their luck in the CDI abandoned Cold War Era facilities. These places are completely closed from external contact in an effort to preserve themselves from outside danger. The world is abandoned to its own doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The World Ends As We Know It&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Apocalypse&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Twin City Catastrophe&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 3, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
On the orders of POTUS, NORAD was scheduled to launch five 50 megaton nuclear warheads on Minneapolis, Pittsburgh, Detroit, Cheyenne and Spokane. All major sites for survivors who did not make it into bunkers. POTUS called it an &#039;&#039;&amp;quot;Act of Mercy&amp;quot;&#039;&#039; for those who were doomed to The Flesh. It was the last straw for the Armed Forces personnel. A mix of all branches stormed Peterson Air Force Base in Colorado Springs to try and stop the launch. They were too late for Minneapolis, but they saved the rest. The US Armed Forces dissolved afterwards.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 4, 2005&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8 Years after Impact - Present Day:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The global temperatures have risen by 10°C/18°F. Cities are either lost to The Flesh, to the scorching heat or submerged by the raising sea levels. 80% of the species are going extinct. Whoever remains is either hiding underground, or struggles daily against a world that&#039;s trying to kill them. On the surface The Flesh grows, eating anything on its way, changing this hellish landscape, as radiation and heat burn flesh and bones of whoever dares resist.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Timeline&amp;diff=446</id>
		<title>Template:Timeline</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Timeline&amp;diff=446"/>
		<updated>2025-11-15T05:43:06Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: Created page with &amp;quot;= Before the Cataclysm =  ==== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;December 12, 1996&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ====  ===== &amp;#039;&amp;#039;&amp;#039;3 Months before Impact:&amp;#039;&amp;#039;&amp;#039; =====  A Secret Deepspace Communication Complex in Alaska captures signals of multiple asteroids approaching earth. The US Government is rapidly warned, and a threat assessment and management secret project is funded.  ==== &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;February 15, 1997&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; ====  ===== &amp;#039;&amp;#039;&amp;#039;1 Month before Impact:&amp;#039;&amp;#039;&amp;#039; =====   A Conspiracy online forum publishes leaked weeks old Government emails me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Cataclysm =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;December 12, 1996&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Months before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
A Secret Deepspace Communication Complex in Alaska captures signals of multiple asteroids approaching earth. The US Government is rapidly warned, and a threat assessment and management secret project is funded.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 15, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1 Month before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
A Conspiracy online forum publishes leaked weeks old Government emails mentioning an approaching swarm of celestial bodies. The emails mention how the impact is inevitable.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 20, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;25 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
After more pressure, Officials and Media finally reassure the population: The Impact won&#039;t cause serious damages, but whoever lives in highly populated areas should seek shelter underground.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 23, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;22 Days before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
The Civilian Defense Initiative is founded, trying to use abandoned Cold War assets to protect civilians from the impact.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;February 28, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;17 Days before Impact&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Religious Groups and Conspiracy Forums start calling this the end of the world, spreading fear and mistrust as the public official stance doesn&#039;t change.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Ellabell Methodist Tragedy&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The Murder-Suicide of 23 individuals, all church goers of the Methodist Church in Ellabell, outside of Savannah, Georgia, hits the presses on March 1st, 1997. A radical response to ‘The End of the World’ conspiracy.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 3, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;13 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
Independent Researchers try to contest the Officials using their data. Lack of transparency from the Government, and more grim estimates from these researchers spread even more fear in the population.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 7, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;9 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Another leak from the Government brings to the public knowledge the construction of nuclear-grade bunkers all over the country, apparently a year old project.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yucca Valley Riot&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 9, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
A small group of protesters in Yucca Valley incite a riot at the gates of one government bunker site. They are dispersed through the use of tear gas and non-lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 11, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Chaos erupts as people lose faith in the Government and Officials. Religious groups and Apocalypse &amp;quot;Preppers&amp;quot; thrive in this environment.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 14, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Days before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Multiple big cities fall into riots and violence. Looting, assaults, military roadblocks everywhere. People either try to flee or hide.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 15, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;24 Hours before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Streets and cities now appear abandoned. Even in the middle of the day the meteorites are visible, high in the sky.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 16, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4 Hours before Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The ISS watches helplessly as the meteorites get closer and closer.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Henry Larsen Interview&#039;&#039;&#039; ===&lt;br /&gt;
Henry Larsen, a Hubble Telescope Operator, recalls what he saw later in an interview. &#039;&#039;“I&#039;ve never seen anything more terrifying and beautiful than watching those meteors fly down through the atmosphere. They were like fireflies coming down at sunset on a summer day.&amp;quot;&#039;&#039; It sparks the entire world to write or share their experiences.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;30 Seconds before Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
The night sky bursts into bright flames as the meteors approach the atmosphere.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Swarm hits the planet&#039;s surface.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;After the Cataclysm&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Seconds after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Powerful heat waves hit the planet. Anything too close bursts into flames. The sky keeps burning red.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Hours after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
In the aftermath, damage estimates from the Government appear to have been the correct ones, as most of the meteors have dealt only surface damage in high density urban areas. Victim numbers are very low, and the infrastructure stays functioning.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 17, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;24 Hours after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
People slowly crawl out of their hideouts, as the Government tries to gradually take control back, inviting everyone to go back to their normal lives.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 23, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1 Week after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Millions have lost their jobs all over the globe, companies have closed, and the economy faces severe instability. High Demand, Low Offer.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 30, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Weeks after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
As the meteorites are studied, people start selling impact-related &amp;quot;souvenirs&amp;quot;, meteorite chunks and guided tours. The Government discovers precious alloys inside them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 21, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Weeks after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Of the few multi-billion dollar companies that remain, a couple of which are Tech-Related discover new uses for these alloys, expanding their portfolios and covering multiple niches who have been left empty by the Impact Crisis.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 12, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Weather Stations report a slow but steady rise in temperatures. As summer approaches, there are anomalous cases of sunburns.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;June 13, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
All the meteors close to inhabited areas have been removed by private entities and the government for studies or profit.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;August 19, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The world seems to slowly forget the chaos brought by the impact. Attention shifts to the hottest summer of the last 20 years. Experts blame climate change.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 14, 1997&#039;&#039;&#039;&#039;&#039; ==== &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8 Months after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Summer seems to last longer than normal, as the cold struggles to arrive at any significant capacity. Reports of missing people start appearing in more rural areas.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Montana Senator Missing!&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 20, 1997&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Republican Senator from Montana goes missing on a hunt. Search and rescue find blood and drag marks but no body. The Senator is declared dead from a Grizzly attack.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2 Years after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
Ice caps are melting. Reports of violent animals that appear to have red flesh growths on their bodies are spread across the country. Multiple people are injured or killed during these attacks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Venice Vacated&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;July 3, 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Due to the melting of the ice caps, sea levels rise and Venice is the first to evacuate.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Yukon Preserve Abandoned&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;September 7, 1999&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
A new breed of mangy looking grey wolves dominate the preserve, attacking many of the preserve&#039;s staff. A warning is issued and the preserve is abandoned by staff.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;The Year 2000&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3 Years after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Average temperatures have risen by 3°C/5.4°F. 25% of earth&#039;s species are going extinct. The Flesh expands further into rural areas. As the government struggles to keep full control, attempts at destroying the growing flesh colonies are organized, but no significant progress is made.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle of the Everglades&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 5, 2000&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The Army 10th Infantry Division is sent into the Florida Everglades to eradicate the Flesh colony within. Massive casualties cause the division to retreat and the Everglades become a restricted area to the public. The Government&#039;s statement to the public is that &#039;&#039;&amp;quot;The area has been introduced to a deadly venomous snake&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;The Year 2001&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4 Years after Impact:&#039;&#039;&#039; ===== &lt;br /&gt;
&lt;br /&gt;
As the atmosphere continues thinning, more meteors impact on the surface. People all over the globe are desperate for a safe place, and as the Government and the Elite prepare to hide in their tailor-made Bunkers, civilians who can&#039;t afford it look towards the abandoned Cold War Era CDI projects across the country.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Military Destabilization on Veteran&#039;s Day&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;November 11, 2001&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Loss after loss to the Flesh has demoralized the US Military as a whole and mass desertion occurs across all branches. Overall, the command structure and a good portion of sailors, soldiers, marines and airman exist, but the US Military is operating at a quarter of what it was.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Bombing of Oklahoma City Metro&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;March 15, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
The USS Enterprise launches a massive bombing run on the Oklahoma City Metro Area, expending all of their air based payload on the Flesh Colony within. It survives and the USS Enterprise is scuttled before its crew retire to a bunker in Maine.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 1, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;&#039;5 Years after Impact:&#039;&#039;&#039; =====&lt;br /&gt;
The temperatures keep rising. Remnants of civilization still stand in major cities up north, away from The Flesh and the scorching heat, but many seek refuge elsewhere because of overpopulation. As these cities close, hundreds of thousands are forced away and perish to the heat or the Flesh, that seems to thrive in cold climates. As the world crumbles, governments and the wealthy hide inside their own high-tech bunkers, while the rest try their luck in the CDI abandoned Cold War Era facilities. These places are completely closed from external contact in an effort to preserve themselves from outside danger. The world is abandoned to its own doom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The World Ends As We Know It&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Apocalypse&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Twin City Catastrophe&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;April 3, 2002&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
On the orders of POTUS, NORAD was scheduled to launch five 50 megaton nuclear warheads on Minneapolis, Pittsburgh, Detroit, Cheyenne and Spokane. All major sites for survivors who did not make it into bunkers. POTUS called it an &#039;&#039;&amp;quot;Act of Mercy&amp;quot;&#039;&#039; for those who were doomed to The Flesh. It was the last straw for the Armed Forces personnel. A mix of all branches stormed Peterson Air Force Base in Colorado Springs to try and stop the launch. They were too late for Minneapolis, but they saved the rest. The US Armed Forces dissolved afterwards.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;&#039;&#039;May 4, 2005&#039;&#039;&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8 Years after Impact - Present Day:&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
The global temperatures have risen by 10°C/18°F. Cities are either lost to The Flesh, to the scorching heat or submerged by the raising sea levels. 80% of the species are going extinct. Whoever remains is either hiding underground, or struggles daily against a world that&#039;s trying to kill them. On the surface The Flesh grows, eating anything on its way, changing this hellish landscape, as radiation and heat burn flesh and bones of whoever dares resist.&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Lore&amp;diff=445</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Lore&amp;diff=445"/>
		<updated>2025-11-15T04:58:57Z</updated>

		<summary type="html">&lt;p&gt;DestinySky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Applies to&lt;br /&gt;
| All players&lt;br /&gt;
|-&lt;br /&gt;
! Effective&lt;br /&gt;
| 2025-09-23&lt;br /&gt;
|-&lt;br /&gt;
! Owner&lt;br /&gt;
| [[User:YourName]]&lt;br /&gt;
|-&lt;br /&gt;
! Contact&lt;br /&gt;
| [[Talk:{{PAGENAME}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;The world fell apart fast. Communities shattered, the living became threats, and survival was the only law that mattered. Explore the history, groups, and stories that shaped each outbreak, and see what it really took to endure.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Story So Far =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The timeline --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Timeline&amp;quot;&amp;gt;&lt;br /&gt;
{{Timeline}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The World --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The World&amp;quot;&amp;gt;&lt;br /&gt;
{{The World}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Events --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Events&amp;quot;&amp;gt;&lt;br /&gt;
{{Events}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>DestinySky</name></author>
	</entry>
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