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		<id>https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=590</id>
		<title>Community Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=590"/>
		<updated>2025-12-24T00:49:52Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Sensitive &amp;amp; Explicit Roleplay Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
=Discord Rules=&lt;br /&gt;
All members must remain compliant with Discord’s [https://discord.com/terms Terms of Service] and [https://discord.com/guidelines Community Guidelines] at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance &amp;amp; Harassment==&lt;br /&gt;
This community has a zero-tolerance policy for the following, &#039;&#039;&#039;most of which already go against Discord’s community guidelines:&#039;&#039;&#039;&lt;br /&gt;
* AI Usage: We do not condone the usage of AI for any writing content, including applications, in-game roleplay, research, et cetera. AI-generated character images are acceptable. &lt;br /&gt;
* Scamming: Claiming to create art, music, etc., of any kind for payment that is not as advertised. This includes, but is not limited to, the following:&lt;br /&gt;
** Attempting to pass AI creations as your own&lt;br /&gt;
** Tracing&lt;br /&gt;
** Plagiarism&lt;br /&gt;
* Harassment: Any form of bullying, sexual harassment, threats, or targeted harassment such as brigading, ban evasion, or server raiding.&lt;br /&gt;
*Doxxing: Sharing or facilitating the spread of another person’s identifiable information without their consent.&lt;br /&gt;
*Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior. This includes the use of hateful symbols or imagery.&lt;br /&gt;
*Inappropriate Content, including the following:&lt;br /&gt;
**Sexually Explicit Content (Images, GIFs, or Erotic Writing)&lt;br /&gt;
**Real-World Gore, Excessive Violence, or Animal Harm&lt;br /&gt;
Violating these rules–especially with the intent to harass, shock, or obtain money, favors, etc. from others—will result in an immediate ban &#039;&#039;&#039;and a report to Discord for violation of TOS or Community Guidelines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==No Out-of-Game Politics or Controversial Topics==&lt;br /&gt;
“&#039;&#039;Controversial&#039;&#039;” is a vague descriptor that can often be difficult to define. Some examples of what we would consider “controversial” and typically not appropriate for our community are:&lt;br /&gt;
* Real-world politics&lt;br /&gt;
* Current sensitive events such as:&lt;br /&gt;
** Ongoing or recent wars or conflicts&lt;br /&gt;
** Recent deaths&lt;br /&gt;
** Ongoing or recent natural disasters&lt;br /&gt;
* Religion&lt;br /&gt;
* Other divisive topics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list is non-exhaustive and may be updated or changed. Staff reserve the right to rein in or request an end to conversations as needed, including for topics not listed here.&#039;&#039;&#039; Our general goal is to keep conversations focused on roleplay and community engagement. We strive to maintain the good health of the community and the atmosphere we wish to curate.&lt;br /&gt;
&lt;br /&gt;
==Respect the Community==&lt;br /&gt;
This is an 18+ community - we are all here to roleplay and enjoy our free time.&lt;br /&gt;
&lt;br /&gt;
* Be civil, be mature, and respect each other.&lt;br /&gt;
* When in doubt, reach out to staff or your fellow community members.&lt;br /&gt;
* Prioritize immersion and respect for other players’ experience.&lt;br /&gt;
&lt;br /&gt;
If you see an issue, need assistance, or are unsure about something, you can always contact staff through [https://discord.com/channels/1345174084128079923/1350796053602897972 #ticket-support]. We encourage and welcome all tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prioritize immersion and respect for other players’ experiences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff Shopping &amp;amp; DMing==&lt;br /&gt;
&lt;br /&gt;
Please know that everyone on the staff enjoys talking with our community. Feedback, back-and-forth, and banter are what keep us strong and so tightly connected. However, it is important to remember that tickets are essential for both record-keeping, player protection from staff abuse, and staff protection from false accusation or other misunderstandings. &lt;br /&gt;
&lt;br /&gt;
Independent of these rules, all members of our community should expect fairness, courtesy, and general “&#039;&#039;good behavior&#039;&#039;” from our staff team. &#039;&#039;&#039;If you feel you have not been treated fairly by a staff member, whether that be an OOC interaction, an IC concern, or feeling as though a ruling is unfair, do not hesitate to open a concern ticket to speak with management. We take these concerns very seriously.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Do not DM staff regarding server-related issues or topics.=== &lt;br /&gt;
Always open a ticket, regardless of how minor the matter may seem; we&#039;re more than happy to help, and it keeps us organized. Additionally, both you and the Staff will be able to pull transcripts for future transparency if issues arise. Furthermore, staff found issuing ticket-related rulings in DMs or otherwise offering assistance within DMs may be at risk of losing staff status.&lt;br /&gt;
=== Do not “&#039;&#039;staff shop.&#039;&#039;” ===&lt;br /&gt;
If you are unhappy with a ruling on a ticket, going to other staff members is unlikely to change that ruling. Remember that verdicts are typically final. If you wish to contest a decision, you may open a concern ticket.&lt;br /&gt;
=== Staff has final say===&lt;br /&gt;
Even if something a staff member tells you is not explicitly defined within these rules, staff have final say and are generally trusted to make decisions as individual entities. &#039;&#039;&#039;If you have issues with the ruling of a ticket, please do not hesitate to open a concern ticket.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules apply regardless of any personal relationships you may or may not have with a staff member.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=RP &amp;amp; In-Game Etiquette=&lt;br /&gt;
It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in game and, vice versa, behavior out-of-game is expected to be handled out of game.&lt;br /&gt;
&lt;br /&gt;
==General Conduct &amp;amp; Common Sense==&lt;br /&gt;
* If a situation is not explicitly covered by the rules, common sense applies. If you think something is against the rules, it probably is.&lt;br /&gt;
* No ruleset can cover every scenario. Attempting to exploit loopholes will be treated as a rule violation.&lt;br /&gt;
* Ignorance of the rules is not an excuse.&lt;br /&gt;
* Respect all players. While in-character (IC) themes may include violence, desperation, and conflict, out-of-character (OOC) harassment, derogatory language, slurs, homophobia, bigotry, or excessive toxicity will not be tolerated.&lt;br /&gt;
* Do not use OOC communication to manipulate IC situations.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards &amp;amp; Courtesy==&lt;br /&gt;
*  Players must remain in character (IC) at all times unless in an admin sit or when a rule breach requires a pause. If a pause is necessary, a ticket must be submitted immediately.&lt;br /&gt;
*  Voiding a roleplay scene is not allowed without explicit administrator approval.&lt;br /&gt;
*  Logging off to avoid RP or consequences is forbidden unless due to an emergency. Upon return, the RP scene will resume from where it left off.&lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
We define Metagaming as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilizing information obtained out of character (OOC) to one’s advantage in character (IC).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some examples of Metagaming include:&lt;br /&gt;
* PMing a friend or messaging a group OOCly for assistance during a situation they would not reasonably be aware of or have a reason to enter in-character&lt;br /&gt;
* Using pictures or videos that another player has posted to locate their base or assess their loot for raid potential&lt;br /&gt;
* Learning of an incoming raid OOCly and building defenses or relocating when you did not already have plans to do so&lt;br /&gt;
* Sharing information OOCly to the server during actively ongoing situations, including in our #media channels&lt;br /&gt;
** Screenshots are cool! For this scenario, however, we ask that players wait until conflicts or events are “resolved” before talking about them or sharing screenies&lt;br /&gt;
&lt;br /&gt;
==Powergaming==&lt;br /&gt;
We define Powergaming as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engaging in roleplay or behaviors that negate the agency of other players.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some examples of Powergaming include:&lt;br /&gt;
* Imposing injuries, conditions, reactions, or death onto other players with no reasonable opportunity for counterplay. (ex. &#039;&#039;“I put my gun to his head and shoot him, killing him instantly.”&#039;&#039; or &#039;&#039;“I grab your arm and twist it, making you scream and yield to me.&amp;quot;&#039;&#039;)&lt;br /&gt;
* Describing your character as engaging in feats that are unlikely or even physically impossible for a human to attempt reasonably. (ex. A self-described petite librarian character lifts a washing machine on their own.)&lt;br /&gt;
* Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
** Even if this is &#039;&#039;“what your character would do,”&#039;&#039; this is both Powergaming and FailRP due to reasons listed below (see: [https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;amp;action=submit#1.0_Powergaming FailRP])&lt;br /&gt;
&lt;br /&gt;
==Exploiting==&lt;br /&gt;
We define exploiting as:&lt;br /&gt;
&lt;br /&gt;
Using bugs or game limitations to gain an advantage, be it mechanical, meta, or for any other purpose.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items&lt;br /&gt;
* Building into or breaking your way into areas that you are not supposed to access&lt;br /&gt;
&lt;br /&gt;
Again—We acknowledge that Project Zomboid is a very special game with…interesting quirks. If these happen on one-off, accidental occasions, that’s fine! Please open a ticket so we can rectify things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are found to be taking advantage of an exploit, or if you are repeatedly caught doing so, punitive measures, up to and including a ban, may be issued.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Griefing==&lt;br /&gt;
We define griefing as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harming other players, their belongings, or the server experience without proper planning, reasoning, or justification.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items.&lt;br /&gt;
* Destroying bases or vehicles outside of raid tickets.&lt;br /&gt;
* Unauthorized raiding or other bad-faith actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to keep the server running smoothly and the world furnished, the following will also be considered griefing:&lt;br /&gt;
* Dismantling structures, containers, or furniture to level up skills&lt;br /&gt;
* Dismantling vehicles with engine quality above 20%&lt;br /&gt;
* Excessive litter (this includes leaving behind car parts, logs, pipes, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See In-Game Rules 2.3: Dismantling for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Portrayal &amp;amp; Immersion==&lt;br /&gt;
All characters must be 18 or older and portrayed in a realistic, immersive way appropriate to a post-apocalyptic setting. This includes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Outfits should make sense for survival conditions, not mimic modern fashion trends or meme aesthetics. Staff won’t strictly police clothing, but anything excessively out of place may be addressed to preserve immersion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Names &amp;amp; References:&#039;&#039;&#039; Characters must have realistic names typical of the era they were born in. Avoid symbols, numbers, modern pop-culture references, or names directly taken from existing media franchises.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Behavior &amp;amp; Speech:&#039;&#039;&#039; Characters should fit the tone and social norms of the setting. Avoid modern slang, unrealistic backstories, or behavior that breaks world immersion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth &amp;amp; Personality:&#039;&#039;&#039; A character’s personality shouldn’t center solely on a single trait or aspect of their identity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intent &amp;amp; Development:&#039;&#039;&#039; Characters should be fully realized individuals; not self-inserts or personas created only for ERP, romance, or wish-fulfillment. Relationships can form naturally, but every character should have believable motivations, flaws, and goals beyond seeking intimacy or attention.&lt;br /&gt;
&lt;br /&gt;
==Sensitive &amp;amp; Explicit Roleplay Topics==&lt;br /&gt;
NWO is strictly an 18+ server due to the mature and potentially distressing themes present in a post-apocalyptic setting. Players may encounter violence, trauma, death, and other dark themes. This section outlines sensitive topics and is required reading for all members.&lt;br /&gt;
&lt;br /&gt;
While we aim for an immersive experience, the following roleplay may only occur in secluded &amp;amp; private settings with the permission of all involved:&lt;br /&gt;
* Torture&lt;br /&gt;
* Graphic or excessively gruesome depictions of injuries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explicit sexual roleplay or erotic roleplay (ERP) is strictly forbidden in publicly accessible chats on our server under any conditions.&#039;&#039;&#039; Any use of a public chat to engage in this style of RP is subject to punitive action up to and including a ban from the server.&lt;br /&gt;
&lt;br /&gt;
We largely hold no responsibility for interactions that occur in direct messages or on non-NWO-affiliated servers. Any engagement with players through means of communication outside of our officially moderated chats is a decision to be undertaken with the consent of each participant, and not subject to our typical moderation guidelines in most cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If an individual is attempting to coerce, pressure, threaten, or otherwise manipulate you into participating in ERP or any other roleplay-related activities, you should report this individual to Discord, block them, and open a concern ticket with us. They are in direct violation of Discord’s ToS and NWO Discord Rules 0.0 and 1.0, and can be banned or even face legal action.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following topics are strictly prohibited in all forms, including active participation, explicit or detailed reference, or accusations within roleplay:&lt;br /&gt;
* Rape&lt;br /&gt;
* Pedophilia&lt;br /&gt;
* Beastiality&lt;br /&gt;
* Necrophilia&lt;br /&gt;
&lt;br /&gt;
==Radio Rules and Use==&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=580</id>
		<title>Template:In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:In-Game_Rules&amp;diff=580"/>
		<updated>2025-12-23T05:48:40Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Claiming Inside the Safe Zone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignorance of any of No Way Out’s rules or unwillingness to engage with any of these rules is not an excuse for breaking, skirting, or otherwise not following these rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==1.0 Play Area==&lt;br /&gt;
&lt;br /&gt;
The play area for Season 2 is marked with canyon boundaries. They are split into three playable areas that you will become more accustomed to. The Safezone (Penance &amp;amp; The Bunker), The High Risk Zone (HRZ) which surrounds Penance and its Canyon, and the Death Zone (DZ) which will be the area outside of the canyon. There is no possibility of any permanent habitation or residence inside the Death Zone due to the risk and threats there-in.&lt;br /&gt;
&lt;br /&gt;
* The server’s play area is restricted to Moab (Utah) and the greater area, unless stated otherwise during expeditions and staff-hosted events.  &lt;br /&gt;
* Grand Junction is a high-risk, high-reward zone and requires staff oversight to ensure proper portrayal.&lt;br /&gt;
* Players found in a non-playable area, outside of approved expeditions, will be subject to CK (character kill). &lt;br /&gt;
&lt;br /&gt;
===1.1 High Risk Zones===&lt;br /&gt;
&lt;br /&gt;
Exploring outside of Penance and its surroundings, survivors can find themselves in hazardous areas, filled with swarms of infected and other dangers. These places have been the tombs of many reckless or unlucky wanderers.&lt;br /&gt;
&lt;br /&gt;
====1.1.1 How to find them====&lt;br /&gt;
Currently, there are two ways for survivors to end up in a High Risk Zone: &lt;br /&gt;
&lt;br /&gt;
* Entering into the inhospitable world that surrounds Penance. Which will become immediately recognizable by the warning text that will flash above your head when you both enter, and exit, a HRZ.&lt;br /&gt;
* Entering  *Grand Junction *, which is by itself a large High Risk Zone. It is our known expedition zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1.1.2 What is the purpose of a High Risk Zone?====&lt;br /&gt;
&lt;br /&gt;
High Risk Zones pose a threat to the inhabitants of the world. The ravaged world is no longer safe, with areas around the world (Such as Penance &amp;amp; The Bunker) acting as safe beacons for survivors to rest. This, in-game and rule wise, means that if a character mechanically dies inside one of these zones, be it a result of fighting infected, succumbing to the elements, or just simply dying mechanically, will be forced to make a roll on the Death and Injury System ([[Dice_Guide#Death and Injury System|DIS]])  &lt;br /&gt;
&lt;br /&gt;
====1.1.3 Death in the High Risk Zones====&lt;br /&gt;
If your character mechanically dies, immediately open a ticket showing a screenshot of the death screen. Rolling an instant death roll will mean that the character is permanently dead, and their corpse will be added to the scene for any future wanderer who explores the area. The [[Dice_Guide#Death and Injury System|Death and Injury system]] may have additional details pending Storyteller input to the scene, so stay involved in that ticket for any and all information regarding your demise.&lt;br /&gt;
&lt;br /&gt;
====1.1.4 The two types of High Risk Zones.====&lt;br /&gt;
If your character mechanically dies, depending on where the death may occur, you may be subject to different levels of DIS rolls. &lt;br /&gt;
&lt;br /&gt;
* Should you die in the HRZ surrounding the Canyon, you will be subject to normal DIS rules. There is a 25% chance you will die, otherwise you may suffer a major injury. See [[Dice_Guide#Normal Risk DIS|Normal Risk DIS]]&lt;br /&gt;
* Should you die in the Death Zone, which is the area outside of the canyons, you will be subject to a more severe set of DIS rules. This area holds a 33% chance of death, and a guaranteed chance of suffering a major injury. See [[Dice_Guide#Medium-Risk DIS|Death Zone DIS]]&lt;br /&gt;
&lt;br /&gt;
Please note that we regularly audit our logs for deaths in our HRZ. &#039;&#039;&#039;If you do not open a ticket, we will open one for you. It is highly recommended that you open a ticket before we get to it. Honesty is the best policy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===1.2 Expeditions===&lt;br /&gt;
Expeditions are staff-led, high-risk missions that take players beyond the safety of Penance and relative safety of the remains of Moab and its surrounding areas. These take place in the dangerous ruins of Grand Junction and beyond. These missions typically serve as curated, story-driven experiences that allow players to scavenge, investigate, or complete objectives while facing the ever-present threats of the infected, hostile survivors, and the harsh reality of the outside world.&lt;br /&gt;
&lt;br /&gt;
Expeditions can be requested for a variety of reasons. You can request Expeditions for the following: &lt;br /&gt;
&lt;br /&gt;
📚  Narrative Expeditions  – These are staff-driven events designed to progress the world’s story, uncover lost information, or engage in unique, story-heavy encounters. They will also be introduced as Events.&lt;br /&gt;
&lt;br /&gt;
🏃‍➡️  Player-Driven Expeditions  – Players can apply for expeditions to secure supplies, scavenge for specific resources, relics of the past, or pursue personal character goals. So long as you’re willing to accept the risks that come with it.&lt;br /&gt;
&lt;br /&gt;
Expeditions provide unique opportunities for character development, world-building, and high-stakes roleplay, but they come with a real risk of injury or death.&lt;br /&gt;
&lt;br /&gt;
🎓  Staff-Run Events &lt;br /&gt;
A Game Master (GM) oversees each expedition, narrating events, managing dice rolls, and introducing encounters. Every expedition has player-driven outcomes.&lt;br /&gt;
&lt;br /&gt;
📊  High Risk, High Reward &lt;br /&gt;
Survival is never guaranteed. Players face unpredictable threats, from infected hordes to traps, ambushes, and moral dilemmas. The staff determines loot and supplies. Success isn&#039;t just about fighting; it’s about making smart decisions. Looking to learn information in particular? You can risk it all to get what you need to know.&lt;br /&gt;
&lt;br /&gt;
====1.2.1 Who Can Join an Expedition?====&lt;br /&gt;
&lt;br /&gt;
* Players must apply for an expedition and accept the risks involved. &lt;br /&gt;
* Characters must have an in-character reason to participate in the expedition as stated. (in need of medical supplies, looking for information, etc.)&lt;br /&gt;
* No guarantees of survival—every expedition carries consequences. * If you are to suffer a mechanical death while on an Expedition. You will have to use our Death &amp;amp; Injury system.&lt;br /&gt;
* Expeditions are NOT ways of establishing your character in the city of Grand Junction. You can visit, but nobody can permanently stay in the area.&lt;br /&gt;
====1.2.1 How Can I Participate in an Expedition?====&lt;br /&gt;
To apply for an Expedition, head to the [https://discord.com/channels/1345174084128079923/1350796053602897972| Ticket Support] channel in the Discord and open a ticket under the &#039;&#039;Expeditions&#039;&#039; category. In your request, include:&lt;br /&gt;
Expedition Type (Narrative, Player-Driven, Contract)&lt;br /&gt;
&lt;br /&gt;
* Objective  (What you’re trying to accomplish)&lt;br /&gt;
* Group Size  (Up to 6 players)&lt;br /&gt;
* Justification  (Why your group is taking the risk)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once submitted, staff will review your request and coordinate a time for the event. Keep in mind that Expeditions are high-risk—injuries and deaths are enforced.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
===1.3 Outposts===&lt;br /&gt;
&lt;br /&gt;
The world beyond Penance and the Bunker is harsh, unforgiving, and relentlessly hostile. Humanity has been driven to the edge of extinction by ecological collapse and monstrous threats. At the start of the season, the HRZ presses against one of the last known bastions of human life in Utah - Penance and its bunker.&lt;br /&gt;
Through coordinated, collective effort, players can establish new strongholds of resistance and gradually push the HRZ back from Penance’s borders. These outposts must remain within a reasonable support distance of Penance or another established outpost in order to remain sustainable and connected to the wider fight for survival.&lt;br /&gt;
&lt;br /&gt;
====1.3.1 What is an Outpost?====&lt;br /&gt;
&lt;br /&gt;
Outposts are locations that a dedicated portion of the active playerbase has invested significant time and coordinated effort into rehabilitating, reinforcing, and fortifying a &#039;&#039;&#039;pre-existing structure&#039;&#039;&#039; on the map. Once established, an Outpost expands the safe-zone radius from the nearest connected point; whether that’s Penance or another previously developed Outpost.&lt;br /&gt;
&lt;br /&gt;
These sites become pockets of stability: places where players can rest, relax, regroup, refuel, and recover with a measure of peace… however temporary that peace may be.&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Limitations====&lt;br /&gt;
Outposts are not intended to function as faction bases/hubs, or personal safehouses. They exist as community-driven locations meant to benefit humanity - and the server - on a broader scale. While major factions are welcome to operate and live within an Outpost, they will not receive special treatment or additional protections for doing so in comparison to any other location.&lt;br /&gt;
&lt;br /&gt;
Outposts can be sabotaged by other players, but only under strict requirements and with strong in-character justification. These locations are designed to be organic tools for players to engage, influence, shape, and evolve the server’s story. Because of this, we cannot outline every possible outcome or opportunity an Outpost might create.&lt;br /&gt;
&lt;br /&gt;
However, if players are found to be abusing Outposts for personal gain, powergaming, or other unfair advantages, &#039;&#039;&#039;staff has the discretion to enforce warnings or punishments.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====1.3.2 Outpost Requirements====&lt;br /&gt;
The requirements, expectations, and material costs for establishing an Outpost will vary by location. When a group of players or faction leaders opens a ticket requesting to establish an Outpost at a specific site, staff will first confirm that the location meets the player requirements and any limitations outlined in the ticket.&lt;br /&gt;
&lt;br /&gt;
Once approved, staff will collaborate with the players to determine the necessary materials, workload, and expectations. Players should come prepared with a clear plan for the space; ideally including a rough blueprint and an outline of how they envision the area functioning.&lt;br /&gt;
&lt;br /&gt;
As this information is provided, the build team will begin gradually reinforcing and decorating the chosen location in alignment with the required materials, the planned roleplay, and the blueprints supplied by the players.&lt;br /&gt;
&lt;br /&gt;
==2.0 Property Rules==&lt;br /&gt;
&lt;br /&gt;
===2.1 Safehouses===&lt;br /&gt;
&lt;br /&gt;
Players are limited to one safehouse. Safehouses must be reasonable in size for the number of occupants and must be located in &#039;&#039;&#039;residential areas only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Claiming Inside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
There are no mechanical safehouses within the Safe Zone. To claim a building, place a keypad on the main door and leave a TTRP marker outside.&lt;br /&gt;
* If using an &#039;&#039;IC marker&#039;&#039;, it should be something diegetic (signs, carvings, notes).&lt;br /&gt;
* If using an &#039;&#039;OOC marker&#039;&#039;, it should be a floating exclaim that would not exist in-character.&lt;br /&gt;
&lt;br /&gt;
A keypad claim within a Safe Zone &amp;quot;counts&amp;quot; the same as a claim outside of the Safe Zone. In other words, a player who keypads a residence inside Penance &amp;quot;owns&amp;quot; that residence, may not &amp;quot;own&amp;quot; other residences within Penance, and may not &amp;quot;own&amp;quot; any residences outside of the Safe Zone.&lt;br /&gt;
&lt;br /&gt;
=====Claiming Outside the Safe Zone=====&lt;br /&gt;
&lt;br /&gt;
To claim a safehouse outside the Safe Zone, open a ticket. Solo players and small groups (&amp;lt;4) should choose locations realistically - if you cannot defend or consistently use the space, the claim may be denied. Safehouse boundaries, including fenced or gated areas, must remain reasonable; excessive land claims will be restricted.&lt;br /&gt;
&lt;br /&gt;
As a baseline, a “reasonable” safehouse begins with a 10×10 radius circle, the player being in the middle, and scales with additional residents. You can visualize this using Wasteland Roleplay Chat’s speaking radius indicator set to Low.&lt;br /&gt;
&lt;br /&gt;
This measurement is a guideline; not a strict final boundary. Not all structures conform to a perfect circle, and staff will adjust expectations based on the building’s layout and the materials involved.&lt;br /&gt;
&lt;br /&gt;
A player may only be listed as an occupant of one safehouse and will only contribute to &#039;&#039;&#039;that&#039;&#039;&#039; safehouse’s allowed size.&lt;br /&gt;
&lt;br /&gt;
Once a safehouse is claimed, loot in that building stops respawning. If safehouse protections expire, the location becomes free to loot. Players expecting to be inactive for 10+ IRL days should notify staff to avoid unintended loss of property.&lt;br /&gt;
&lt;br /&gt;
Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited and subject to removal.&lt;br /&gt;
&lt;br /&gt;
Safehouse doors and gates are always considered &#039;&#039;&#039;RP-locked&#039;&#039;&#039; unless explicit permission to enter has been given.&lt;br /&gt;
&lt;br /&gt;
===2.2 Vehicle Claiming===&lt;br /&gt;
&lt;br /&gt;
Players may only claim &#039;&#039;&#039;one vehicle&#039;&#039;&#039; using the claim system.&lt;br /&gt;
&lt;br /&gt;
Any additional vehicles will not be protected from theft via staff-overseen raid tickets. An unclaimed vehicle parked outside a safehouse that isn’t otherwise protected by a gate, garage, or wall is considered free to steal or loot. During a Safehouse Raid, any unclaimed &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039; claimed vehicles inside the safehouse boundaries are subject to being stolen from.&lt;br /&gt;
&lt;br /&gt;
Players are responsible for verifying whether a vehicle is claimed before taking any action. To do this: &lt;br /&gt;
&lt;br /&gt;
* Right-click the vehicle and look for the “claim” option in the context menu. &lt;br /&gt;
&lt;br /&gt;
* If you cannot right-click the vehicle at all, it is protected by safehouse rules and requires and approved raid ticket for interaction. &lt;br /&gt;
&lt;br /&gt;
===2.3 Dismantling===&lt;br /&gt;
&lt;br /&gt;
“Dismantling” refers to disassembling, destroying, or removing furniture, appliances, flooring, and other map objects in order to level skills or furnish bases. To preserve immersion and keep the world intact for all players, dismantling is restricted, instead we utilize a &#039;&#039;&#039;Tile Token&#039;&#039;&#039; system for obtaining furniture and objects outside your safehouse or the designated safezones for the season.&lt;br /&gt;
&lt;br /&gt;
Every character will start with &#039;&#039;&#039;20 Tile Tokens&#039;&#039;&#039;. Tile Tokens allow you to acquire items without removing them from the world. Using a token creates a duplicate copy of the object for you to take. These tokens are not finite, they will regenerate over a span of real life hours so you can continue exploring the world and bringing back furniture or decor.&lt;br /&gt;
&lt;br /&gt;
Bear in mind though, tiles picked up using Tile Tokens &#039;&#039;&#039;carry all the same requirements for removal as if you were picking up the item itself, and will maintain their original weight.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
&lt;br /&gt;
* A double bed costs four tokens, and produces four 20-encumbrance pieces. &lt;br /&gt;
&lt;br /&gt;
Transporting them is your responsibility. &#039;&#039;&#039;Do not leave scraps or abandoned furniture pieces in the world.&#039;&#039;&#039; Both Tile Token usage and tile interactions are logged, and littering will result in punishment.&lt;br /&gt;
&lt;br /&gt;
Using dismantling to level skills is prohibited. Characters already begin at essential capstone levels in their chosen professions. Characters with no background in a skill (Levels 1-4) must learn through an IC instructor or manually develop the skill via other crafting methods. &#039;&#039;&#039;Skills learned through IC means cannot exceed level 4.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Structural Modifications:&lt;br /&gt;
* Players may only destroy or dismantle walls, fences, gates, and doors if they are directly part of their safehouse. &lt;br /&gt;
* If you need to adjust or remove structures near your safehouse but outside its designated zone, you must open a ticket or request staff approval beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure to follow this rule is considered a violation of Roleplay Rule 4.2: [[In-Game_Rules#Roleplay|Griefing]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==3.0 Exclaim Etiquette==&lt;br /&gt;
&lt;br /&gt;
We use [https://steamcommunity.com/sharedfiles/filedetails/?id=3452557509&amp;amp;searchtext=ttrp| TTRP Roleplay Descriptors] to bring life and written detail to the world around us. &lt;br /&gt;
&lt;br /&gt;
Players can place descriptors by going to the &#039;&#039;&#039;Right Click &amp;gt; Investigation UI&#039;&#039;&#039; menu. In this menu, where a variety of exclaims are available, such as sticky notes, papers, floating exclamations, question marks, and more. &lt;br /&gt;
&lt;br /&gt;
If an exclaim is blue, it is player-placed. Exclaims in other colors are staff-placed exclaims. Notes or sticky notes may be placed by either players or staff, but all descriptors - regardless of type; are considered canon and may be referenced ICly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The content of exclaims should be accurately reacted to and treated as “canon” even when you are not being actively overseen by staff. Failure to do so is considered FailRP and may be subject to associated penalties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.1 Logout Exclaims===&lt;br /&gt;
While not required, it is &#039;&#039;highly&#039;&#039; recommended to place an exclaim at your logout point so other players know how to “play around” your character. No one can be online 24/7; and we would never expect you to be. Exclaims help communicate what your character is doing while you’re offline and keep the space feeling alive! &lt;br /&gt;
&lt;br /&gt;
Some examples of logout exclaims include:&lt;br /&gt;
* “Jane rests here.”&lt;br /&gt;
* “John moves about the room, tidying things as needed.”&lt;br /&gt;
* “Jerry is leaning against the wall, spaced out and unthinking for the moment. (Ping @MyDiscordName for RP!)”&lt;br /&gt;
* “Janice is guarding this door.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that logout exclaims may not always be enforceable depending on active events.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For instance, “James is sleeping in front of the door” cannot be used to block someone from leaving a room. &#039;&#039;&#039;Write your exclaims to guide interaction with the space - not to obstruct RP or restrict other players.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===3.2 In-Game Timestamps===&lt;br /&gt;
&lt;br /&gt;
When placing an environmental exclaim include the in-game date in the title. This is especially important for things like tire tracks, footprints, broken windows, or any detail that represents a temporary change in the environment. Adding the date helps other players understand how fresh the scene is and informs whether - and how - they should react to the environmental clue. &lt;br /&gt;
&lt;br /&gt;
==4.0 Factions==&lt;br /&gt;
&lt;br /&gt;
Survivors often find strength in numbers, and when a group becomes large or organized enough, it may form a Faction. To request faction approval, open a General ticket to begin discussions with staff.&lt;br /&gt;
&lt;br /&gt;
A Faction must receive approval from at least three staff members who are not part of that faction. If it cannot secure three approvals, the request will be denied. Approval is based on several factors including but not limited to:&lt;br /&gt;
* Adherence to established lore, setting, and themes&lt;br /&gt;
* Overall reasonability of the concept&lt;br /&gt;
* Planned narrative direction&lt;br /&gt;
* Community interactions and prior behaviors&lt;br /&gt;
&lt;br /&gt;
Militaristic or antagonistic factions will be reviewed with additional scrutiny.&lt;br /&gt;
&lt;br /&gt;
Once approved, each faction will be assigned a “handler” - a staff member who acts as the primary point of contact for any narrative issues or concerns that arise. The handler also ensures that factions approaching the auto-disband threshold are informed of their remaining time to resolve it.&lt;br /&gt;
&lt;br /&gt;
Approved factions are also entitled to a dedicated lore post in [[Lore#The_World|The World]] and their own RP-beacon channel for faction specific RP-beacons.&lt;br /&gt;
&lt;br /&gt;
===4.1 Audits===&lt;br /&gt;
&lt;br /&gt;
Factions may be regularly audited for their accumulated goods, resources, structures, and active members. These audits occur at random and cannot be opted out of. Honest mistakes occur, and minor discrepancies in loot, player activity, and structures are expected and generally not an issue. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any deliberate attempt to obfuscate the number of players or resources associated with a Faction for the purposes of avoiding an audit will result in punitive action, up to and including a ban. Bad-faith actors and repeat offenders will receive heightened  scrutiny.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==5.0 Raiding &amp;amp; Theft==&lt;br /&gt;
&lt;br /&gt;
Raiding or stealing from a safehouse requires a ticket and staff oversight. If you are discovered during a raid, that is considered a hostile action and is grounds for the commencement of PvP. &lt;br /&gt;
5.1 Raid Ticket Requirements&lt;br /&gt;
To raid a safehouse or claimed vehicle, you must open a [https://discord.com/channels/1345174084128079923/1350796053602897972| raid ticket] in Discord.&lt;br /&gt;
&lt;br /&gt;
Raids follow a 1:2 ratio—for every 1 defender, up to 2 attackers may be fielded. Defenders do not need to be physically inside the safehouse, but must be online at the time of the raid. Scene sanctity rules will apply during raids. Only players online and within shout range may participate in the raid defense&lt;br /&gt;
&lt;br /&gt;
Larger raids, such as inter-faction raids, may require modifications to our typical rules to facilitate them. Circumstances such as these can be discussed in more detail in the Raid ticket.&lt;br /&gt;
&lt;br /&gt;
===5.2 Raid Loot Guidelines===&lt;br /&gt;
&lt;br /&gt;
Loot is restricted to a duffel bag per raiding party member, as follows:&lt;br /&gt;
* The first attacker is granted 1 duffel bag.&lt;br /&gt;
* For every 2 additional attackers, 1 extra duffel is permitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once the bags are full, no further loot is allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a vehicle is unclaimed and within a safehouse that is being raided, only one vehicle may be stolen per raid. &lt;br /&gt;
&lt;br /&gt;
===5.3 Theft from Within===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Having safehouse permission does not grant you the right to take everything inside without IC repercussions.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theft from within requires a raid ticket unless agreed upon by the safehouse owner. If you were not given explicit permission to take items, you must open a ticket before proceeding with theft.&lt;br /&gt;
&lt;br /&gt;
==6.0 Player Conflict (PvP)==&lt;br /&gt;
&lt;br /&gt;
We are a dice-first server, meaning all PvP encounters default to dice unless all involved parties explicitly agree otherwise. These rules exist to maintain fair and naturally occurring conflict dynamics. Mechanical combat may be used in large-scale events and/or during raids at the discretion of both sides.&lt;br /&gt;
&lt;br /&gt;
===6.1 Initiation &amp;amp; Initiative===&lt;br /&gt;
&lt;br /&gt;
Before engaging in PvP, the initiating player must express hostile intent in a /meshout emote.&lt;br /&gt;
* The final emote before combat must be a /meloud or a /meshout, clearly conveying intent without describing the result of the attack. (Example: &amp;quot;Bobby tightens his grip on his rifle, preparing to fire.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Calling for backup or support by radio would also constitute an initiation of combat if done during a tense standoff of one that is clearly about to explode into all-out fighting-- and the call for said support only goes out &#039;&#039;after&#039;&#039; combat has reached a resolution to prevent dogpiling or powergaming. Given the passage of time goes by much &#039;slower&#039; during dice combat OOCly than it realistically would ICly.&lt;br /&gt;
&lt;br /&gt;
Defending players respond with emotes describing their reaction—whether they fight back, surrender, or flee. Once initiation is complete, all involved players roll initiative, and combat proceeds in initiative order.&lt;br /&gt;
* Characters attempting to ambush or hide must make a Hiding roll. This should be done as their initiating emote. Those trying to detect them must roll Perception—if no one beats their DC, the ambushing player proceeds unseen.&lt;br /&gt;
* Characters cannot attempt to hide in the middle of combat. They should be hidden at the beginning of a scene or have stepped away and returned unseen.&lt;br /&gt;
* If an attacker remains hidden, an Ambush round follows.  Combatants who are ambushed are Surprised and cannot act for the first round of combat. Conversely, attackers who have Ambushed a combatant or combatants have advantage on attack rolls made during this Surprise round.&lt;br /&gt;
* Combat then follows normal initiative order, meaning an ambusher may act both in the ambush round and in round 1.&lt;br /&gt;
&lt;br /&gt;
===6.2 Scene Sanctity===&lt;br /&gt;
&lt;br /&gt;
Dice-based combat takes time—once combat begins, no new parties can join unless they are already within fifty tiles (shout range). Combat begins with the first /meloud initiation emote.&lt;br /&gt;
&lt;br /&gt;
===6.3 Combat Resolution===&lt;br /&gt;
&lt;br /&gt;
When PvP combat concludes, players may open a PvPvE Death ticket in Discord. This ticket would allow participants to discuss potential outcomes. The default outcome is through our in-house Death &amp;amp; Injury System. &#039;&#039;&#039;Staff oversight is not required to reach an alternative agreement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While alternative solutions may be proposed by defeated players, it is ultimately up to the agreement of their opponents whether or not alternative solutions will be accepted in lieu of DIS. In group PvP scenarios, a collective agreement must be reached between all parties, including for the fate of any downed allies of any “winning” groups. &#039;&#039;&#039;In other words, “winning” a combat scenario does not prevent a DIS roll or potential alternative consequences for allies of the “winning” side.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of alternative solutions include:&lt;br /&gt;
* Your character accepts the defeat as a “severe beating” rather than a risk of CK. It was clearly intended to send a message, rather than kill them.&lt;br /&gt;
* An eye for an eye. Your character is the reason an ally is missing a finger…so your finger is taken in turn.&lt;br /&gt;
* Your character knows something their opponents need to know. They will be stabilized, but their opponents will be kidnapping them and holding them for further questioning.&lt;br /&gt;
** Imprisonment and enslavement rules apply in this scenario. Please see In-Game Rules 7.0 Imprisonment &amp;amp; Enslavement.&lt;br /&gt;
&lt;br /&gt;
Emotes should never confirm a character’s death or remove the possibility of survival unless a CK ticket has been approved. If an agreement cannot be reached, the defeated player(s) may make their DIS Rolls In-Game and post a full chat screenshot for proof in a PvPvE Death ticket.&lt;br /&gt;
&lt;br /&gt;
Above all else, respect your opponents. While tempers may rise in-character, OOC interactions must remain respectful and in good faith. (Refer to Rule 1.0 under General Roleplay &amp;amp; In-Game Rules for player conduct expectations.)&lt;br /&gt;
&lt;br /&gt;
===6.4 Comply &amp;amp; Demand===&lt;br /&gt;
&lt;br /&gt;
In situations where characters have no prior history of hostility or no justifiable reasons to be violent toward one another, a character who fully complies with demands will automatically pass their DIS Death &amp;amp; Permanent Injury roll.&lt;br /&gt;
&lt;br /&gt;
Demands must be reasonable, clearly stated, and not violate server rules. They should also include a consequence for non-compliance.&lt;br /&gt;
&lt;br /&gt;
Examples of valid demands:&lt;br /&gt;
* Bobby shakily raises up his rifle, directing it at Powley. “Put your hands up or I’ll shoot!”&lt;br /&gt;
* With a firm hand, Powley brandishes his pistol, taking careful aim at Bobby. “Don’t do anything funny, or I’ll shoot you dead!”&lt;br /&gt;
* Kandi hoists up her coach gun, sweeping both barrels between the pair. “Go ahead and put those guns down, boys, or you’ll be painting the pavement!&lt;br /&gt;
&lt;br /&gt;
Characters may not exploit vague or unclear demands to force non-compliance. Doing so will be considered a rule violation.&lt;br /&gt;
&lt;br /&gt;
Compliance doesn&#039;t always guarantee safety. A compliant character can still be shot and subject to DIS or CK if they have a history of:&lt;br /&gt;
* Previous act of non-compliance or violence against the demanding party.&lt;br /&gt;
* Hostile actions against faction members or close allies of the demanding party.&lt;br /&gt;
* Repeated antagonism despite prior warnings.&lt;br /&gt;
* A bounty or some other justifiable reason for the character to pursue violence against the party.&lt;br /&gt;
&lt;br /&gt;
Malicious compliance is not compliance.&lt;br /&gt;
* Characters who push their luck (e.g., excessive backtalk after being warned to stay quiet) may be treated as non-compliant.&lt;br /&gt;
* Testing boundaries or deliberately aggravating an armed aggressor can result in losing auto-pass on DIS.&lt;br /&gt;
&lt;br /&gt;
==7.0 Imprisonment &amp;amp; Enslavement==&lt;br /&gt;
&lt;br /&gt;
Imprisonment and even enslavement are permitted on this server when appropriate and approached tastefully. However, captors and captives need to remember that we do not permit gameplay that would restrict or otherwise inhibit another player’s RP. &#039;&#039;&#039;Captors are responsible for the RP experience of their captives and must continue to maintain a high standard of RP. OOC communication is encouraged and essential for a fulfilling experience for all parties.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A captor must be present throughout the duration of a player’s imprisonment. Captors can be the original captor, associated faction members, friends, paid mercenaries, or any other parties in “cahoots” with the captor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a player consents to imprisonment for a longer period of time, player preferences can and should override this rule.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
However, if a player does not agree to a certain length of imprisonment and is left “unattended” after at least 24 hours, staff may require captors to release their captive with or without the captor present. &#039;&#039;&#039;Staff reserve the right to approve or deny tickets related to release based on context, proof, and other considerations.&#039;&#039;&#039; Should these tickets be approved, captives may be released by an NPC or otherwise “escape” on their own. Captors may or may not be notified of their release, depending on how it occurred. &#039;&#039;&#039;It is highly encouraged that captors and captives negotiate RP OOCly to ensure full coverage.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Above all else, the community standards must be met. It is the responsibility of the captors and captives to ensure that imprisonment or enslavement narratives do not violate the Golden Rules, our zero-tolerance rules, or any other relevant rulesets. &#039;&#039;&#039;If at any point these rules are violated, immediately open a Concern ticket to address the situation with management.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example “Do”s&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft. The typical sentence for thievery in the settlement is 48 IRL hours, as established by the IC security team. This information is freely available on the bulletin board of the local enforcement office. Regardless, John ensures that Jane is aware of this OOCly and informs the rest of his guard squad ICly and OOCly that there is a prisoner who will need to be attended to. John’s guards, staff, and potential visitors check in regularly on Jane throughout her 48 hour sentence, and she is released promptly at the end of it by a player.&lt;br /&gt;
** Good communication occurs, the expectations are clearly defined, time-limited, and followed. Everybody understands what’s going on, and Jane receives multiple RP opportunities with the guards or other staff who visit her cell. &lt;br /&gt;
&lt;br /&gt;
Example “Do”&lt;br /&gt;
&lt;br /&gt;
* John Doe wants revenge on Jane’s sister, June, and kidnaps Jane to achieve this. Jane, OOCly, is fine with the idea and has no limitations to the amount of time they are willing to be captured. Multiple IRL days pass, some of which see neither John nor Jane online, but tensions between John’s group and June’s increase, leading to slow but steady negotiations between them. Jane would overall say she is enjoying herself OOCly, even if the amount of RP she has is decreased.&lt;br /&gt;
** OOC communication has occurred and the captive has no active complaints. Player preference overrides any staff rulings here, and captives can remain captured as long as their captor is willing to maintain it.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe arrests Jane Zomboid for theft, throwing her in a cell. John has to go to work, so he logs out. No one is aware that Jane is there. The next day, around the 24 hour mark, John checks on Jane briefly, insisting that she will need to continue staying in her cell and walking away. Jane OOCly attempts to coordinate RP with John or any of the other guards, but is ignored or otherwise unheard. &lt;br /&gt;
** Jane opens a ticket and is released per the above rules by a staff member. Since the captor’s organization is a larger security team, she is released by an NPC guard with notice that her sentence has been completed. &lt;br /&gt;
** Though real life happens—and sucks—leaving Jane on read for several hours, let alone a full day, with meagre RP is unacceptable. With no certainty on when she will be allowed to leave and no IC or OOC information given, staff can choose to release her and consider her punishment completed.&lt;br /&gt;
&lt;br /&gt;
Example “Don’t”&lt;br /&gt;
&lt;br /&gt;
* John Doe decides he wants to kidnap Jane, sister of his rival June, to force negotiations for ammunition and food that his group needs. Jane, OOCly, is not particularly excited about the idea, and once John logs off for the day, opens a ticket asking to be released.&lt;br /&gt;
** Jane’s ticket is unfortunately denied, as June’s faction has only recently been made aware of her kidnapping and have not had the opportunity to attempt to respond yet. Jane is encouraged to re-open her ticket should 24 hours pass without any interaction from John. &lt;br /&gt;
** John returns the next day to speak with his prisoner, continue negotiations, and otherwise further the plotline. Though there is no exact end date to Jane’s imprisonment, active steps are being taken to lead to a resolution and Jane is attended to on a regular basis by John and his faction members.&lt;br /&gt;
&lt;br /&gt;
We understand that prison RP isn’t everyone’s cup of tea, but we need to give people the opportunity for IC actions to have IC consequences. We highly encourage captives to communicate with their captors about any difficulties that may be coming up so that a solution can be worked out without staff intervention. That being said, we ask that captives wait a minimum of 24 hours without interaction from their captor or associates before opening a ticket about the situation. &lt;br /&gt;
&lt;br /&gt;
==8.0 Shelving &amp;amp; Retirement==&lt;br /&gt;
&lt;br /&gt;
Players reserve the right to shelve or retire their own characters at any time for any reason. To do this, open a General Ticket so that staff may remove your whitelist. &lt;br /&gt;
&lt;br /&gt;
When you open this ticket, you must decide what the nature of their shelving entails:&lt;br /&gt;
* If you choose to kill your character (a “character kill” or “CK”), they cannot be brought back for any reason.&lt;br /&gt;
** You must also write their #graveyard post, which will be included in the ticket.&lt;br /&gt;
* If you choose to &amp;quot;shelve&amp;quot; or &amp;quot;retire&amp;quot; the character, their fate is left nebulous, and they may be brought back “off the shelf” at a later time, should you choose.&lt;br /&gt;
** No #graveyard post will be made, but we encourage (but do not require) you to add anything you would like to add to their #character page!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters of players who leave the server, are inactive for an extended period of time and are unreachable, or are banned, will have their fate subject to staff hands, including and up to a CK.&#039;&#039;&#039; If a player’s character has been retired via death through this method, they will not be available for “taking off the shelf.” It is encouraged that anyone intending to leave the server with the possibility of returning do their due diligence to retire their character through whatever means they may prefer. Even banned members of the server may be afforded the opportunity to tie up their character’s story, depending on the nature of the ban. &lt;br /&gt;
&lt;br /&gt;
If your character is embroiled in a major storyline, staff reserves to defer a shelving request until that storyline is completed. In other words, a character can only be shelved when there are no major &amp;quot;loose ends&amp;quot; left over for them that would affect other players should their absence occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furthermore, characters who are being shelved cannot attempt to engage in any world-altering actions before their shelf, such as sabotage, whistleblowing (colloquially called &amp;quot;truth nuking&amp;quot;), or other actions with major negative consequences to other parties.&#039;&#039;&#039; Should your character choose to do this as part of the resolution of their storyline, staff reserves the right to postpone a character&#039;s shelving until after a period of appropriate opportunity for consequences has been given.&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Community_Rules&amp;diff=511</id>
		<title>Template:Community Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Community_Rules&amp;diff=511"/>
		<updated>2025-12-07T15:41:57Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* 1.0 Zero Tolerance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.0 Follow Discord TOS &amp;amp; Community Guidelines==&lt;br /&gt;
&lt;br /&gt;
All members must remain compliant with Discord’s [https://discord.com/terms Terms of Service (TLDR)] and [https://discord.com/guidelines Community Guidelines] at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have never read the Community Guidelines, you should. &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 1.0 Zero Tolerance ==&lt;br /&gt;
This community has a zero-tolerance policy for the following, &#039;&#039;&#039;most of which already go against Discord’s community guidelines:&#039;&#039;&#039;&lt;br /&gt;
* AI Usage: We do not condone the usage of AI for any writing content, including applications, in-game roleplay, research, et cetera. AI-generated character images are acceptable. &lt;br /&gt;
* Scamming: Claiming to create art, music, etc., of any kind for payment that is not as advertised. This includes, but is not limited to, the following:&lt;br /&gt;
** Attempting to pass AI creations as your own&lt;br /&gt;
** Tracing&lt;br /&gt;
** Plagiarism&lt;br /&gt;
* Harassment: Any form of bullying, sexual harassment, threats, or targeted harassment such as brigading, ban evasion, or server raiding.&lt;br /&gt;
*Doxxing: Sharing or facilitating the spread of another person’s identifiable information without their consent.&lt;br /&gt;
*Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior. This includes the use of hateful symbols or imagery.&lt;br /&gt;
*Inappropriate Content, including the following:&lt;br /&gt;
**Sexually Explicit Content (Images, GIFs, or Erotic Writing)&lt;br /&gt;
**Real-World Gore, Excessive Violence, or Animal Harm&lt;br /&gt;
Violating these rules–especially with the intent to harass, shock, or obtain money, favors, etc. from others—will result in an immediate ban &#039;&#039;&#039;and a report to Discord for violation of TOS or Community Guidelines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 2.0 Respect the Community==&lt;br /&gt;
This is an 18+ community - we are all here to roleplay and enjoy our free time.&lt;br /&gt;
&lt;br /&gt;
* Be civil, be mature, and respect each other.&lt;br /&gt;
* When in doubt, reach out to staff or your fellow community members.&lt;br /&gt;
* Prioritize immersion and respect for other players’ experience.&lt;br /&gt;
&lt;br /&gt;
If you see an issue, need assistance, or are unsure about something, you can always contact staff through [https://discord.com/channels/1345174084128079923/1350796053602897972 #ticket-support]. We encourage and welcome all tickets.&lt;br /&gt;
&lt;br /&gt;
== 3.0 No Out-of-Game Politics or Controversial Topics==&lt;br /&gt;
“&#039;&#039;Controversial&#039;&#039;” is a vague descriptor that can often be difficult to define. Some examples of what we would consider “controversial” and typically not appropriate for our community are:&lt;br /&gt;
* Real-world politics&lt;br /&gt;
* Current sensitive events such as:&lt;br /&gt;
** Ongoing or recent wars or conflicts&lt;br /&gt;
** Recent deaths&lt;br /&gt;
** Ongoing or recent natural disasters&lt;br /&gt;
* Religion&lt;br /&gt;
* Other divisive topics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list is non-exhaustive and may be updated or changed. Staff reserve the right to rein in or request an end to conversations as needed, including for topics not listed here.&#039;&#039;&#039; Our general goal is to keep conversations focused on roleplay and community engagement. We strive to maintain the good health of the community and the atmosphere we wish to curate.&lt;br /&gt;
&lt;br /&gt;
== 4.0 Interacting with Staff ==&lt;br /&gt;
Please know that everyone on the staff enjoys talking with our community. Feedback, back-and-forth, and banter are what keep us strong and so tightly connected. However, it is important to remember that tickets are essential for both record-keeping, player protection from staff abuse, and staff protection from false accusation or other misunderstandings. &lt;br /&gt;
&lt;br /&gt;
Independent of these rules, all members of our community should expect fairness, courtesy, and general “&#039;&#039;good behavior&#039;&#039;” from our staff team. &#039;&#039;&#039;If you feel you have not been treated fairly by a staff member, whether that be an OOC interaction, an IC concern, or feeling as though a ruling is unfair, do not hesitate to open a concern ticket to speak with management. We take these concerns very seriously.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== 4.1 Do not DM staff regarding server-related issues or topics. === &lt;br /&gt;
Always open a ticket, regardless of how minor the matter may seem; we&#039;re more than happy to help, and it keeps us organized. Additionally, both you and the Staff will be able to pull transcripts for future transparency if issues arise. Furthermore, staff found issuing ticket-related rulings in DMs or otherwise offering assistance within DMs may be at risk of losing staff status.&lt;br /&gt;
=== 4.2 Do not “&#039;&#039;staff shop.&#039;&#039;” ===&lt;br /&gt;
If you are unhappy with a ruling on a ticket, going to other staff members is unlikely to change that ruling. Remember that verdicts are typically final. If you wish to contest a decision, you may open a concern ticket.&lt;br /&gt;
=== 4.3 Staff has final say===&lt;br /&gt;
Even if something a staff member tells you is not explicitly defined within these rules, staff have final say and are generally trusted to make decisions as individual entities. &#039;&#039;&#039;If you have issues with the ruling of a ticket, please do not hesitate to open a concern ticket.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules apply regardless of any personal relationships you may or may not have with a staff member.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 5.0 Server Communication==&lt;br /&gt;
Communication within any of our Discord channels, including GIFs, images, videos, messages, and any other forms of communication, must be in English. This is to assist us in keeping moderation easy and quick. &lt;br /&gt;
&lt;br /&gt;
Messages not in English may be removed by staff. &#039;&#039;&#039;Repeated violations of this rule can lead to punitive action, up to and including a ban.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=510</id>
		<title>Community Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=510"/>
		<updated>2025-12-07T15:41:05Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Zero Tolerance &amp;amp; Harassment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
=Discord Rules=&lt;br /&gt;
All members must remain compliant with Discord’s [https://discord.com/terms Terms of Service] and [https://discord.com/guidelines Community Guidelines] at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance &amp;amp; Harassment==&lt;br /&gt;
This community has a zero-tolerance policy for the following, &#039;&#039;&#039;most of which already go against Discord’s community guidelines:&#039;&#039;&#039;&lt;br /&gt;
* AI Usage: We do not condone the usage of AI for any writing content, including applications, in-game roleplay, research, et cetera. AI-generated character images are acceptable. &lt;br /&gt;
* Scamming: Claiming to create art, music, etc., of any kind for payment that is not as advertised. This includes, but is not limited to, the following:&lt;br /&gt;
** Attempting to pass AI creations as your own&lt;br /&gt;
** Tracing&lt;br /&gt;
** Plagiarism&lt;br /&gt;
* Harassment: Any form of bullying, sexual harassment, threats, or targeted harassment such as brigading, ban evasion, or server raiding.&lt;br /&gt;
*Doxxing: Sharing or facilitating the spread of another person’s identifiable information without their consent.&lt;br /&gt;
*Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior. This includes the use of hateful symbols or imagery.&lt;br /&gt;
*Inappropriate Content, including the following:&lt;br /&gt;
**Sexually Explicit Content (Images, GIFs, or Erotic Writing)&lt;br /&gt;
**Real-World Gore, Excessive Violence, or Animal Harm&lt;br /&gt;
Violating these rules–especially with the intent to harass, shock, or obtain money, favors, etc. from others—will result in an immediate ban &#039;&#039;&#039;and a report to Discord for violation of TOS or Community Guidelines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==No Out-of-Game Politics or Controversial Topics==&lt;br /&gt;
“&#039;&#039;Controversial&#039;&#039;” is a vague descriptor that can often be difficult to define. Some examples of what we would consider “controversial” and typically not appropriate for our community are:&lt;br /&gt;
* Real-world politics&lt;br /&gt;
* Current sensitive events such as:&lt;br /&gt;
** Ongoing or recent wars or conflicts&lt;br /&gt;
** Recent deaths&lt;br /&gt;
** Ongoing or recent natural disasters&lt;br /&gt;
* Religion&lt;br /&gt;
* Other divisive topics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list is non-exhaustive and may be updated or changed. Staff reserve the right to rein in or request an end to conversations as needed, including for topics not listed here.&#039;&#039;&#039; Our general goal is to keep conversations focused on roleplay and community engagement. We strive to maintain the good health of the community and the atmosphere we wish to curate.&lt;br /&gt;
&lt;br /&gt;
==Respect the Community==&lt;br /&gt;
This is an 18+ community - we are all here to roleplay and enjoy our free time.&lt;br /&gt;
&lt;br /&gt;
* Be civil, be mature, and respect each other.&lt;br /&gt;
* When in doubt, reach out to staff or your fellow community members.&lt;br /&gt;
* Prioritize immersion and respect for other players’ experience.&lt;br /&gt;
&lt;br /&gt;
If you see an issue, need assistance, or are unsure about something, you can always contact staff through [https://discord.com/channels/1345174084128079923/1350796053602897972 #ticket-support]. We encourage and welcome all tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prioritize immersion and respect for other players’ experiences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff Shopping &amp;amp; DMing==&lt;br /&gt;
&lt;br /&gt;
Please know that everyone on the staff enjoys talking with our community. Feedback, back-and-forth, and banter are what keep us strong and so tightly connected. However, it is important to remember that tickets are essential for both record-keeping, player protection from staff abuse, and staff protection from false accusation or other misunderstandings. &lt;br /&gt;
&lt;br /&gt;
Independent of these rules, all members of our community should expect fairness, courtesy, and general “&#039;&#039;good behavior&#039;&#039;” from our staff team. &#039;&#039;&#039;If you feel you have not been treated fairly by a staff member, whether that be an OOC interaction, an IC concern, or feeling as though a ruling is unfair, do not hesitate to open a concern ticket to speak with management. We take these concerns very seriously.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Do not DM staff regarding server-related issues or topics.=== &lt;br /&gt;
Always open a ticket, regardless of how minor the matter may seem; we&#039;re more than happy to help, and it keeps us organized. Additionally, both you and the Staff will be able to pull transcripts for future transparency if issues arise. Furthermore, staff found issuing ticket-related rulings in DMs or otherwise offering assistance within DMs may be at risk of losing staff status.&lt;br /&gt;
=== Do not “&#039;&#039;staff shop.&#039;&#039;” ===&lt;br /&gt;
If you are unhappy with a ruling on a ticket, going to other staff members is unlikely to change that ruling. Remember that verdicts are typically final. If you wish to contest a decision, you may open a concern ticket.&lt;br /&gt;
=== Staff has final say===&lt;br /&gt;
Even if something a staff member tells you is not explicitly defined within these rules, staff have final say and are generally trusted to make decisions as individual entities. &#039;&#039;&#039;If you have issues with the ruling of a ticket, please do not hesitate to open a concern ticket.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules apply regardless of any personal relationships you may or may not have with a staff member.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=RP &amp;amp; In-Game Etiquette=&lt;br /&gt;
It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in game and, vice versa, behavior out-of-game is expected to be handled out of game.&lt;br /&gt;
&lt;br /&gt;
==General Conduct &amp;amp; Common Sense==&lt;br /&gt;
* If a situation is not explicitly covered by the rules, common sense applies. If you think something is against the rules, it probably is.&lt;br /&gt;
* No ruleset can cover every scenario. Attempting to exploit loopholes will be treated as a rule violation.&lt;br /&gt;
* Ignorance of the rules is not an excuse.&lt;br /&gt;
* Respect all players. While in-character (IC) themes may include violence, desperation, and conflict, out-of-character (OOC) harassment, derogatory language, slurs, homophobia, bigotry, or excessive toxicity will not be tolerated.&lt;br /&gt;
* Do not use OOC communication to manipulate IC situations.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards &amp;amp; Courtesy==&lt;br /&gt;
*  Players must remain in character (IC) at all times unless in an admin sit or when a rule breach requires a pause. If a pause is necessary, a ticket must be submitted immediately.&lt;br /&gt;
*  Voiding a roleplay scene is not allowed without explicit administrator approval.&lt;br /&gt;
*  Logging off to avoid RP or consequences is forbidden unless due to an emergency. Upon return, the RP scene will resume from where it left off.&lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
We define Metagaming as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utilizing information obtained out of character (OOC) to one’s advantage in character (IC).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some examples of Metagaming include:&lt;br /&gt;
* PMing a friend or messaging a group OOCly for assistance during a situation they would not reasonably be aware of or have a reason to enter in-character&lt;br /&gt;
* Using pictures or videos that another player has posted to locate their base or assess their loot for raid potential&lt;br /&gt;
* Learning of an incoming raid OOCly and building defenses or relocating when you did not already have plans to do so&lt;br /&gt;
* Sharing information OOCly to the server during actively ongoing situations, including in our #media channels&lt;br /&gt;
** Screenshots are cool! For this scenario, however, we ask that players wait until conflicts or events are “resolved” before talking about them or sharing screenies&lt;br /&gt;
&lt;br /&gt;
==Powergaming==&lt;br /&gt;
We define Powergaming as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engaging in roleplay or behaviors that negate the agency of other players.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some examples of Powergaming include:&lt;br /&gt;
* Imposing injuries, conditions, reactions, or death onto other players with no reasonable opportunity for counterplay. (ex. &#039;&#039;“I put my gun to his head and shoot him, killing him instantly.”&#039;&#039; or &#039;&#039;“I grab your arm and twist it, making you scream and yield to me.&amp;quot;&#039;&#039;)&lt;br /&gt;
* Describing your character as engaging in feats that are unlikely or even physically impossible for a human to attempt reasonably. (ex. A self-described petite librarian character lifts a washing machine on their own.)&lt;br /&gt;
* Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
** Even if this is &#039;&#039;“what your character would do,”&#039;&#039; this is both Powergaming and FailRP due to reasons listed below (see: [https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;amp;action=submit#1.0_Powergaming FailRP])&lt;br /&gt;
&lt;br /&gt;
==Exploiting==&lt;br /&gt;
We define exploiting as:&lt;br /&gt;
&lt;br /&gt;
Using bugs or game limitations to gain an advantage, be it mechanical, meta, or for any other purpose.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items&lt;br /&gt;
* Building into or breaking your way into areas that you are not supposed to access&lt;br /&gt;
&lt;br /&gt;
Again—We acknowledge that Project Zomboid is a very special game with…interesting quirks. If these happen on one-off, accidental occasions, that’s fine! Please open a ticket so we can rectify things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are found to be taking advantage of an exploit, or if you are repeatedly caught doing so, punitive measures, up to and including a ban, may be issued.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Griefing==&lt;br /&gt;
We define griefing as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harming other players, their belongings, or the server experience without proper planning, reasoning, or justification.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items.&lt;br /&gt;
* Destroying bases or vehicles outside of raid tickets.&lt;br /&gt;
* Unauthorized raiding or other bad-faith actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to keep the server running smoothly and the world furnished, the following will also be considered griefing:&lt;br /&gt;
* Dismantling structures, containers, or furniture to level up skills&lt;br /&gt;
* Dismantling vehicles with engine quality above 20%&lt;br /&gt;
* Excessive litter (this includes leaving behind car parts, logs, pipes, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See In-Game Rules 2.3: Dismantling for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Portrayal &amp;amp; Immersion==&lt;br /&gt;
All characters must be 18 or older and portrayed in a realistic, immersive way appropriate to a post-apocalyptic setting. This includes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clothing:&#039;&#039;&#039; Outfits should make sense for survival conditions, not mimic modern fashion trends or meme aesthetics. Staff won’t strictly police clothing, but anything excessively out of place may be addressed to preserve immersion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Names &amp;amp; References:&#039;&#039;&#039; Characters must have realistic names typical of the era they were born in. Avoid symbols, numbers, modern pop-culture references, or names directly taken from existing media franchises.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Behavior &amp;amp; Speech:&#039;&#039;&#039; Characters should fit the tone and social norms of the setting. Avoid modern slang, unrealistic backstories, or behavior that breaks world immersion.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth &amp;amp; Personality:&#039;&#039;&#039; A character’s personality shouldn’t center solely on a single trait or aspect of their identity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intent &amp;amp; Development:&#039;&#039;&#039; Characters should be fully realized individuals; not self-inserts or personas created only for ERP, romance, or wish-fulfillment. Relationships can form naturally, but every character should have believable motivations, flaws, and goals beyond seeking intimacy or attention.&lt;br /&gt;
&lt;br /&gt;
==Sensitive &amp;amp; Explicit Roleplay Topics==&lt;br /&gt;
NWO is strictly an 18+ server due to the mature and potentially distressing themes present in a post-apocalyptic setting. Players may encounter violence, trauma, death, and other dark themes. This section outlines sensitive topics and is required reading for all members.&lt;br /&gt;
&lt;br /&gt;
While we aim for an immersive experience, the following roleplay may only occur in secluded &amp;amp; private settings with the permission of all involved:&lt;br /&gt;
* Torture&lt;br /&gt;
* Graphic or excessively gruesome depictions of injuries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explicit sexual roleplay or erotic roleplay (ERP) is strictly forbidden in publicly accessible chats on our server under any conditions.&#039;&#039;&#039; Any use of a public chat to engage in this style of RP is subject to punitive action up to and including a ban from the server.&lt;br /&gt;
&lt;br /&gt;
We largely hold no responsibility for interactions that occur in direct messages or on non-NWO-affiliated servers. Any engagement with players through means of communication outside of our officially moderated chats is a decision to be undertaken with the consent of each participant, and not subject to our typical moderation guidelines in most cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If an individual is attempting to coerce, pressure, threaten, or otherwise manipulate you into participating in ERP or any other roleplay-related activities, you should report this individual to Discord, block them, and open a concern ticket with us. They are in direct violation of Discord’s ToS and NWO Discord Rules 0.0 and 1.0, and can be banned or even face legal action.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following topics are strictly prohibited in all forms, including active participation, explicit or detailed reference, or accusations within roleplay:&lt;br /&gt;
Rape&lt;br /&gt;
* Pedophilia&lt;br /&gt;
* Beastiality&lt;br /&gt;
* Necrophilia&lt;br /&gt;
&lt;br /&gt;
==Radio Rules and Use==&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=507</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=507"/>
		<updated>2025-11-20T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Immediate Medical Assistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
=== Immediate Medical Assistance ===&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate Medical Assistance rolls must be done before a DIS roll, before knowing the results of DIS, and/or at the immediate end of combat if DIS rolls have been delayed.&#039;&#039;&#039; If the medic attempting to assist the injured party is not an ally, then DIS rolls may be refused by the injured party. Otherwise, allies may give immediate medical assistance with or without the injured party&#039;s permission.&lt;br /&gt;
&lt;br /&gt;
Allies are typically defined as the non-hostile players an individual begins combat alongside. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Amount || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any individual who attempts an Immediate Medical Assistance roll acknowledges the possibility of killing their patient.&#039;&#039;&#039; If a patient&#039;s death occurs due to a medic&#039;s malpractice, interested parties may use this malpractice as authorization for a Character Kill (CK) ticket.&lt;br /&gt;
&lt;br /&gt;
=== Normal Risk DIS ===&lt;br /&gt;
Normal DIS applies in all HRZ deaths and most events.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
=== Medium-Risk DIS ===&lt;br /&gt;
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–9 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
=== High-Risk DIS ===&lt;br /&gt;
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatleft&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-12|Damaged Muscles]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-14|Blurred Vision]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-15|Limp]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-16|Mental Scar]]&lt;br /&gt;
poly 76 60 71 59 72 71 76 68 [[#inj-17|Impaired Hearing]]&lt;br /&gt;
poly 42 181 54 171 78 161 83 158 76 167 66 174 51 178 36 188 33 190 [[#inj-18|Scarred]]&lt;br /&gt;
poly 129 228 147 228 146 57 130 56 [[#inj-19|Heavily Injured]]&lt;br /&gt;
poly 139 254 131 247 127 239 131 234 136 236 138 238 145 236 149 238 150 241 147 247 [[#inj-20|Battle-Hardened]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:52%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 1 || &#039;&#039;&#039;👁️‍🗨️ Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 2 || &#039;&#039;&#039;✂️ Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 3 || &#039;&#039;&#039;🦿 Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 4 || &#039;&#039;&#039;🧠⚡ Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 5 || &#039;&#039;&#039;🦴 Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 6 || &#039;&#039;&#039;🧠 Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 7 || &#039;&#039;&#039;🫀 Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 8 || &#039;&#039;&#039;🩹 Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 9 || &#039;&#039;&#039;✋ Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 10 || &#039;&#039;&#039;👁️❌ Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 11 || &#039;&#039;&#039;⚡ Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 12 || &#039;&#039;&#039;💪❌ Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 13 || &#039;&#039;&#039;🦴 Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 14 || &#039;&#039;&#039;👓 Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 15 || &#039;&#039;&#039;🩼 Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 16 || &#039;&#039;&#039;🧠🩹 Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 17 || &#039;&#039;&#039;👂❌ Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 18 || &#039;&#039;&#039;🧵 Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 19 || &#039;&#039;&#039;🩸 Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 20 || &#039;&#039;&#039;🛡️ Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
= Immediate Medical Assistance =&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Result || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=506</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=506"/>
		<updated>2025-11-20T14:40:46Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Immediate Medical Assistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
=== Immediate Medical Assistance ===&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate Medical Assistance rolls must be done before knowing the results of DIS.&#039;&#039;&#039; If the medic attempting to assist the injured party is not an ally, then DIS rolls may be refused by the injured party. Otherwise, allies may give immediate medical assistance with or without the injured party&#039;s permission.&lt;br /&gt;
&lt;br /&gt;
Allies are typically defined as the non-hostile players an individual begins combat with. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Amount || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any individual who attempts an Immediate Medical Assistance roll acknowledges the possibility of killing their patient.&#039;&#039;&#039; If a patient&#039;s death occurs due to a medic&#039;s malpractice, interested parties may use this malpractice as authorization for a Character Kill (CK) ticket.&lt;br /&gt;
&lt;br /&gt;
=== Normal Risk DIS ===&lt;br /&gt;
Normal DIS applies in all HRZ deaths and most events.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
=== Medium-Risk DIS ===&lt;br /&gt;
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–9 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
=== High-Risk DIS ===&lt;br /&gt;
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatleft&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-12|Damaged Muscles]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-14|Blurred Vision]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-15|Limp]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-16|Mental Scar]]&lt;br /&gt;
poly 76 60 71 59 72 71 76 68 [[#inj-17|Impaired Hearing]]&lt;br /&gt;
poly 42 181 54 171 78 161 83 158 76 167 66 174 51 178 36 188 33 190 [[#inj-18|Scarred]]&lt;br /&gt;
poly 129 228 147 228 146 57 130 56 [[#inj-19|Heavily Injured]]&lt;br /&gt;
poly 139 254 131 247 127 239 131 234 136 236 138 238 145 236 149 238 150 241 147 247 [[#inj-20|Battle-Hardened]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:52%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 1 || &#039;&#039;&#039;👁️‍🗨️ Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 2 || &#039;&#039;&#039;✂️ Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 3 || &#039;&#039;&#039;🦿 Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 4 || &#039;&#039;&#039;🧠⚡ Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 5 || &#039;&#039;&#039;🦴 Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 6 || &#039;&#039;&#039;🧠 Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 7 || &#039;&#039;&#039;🫀 Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 8 || &#039;&#039;&#039;🩹 Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 9 || &#039;&#039;&#039;✋ Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 10 || &#039;&#039;&#039;👁️❌ Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 11 || &#039;&#039;&#039;⚡ Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 12 || &#039;&#039;&#039;💪❌ Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 13 || &#039;&#039;&#039;🦴 Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 14 || &#039;&#039;&#039;👓 Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 15 || &#039;&#039;&#039;🩼 Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 16 || &#039;&#039;&#039;🧠🩹 Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 17 || &#039;&#039;&#039;👂❌ Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 18 || &#039;&#039;&#039;🧵 Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 19 || &#039;&#039;&#039;🩸 Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 20 || &#039;&#039;&#039;🛡️ Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
= Immediate Medical Assistance =&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Result || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=505</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=505"/>
		<updated>2025-11-20T09:27:33Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Immediate Medical Assistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
=== Immediate Medical Assistance ===&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immediate Medical Assistance rolls must be done before knowing the results of DIS.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Amount || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal Risk DIS ===&lt;br /&gt;
Normal DIS applies in all HRZ deaths and most events.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
=== Medium-Risk DIS ===&lt;br /&gt;
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Normal DIS Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–9 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
=== High-Risk DIS ===&lt;br /&gt;
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatleft&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-1|Blind]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-2|Missing Arm]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-3|Missing Leg]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-4|Mental Trauma]]&lt;br /&gt;
poly 68 301 69 294 81 294 79 310 80 322 86 328 79 330 66 330 66 320 68 307 [[#inj-5|Damaged Tendons]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 49 [[#inj-6|Brain Damage]]&lt;br /&gt;
poly 47 131 55 125 79 125 80 135 81 149 88 169 90 179 34 179 38 170 43 161 47 144 [[#inj-7|Damaged Organs]]&lt;br /&gt;
poly 32 122 45 127 43 145 40 157 31 177 26 183 20 196 10 202 7 196 13 187 8 187 8 182 20 176 28 153 30 148 [[#inj-8|Badly Healed Limb]]&lt;br /&gt;
poly 104 194 109 191 114 189 118 195 116 202 110 202 [[#inj-9|Missing Fingers]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-10|Missing Eye]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-11|Damaged Nerves]]&lt;br /&gt;
poly 87 92 78 93 74 97 76 109 80 118 94 118 95 102 [[#inj-12|Damaged Muscles]]&lt;br /&gt;
poly 61 84 62 107 63 145 62 171 62 189 66 172 67 148 67 119 67 89 66 82 [[#inj-13|Spinal Injury]]&lt;br /&gt;
poly 62 61 67 58 71 60 69 66 [[#inj-14|Blurred Vision]]&lt;br /&gt;
poly 36 207 63 207 62 236 57 257 60 272 57 290 56 304 59 315 59 327 56 332 40 332 40 326 46 318 45 307 46 296 41 281 41 270 42 255 43 240 40 221 [[#inj-15|Limp]]&lt;br /&gt;
poly 66 43 57 44 51 54 51 59 49 63 49 68 54 74 56 82 71 81 72 75 77 69 77 60 74 48 [[#inj-16|Mental Scar]]&lt;br /&gt;
poly 76 60 71 59 72 71 76 68 [[#inj-17|Impaired Hearing]]&lt;br /&gt;
poly 42 181 54 171 78 161 83 158 76 167 66 174 51 178 36 188 33 190 [[#inj-18|Scarred]]&lt;br /&gt;
poly 129 228 147 228 146 57 130 56 [[#inj-19|Heavily Injured]]&lt;br /&gt;
poly 139 254 131 247 127 239 131 234 136 236 138 238 145 236 149 238 150 241 147 247 [[#inj-20|Battle-Hardened]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright&amp;quot; style=&amp;quot;width:52%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 1 || &#039;&#039;&#039;👁️‍🗨️ Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 2 || &#039;&#039;&#039;✂️ Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 3 || &#039;&#039;&#039;🦿 Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 4 || &#039;&#039;&#039;🧠⚡ Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 5 || &#039;&#039;&#039;🦴 Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 6 || &#039;&#039;&#039;🧠 Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 7 || &#039;&#039;&#039;🫀 Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 8 || &#039;&#039;&#039;🩹 Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 9 || &#039;&#039;&#039;✋ Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 10 || &#039;&#039;&#039;👁️❌ Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 11 || &#039;&#039;&#039;⚡ Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 12 || &#039;&#039;&#039;💪❌ Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 13 || &#039;&#039;&#039;🦴 Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 14 || &#039;&#039;&#039;👓 Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 15 || &#039;&#039;&#039;🩼 Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 16 || &#039;&#039;&#039;🧠🩹 Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 17 || &#039;&#039;&#039;👂❌ Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 18 || &#039;&#039;&#039;🧵 Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 19 || &#039;&#039;&#039;🩸 Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;inj-20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; 20 || &#039;&#039;&#039;🛡️ Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
= Immediate Medical Assistance =&lt;br /&gt;
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic&#039;s assistance will apply.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Medic DIS Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| First Aid Roll Result || Added DIS Modifier&lt;br /&gt;
|-&lt;br /&gt;
| ≤ 4 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 6 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 7 - 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 - 10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 12 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 13+ or Crit || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=343</id>
		<title>In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=343"/>
		<updated>2025-10-08T23:31:02Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Replaced content with &amp;quot;{{Navigation}} &amp;#039;&amp;#039;&amp;#039;Ignorance of any of No Way Out’s rules or unwillingness to engage with any of these rules is not an excuse for breaking, skirting, or otherwise not following these rules.&amp;#039;&amp;#039;&amp;#039;  &amp;lt;tabs&amp;gt;  &amp;lt;!-- Community Rules --&amp;gt; &amp;lt;tab name=&amp;quot;Community&amp;quot;&amp;gt; {{Community Rules}} &amp;lt;/tab&amp;gt;  &amp;lt;!-- Roleplay Rules --&amp;gt; &amp;lt;tab name=&amp;quot;Roleplay&amp;quot;&amp;gt; &amp;lt;blockquote&amp;gt; {{Roleplay Rules}} &amp;lt;/blockquote&amp;gt; &amp;lt;/tab&amp;gt;  &amp;lt;/tabs&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation}}&lt;br /&gt;
&#039;&#039;&#039;Ignorance of any of No Way Out’s rules or unwillingness to engage with any of these rules is not an excuse for breaking, skirting, or otherwise not following these rules.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Community Rules --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Community&amp;quot;&amp;gt;&lt;br /&gt;
{{Community Rules}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Roleplay Rules --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Roleplay&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Roleplay Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;diff=342</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;diff=342"/>
		<updated>2025-10-08T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in-game and vice versa; behavior out of game is expected to be handled out of game.&lt;br /&gt;
==0.0 The Golden Rules: The Three L’s==&lt;br /&gt;
=== Play to Lift ===&lt;br /&gt;
Strive to write in ways that give others hooks, spotlight, and chances to shine. Don&#039;t just serve yourself.&lt;br /&gt;
&lt;br /&gt;
=== Play to Logic ===&lt;br /&gt;
Keep your character’s actions consistent with the setting, the character&#039;s knowledge, and cause-and-effect. Don&#039;t break plausibility.&lt;br /&gt;
&lt;br /&gt;
=== Play to Lose ===&lt;br /&gt;
Accept setbacks, defeats, and mistakes. Let tension exist by accepting that you won’t always win or even choosing to lose. &lt;br /&gt;
&lt;br /&gt;
Maintaining immersion and a high standard of quality in our roleplay is an important value that we hold within NWO. As such, we have several rules in place to help us maintain these values. The actions listed below are non-exhaustive examples of behaviors that we consider problematic and antithetical to what we would like to see from our player base on NWO. &lt;br /&gt;
&lt;br /&gt;
Staff reserves the right to issue warnings or other punitive measures for behaviors that are not explicitly listed below but fit within the following definitions.&lt;br /&gt;
==1.0 Powergaming==&lt;br /&gt;
We define Powergaming as:&lt;br /&gt;
&lt;br /&gt;
Engaging in roleplay or behaviors that negate the agency of other players.&lt;br /&gt;
&lt;br /&gt;
Some examples of Powergaming include:&lt;br /&gt;
* Imposing injuries, conditions, reactions, or death onto other players with no reasonable opportunity for counterplay. (ex. “I put my gun to his head and shoot him, killing him instantly.” or “I grab your arm and twist it, making you scream and yield to me.)&lt;br /&gt;
* Describing your character as engaging in feats that are unlikely or even physically impossible for a human to attempt reasonably. (ex. A self-described petite librarian character lifts a washing machine on their own.)&lt;br /&gt;
* Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
** Even if this is “what your character would do,” this is both Powergaming and FailRP due to reasons listed below (see: FailRP)&lt;br /&gt;
==2.0 Metagaming==&lt;br /&gt;
We define Metagaming as:&lt;br /&gt;
&lt;br /&gt;
Utilizing information obtained out of character (OOC) to one’s advantage in character (IC).&lt;br /&gt;
&lt;br /&gt;
Some examples of Metagaming include:&lt;br /&gt;
* PMing a friend or messaging a group OOCly for assistance during a situation they would not reasonably be aware of or have a reason to enter in-character&lt;br /&gt;
* Using pictures or videos that another player has posted to locate their base or assess their loot for raid potential&lt;br /&gt;
* Learning of an incoming raid OOCly and building defenses or relocating when you did not already have plans to do so&lt;br /&gt;
* Sharing information OOCly to the server during actively ongoing situations, including in our #media channels&lt;br /&gt;
** Screenshots are cool! For this scenario, however, we ask that players wait until conflicts or events are “resolved” before talking about them or sharing screenies&lt;br /&gt;
==3.0 RPQM/FailRP==&lt;br /&gt;
We take our Roleplay Quality Management (RPQM) very seriously. As such, individuals may be cited as violating RPQM or engaging in what is called FailRP.&lt;br /&gt;
&lt;br /&gt;
We define FailRP as:&lt;br /&gt;
&lt;br /&gt;
Intentionally engaging in roleplay that is not realistic or grounded and is disruptive to the immersion of others.&lt;br /&gt;
&lt;br /&gt;
Some examples of this include:&lt;br /&gt;
* Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
* Improperly or neglecting to emote certain mechanical actions, such as looting and combat&lt;br /&gt;
* Referring to events, memes, or other cultural phenomena that would not have occurred in canon (ex., referring to the K-pop group BTS in the 1990s, describing someone as your “oomfie” in 2001)&lt;br /&gt;
* Using slang, abbreviations, or other writing quirks that would take someone out of immersion. Some examples of this include:&lt;br /&gt;
** Emoticons such as “:3”&lt;br /&gt;
** Abbreviations such as “LOL” or “LMAO”, “because” to “bc”, or “what do you mean” to “wym”&lt;br /&gt;
** Improper grammar, such as shortening “though” to “tho” or various grammatical mistakes (you’re vs your, there vs their), for non-stylistic reasons&lt;br /&gt;
** Slang such as “hoes” to “huzz”&lt;br /&gt;
* Using OOC chat for IC interactions or IC chat for OOC interactions&lt;br /&gt;
* Trope-y, stereotypical, or overly insensitive portrayal of a character’s race, ethnicity, sexuality, or other characteristics&lt;br /&gt;
&lt;br /&gt;
We acknowledge that many of these may occur in one-off instances for even the best roleplayers. Genuine mistakes happen. That’s okay! Repeated RPQM violations can become concerning and warrant ticketing.&lt;br /&gt;
==4.0 Bugs &amp;amp; Bad Faith==&lt;br /&gt;
&#039;&#039;&#039;Project Zomboid is a flawless game without any bugs, issues, or cheese.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
…Says nobody ever. &lt;br /&gt;
&lt;br /&gt;
If you have spent any amount of time with Project Zomboid, be it 1 hour or 1000 hours, it does not take long to be reminded that this game is very much a work-in-progress at the best of times and downright broken at the worst. We are completely empathetic and understanding of the fact that bugs, destructive and beneficial, not only can but will happen. &lt;br /&gt;
&lt;br /&gt;
That being said, we will not tolerate any of the following behaviors, as they break immersion and offer unique and unfair mechanical, roleplay, or other advantages. &lt;br /&gt;
===4.1 Exploiting===&lt;br /&gt;
We define exploiting as:&lt;br /&gt;
&lt;br /&gt;
Using bugs or game limitations to gain an advantage, be it mechanical, meta, or for any other purpose.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items&lt;br /&gt;
* Building into or breaking your way into areas that you are not supposed to access&lt;br /&gt;
&lt;br /&gt;
Again—We acknowledge that Project Zomboid is a very special game with…interesting quirks. If these happen on one-off, accidental occasions, that’s fine! Please open a ticket so we can rectify things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are found to be taking advantage of an exploit, or if you are repeatedly caught doing so, punitive measures, up to and including a ban, may be issued.&#039;&#039;&#039;&lt;br /&gt;
===4.2 Griefing===&lt;br /&gt;
We define griefing as:&lt;br /&gt;
&lt;br /&gt;
Harming other players, their belongings, or the server experience without proper planning, reasoning, or justification. &lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Duplicating items.&lt;br /&gt;
* Destroying bases or vehicles outside of raid tickets.&lt;br /&gt;
* Unauthorized raiding or other bad-faith actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to keep the server running smoothly and the world furnished, the following will also be considered griefing:&lt;br /&gt;
* Dismantling structures, containers, or furniture to level up skills&lt;br /&gt;
* Dismantling vehicles with engine quality above 20%&lt;br /&gt;
* Excessive litter (this includes leaving behind car parts, logs, pipes, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See In-Game Rules 2.3: Dismantling for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==5.0 Character Portrayal &amp;amp; Immersion==&lt;br /&gt;
All characters must be 18 or older and portrayed in a realistic, immersive way appropriate to a post-apocalyptic setting. This includes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Clothing: Outfits should make sense for survival conditions, not mimic modern fashion trends or meme aesthetics. Staff won’t strictly police clothing, but anything excessively out of place may be addressed to preserve immersion.&lt;br /&gt;
* Names &amp;amp; References: Characters must have realistic names typical of the era they were born in. Avoid symbols, numbers, modern pop-culture references, or names directly taken from existing media franchises.&lt;br /&gt;
* Behavior &amp;amp; Speech: Characters should fit the tone and social norms of the setting. Avoid modern slang, unrealistic backstories, or behavior that breaks world immersion.&lt;br /&gt;
* Depth &amp;amp; Personality: A character’s personality shouldn’t center solely on a single trait or aspect of their identity.&lt;br /&gt;
* Intent &amp;amp; Development: Characters should be fully realized individuals; not self-inserts or personas created only for ERP, romance, or wish-fulfillment. Relationships can form naturally, but every character should have believable motivations, flaws, and goals beyond seeking intimacy or attention.&lt;br /&gt;
&lt;br /&gt;
==6.0 Sensitive &amp;amp; Explicit Roleplay Topics==&lt;br /&gt;
NWO is strictly an 18+ server due to the mature and potentially distressing themes present in a post-apocalyptic setting. Players may encounter violence, trauma, death, and other dark themes. This section outlines sensitive topics and is required reading for all members.&lt;br /&gt;
While we aim for an immersive experience, the following roleplay may only occur in secluded &amp;amp; private settings with permission of all involved:&lt;br /&gt;
* Torture&lt;br /&gt;
* Graphic or excessively gruesome depictions of injuries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sexual Roleplay (ERP) is strictly forbidden in the server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following topics are strictly prohibited in all forms, including active participation, explicit or detailed reference, or accusations within roleplay:&lt;br /&gt;
* Rape&lt;br /&gt;
* Pedophilia&lt;br /&gt;
* Beastiality&lt;br /&gt;
* Necrophilia&lt;br /&gt;
&lt;br /&gt;
===6.1 IC Prejudice and Bigotry===&lt;br /&gt;
Characters may portray bigoted attitudes as part of their roleplay, but:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The use of slurs in-character is strictly forbidden. Prejudice should be expressed through nuanced roleplay, not offensive language. Bigotry must be one aspect of a character, not their defining trait. Prejudice cannot be used to target or harass other characters beyond reasonable in-character conflict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prejudice and bigotry out-of-character is not allowed in any contexts.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;diff=341</id>
		<title>Template:Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Roleplay_Rules&amp;diff=341"/>
		<updated>2025-10-08T23:22:48Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in-game and vice versa; behavior out of game is expected to be handled out of game. 0.0 The Golden Rules: The Three L’s Play to Lift  Strive to write in ways that give others hooks, spotlight, and chances to shine. Don&amp;#039;t just serve yourself.  Play to Logic  Keep your character’s actions consistent with the setting, the character&amp;#039;s knowledge, and cause-an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in-game and vice versa; behavior out of game is expected to be handled out of game.&lt;br /&gt;
0.0 The Golden Rules: The Three L’s&lt;br /&gt;
Play to Lift &lt;br /&gt;
Strive to write in ways that give others hooks, spotlight, and chances to shine. Don&#039;t just serve yourself.&lt;br /&gt;
&lt;br /&gt;
Play to Logic &lt;br /&gt;
Keep your character’s actions consistent with the setting, the character&#039;s knowledge, and cause-and-effect. Don&#039;t break plausibility.&lt;br /&gt;
&lt;br /&gt;
Play to Lose&lt;br /&gt;
Accept setbacks, defeats, and mistakes. Let tension exist by accepting that you won’t always win or even choosing to lose. &lt;br /&gt;
&lt;br /&gt;
Maintaining immersion and a high standard of quality in our roleplay is an important value that we hold within NWO. As such, we have several rules in place to help us maintain these values. The actions listed below are non-exhaustive examples of behaviors that we consider problematic and antithetical to what we would like to see from our player base on NWO. &lt;br /&gt;
&lt;br /&gt;
Staff reserves the right to issue warnings or other punitive measures for behaviors that are not explicitly listed below but fit within the following definitions.&lt;br /&gt;
1.0 Powergaming&lt;br /&gt;
We define Powergaming as:&lt;br /&gt;
&lt;br /&gt;
Engaging in roleplay or behaviors that negate the agency of other players.&lt;br /&gt;
&lt;br /&gt;
Some examples of Powergaming include:&lt;br /&gt;
Imposing injuries, conditions, reactions, or death onto other players with no reasonable opportunity for counterplay. (ex. “I put my gun to his head and shoot him, killing him instantly.” or “I grab your arm and twist it, making you scream and yield to me.)&lt;br /&gt;
Describing your character as engaging in feats that are unlikely or even physically impossible for a human to attempt reasonably. (ex. A self-described petite librarian character lifts a washing machine on their own.)&lt;br /&gt;
Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
Even if this is “what your character would do,” this is both Powergaming and FailRP due to reasons listed below (see: FailRP)&lt;br /&gt;
2.0 Metagaming&lt;br /&gt;
We define Metagaming as:&lt;br /&gt;
&lt;br /&gt;
Utilizing information obtained out of character (OOC) to one’s advantage in character (IC).&lt;br /&gt;
&lt;br /&gt;
Some examples of Metagaming include:&lt;br /&gt;
PMing a friend or messaging a group OOCly for assistance during a situation they would not reasonably be aware of or have a reason to enter in-character&lt;br /&gt;
Using pictures or videos that another player has posted to locate their base or assess their loot for raid potential&lt;br /&gt;
Learning of an incoming raid OOCly and building defenses or relocating when you did not already have plans to do so&lt;br /&gt;
Sharing information OOCly to the server during actively ongoing situations, including in our #media channels&lt;br /&gt;
Screenshots are cool! For this scenario, however, we ask that players wait until conflicts or events are “resolved” before talking about them or sharing screenies&lt;br /&gt;
3.0 RPQM/FailRP&lt;br /&gt;
We take our Roleplay Quality Management (RPQM) very seriously. As such, individuals may be cited as violating RPQM or engaging in what is called FailRP.&lt;br /&gt;
&lt;br /&gt;
We define FailRP as:&lt;br /&gt;
&lt;br /&gt;
Intentionally engaging in roleplay that is not realistic or grounded and is disruptive to the immersion of others.&lt;br /&gt;
&lt;br /&gt;
Some examples of this include:&lt;br /&gt;
Failure to respond to RP when prompted in scenarios that would call for it, such as being directly addressed, held at gunpoint, or threatened&lt;br /&gt;
Improperly or neglecting to emote certain mechanical actions, such as looting and combat&lt;br /&gt;
Referring to events, memes, or other cultural phenomena that would not have occurred in canon (ex., referring to the K-pop group BTS in the 1990s, describing someone as your “oomfie” in 2001)&lt;br /&gt;
Using slang, abbreviations, or other writing quirks that would take someone out of immersion. Some examples of this include:&lt;br /&gt;
Emoticons such as “:3”&lt;br /&gt;
Abbreviations such as “LOL” or “LMAO”, “because” to “bc”, or “what do you mean” to “wym”&lt;br /&gt;
Improper grammar, such as shortening “though” to “tho” or various grammatical mistakes (you’re vs your, there vs their), for non-stylistic reasons&lt;br /&gt;
Slang such as “hoes” to “huzz”&lt;br /&gt;
Using OOC chat for IC interactions or IC chat for OOC interactions&lt;br /&gt;
Trope-y, stereotypical, or overly insensitive portrayal of a character’s race, ethnicity, sexuality, or other characteristics&lt;br /&gt;
&lt;br /&gt;
We acknowledge that many of these may occur in one-off instances for even the best roleplayers. Genuine mistakes happen. That’s okay! Repeated RPQM violations can become concerning and warrant ticketing.&lt;br /&gt;
4.0 Bugs &amp;amp; Bad Faith&lt;br /&gt;
Project Zomboid is a flawless game without any bugs, issues, or cheese.&lt;br /&gt;
&lt;br /&gt;
…Says nobody ever. &lt;br /&gt;
&lt;br /&gt;
If you have spent any amount of time with Project Zomboid, be it 1 hour or 1000 hours, it does not take long to be reminded that this game is very much a work-in-progress at the best of times and downright broken at the worst. We are completely empathetic and understanding of the fact that bugs, destructive and beneficial, not only can but will happen. &lt;br /&gt;
&lt;br /&gt;
That being said, we will not tolerate any of the following behaviors, as they break immersion and offer unique and unfair mechanical, roleplay, or other advantages. &lt;br /&gt;
4.1 Exploiting&lt;br /&gt;
We define exploiting as:&lt;br /&gt;
&lt;br /&gt;
Using bugs or game limitations to gain an advantage, be it mechanical, meta, or for any other purpose.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
Duplicating items&lt;br /&gt;
Building into or breaking your way into areas that you are not supposed to access&lt;br /&gt;
&lt;br /&gt;
Again—We acknowledge that Project Zomboid is a very special game with…interesting quirks. If these happen on one-off, accidental occasions, that’s fine! Please open a ticket so we can rectify things.&lt;br /&gt;
&lt;br /&gt;
If you are found to be taking advantage of an exploit, or if you are repeatedly caught doing so, punitive measures, up to and including a ban, may be issued.&lt;br /&gt;
4.2 Griefing&lt;br /&gt;
We define griefing as:&lt;br /&gt;
&lt;br /&gt;
Harming other players, their belongings, or the server experience without proper planning, reasoning, or justification. &lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
Duplicating items&lt;br /&gt;
Destroying bases or vehicles outside of raid tickets&lt;br /&gt;
Unauthorized raiding or other bad-faith actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to keep the server running smoothly and the world furnished, the following will also be considered griefing:&lt;br /&gt;
Dismantling structures, containers, or furniture to level up skills&lt;br /&gt;
Dismantling vehicles with engine quality above 20%&lt;br /&gt;
Excessive litter (this includes leaving behind car parts, logs, pipes, etc.)&lt;br /&gt;
&lt;br /&gt;
See In-Game Rules 2.3: Dismantling for more information.&lt;br /&gt;
&lt;br /&gt;
5.0 Character Portrayal &amp;amp; Immersion&lt;br /&gt;
All characters must be 18 or older and portrayed in a realistic, immersive way appropriate to a post-apocalyptic setting. This includes: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clothing: Outfits should make sense for survival conditions, not mimic modern fashion trends or meme aesthetics. Staff won’t strictly police clothing, but anything excessively out of place may be addressed to preserve immersion.&lt;br /&gt;
Names &amp;amp; References: Characters must have realistic names typical of the era they were born in. Avoid symbols, numbers, modern pop-culture references, or names directly taken from existing media franchises.&lt;br /&gt;
Behavior &amp;amp; Speech: Characters should fit the tone and social norms of the setting. Avoid modern slang, unrealistic backstories, or behavior that breaks world immersion.&lt;br /&gt;
Depth &amp;amp; Personality: A character’s personality shouldn’t center solely on a single trait or aspect of their identity.&lt;br /&gt;
Intent &amp;amp; Development: Characters should be fully realized individuals; not self-inserts or personas created only for ERP, romance, or wish-fulfillment. Relationships can form naturally, but every character should have believable motivations, flaws, and goals beyond seeking intimacy or attention.&lt;br /&gt;
&lt;br /&gt;
6.0 Sensitive &amp;amp; Explicit Roleplay Topics&lt;br /&gt;
NWO is strictly an 18+ server due to the mature and potentially distressing themes present in a post-apocalyptic setting. Players may encounter violence, trauma, death, and other dark themes. This section outlines sensitive topics and is required reading for all members.&lt;br /&gt;
While we aim for an immersive experience, the following roleplay may only occur in secluded &amp;amp; private settings with permission of all involved:&lt;br /&gt;
Torture&lt;br /&gt;
Graphic or excessively gruesome depictions of injuries&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sexual Roleplay (ERP) is strictly forbidden in the server.&lt;br /&gt;
&lt;br /&gt;
The following topics are strictly prohibited in all forms, including active participation, explicit or detailed reference, or accusations within roleplay:&lt;br /&gt;
Rape&lt;br /&gt;
Pedophilia&lt;br /&gt;
Beastiality&lt;br /&gt;
Necrophilia&lt;br /&gt;
Handling Prejudice and Bigotry:&lt;br /&gt;
&lt;br /&gt;
Characters may portray bigoted attitudes as part of their roleplay, but:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The use of slurs in-character is strictly forbidden.&lt;br /&gt;
Prejudice should be expressed through nuanced roleplay, not offensive language.&lt;br /&gt;
Bigotry must be one aspect of a character, not their defining trait.Prejudice cannot be used to target or harass other characters beyond reasonable in-character conflict.&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Community_Rules&amp;diff=340</id>
		<title>Template:Community Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Community_Rules&amp;diff=340"/>
		<updated>2025-10-08T23:20:14Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;== 0.0 Follow Discord TOS &amp;amp; Community Guidelines== All members must remain compliant with Discord’s Terms of Service (TLDR) and Community Guidelines at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.  If you have never read the Community Guidelines, you should.  == 1.0 Zero Tolerance == This community has a zero-tolerance policy for the following, most of which already go against Discord’s community...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.0 Follow Discord TOS &amp;amp; Community Guidelines==&lt;br /&gt;
All members must remain compliant with Discord’s Terms of Service (TLDR) and Community Guidelines at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.&lt;br /&gt;
&lt;br /&gt;
If you have never read the Community Guidelines, you should. &lt;br /&gt;
== 1.0 Zero Tolerance ==&lt;br /&gt;
This community has a zero-tolerance policy for the following, most of which already go against Discord’s community guidelines:&lt;br /&gt;
Scamming: Claiming to create art, music, etc., of any kind for payment that is not as advertised. This includes, but is not limited to, the following:&lt;br /&gt;
Attempting to pass AI creations as your own&lt;br /&gt;
Tracing&lt;br /&gt;
Plagiarism&lt;br /&gt;
Harassment: Any form of bullying, sexual harassment, threats, or targeted harassment such as brigading, ban evasion, or server raiding.&lt;br /&gt;
Doxxing: Sharing or facilitating the spread of another person’s identifiable information without their consent.&lt;br /&gt;
Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior. This includes the use of hateful symbols or imagery.&lt;br /&gt;
Inappropriate Content, including the following:&lt;br /&gt;
Sexually Explicit Content (Images, GIFs, or Erotic Writing)&lt;br /&gt;
Real-World Gore, Excessive Violence, or Animal Harm&lt;br /&gt;
&lt;br /&gt;
Violating these rules–especially with the intent to harass, shock, or obtain money, favors, etc. from others—will result in an immediate ban and a report to Discord for violation of TOS or Community Guidelines. &lt;br /&gt;
2.0 Respect the Community&lt;br /&gt;
This is an 18+ community - we are all here to roleplay and enjoy our free time.&lt;br /&gt;
&lt;br /&gt;
Be civil, be mature, and respect each other.&lt;br /&gt;
When in doubt, reach out to staff or your fellow community members.&lt;br /&gt;
Prioritize immersion and respect for other players’ experience.&lt;br /&gt;
&lt;br /&gt;
If you see an issue, need assistance, or are unsure about something, you can always contact staff through #ticket-support. We encourage and welcome all tickets.&lt;br /&gt;
== 3.0 No Out-of-Game Politics or Controversial Topics==&lt;br /&gt;
“Controversial” is a vague descriptor that can often be difficult to define. Some examples of what we would consider “controversial” and typically not appropriate for our community are:&lt;br /&gt;
Real-world politics&lt;br /&gt;
Current sensitive events such as:&lt;br /&gt;
Ongoing or recent wars or conflicts&lt;br /&gt;
Recent deaths&lt;br /&gt;
Ongoing or recent natural disasters&lt;br /&gt;
Religion&lt;br /&gt;
Other divisive topics&lt;br /&gt;
&lt;br /&gt;
This list is non-exhaustive and may be updated or changed. Staff reserve the right to rein in or request an end to conversations as needed, including for topics not listed here. Our general goal is to keep conversations focused on roleplay and community engagement. We strive to maintain the good health of the community and the atmosphere we wish to curate.&lt;br /&gt;
== 4.0 Interacting with Staff ==&lt;br /&gt;
Please know that everyone on the staff enjoys talking with our community. Feedback, back-and-forth, and banter are what keep us strong and so tightly connected. However, it is important to remember that tickets are essential for both record-keeping, player protection from staff abuse, and staff protection from false accusation or other misunderstandings. &lt;br /&gt;
&lt;br /&gt;
Independent of these rules, all members of our community should expect fairness, courtesy, and general “good behavior” from our staff team. If you feel you have not been treated fairly by a staff member, whether that be an OOC interaction, an IC concern, or feeling as though a ruling is unfair, do not hesitate to open a concern ticket to speak with management. We take these concerns very seriously. &lt;br /&gt;
=== 4.1 Do not DM staff regarding server-related issues or topics. === &lt;br /&gt;
Always open a ticket, regardless of how minor the matter may seem; we&#039;re more than happy to help, and it keeps us organized. Additionally, both you and the Staff will be able to pull transcripts for future transparency if issues arise. Furthermore, staff found issuing ticket-related rulings in DMs or otherwise offering assistance within DMs may be at risk of losing staff status.&lt;br /&gt;
=== 4.2 Do not “staff shop.” ===&lt;br /&gt;
If you are unhappy with a ruling on a ticket, going to other staff members is unlikely to change that ruling. Remember that verdicts are typically final. If you wish to contest a decision, you may open a concern ticket.&lt;br /&gt;
=== 4.3 Staff has final say===&lt;br /&gt;
Even if something a staff member tells you is not explicitly defined within these rules, staff have final say and are generally trusted to make decisions as individual entities. If you have issues with the ruling of a ticket, please do not hesitate to open a concern ticket. &lt;br /&gt;
&lt;br /&gt;
These rules apply regardless of any personal relationships you may or may not have with a staff member. &lt;br /&gt;
== 5.0 Server Communication==&lt;br /&gt;
Communication within any of our Discord channels, including GIFs, videos, messages, and any other forms of communication, must be in English. This is to assist us in keeping moderation easy and quick. &lt;br /&gt;
&lt;br /&gt;
Messages not in English may be removed by staff. Repeated violations of this rule can lead to punitive action, up to and including a ban.&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=295</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=295"/>
		<updated>2025-09-26T15:41:07Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In-Game Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Before you play, be sure to review our [[In-Game Rules]], [[Dice Guide]], and [[Lore]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally, consider joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m new to Project Zomboid, Roleplay, or both! Can I still play? ===&lt;br /&gt;
&#039;&#039;Absolutely. Please be warned that our server is crueler than most. Your characters will die, lose limbs, experience horrors, and be pushed to their absolute limits and beyond. We hope to craft a mature and gritty RP experience that can often feel unforgiving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you review everything about the server and still want to join, then we&#039;ll look forward to your application with us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=267</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=267"/>
		<updated>2025-09-25T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Permanent Injuries --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Permanent Injuries&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Permanent Injuries}}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=264</id>
		<title>Template:Permanent Injuries</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Permanent_Injuries&amp;diff=264"/>
		<updated>2025-09-25T16:36:01Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;permanent-injuries&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❤️‍🩹 Death and Injury System ==&lt;br /&gt;
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.&lt;br /&gt;
&lt;br /&gt;
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.&lt;br /&gt;
&lt;br /&gt;
=== Injuries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are two primary rolls:&lt;br /&gt;
* A 1d12 &#039;&#039;&#039;Death Roll&#039;&#039;&#039; sets the overall outcome.&lt;br /&gt;
* If permanent injury is indicated, a 1d20 &#039;&#039;&#039;Permanent Injury Roll&#039;&#039;&#039; sets the specific trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;death-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 💀 The Death Roll ==&lt;br /&gt;
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Death Roll Results (1d12)&lt;br /&gt;
! Roll !! Outcome !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1–3 || &#039;&#039;&#039;Instant Death&#039;&#039;&#039; ☠️ || Character dies.&lt;br /&gt;
|-&lt;br /&gt;
| 4–6 || &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; 🦴 || Roll on Permanent Injury table.&lt;br /&gt;
|-&lt;br /&gt;
| 7–8 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; 🤕 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 9–10 || &#039;&#039;&#039;Injured&#039;&#039;&#039; 🩸 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Lightly Injured&#039;&#039;&#039; 🩹 || Temporary status effect.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Unscathed&#039;&#039;&#039; || Minor, non-debilitating injuries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For recovery from non-permanent injuries, see [[#health-recovery|Health &amp;amp; Recovery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;perm-injury-roll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩻 The Permanent Injury Roll ==&lt;br /&gt;
If Permanent Injury is indicated, roll 1d20 to determine the trait.&lt;br /&gt;
&lt;br /&gt;
; Rules&lt;br /&gt;
* Traits change &#039;&#039;&#039;dice modifiers&#039;&#039;&#039; only. No mechanical stat changes.&lt;br /&gt;
* Some traits may grant minor advantages. Most add roleplay challenges.&lt;br /&gt;
* If on-scene medical help from a character with &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039; is available, add modifiers:&lt;br /&gt;
** &#039;&#039;&#039;Patient&#039;&#039;&#039;: add their &#039;&#039;&#039;Robustness modifier&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Medic&#039;&#039;&#039;: add their &#039;&#039;&#039;First Aid modifier&#039;&#039;&#039;.&lt;br /&gt;
** Modifiers are &#039;&#039;&#039;Skill Level ÷ 2&#039;&#039;&#039;.&lt;br /&gt;
** Robustness applies only if the medic has &#039;&#039;&#039;First Aid 4+&#039;&#039;&#039;.&lt;br /&gt;
* First Aid can be administered only by characters present for the scene. Present means within shout range at the start, or arriving within 5 minutes of the conclusion.&lt;br /&gt;
* Add the medic to the ticket. Both parties must show the roll and applied modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ 1d20 Permanent Injury Table&lt;br /&gt;
! d20 !! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Blind&#039;&#039;&#039; || −5 to all Attacks, Defences, and Perception&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Missing Arm&#039;&#039;&#039; || −3 all Attacks, −3 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Missing Leg&#039;&#039;&#039; || −4 Initiative, −1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Mental Trauma&#039;&#039;&#039; || −6 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Damaged Tendons&#039;&#039;&#039; || −1 all Attacks and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Brain Damage&#039;&#039;&#039; || −4 Perception, −2 Initiative, +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Damaged Organs&#039;&#039;&#039; || −1 Melee Attack and Defence, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Badly Healed Limb&#039;&#039;&#039; || −2 Melee Attack and Defence&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Missing Fingers&#039;&#039;&#039; || −1 Melee Attack, −1 Melee Defence&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &#039;&#039;&#039;Missing Eye&#039;&#039;&#039; || −1 Ranged Attack, −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;Damaged Nerves&#039;&#039;&#039; || −1 Resolve, −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &#039;&#039;&#039;Damaged Muscles&#039;&#039;&#039; || −2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;Spinal Injury&#039;&#039;&#039; || −2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| 14 || &#039;&#039;&#039;Blurred Vision&#039;&#039;&#039; || −2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 15 || &#039;&#039;&#039;Limp&#039;&#039;&#039; || −1 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &#039;&#039;&#039;Mental Scar&#039;&#039;&#039; || −1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &#039;&#039;&#039;Impaired Hearing&#039;&#039;&#039; || −1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;Scarred&#039;&#039;&#039; || −1 Robustness, +1 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &#039;&#039;&#039;Heavily Injured&#039;&#039;&#039; || See [[#health-recovery|Temporary Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &#039;&#039;&#039;Battle-Hardened&#039;&#039;&#039; || +2 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These traits affect Dice and RP only. They do not alter game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Health Panel reference&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:HealthPanel.png|200px|left|alt=Health Panel&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;dis-when&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ❓ When does the Death &amp;amp; Injury System apply ==&lt;br /&gt;
Not every death requires a DIS roll. These do.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;PvP encounters&#039;&#039;&#039;: DIS is standard. Defeated characters may request alternatives. Final say rests with the winning side.&lt;br /&gt;
* &#039;&#039;&#039;PVE deaths in High Risk Zones&#039;&#039;&#039;: DIS is standard unless caused by bugs or mechanical jank. Proof required. Open a PvP/PVE Death ticket and provide rolls or video evidence. See [[HRZ]].&lt;br /&gt;
* &#039;&#039;&#039;Events&#039;&#039;&#039;: DIS is standard unless the Storyteller states otherwise. Events are labeled by danger level. Low-risk still carries risk. High-risk CK events may bypass DIS and result in immediate CK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;health-recovery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 🩸 Health &amp;amp; Recovery guidelines ==&lt;br /&gt;
Heavily Injured, Injured, and Lightly Injured are applied using the in-game dice roller. Each status imposes negative modifiers to all rolls. Severity scales with tier.&lt;br /&gt;
&lt;br /&gt;
; Recovery process&lt;br /&gt;
* Once every &#039;&#039;&#039;24 IRL hours&#039;&#039;&#039;, attempt a &#039;&#039;&#039;First Aid recovery roll&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;10+&#039;&#039;&#039;, the injury improves by one tier:&lt;br /&gt;
** Heavily Injured → Injured  &lt;br /&gt;
** Injured → Lightly Injured  &lt;br /&gt;
** Lightly Injured → Healthy&lt;br /&gt;
* The roll may be made by the injured character or by another character providing medical RP.&lt;br /&gt;
* Only one recovery roll per character per 24 hours. Failing then having someone else try within 24 hours is a rule break.&lt;br /&gt;
* Document recovery via a General Ticket in ⁠🎫┃tickets-support.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template renders the Permanent Injuries tab content with anchors for intra-page links:&lt;br /&gt;
* [[#permanent-injuries|Top]]&lt;br /&gt;
* [[#death-roll|Death Roll]]&lt;br /&gt;
* [[#perm-injury-roll|Permanent Injury Roll]]&lt;br /&gt;
* [[#dis-when|When it applies]]&lt;br /&gt;
* [[#health-recovery|Health &amp;amp; Recovery]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Combat_Rolls&amp;diff=263</id>
		<title>Template:Combat Rolls</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Combat_Rolls&amp;diff=263"/>
		<updated>2025-09-25T16:34:43Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapon Rolls =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ranged Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don&#039;t offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)&amp;lt;/ref&amp;gt; || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Melee Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed || 3 || Double 5 or Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| One Handed || 2 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spears&amp;lt;ref&amp;gt;Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1&amp;lt;/ref&amp;gt; || 2 || Double 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands, Improvised, Weapon Stocks || 1 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Rules &amp;amp; Exceptions ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodging &amp;amp; Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Weapons Information&lt;br /&gt;
! Armor Type !! Bonus HP !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=The_Map&amp;diff=225</id>
		<title>The Map</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=The_Map&amp;diff=225"/>
		<updated>2025-09-24T19:39:58Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Hover over the map to view various parts of the Jersey QZ.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;imageMapHighlighter&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:FORT-map.png|746px|center|alt=FORT map&lt;br /&gt;
&lt;br /&gt;
# Fort Apartments&lt;br /&gt;
rect 867 751 1198 1007 [[Fort Apartments|FORT Apartments]]&lt;br /&gt;
&lt;br /&gt;
rect 1262 750 1430 1076 [[Apartments|QZ Apartments]]&lt;br /&gt;
rect 1043 1158 1181 1304 [[QZ_Apartments|QZ Apartments1]]&lt;br /&gt;
rect 1078 1072 1152 1136 [[Abandoned_Shop|QZ Abandoned_Shop]]&lt;br /&gt;
rect 887 1119 943 1281 [[Motel|Motel]]&lt;br /&gt;
rect 1091 536 1186 678 [[Home|Home]]&lt;br /&gt;
rect 1454 554 1595 671 [[Containers|Containers]]&lt;br /&gt;
rect 1271 1179 1360 1300 [[PaulHome|PaulHome]]&lt;br /&gt;
poly 1271 1113 1465 1111 1465 1292 1382 1293 1379 1169 1269 1170 1267 1112 [[Church|Church]]&lt;br /&gt;
rect 1472 1124 1529 1177 [[MemoryWall|MemoryWall]]&lt;br /&gt;
rect 1443 786 1508 853 [[Gas Station|Gas Station]]&lt;br /&gt;
rect 1431 873 1588 1038 [[Apartments2|Apartments2]]&lt;br /&gt;
rect 1788 1140 1846 1290 [[Medical Tent|Medical Tent]]&lt;br /&gt;
rect 1247 1684 1518 1850 [[Power Grid|Power Grid]]&lt;br /&gt;
rect 863 1381 1235 1849 [[Industrial Area|Industrial Area]]&lt;br /&gt;
rect 1327 1386 1581 1667 [[Industrial Storage|Industrial Storage]]&lt;br /&gt;
rect 1662 1376 2014 1828 [[FORT HQ|FORT HQ]]&lt;br /&gt;
rect 2102 1379 2216 1700 [[Housing3|Housing3]]&lt;br /&gt;
poly 1668 1253 1756 1245 1758 970 1906 974 1918 1257 2013 1254 2007 885 1666 885 [[Community Center|Community Center]]&lt;br /&gt;
rect 1866 740 1995 861 [[Warehouse|Warehouse]]&lt;br /&gt;
rect 1657 749 1797 854 [[Apartments|Apartments]]&lt;br /&gt;
rect 1798 745 1849 814 [[DEN|DEN]]&lt;br /&gt;
rect 1794 223 1969 624 [[ApartmentsOasis|ApartmentsOasis]]&lt;br /&gt;
rect 1656 157 1717 288 [[SpiffoOld|SpiffoOld]]&lt;br /&gt;
rect 2083 173 2199 301 [[Slums|Slums]]&lt;br /&gt;
rect 2099 400 2219 489 [[Pit|Pit]]&lt;br /&gt;
rect 1971 610 2161 741 [[Checkpoint|Checkpoint]]&lt;br /&gt;
rect 2092 749 2215 1147 [[Housing|Housing]]&lt;br /&gt;
rect 2283 1283 2339 1409 [[Main Gates|Main Gates]]&lt;br /&gt;
rect 2075 1153 2174 1304 [[FORT Distribution|FORT Distribution]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=224</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=224"/>
		<updated>2025-09-24T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In-Game Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Before you play, be sure to review our [[In-Game Rules]], [[Dice Guide]], and [[Lore]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Finally, consider joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m new to Project Zomboid, Roleplay, or both! Can I still play? ===&lt;br /&gt;
&#039;&#039;Absolutely. Please be warned that our server is crueler than most. Your characters will die, lose limbs, experience horrors, and be pushed to their absolute limits and beyond. We hope to craft a mature and gritty RP experience that can often feel unforgiving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you review everything about the server and still want to join, then we&#039;ll look forward to your application with us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=223</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Navigation&amp;diff=223"/>
		<updated>2025-09-24T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Square images only--Size shouldn&#039;t matter i THINK...&lt;br /&gt;
&lt;br /&gt;
- Pals&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; text-align: center; font-size: 85%; clear:right; border: 1px solid #BFB6A3; background: #FBEFEF; margin-top: 10px;&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=https://discord.gg/nowayout]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[https://discord.gg/nowayout NWO Discord]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;[[Image:Kittytest.jpeg|x60px|link=https://store.steampowered.com/app/108600/Project_Zomboid/]]&amp;lt;br/&amp;gt;[https://store.steampowered.com/app/108600/Project_Zomboid/ Project Zomboid]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=Main Page]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Main Page|Home]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=Community Guidelines]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Community Guidelines]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=In-Game Rules]]&amp;lt;br/&amp;gt; &#039;&#039;&#039;[[In-Game Rules]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=Lore]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Lore]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=Dice Guide]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[Dice Guide]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Kittytest.jpeg|x60px|link=The_Map]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;[[The_Map|Map]]&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=222</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=222"/>
		<updated>2025-09-24T16:56:20Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=221</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=221"/>
		<updated>2025-09-24T16:51:47Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Traits List and Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039; || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinker&#039;&#039;&#039; || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Stalwart&#039;&#039;&#039; || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Labourer&#039;&#039;&#039; || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Caps &amp;amp; Traits==&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
===Gaining Levels &amp;amp; XP===&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
===Skill Traits===&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
==Traits List &amp;amp; Costs==&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Positive Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Negative Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥉 Amateur Skill Traits===&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥈  Experienced Skill Traits===&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥇  Expert Skill Traits===&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=220</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=220"/>
		<updated>2025-09-24T16:51:30Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Skill Caps and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039; || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinker&#039;&#039;&#039; || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Stalwart&#039;&#039;&#039; || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Labourer&#039;&#039;&#039; || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Caps &amp;amp; Traits==&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
===Gaining Levels &amp;amp; XP===&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
===Skill Traits===&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
==Traits List and Costs==&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Positive Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Negative Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥉 Amateur Skill Traits===&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥈  Experienced Skill Traits===&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥇  Expert Skill Traits===&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=219</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=219"/>
		<updated>2025-09-24T16:51:21Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Gaining Levels and XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039; || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinker&#039;&#039;&#039; || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Stalwart&#039;&#039;&#039; || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Labourer&#039;&#039;&#039; || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Caps and Traits==&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
===Gaining Levels &amp;amp; XP===&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
===Skill Traits===&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
==Traits List and Costs==&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Positive Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Negative Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥉 Amateur Skill Traits===&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥈  Experienced Skill Traits===&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥇  Expert Skill Traits===&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=218</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=218"/>
		<updated>2025-09-24T16:51:06Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039; || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinker&#039;&#039;&#039; || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Stalwart&#039;&#039;&#039; || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Labourer&#039;&#039;&#039; || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Caps and Traits==&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
===Gaining Levels and XP===&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
===Skill Traits===&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
==Traits List and Costs==&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Positive Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===📖 Vanilla Negative Traits===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥉 Amateur Skill Traits===&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥈  Experienced Skill Traits===&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===🥇  Expert Skill Traits===&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=217</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=217"/>
		<updated>2025-09-24T16:48:09Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039; || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thinker&#039;&#039;&#039; || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  &#039;&#039;&#039;Stalwart&#039;&#039;&#039; || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Labourer&#039;&#039;&#039; || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skill Caps and Traits=&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and XP==&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
== Skill Traits ==&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
=Traits List and Costs=&lt;br /&gt;
&lt;br /&gt;
==📖 Vanilla Positive Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==📖 Vanilla Negative Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥉 Amateur Skill Traits==&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥈  Experienced Skill Traits==&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥇  Expert Skill Traits==&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=216</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=216"/>
		<updated>2025-09-24T16:46:13Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=215</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=215"/>
		<updated>2025-09-24T16:44:38Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
__TOC__&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=214</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=214"/>
		<updated>2025-09-24T16:41:47Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| 🗺️ Scavenger || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 💡 Thinker || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 🛡️  Stalwart || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ⚒️ Labourer || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skill Caps and Traits=&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and XP==&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
== Skill Traits ==&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
=Traits List and Costs=&lt;br /&gt;
&lt;br /&gt;
==📖 Vanilla Positive Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Low Thirst || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gut || 1 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Cats Eyes || 2 || +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Adrenaline Junkie || 2 || +2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Graceful || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Brave || 2 || +2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Inconspicuous || 2 || +2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Fast Healer || 2 || +1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Resilient || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Fit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Strong || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Desensitized || 4 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==📖 Vanilla Negative Traits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prone to Illness || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Smoker || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Slow Driver || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Slow Learner || 1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak Stomach || 1 || -1 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Blood || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Agoraphobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| All Thumbs || 2 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Cowardly || 2 || -2 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Pacifist || 2 || -2 Initiative&lt;br /&gt;
|-&lt;br /&gt;
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Thin Skinned || 2 || -2 Robustness&lt;br /&gt;
|-&lt;br /&gt;
| Conspicuous || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || 2 || -2 Stealth&lt;br /&gt;
|-&lt;br /&gt;
| Hard of Hearing || 2 || -2 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Disorganized || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Weak || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Unfit || 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Illiterate || 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Deaf || 4 || -4 Perception&lt;br /&gt;
|-&lt;br /&gt;
| Very Weak || 5 || +4 Resolve&lt;br /&gt;
|-&lt;br /&gt;
| Very Unfit || 5 || +4 Resolve&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥉 Amateur Skill Traits==&lt;br /&gt;
Cost: 1 Point each. &#039;&#039;&#039;No Limit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Carpenter || +1 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Farmer || +1 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Doctor || +1 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Engineer || +1 Mechanics, +1 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Metalworker || +1 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Housekeeper || +1 Cooking, +1 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Shooter || +1 Aiming, +1 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Athlete || +1 Nimble, +1 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Rogue || +1 Sneaking, +1 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥈  Experienced Skill Traits==&lt;br /&gt;
Cost: 2 Points each. &#039;&#039;&#039;Max 2.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Carpenter || +2 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Farmer || +2 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Doctor || +2 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Engineer || +2 Mechanics, +2 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Metalworker || +2 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Housekeeper || +2 Cooking, +2 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Shooter || +2 Aiming, +2 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Athlete || +2 Nimble, +2 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Rogue || +2 Sneaking, +2 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==🥇  Expert Skill Traits==&lt;br /&gt;
Cost: 3 Points each. &#039;&#039;&#039;Max 1.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Expert Carpenter || +3 Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| Expert Farmer || +3 Farming&lt;br /&gt;
|-&lt;br /&gt;
| Expert Doctor || +3 First Aid&lt;br /&gt;
|-&lt;br /&gt;
| Expert Engineer || +3 Mechanics, +3 Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Expert Metalworker || +3 Metalworking&lt;br /&gt;
|-&lt;br /&gt;
| Expert Housekeeper || +3 Cooking, +3 Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Expert Shooter || +3 Aiming, +3 Reloading&lt;br /&gt;
|-&lt;br /&gt;
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
|-&lt;br /&gt;
| Expert Athlete || +3 Nimble, +3 Sprinting&lt;br /&gt;
|-&lt;br /&gt;
| Expert Rogue || +3 Sneaking, +3 Lightfooted&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=213</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=213"/>
		<updated>2025-09-24T16:18:20Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
On NWO there are only four Occupations, called Backgrounds, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Trait Points !! Base STR &amp;amp; FIT !! Traits&lt;br /&gt;
|-&lt;br /&gt;
| 🗺️ Scavenger || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
* 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 💡 Thinker || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 || &lt;br /&gt;
* 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
* 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 🛡️  Stalwart || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 || &lt;br /&gt;
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ⚒️ Labourer || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 || &lt;br /&gt;
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
* 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skill Caps and Traits=&lt;br /&gt;
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and XP==&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
== Skill Traits ==&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || +0 Levels || Level 0 || Level 4 || None &lt;br /&gt;
|-&lt;br /&gt;
| 🥉 Amateur || 1 || +1 Levels || Level 6 || Level 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| 🥈 Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character&lt;br /&gt;
|-&lt;br /&gt;
| 🥇 Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).&lt;br /&gt;
&lt;br /&gt;
=Traits List and Costs=&lt;br /&gt;
&lt;br /&gt;
== 📖 Vanilla Positive Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vanilla Positive Traits&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demon || -1 || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
- 🏎️ **Speed Demon:** 1 Pt. &lt;br /&gt;
- 🥤 **Low Thirst:** 1 Pt.&lt;br /&gt;
- 🍽️ **Low Hunger:** 1 Pt.&lt;br /&gt;
- 🌿 **Herbalist:** 1 Pt.&lt;br /&gt;
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness&lt;br /&gt;
- 🐈‍⬛ **Cat&#039;s Eyes:** 2 Pts. +2 Perception&lt;br /&gt;
- 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative&lt;br /&gt;
- 💃 **Graceful:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🦁 **Brave:** 2 Pts. +2 Resolve &lt;br /&gt;
- 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🩹  **Fast Healer:** 2 Pts. +1 Robustness&lt;br /&gt;
- ⛓️ **Resilient:** 2 Pts. +1 Robustness&lt;br /&gt;
- 🫁  **Fit:** 3 Pts.&lt;br /&gt;
- 💪 **Strong:** 3 Pts.&lt;br /&gt;
- 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception&lt;br /&gt;
- 😐 **Desensitized:** 4 Pts. +4 Resolve&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Negative Traits&lt;br /&gt;
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚬 **Smoker:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚙 **Slow Driver:** +1 Pt&lt;br /&gt;
- ❤️‍🩹 **Slow Healer:** +1 Pt. -1 Robustness&lt;br /&gt;
- ⏳ **Slow Learner:** +1 Pt.&lt;br /&gt;
- 🥣 **Weak Stomach:** +1 Pt. -1 Robustness&lt;br /&gt;
- 💉 **Fear of Blood:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 👐 **All Thumbs:** +2 Pts&lt;br /&gt;
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🐰 **Cowardly:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🕊️ **Pacifist:** +2 Pts. -2 Initiative&lt;br /&gt;
- 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception.&lt;br /&gt;
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness&lt;br /&gt;
- 🧢 **Conspicuous:** +2 Pts. -2 Stealth&lt;br /&gt;
- 👣 **Clumsy:** +2 Pts. -2 Stealth&lt;br /&gt;
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception&lt;br /&gt;
- 💼 **Disorganized:** +3 Pts.&lt;br /&gt;
- 🦴 **Weak:** +3 Pts.&lt;br /&gt;
- 🛋️ **Unfit:** +3 Pts.&lt;br /&gt;
- 📓 **Illiterate:** +4 Pts&lt;br /&gt;
- 🧏 **Deaf:** +4 Pts. -4 Perception&lt;br /&gt;
- ☠️ **Very Weak:** +5 Pts&lt;br /&gt;
- 🛏️ **Very Unfit:** +5 Pts&lt;br /&gt;
&lt;br /&gt;
## 🥉 Amateur Skill Traits&lt;br /&gt;
Cost: 1 Point each. **No amount Limit.**&lt;br /&gt;
- 🔨 **Amateur Carpenter:** +1 Carpentry&lt;br /&gt;
- 🌾 **Amateur Farmer:** +1 Farming&lt;br /&gt;
- 🩺 **Amateur Doctor:** +1 First Aid&lt;br /&gt;
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics&lt;br /&gt;
- 🔩 **Amateur Metalworker:** +1 Metalworking&lt;br /&gt;
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring&lt;br /&gt;
- 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading&lt;br /&gt;
- 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
- 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting&lt;br /&gt;
- 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted&lt;br /&gt;
- 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance&lt;br /&gt;
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
- ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥈  Experienced Skill Traits&lt;br /&gt;
Cost: 2 Points each. **Max 2.**&lt;br /&gt;
- 🔨 **Experienced Carpenter:** +2 Carpentry&lt;br /&gt;
- 🌾 **Experienced Farmer:** +2 Farming&lt;br /&gt;
- 🩺 **Experienced Doctor:** +2 First Aid&lt;br /&gt;
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics&lt;br /&gt;
- 🔩 **Experienced Metalworker:** +2 Metalworking&lt;br /&gt;
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring&lt;br /&gt;
- 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading&lt;br /&gt;
- 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
- 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting&lt;br /&gt;
- 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted&lt;br /&gt;
- 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance&lt;br /&gt;
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
- ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥇  Expert Skill Traits&lt;br /&gt;
Cost: 3 Points each. **Max 1.**&lt;br /&gt;
- 🔨 **Expert Carpenter:** +3 Carpentry&lt;br /&gt;
- 🌾 **Expert Farmer:** +3 Farming&lt;br /&gt;
- 🩺 **Expert Doctor:** +3 First Aid&lt;br /&gt;
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics&lt;br /&gt;
- 🔩 **Expert Metalworker:** +3 Metalworking&lt;br /&gt;
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring&lt;br /&gt;
- 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading&lt;br /&gt;
- 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
- 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting&lt;br /&gt;
- 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted&lt;br /&gt;
- 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance&lt;br /&gt;
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
- ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=211</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=211"/>
		<updated>2025-09-24T15:39:59Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Replaced content with &amp;quot;{{Template:Navigation}} __TOC__ No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; interactions that occur in the server, it is unlikely that one will be able to explore the HRZ or engage with a Server Event without encountering some form of Dice Roll or Dice Combat.   Dice Stats are reflective of a character&amp;#039;s various skills, traits, and attributes, ensuring that the unique i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
__TOC__&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;!-- Character Creation --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Character Creation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Character Creation}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- Skill Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Skill Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Skill Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Combat Rolls --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Combat Rolls&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Combat Rolls}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=210</id>
		<title>Template:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Character_Creation&amp;diff=210"/>
		<updated>2025-09-24T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;=Character Creation= Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn. Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
# 📔  Backgrounds&lt;br /&gt;
&lt;br /&gt;
On NWO there are only four Occupations, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills.&lt;br /&gt;
Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**.&lt;br /&gt;
&lt;br /&gt;
## 🗺️  Scavenger&lt;br /&gt;
*Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
- 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
## 💡  Thinker&lt;br /&gt;
*Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.*&lt;br /&gt;
**Trait Points: 10**&lt;br /&gt;
**Strength and Fitness Levels: 2  (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
- 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
## 🛡️  Stalwart&lt;br /&gt;
*Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 3  (Starting Levels and Cap: 10)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
- 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
## ⚒️  Labourer&lt;br /&gt;
*Robust pillars of their community, Labourers are strong workers especially capable in resource management.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
- 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
# ⚙️  Skill Caps and Traits&lt;br /&gt;
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.** &lt;br /&gt;
&lt;br /&gt;
**Examples:**&lt;br /&gt;
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4.&lt;br /&gt;
- A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill.&lt;br /&gt;
&lt;br /&gt;
**Gaining Levels and XP:**&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
🏅 **Skill Traits**&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
- 🥉 ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation.&lt;br /&gt;
- 🥈 ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8).  Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character&lt;br /&gt;
- 🥇 ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character&lt;br /&gt;
&lt;br /&gt;
**A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).**&lt;br /&gt;
&lt;br /&gt;
# 📚 Traits List and Costs&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Positive Traits&lt;br /&gt;
- 🏎️ **Speed Demon:** 1 Pt. &lt;br /&gt;
- 🥤 **Low Thirst:** 1 Pt.&lt;br /&gt;
- 🍽️ **Low Hunger:** 1 Pt.&lt;br /&gt;
- 🌿 **Herbalist:** 1 Pt.&lt;br /&gt;
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness&lt;br /&gt;
- 🐈‍⬛ **Cat&#039;s Eyes:** 2 Pts. +2 Perception&lt;br /&gt;
- 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative&lt;br /&gt;
- 💃 **Graceful:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🦁 **Brave:** 2 Pts. +2 Resolve &lt;br /&gt;
- 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🩹  **Fast Healer:** 2 Pts. +1 Robustness&lt;br /&gt;
- ⛓️ **Resilient:** 2 Pts. +1 Robustness&lt;br /&gt;
- 🫁  **Fit:** 3 Pts.&lt;br /&gt;
- 💪 **Strong:** 3 Pts.&lt;br /&gt;
- 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception&lt;br /&gt;
- 😐 **Desensitized:** 4 Pts. +4 Resolve&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Negative Traits&lt;br /&gt;
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚬 **Smoker:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚙 **Slow Driver:** +1 Pt&lt;br /&gt;
- ❤️‍🩹 **Slow Healer:** +1 Pt. -1 Robustness&lt;br /&gt;
- ⏳ **Slow Learner:** +1 Pt.&lt;br /&gt;
- 🥣 **Weak Stomach:** +1 Pt. -1 Robustness&lt;br /&gt;
- 💉 **Fear of Blood:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 👐 **All Thumbs:** +2 Pts&lt;br /&gt;
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🐰 **Cowardly:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🕊️ **Pacifist:** +2 Pts. -2 Initiative&lt;br /&gt;
- 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception.&lt;br /&gt;
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness&lt;br /&gt;
- 🧢 **Conspicuous:** +2 Pts. -2 Stealth&lt;br /&gt;
- 👣 **Clumsy:** +2 Pts. -2 Stealth&lt;br /&gt;
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception&lt;br /&gt;
- 💼 **Disorganized:** +3 Pts.&lt;br /&gt;
- 🦴 **Weak:** +3 Pts.&lt;br /&gt;
- 🛋️ **Unfit:** +3 Pts.&lt;br /&gt;
- 📓 **Illiterate:** +4 Pts&lt;br /&gt;
- 🧏 **Deaf:** +4 Pts. -4 Perception&lt;br /&gt;
- ☠️ **Very Weak:** +5 Pts&lt;br /&gt;
- 🛏️ **Very Unfit:** +5 Pts&lt;br /&gt;
&lt;br /&gt;
## 🥉 Amateur Skill Traits&lt;br /&gt;
Cost: 1 Point each. **No amount Limit.**&lt;br /&gt;
- 🔨 **Amateur Carpenter:** +1 Carpentry&lt;br /&gt;
- 🌾 **Amateur Farmer:** +1 Farming&lt;br /&gt;
- 🩺 **Amateur Doctor:** +1 First Aid&lt;br /&gt;
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics&lt;br /&gt;
- 🔩 **Amateur Metalworker:** +1 Metalworking&lt;br /&gt;
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring&lt;br /&gt;
- 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading&lt;br /&gt;
- 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
- 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting&lt;br /&gt;
- 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted&lt;br /&gt;
- 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance&lt;br /&gt;
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
- ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥈  Experienced Skill Traits&lt;br /&gt;
Cost: 2 Points each. **Max 2.**&lt;br /&gt;
- 🔨 **Experienced Carpenter:** +2 Carpentry&lt;br /&gt;
- 🌾 **Experienced Farmer:** +2 Farming&lt;br /&gt;
- 🩺 **Experienced Doctor:** +2 First Aid&lt;br /&gt;
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics&lt;br /&gt;
- 🔩 **Experienced Metalworker:** +2 Metalworking&lt;br /&gt;
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring&lt;br /&gt;
- 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading&lt;br /&gt;
- 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
- 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting&lt;br /&gt;
- 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted&lt;br /&gt;
- 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance&lt;br /&gt;
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
- ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥇  Expert Skill Traits&lt;br /&gt;
Cost: 3 Points each. **Max 1.**&lt;br /&gt;
- 🔨 **Expert Carpenter:** +3 Carpentry&lt;br /&gt;
- 🌾 **Expert Farmer:** +3 Farming&lt;br /&gt;
- 🩺 **Expert Doctor:** +3 First Aid&lt;br /&gt;
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics&lt;br /&gt;
- 🔩 **Expert Metalworker:** +3 Metalworking&lt;br /&gt;
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring&lt;br /&gt;
- 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading&lt;br /&gt;
- 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
- 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting&lt;br /&gt;
- 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted&lt;br /&gt;
- 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance&lt;br /&gt;
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
- ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Skill_Rolls&amp;diff=209</id>
		<title>Template:Skill Rolls</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Skill_Rolls&amp;diff=209"/>
		<updated>2025-09-24T15:38:44Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;= Skill Rolls = All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills].  Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.  {| class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Skill Rolls =&lt;br /&gt;
All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills].&lt;br /&gt;
&lt;br /&gt;
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ General Rolls&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Level 4 !! Level 6 !! Level 8 !! Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Fitness || 3 HP || 4 HP || 5 HP || 6 HP&lt;br /&gt;
|-&lt;br /&gt;
| Strength || -1 to Melee Attack &amp;amp; Def || - || +1 Melee Attack &amp;amp; Def || +2 Melee Attack &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| Nimble || +2 Nimble &amp;amp; Unarmed || +3 Nimble &amp;amp; Unarmed || +4 Nimble &amp;amp; Unarmed || +5 Nimble &amp;amp; Unarmed&lt;br /&gt;
|-&lt;br /&gt;
| Sneaking || +2 Hiding || +3 Hiding || +4 Hiding || +5 Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || +2 Weapon Skill || +3 Weapon Skill || +4 Weapon Skill || +5 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || +2 Ranged Attack || +3 Ranged Attack || +4 Ranged Attack || +5 Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reloading || +2 Reloading || +3 Reloading || +4 Reloading || +5 Reloading&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:Combat_Rolls&amp;diff=208</id>
		<title>Template:Combat Rolls</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:Combat_Rolls&amp;diff=208"/>
		<updated>2025-09-24T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;= Weapon Rolls = {| class=&amp;quot;wikitable sortable&amp;quot; |+ Ranged Weapons ! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg |- | Assault Weapons || 4 || Double 5 or Double 6 || 6 |- | Rifles &amp;amp; Shotguns || 4 || Double 6 || 6 |- | Pistols || 3 || Double 6 || 4 |- | Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&amp;#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Weapon Rolls =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ranged Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don&#039;t offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)&amp;lt;/ref&amp;gt; || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Melee Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed || 3 || Double 5 or Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| One Handed || 2 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spears&amp;lt;ref&amp;gt;Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1&amp;lt;/ref&amp;gt; || 2 || Double 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands, Improvised, Weapon Stocks || 1 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Rules &amp;amp; Exceptions ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodging &amp;amp; Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Weapons Information&lt;br /&gt;
! Armor Type !! Bonus HP !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injuries ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=207</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=207"/>
		<updated>2025-09-24T15:34:19Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
__TOC__&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;!-- -------------------------------- MAIN RULES -------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Main Rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Main Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;!-- -------------------------------- ROLEPLAY RULES -------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Roleplay Rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Roleplay Rules}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- -------------------------------- SILICON POLICY -------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Silicon Policy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Silicon Policy}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- -------------------------------- SECURITY POLICY -------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Security Policy&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Security Policy}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
# 📔  Backgrounds&lt;br /&gt;
&lt;br /&gt;
On NWO there are only four Occupations, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills.&lt;br /&gt;
Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**.&lt;br /&gt;
&lt;br /&gt;
## 🗺️  Scavenger&lt;br /&gt;
*Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
- 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
## 💡  Thinker&lt;br /&gt;
*Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.*&lt;br /&gt;
**Trait Points: 10**&lt;br /&gt;
**Strength and Fitness Levels: 2  (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
- 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
## 🛡️  Stalwart&lt;br /&gt;
*Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 3  (Starting Levels and Cap: 10)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
- 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
## ⚒️  Labourer&lt;br /&gt;
*Robust pillars of their community, Labourers are strong workers especially capable in resource management.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
- 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
# ⚙️  Skill Caps and Traits&lt;br /&gt;
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.** &lt;br /&gt;
&lt;br /&gt;
**Examples:**&lt;br /&gt;
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4.&lt;br /&gt;
- A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill.&lt;br /&gt;
&lt;br /&gt;
**Gaining Levels and XP:**&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
🏅 **Skill Traits**&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
- 🥉 ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation.&lt;br /&gt;
- 🥈 ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8).  Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character&lt;br /&gt;
- 🥇 ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character&lt;br /&gt;
&lt;br /&gt;
**A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).**&lt;br /&gt;
&lt;br /&gt;
# 📚 Traits List and Costs&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Positive Traits&lt;br /&gt;
- 🏎️ **Speed Demon:** 1 Pt. &lt;br /&gt;
- 🥤 **Low Thirst:** 1 Pt.&lt;br /&gt;
- 🍽️ **Low Hunger:** 1 Pt.&lt;br /&gt;
- 🌿 **Herbalist:** 1 Pt.&lt;br /&gt;
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness&lt;br /&gt;
- 🐈‍⬛ **Cat&#039;s Eyes:** 2 Pts. +2 Perception&lt;br /&gt;
- 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative&lt;br /&gt;
- 💃 **Graceful:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🦁 **Brave:** 2 Pts. +2 Resolve &lt;br /&gt;
- 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🩹  **Fast Healer:** 2 Pts. +1 Robustness&lt;br /&gt;
- ⛓️ **Resilient:** 2 Pts. +1 Robustness&lt;br /&gt;
- 🫁  **Fit:** 3 Pts.&lt;br /&gt;
- 💪 **Strong:** 3 Pts.&lt;br /&gt;
- 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception&lt;br /&gt;
- 😐 **Desensitized:** 4 Pts. +4 Resolve&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Negative Traits&lt;br /&gt;
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚬 **Smoker:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚙 **Slow Driver:** +1 Pt&lt;br /&gt;
- ❤️‍🩹 **Slow Healer:** +1 Pt. -1 Robustness&lt;br /&gt;
- ⏳ **Slow Learner:** +1 Pt.&lt;br /&gt;
- 🥣 **Weak Stomach:** +1 Pt. -1 Robustness&lt;br /&gt;
- 💉 **Fear of Blood:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 👐 **All Thumbs:** +2 Pts&lt;br /&gt;
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🐰 **Cowardly:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🕊️ **Pacifist:** +2 Pts. -2 Initiative&lt;br /&gt;
- 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception.&lt;br /&gt;
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness&lt;br /&gt;
- 🧢 **Conspicuous:** +2 Pts. -2 Stealth&lt;br /&gt;
- 👣 **Clumsy:** +2 Pts. -2 Stealth&lt;br /&gt;
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception&lt;br /&gt;
- 💼 **Disorganized:** +3 Pts.&lt;br /&gt;
- 🦴 **Weak:** +3 Pts.&lt;br /&gt;
- 🛋️ **Unfit:** +3 Pts.&lt;br /&gt;
- 📓 **Illiterate:** +4 Pts&lt;br /&gt;
- 🧏 **Deaf:** +4 Pts. -4 Perception&lt;br /&gt;
- ☠️ **Very Weak:** +5 Pts&lt;br /&gt;
- 🛏️ **Very Unfit:** +5 Pts&lt;br /&gt;
&lt;br /&gt;
## 🥉 Amateur Skill Traits&lt;br /&gt;
Cost: 1 Point each. **No amount Limit.**&lt;br /&gt;
- 🔨 **Amateur Carpenter:** +1 Carpentry&lt;br /&gt;
- 🌾 **Amateur Farmer:** +1 Farming&lt;br /&gt;
- 🩺 **Amateur Doctor:** +1 First Aid&lt;br /&gt;
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics&lt;br /&gt;
- 🔩 **Amateur Metalworker:** +1 Metalworking&lt;br /&gt;
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring&lt;br /&gt;
- 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading&lt;br /&gt;
- 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
- 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting&lt;br /&gt;
- 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted&lt;br /&gt;
- 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance&lt;br /&gt;
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
- ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥈  Experienced Skill Traits&lt;br /&gt;
Cost: 2 Points each. **Max 2.**&lt;br /&gt;
- 🔨 **Experienced Carpenter:** +2 Carpentry&lt;br /&gt;
- 🌾 **Experienced Farmer:** +2 Farming&lt;br /&gt;
- 🩺 **Experienced Doctor:** +2 First Aid&lt;br /&gt;
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics&lt;br /&gt;
- 🔩 **Experienced Metalworker:** +2 Metalworking&lt;br /&gt;
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring&lt;br /&gt;
- 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading&lt;br /&gt;
- 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
- 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting&lt;br /&gt;
- 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted&lt;br /&gt;
- 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance&lt;br /&gt;
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
- ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥇  Expert Skill Traits&lt;br /&gt;
Cost: 3 Points each. **Max 1.**&lt;br /&gt;
- 🔨 **Expert Carpenter:** +3 Carpentry&lt;br /&gt;
- 🌾 **Expert Farmer:** +3 Farming&lt;br /&gt;
- 🩺 **Expert Doctor:** +3 First Aid&lt;br /&gt;
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics&lt;br /&gt;
- 🔩 **Expert Metalworker:** +3 Metalworking&lt;br /&gt;
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring&lt;br /&gt;
- 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading&lt;br /&gt;
- 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
- 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting&lt;br /&gt;
- 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted&lt;br /&gt;
- 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance&lt;br /&gt;
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
- ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;br /&gt;
&lt;br /&gt;
== Skill Rolls ==&lt;br /&gt;
All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills].&lt;br /&gt;
&lt;br /&gt;
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ General Rolls&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Level 4 !! Level 6 !! Level 8 !! Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Fitness || 3 HP || 4 HP || 5 HP || 6 HP&lt;br /&gt;
|-&lt;br /&gt;
| Strength || -1 to Melee Attack &amp;amp; Def || - || +1 Melee Attack &amp;amp; Def || +2 Melee Attack &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| Nimble || +2 Nimble &amp;amp; Unarmed || +3 Nimble &amp;amp; Unarmed || +4 Nimble &amp;amp; Unarmed || +5 Nimble &amp;amp; Unarmed&lt;br /&gt;
|-&lt;br /&gt;
| Sneaking || +2 Hiding || +3 Hiding || +4 Hiding || +5 Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || +2 Weapon Skill || +3 Weapon Skill || +4 Weapon Skill || +5 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || +2 Ranged Attack || +3 Ranged Attack || +4 Ranged Attack || +5 Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reloading || +2 Reloading || +3 Reloading || +4 Reloading || +5 Reloading&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Rolls ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ranged Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don&#039;t offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)&amp;lt;/ref&amp;gt; || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Melee Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed || 3 || Double 5 or Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| One Handed || 2 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spears&amp;lt;ref&amp;gt;Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1&amp;lt;/ref&amp;gt; || 2 || Double 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands, Improvised, Weapon Stocks || 1 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Rules &amp;amp; Exceptions ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodging &amp;amp; Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Weapons Information&lt;br /&gt;
! Armor Type !! Bonus HP !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injuries ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=206</id>
		<title>Community Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=206"/>
		<updated>2025-09-24T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
=Discord Rules=&lt;br /&gt;
All members must remain compliant with Discord’s [https://discord.com/terms Terms of Service] and [https://discord.com/guidelines Community Guidelines] at all times. Violations will result in removal from the community and proper reporting of said violations to Discord.&lt;br /&gt;
&lt;br /&gt;
==Zero Tolerance &amp;amp; Harassment==&lt;br /&gt;
This community has a &#039;&#039;&#039;zero-tolerance policy&#039;&#039;&#039; for the following:&lt;br /&gt;
* Harassment: Any form of &#039;&#039;&#039;bullying, sexual harassment, threats, or targeted harassment&#039;&#039;&#039; is strictly prohibited.&lt;br /&gt;
* Doxxing: Sharing or facilitating the spread of another person’s identifiable information without their consent is forbidden.&lt;br /&gt;
* Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior will not be tolerated. This includes the use of hateful symbols or imagery.&lt;br /&gt;
* Inappropriate Content&lt;br /&gt;
** &#039;&#039;&#039;Sexually explicit content&#039;&#039;&#039; is not allowed.&lt;br /&gt;
** Sharing &#039;&#039;&#039;real-world gore, excessive violence, or animal harm&#039;&#039;&#039; is not allowed.&lt;br /&gt;
&lt;br /&gt;
⚠️ &#039;&#039;&#039;Violating these rules–especially with the intent to harass or shock others—will result in an immediate ban.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==No Out-of-Game Politics or Controversial Topics==&lt;br /&gt;
* &#039;&#039;&#039;Discussions involving real-world politics, religion, or other divisive topics&#039;&#039;&#039; are not allowed.&lt;br /&gt;
* Keep conversations focused on &#039;&#039;&#039;roleplay and community engagement.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Use Common Sense==&lt;br /&gt;
* This is an &#039;&#039;&#039;18+ community&#039;&#039;&#039;- we are all here to roleplay and enjoy our free time&lt;br /&gt;
* &#039;&#039;&#039;Be civil, be mature, and respect each other.&#039;&#039;&#039;&lt;br /&gt;
* If you have questions, feel free to ask &#039;&#039;&#039;staff or fellow community members.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prioritize immersion and respect for other players’ experiences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Staff Shopping &amp;amp; DMing==&lt;br /&gt;
&lt;br /&gt;
* Do not DM staff regarding server-related issues or topics. &lt;br /&gt;
** Always open a ticket, regardless of how minor the matter may seem, we&#039;re more than happy to help and it keeps us organized. Additionally both you and Staff will be able to pull transcripts for future transparency if issues arise.&lt;br /&gt;
* Do not “staff shop.” &lt;br /&gt;
** If you are unhappy with a ruling in a ticket, going to other staff members is unlikely to change that ruling. Verdicts are typically final. If you wish to contest a decision, we encourage you to open a concern ticket.&lt;br /&gt;
&lt;br /&gt;
=RP &amp;amp; In-Game Etiquette=&lt;br /&gt;
It is essential to remember that we are not our characters. Behavior that occurs in-game is expected to be handled in game and, vice versa, behavior out-of-game is expected to be handled out of game.&lt;br /&gt;
&lt;br /&gt;
==General Conduct &amp;amp; Common Sense==&lt;br /&gt;
- If a situation is not explicitly covered by the rules, common sense applies. If you think something is against the rules, it probably is.&lt;br /&gt;
- No ruleset can cover every scenario. Attempting to exploit loopholes will be treated as a rule violation.&lt;br /&gt;
- Ignorance of the rules is not an excuse.&lt;br /&gt;
- Respect all players. While in-character (IC) themes may include violence, desperation, and conflict, out-of-character (OOC) harassment, derogatory language, slurs, homophobia, bigotry, or excessive toxicity will not be tolerated.&lt;br /&gt;
- Do not use OOC communication to manipulate IC situations.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards &amp;amp; Courtesy==&lt;br /&gt;
- Players must remain in character (IC) at all times unless in an admin sit or when a rule breach requires a pause. If a pause is necessary, a ticket must be submitted immediately.&lt;br /&gt;
- Voiding a roleplay scene is not allowed without explicit administrator approval.&lt;br /&gt;
- Logging off to avoid RP or consequences is forbidden unless due to an emergency. Upon return, the RP scene will resume from where it left off.&lt;br /&gt;
&lt;br /&gt;
==Metagaming==&lt;br /&gt;
Taking OOC (out-of-character) information and using it for IC (in-character) gain is strictly prohibited. Examples include:&lt;br /&gt;
- Using Discord messages or OOC chat to learn IC information.&lt;br /&gt;
- Recognizing someone by their username or voice without prior IC knowledge.&lt;br /&gt;
    - Recognizing a character’s voice is at the **opposing** character’s discretion with no roll required.&lt;br /&gt;
- Sharing IC information in OOC channels for strategic advantage.&lt;br /&gt;
- Gaining knowledge of events your character wasn’t present for.&lt;br /&gt;
&lt;br /&gt;
Additionally, only actions that occur in game or in the radio channel discord are considered IC. Do not use voice chat to discuss or coordinate character actions, plans, or interactions.&lt;br /&gt;
&lt;br /&gt;
==Powergaming==&lt;br /&gt;
Powergaming refers to forcing actions onto other players or roleplaying beyond realistic human limitations. Powergaming also covers the abuse of game mechanics, creating unreasonable or overpowered character builds, or other actions meant to give an unfair advantage. **This extends to hoarding massive and unrealistic amounts of resources or vehicles.** Examples include:&lt;br /&gt;
- Forcing another player’s character to act without their consent (e.g., “I shoot and kill you instantly” instead of allowing a reaction).&lt;br /&gt;
- Surviving fatal wounds or avoiding consequences unrealistically.&lt;br /&gt;
- Ignoring the physical or psychological effects of starvation, wounds, or infection.&lt;br /&gt;
- Playing an overpowered or &amp;quot;godlike&amp;quot; character with no weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Exploiting &amp;amp; Griefing==&lt;br /&gt;
- Similar to powergaming, exploiting bugs or game limitations to gain advantage or harm the server or other players is not allowed. Examples include:&lt;br /&gt;
- Duplicating items&lt;br /&gt;
- Destroying bases or vehicles outside of raid tickets&lt;br /&gt;
- Unauthorized raiding or other bad faith actions.&lt;br /&gt;
&lt;br /&gt;
Furthermore, to keep the server running smooth and the world furnished, the following will also be considered griefing:&lt;br /&gt;
- Dismantling structures, containers, or furniture to level up skills&lt;br /&gt;
- Dismantling vehicles with engine quality above 20%&lt;br /&gt;
- Excessive litter (this includes leaving behind car parts, logs, pipes, etc.)&lt;br /&gt;
&lt;br /&gt;
==Character Portrayal &amp;amp; Immersion==&lt;br /&gt;
Characters must be above the age of 18 and portrayed in a realistic and immersive manner fitting a post-apocalyptic world. This includes:&lt;br /&gt;
- Clothing should reflect survival conditions, not modern fashion trends or meme outfits. We won&#039;t strictly police outfits, but if something feels excessively out of place, staff may step in to maintain integrity and immersion.&lt;br /&gt;
- Names must follow standard naming conventions common in the early 2000s (no symbols, numbers, or modern pop-culture references).&lt;br /&gt;
- Famous names or blatant references to existing media franchises are not allowed.&lt;br /&gt;
- Characters should reflect the setting’s societal themes—modern slang, unrealistic backstories, or out-of-place behaviors should be avoided.&lt;br /&gt;
- A character&#039;s personality should not revolve entirely around their sexual or gender identity. Characters must be well-developed individuals, not self-inserts or personas designed solely for ERP, romance, or personal wish fulfillment. While relationships may develop naturally, characters should have motivations, flaws, and goals beyond seeking romance or sexual encounters.&lt;br /&gt;
&lt;br /&gt;
==Sensitive &amp;amp; Explicit Roleplay Topics==&lt;br /&gt;
NWO is strictly an 18+ server due to the mature and potentially distressing themes present in a post-apocalyptic setting. Players may encounter violence, trauma, death, and other dark themes. **The following rules cover sensitive topics but is still required reading.**&lt;br /&gt;
&lt;br /&gt;
While we aim for an immersive experience, the following roleplay may only occur in secluded &amp;amp; private settings with permission of all involved:&lt;br /&gt;
- Torture&lt;br /&gt;
- Graphic and/or excessively gruesome depiction of injuries&lt;br /&gt;
&lt;br /&gt;
***Sexual Roleplay (ERP) is strictly forbidden in the server.***&lt;br /&gt;
&lt;br /&gt;
The following topics are **strictly prohibited** in all forms, including active participation, explicit or detailed reference, or accusations within roleplay:&lt;br /&gt;
- Rape&lt;br /&gt;
- Pedophilia&lt;br /&gt;
- Beastiality&lt;br /&gt;
- Necrophilia&lt;br /&gt;
&lt;br /&gt;
Lastly, while characters may exhibit bigoted attitudes as part of their roleplay, **the use of slurs in-character is strictly forbidden.** Prejudice should be portrayed through nuanced roleplay rather than offensive language, and must be a character trait, not their entire personality. Furthermore, it should never be used as justification for targeting or harassing another character beyond reasonable in-character conflict.&lt;br /&gt;
&lt;br /&gt;
=Radio Rules and Use=&lt;br /&gt;
Mechanically Owning a Radio or a Walkie-Talkie, other than letting players use them In-Game, will give access to the https://discord.com/channels/1345174084128079923/1389282891556720781 channel, to communicate with other survivors. Communication is a powerful tool, and needs to be used properly.&lt;br /&gt;
Each Radio has a Broadcast Range shown in Kilometers. Mechanical Use of these items in game will already consider the Broadcast Range to see if communication is possible. When two players are too far from each other, they will not be able to talk.&lt;br /&gt;
&lt;br /&gt;
## 🎙️ How to Use the Radio Channel&lt;br /&gt;
To post in the https://discord.com/channels/1345174084128079923/1389282891556720781 channel, players will need to follow a standardised template. This template can be personalised for graphical preference, but will need to maintain the exact same information.&lt;br /&gt;
Template:&lt;br /&gt;
```**Transmission From [Name of the Location]. XX KM [Range of the Broadcast]**&lt;br /&gt;
[Text of the transmission here]```&lt;br /&gt;
The Location from which the Broadcast is happening **must** be a commonly known place, so that reading players can know if the Broadcast will reach them.&lt;br /&gt;
With high tier equipment (From 8KM Broadcast range onward), because of the size of the playable map, broadcasts will most likely be heard by everyone.&lt;br /&gt;
The Template has purely an OOC value, and unless IC specified through the actual transmission, the information of Location and Range are **not** public knowledge, and will be treated through the Metagame Rules explained here https://discord.com/channels/1345174084128079923/1383424344687906889&lt;br /&gt;
Pictures or Emoticons are prohibited as part of the Transmission Text.&lt;br /&gt;
&lt;br /&gt;
*If a character is currently **not** Online when the broadcast is done, they will have to flag the Broadcast with an &amp;quot;[Offline]&amp;quot; in the Layout. Excessive use of the Discord Channel while the Character is Offline **will** be regulated by Staff.*&lt;br /&gt;
&lt;br /&gt;
So that players can recognise each other (At least on an OOC level for smoother RP), members **must** have their character name in their Discord name.&lt;br /&gt;
&lt;br /&gt;
## 📡 How to Answer a Broadcast&lt;br /&gt;
To answer to a specific Broadcast, players **must** open a Thread in which they will post their answer, that has to follow the exact same Template Rules.&lt;br /&gt;
Because of realism, Broadcasts on the Radio Channell will be deleted after a few IRL Hours. If a player misses the window to answer, it will mean the Character missed the broadcast.&lt;br /&gt;
&lt;br /&gt;
## 📟 Rules for In Game Radio Use.&lt;br /&gt;
Because of the technology level in which the world has been stuck in the last 10 years, Walkie-Talkie and Radios cannot be used in certain ways.&lt;br /&gt;
- Characters will **not** be able to *whisper* while communicating through the Radio. Attempts to do so will result in broken broadcasts and sentences, nearly impossible to understand for any listener.&lt;br /&gt;
- To try and secretly use a Walkie-Talkie, every Stealth Attempt will receive a -4 Penalty to the Roll. Nearby Characters can then roll Perception.&lt;br /&gt;
- Because of the obvious difference between Dice Combat and Gameplay, it&#039;s prohibited to use a Walkie-Talkie from the moment the first **intent emote**  [https://discord.com/channels/1345174084128079923/1383424243219431585] has been posted onward. Using a Walkie or Radio to send a message during a hostile situation *before* combat will count as Intent Emote by itself, If a character wishes to, they can Roleplay using the Radio, but the actual message **must** be sent or posted **after** the end of combat, regardless of its result.&lt;br /&gt;
- Characters must have their name (Or the name they&#039;re commonly known with) visible in chat, especially when they use the Radio.&lt;br /&gt;
&lt;br /&gt;
## 💬 About Voice Changers and Voice Recognition&lt;br /&gt;
Because of the technology level and resources available, in normal circumstances characters will **not** be able to mask their own voice through artificial means. Other means might be used, but it&#039;s up to the listening characters to recognize the voice or not.&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=205</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=205"/>
		<updated>2025-09-24T15:23:11Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In-Game Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Once you&#039;re done there, we recommend reviewing our [[Dice Guide]], our [[Lore]], and joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re new to RP in general, or just hoping for a refresher, we also recommend viewing our [[RP Etiquette]] guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m new to Project Zomboid, Roleplay, or both! Can I still play? ===&lt;br /&gt;
&#039;&#039;Absolutely. Please be warned that our server is crueler than most. Your characters will die, lose limbs, experience horrors, and be pushed to their absolute limits and beyond. We hope to craft a mature and gritty RP experience that can often feel unforgiving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you review everything about the server and still want to join, then we&#039;ll look forward to your application with us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=204</id>
		<title>In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=204"/>
		<updated>2025-09-24T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Palsj moved page RP Etiquette to In-Game Rules without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Play Area=&lt;br /&gt;
- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** &lt;br /&gt;
- ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal.&lt;br /&gt;
- Players found in LV outside of approved expeditions will be subject to **CK (character kill).**&lt;br /&gt;
&lt;br /&gt;
## 🏠 2.0 Safehouse Rules&lt;br /&gt;
- **Players are limited to one safehouse.**&lt;br /&gt;
- Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.**&lt;br /&gt;
- To claim a safehouse outside the QZ, open a ticket.&lt;br /&gt;
- **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it.&lt;br /&gt;
- **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal.&lt;br /&gt;
- **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter.&lt;br /&gt;
- If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property.&lt;br /&gt;
- **Raiding or stealing from a safehouse requires a ticket and staff oversight.**&lt;br /&gt;
- Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted.&lt;br /&gt;
- Safehouse size **scales with the number of occupants.**&lt;br /&gt;
- A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim.&lt;br /&gt;
- **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**&lt;br /&gt;
&lt;br /&gt;
### 2.1 Theft from Within&lt;br /&gt;
- Having safehouse permission does not grant you the right to take everything inside without IC repercussions.&lt;br /&gt;
- **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.**&lt;br /&gt;
- If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.&lt;br /&gt;
&lt;br /&gt;
## 🚙 3.0 Vehicle Claiming&lt;br /&gt;
- Players may only claim **one** vehicle with the claim system.&lt;br /&gt;
- Any other vehicles will not be protected from theft unless within a walled-in safehouse area.&lt;br /&gt;
- This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.**&lt;br /&gt;
- Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle.&lt;br /&gt;
- If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.&lt;br /&gt;
&lt;br /&gt;
## 🔩 4.0 Dismantling Rules&lt;br /&gt;
Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.**&lt;br /&gt;
- **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression.&lt;br /&gt;
Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.&lt;br /&gt;
&lt;br /&gt;
Furniture &amp;amp; Appliances:&lt;br /&gt;
- **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home.&lt;br /&gt;
- **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution.&lt;br /&gt;
- **Dismantling furniture to level skills is prohibited.**&lt;br /&gt;
&lt;br /&gt;
Restricted Items:&lt;br /&gt;
- **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement.&lt;br /&gt;
- Carpets are considered **part of building furnishings** and follow the same rules.&lt;br /&gt;
&lt;br /&gt;
Structural Modifications:&lt;br /&gt;
- Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.**&lt;br /&gt;
- If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.&lt;br /&gt;
&lt;br /&gt;
## 🏴 5.0 Factions&lt;br /&gt;
Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.&lt;br /&gt;
**Outside of the Q.Z.** factions are limited to a max of 8 members. After passing that count, if they want to stay as such, the Faction will have to create a Settlement (https://discord.com/channels/1345174084128079923/1383425353975988305)&lt;br /&gt;
- Factions can ask for an OOC chat and an IC board here in the Server&lt;br /&gt;
- Factions can ask for a custom role&lt;br /&gt;
- Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them.&lt;br /&gt;
- To request a faction, open a general ticket&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=203</id>
		<title>In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=203"/>
		<updated>2025-09-24T15:22:29Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Play Area=&lt;br /&gt;
- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** &lt;br /&gt;
- ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal.&lt;br /&gt;
- Players found in LV outside of approved expeditions will be subject to **CK (character kill).**&lt;br /&gt;
&lt;br /&gt;
## 🏠 2.0 Safehouse Rules&lt;br /&gt;
- **Players are limited to one safehouse.**&lt;br /&gt;
- Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.**&lt;br /&gt;
- To claim a safehouse outside the QZ, open a ticket.&lt;br /&gt;
- **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it.&lt;br /&gt;
- **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal.&lt;br /&gt;
- **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter.&lt;br /&gt;
- If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property.&lt;br /&gt;
- **Raiding or stealing from a safehouse requires a ticket and staff oversight.**&lt;br /&gt;
- Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted.&lt;br /&gt;
- Safehouse size **scales with the number of occupants.**&lt;br /&gt;
- A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim.&lt;br /&gt;
- **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**&lt;br /&gt;
&lt;br /&gt;
### 2.1 Theft from Within&lt;br /&gt;
- Having safehouse permission does not grant you the right to take everything inside without IC repercussions.&lt;br /&gt;
- **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.**&lt;br /&gt;
- If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.&lt;br /&gt;
&lt;br /&gt;
## 🚙 3.0 Vehicle Claiming&lt;br /&gt;
- Players may only claim **one** vehicle with the claim system.&lt;br /&gt;
- Any other vehicles will not be protected from theft unless within a walled-in safehouse area.&lt;br /&gt;
- This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.**&lt;br /&gt;
- Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle.&lt;br /&gt;
- If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.&lt;br /&gt;
&lt;br /&gt;
## 🔩 4.0 Dismantling Rules&lt;br /&gt;
Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.**&lt;br /&gt;
- **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression.&lt;br /&gt;
Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.&lt;br /&gt;
&lt;br /&gt;
Furniture &amp;amp; Appliances:&lt;br /&gt;
- **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home.&lt;br /&gt;
- **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution.&lt;br /&gt;
- **Dismantling furniture to level skills is prohibited.**&lt;br /&gt;
&lt;br /&gt;
Restricted Items:&lt;br /&gt;
- **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement.&lt;br /&gt;
- Carpets are considered **part of building furnishings** and follow the same rules.&lt;br /&gt;
&lt;br /&gt;
Structural Modifications:&lt;br /&gt;
- Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.**&lt;br /&gt;
- If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.&lt;br /&gt;
&lt;br /&gt;
## 🏴 5.0 Factions&lt;br /&gt;
Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.&lt;br /&gt;
**Outside of the Q.Z.** factions are limited to a max of 8 members. After passing that count, if they want to stay as such, the Faction will have to create a Settlement (https://discord.com/channels/1345174084128079923/1383425353975988305)&lt;br /&gt;
- Factions can ask for an OOC chat and an IC board here in the Server&lt;br /&gt;
- Factions can ask for a custom role&lt;br /&gt;
- Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them.&lt;br /&gt;
- To request a faction, open a general ticket&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=202</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=202"/>
		<updated>2025-09-24T15:14:06Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
__TOC__&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn.&lt;br /&gt;
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.&lt;br /&gt;
# 📔  Backgrounds&lt;br /&gt;
&lt;br /&gt;
On NWO there are only four Occupations, that don&#039;t work like the basegame ones. Each occupation is better defined as a &amp;quot;Background&amp;quot;, the backbones of what your character is, without limiting their skills.&lt;br /&gt;
Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**.&lt;br /&gt;
&lt;br /&gt;
## 🗺️  Scavenger&lt;br /&gt;
*Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🍃 Outdoorsman: Unaffected by Weather Conditions&lt;br /&gt;
- 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls&lt;br /&gt;
&lt;br /&gt;
## 💡  Thinker&lt;br /&gt;
*Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.*&lt;br /&gt;
**Trait Points: 10**&lt;br /&gt;
**Strength and Fitness Levels: 2  (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🫳 Dextrous: Faster Item transference speed&lt;br /&gt;
- 🧠 Fast Learner: 125% XP Gain&lt;br /&gt;
&lt;br /&gt;
## 🛡️  Stalwart&lt;br /&gt;
*Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 3  (Starting Levels and Cap: 10)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🩸 Fast Coagulation: Slower mechanical bleeding speed.&lt;br /&gt;
- 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls&lt;br /&gt;
&lt;br /&gt;
## ⚒️  Labourer&lt;br /&gt;
*Robust pillars of their community, Labourers are strong workers especially capable in resource management.*&lt;br /&gt;
**Trait Points: 8**&lt;br /&gt;
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**&lt;br /&gt;
**Background Traits:**&lt;br /&gt;
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls&lt;br /&gt;
- 🗄️ Organized: More storage space inside of containers.&lt;br /&gt;
&lt;br /&gt;
# ⚙️  Skill Caps and Traits&lt;br /&gt;
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.** &lt;br /&gt;
&lt;br /&gt;
**Examples:**&lt;br /&gt;
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4.&lt;br /&gt;
- A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that.&lt;br /&gt;
- A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill.&lt;br /&gt;
&lt;br /&gt;
**Gaining Levels and XP:**&lt;br /&gt;
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.&lt;br /&gt;
&lt;br /&gt;
🏅 **Skill Traits**&lt;br /&gt;
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:&lt;br /&gt;
&lt;br /&gt;
- 🥉 ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation.&lt;br /&gt;
- 🥈 ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8).  Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character&lt;br /&gt;
- 🥇 ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character&lt;br /&gt;
&lt;br /&gt;
**A Character can&#039;t also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).**&lt;br /&gt;
&lt;br /&gt;
# 📚 Traits List and Costs&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Positive Traits&lt;br /&gt;
- 🏎️ **Speed Demon:** 1 Pt. &lt;br /&gt;
- 🥤 **Low Thirst:** 1 Pt.&lt;br /&gt;
- 🍽️ **Low Hunger:** 1 Pt.&lt;br /&gt;
- 🌿 **Herbalist:** 1 Pt.&lt;br /&gt;
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness&lt;br /&gt;
- 🐈‍⬛ **Cat&#039;s Eyes:** 2 Pts. +2 Perception&lt;br /&gt;
- 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative&lt;br /&gt;
- 💃 **Graceful:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🦁 **Brave:** 2 Pts. +2 Resolve &lt;br /&gt;
- 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth&lt;br /&gt;
- 🩹  **Fast Healer:** 2 Pts. +1 Robustness&lt;br /&gt;
- ⛓️ **Resilient:** 2 Pts. +1 Robustness&lt;br /&gt;
- 🫁  **Fit:** 3 Pts.&lt;br /&gt;
- 💪 **Strong:** 3 Pts.&lt;br /&gt;
- 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception&lt;br /&gt;
- 😐 **Desensitized:** 4 Pts. +4 Resolve&lt;br /&gt;
&lt;br /&gt;
## 📖 Vanilla Negative Traits&lt;br /&gt;
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚬 **Smoker:** +1 Pt. -1 Robustness&lt;br /&gt;
- 🚙 **Slow Driver:** +1 Pt&lt;br /&gt;
- ❤️‍🩹 **Slow Healer:** +1 Pt. -1 Robustness&lt;br /&gt;
- ⏳ **Slow Learner:** +1 Pt.&lt;br /&gt;
- 🥣 **Weak Stomach:** +1 Pt. -1 Robustness&lt;br /&gt;
- 💉 **Fear of Blood:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 👐 **All Thumbs:** +2 Pts&lt;br /&gt;
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🐰 **Cowardly:** +2 Pts. -2 Resolve&lt;br /&gt;
- 🕊️ **Pacifist:** +2 Pts. -2 Initiative&lt;br /&gt;
- 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception.&lt;br /&gt;
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness&lt;br /&gt;
- 🧢 **Conspicuous:** +2 Pts. -2 Stealth&lt;br /&gt;
- 👣 **Clumsy:** +2 Pts. -2 Stealth&lt;br /&gt;
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception&lt;br /&gt;
- 💼 **Disorganized:** +3 Pts.&lt;br /&gt;
- 🦴 **Weak:** +3 Pts.&lt;br /&gt;
- 🛋️ **Unfit:** +3 Pts.&lt;br /&gt;
- 📓 **Illiterate:** +4 Pts&lt;br /&gt;
- 🧏 **Deaf:** +4 Pts. -4 Perception&lt;br /&gt;
- ☠️ **Very Weak:** +5 Pts&lt;br /&gt;
- 🛏️ **Very Unfit:** +5 Pts&lt;br /&gt;
&lt;br /&gt;
## 🥉 Amateur Skill Traits&lt;br /&gt;
Cost: 1 Point each. **No amount Limit.**&lt;br /&gt;
- 🔨 **Amateur Carpenter:** +1 Carpentry&lt;br /&gt;
- 🌾 **Amateur Farmer:** +1 Farming&lt;br /&gt;
- 🩺 **Amateur Doctor:** +1 First Aid&lt;br /&gt;
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics&lt;br /&gt;
- 🔩 **Amateur Metalworker:** +1 Metalworking&lt;br /&gt;
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring&lt;br /&gt;
- 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading&lt;br /&gt;
- 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping&lt;br /&gt;
- 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting&lt;br /&gt;
- 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted&lt;br /&gt;
- 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance&lt;br /&gt;
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance&lt;br /&gt;
- ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥈  Experienced Skill Traits&lt;br /&gt;
Cost: 2 Points each. **Max 2.**&lt;br /&gt;
- 🔨 **Experienced Carpenter:** +2 Carpentry&lt;br /&gt;
- 🌾 **Experienced Farmer:** +2 Farming&lt;br /&gt;
- 🩺 **Experienced Doctor:** +2 First Aid&lt;br /&gt;
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics&lt;br /&gt;
- 🔩 **Experienced Metalworker:** +2 Metalworking&lt;br /&gt;
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring&lt;br /&gt;
- 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading&lt;br /&gt;
- 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping&lt;br /&gt;
- 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting&lt;br /&gt;
- 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted&lt;br /&gt;
- 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance&lt;br /&gt;
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance&lt;br /&gt;
- ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance&lt;br /&gt;
&lt;br /&gt;
## 🥇  Expert Skill Traits&lt;br /&gt;
Cost: 3 Points each. **Max 1.**&lt;br /&gt;
- 🔨 **Expert Carpenter:** +3 Carpentry&lt;br /&gt;
- 🌾 **Expert Farmer:** +3 Farming&lt;br /&gt;
- 🩺 **Expert Doctor:** +3 First Aid&lt;br /&gt;
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics&lt;br /&gt;
- 🔩 **Expert Metalworker:** +3 Metalworking&lt;br /&gt;
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring&lt;br /&gt;
- 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading&lt;br /&gt;
- 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping&lt;br /&gt;
- 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting&lt;br /&gt;
- 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted&lt;br /&gt;
- 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance&lt;br /&gt;
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance&lt;br /&gt;
- ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance&lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;br /&gt;
&lt;br /&gt;
== Skill Rolls ==&lt;br /&gt;
All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills].&lt;br /&gt;
&lt;br /&gt;
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ General Rolls&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Level 4 !! Level 6 !! Level 8 !! Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Fitness || 3 HP || 4 HP || 5 HP || 6 HP&lt;br /&gt;
|-&lt;br /&gt;
| Strength || -1 to Melee Attack &amp;amp; Def || - || +1 Melee Attack &amp;amp; Def || +2 Melee Attack &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| Nimble || +2 Nimble &amp;amp; Unarmed || +3 Nimble &amp;amp; Unarmed || +4 Nimble &amp;amp; Unarmed || +5 Nimble &amp;amp; Unarmed&lt;br /&gt;
|-&lt;br /&gt;
| Sneaking || +2 Hiding || +3 Hiding || +4 Hiding || +5 Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || +2 Weapon Skill || +3 Weapon Skill || +4 Weapon Skill || +5 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || +2 Ranged Attack || +3 Ranged Attack || +4 Ranged Attack || +5 Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reloading || +2 Reloading || +3 Reloading || +4 Reloading || +5 Reloading&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Rolls ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ranged Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don&#039;t offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)&amp;lt;/ref&amp;gt; || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Melee Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed || 3 || Double 5 or Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| One Handed || 2 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spears&amp;lt;ref&amp;gt;Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1&amp;lt;/ref&amp;gt; || 2 || Double 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands, Improvised, Weapon Stocks || 1 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Rules &amp;amp; Exceptions ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodging &amp;amp; Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Weapons Information&lt;br /&gt;
! Armor Type !! Bonus HP !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injuries ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=201</id>
		<title>Dice Guide</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Dice_Guide&amp;diff=201"/>
		<updated>2025-09-23T20:13:58Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
__TOC__&lt;br /&gt;
No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for &#039;&#039;&#039;all&#039;&#039;&#039; interactions that occur in the server, it is unlikely that one will be able to explore the [[HRZ]] or engage with a Server Event without encountering some form of Dice Roll or Dice Combat. &lt;br /&gt;
&lt;br /&gt;
Dice Stats are reflective of a character&#039;s various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. &lt;br /&gt;
&lt;br /&gt;
= Accessing the Dice Panel =&lt;br /&gt;
The dice panel is accessible via the Skills tab in the Health menu. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:DicePanelUI.png]]&lt;br /&gt;
&lt;br /&gt;
= Navigating the Dice Panel =&lt;br /&gt;
[[File:DicePanelChat.png]]&lt;br /&gt;
&lt;br /&gt;
== Skill Rolls ==&lt;br /&gt;
All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills].&lt;br /&gt;
&lt;br /&gt;
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ General Rolls&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Level 4 !! Level 6 !! Level 8 !! Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Fitness || 3 HP || 4 HP || 5 HP || 6 HP&lt;br /&gt;
|-&lt;br /&gt;
| Strength || -1 to Melee Attack &amp;amp; Def || - || +1 Melee Attack &amp;amp; Def || +2 Melee Attack &amp;amp; Def&lt;br /&gt;
|-&lt;br /&gt;
| Nimble || +2 Nimble &amp;amp; Unarmed || +3 Nimble &amp;amp; Unarmed || +4 Nimble &amp;amp; Unarmed || +5 Nimble &amp;amp; Unarmed&lt;br /&gt;
|-&lt;br /&gt;
| Sneaking || +2 Hiding || +3 Hiding || +4 Hiding || +5 Hiding&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill&lt;br /&gt;
|-&lt;br /&gt;
| Combat Skills || +2 Weapon Skill || +3 Weapon Skill || +4 Weapon Skill || +5 Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || +2 Ranged Attack || +3 Ranged Attack || +4 Ranged Attack || +5 Ranged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Reloading || +2 Reloading || +3 Reloading || +4 Reloading || +5 Reloading&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Rolls ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ranged Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers &amp;lt;ref&amp;gt;Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there&#039;s a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don&#039;t offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)&amp;lt;/ref&amp;gt; || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Melee Weapons&lt;br /&gt;
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg&lt;br /&gt;
|-&lt;br /&gt;
| Two Handed || 3 || Double 5 or Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| One Handed || 2 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spears&amp;lt;ref&amp;gt;Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1&amp;lt;/ref&amp;gt; || 2 || Double 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands, Improvised, Weapon Stocks || 1 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Rules &amp;amp; Exceptions ===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dodging &amp;amp; Armor ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Weapons Information&lt;br /&gt;
! Armor Type !! Bonus HP !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Assault Weapons || 4 || Double 5 or Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rifles &amp;amp; Shotguns || 4 || Double 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Pistols || 3 || Double 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrowers || 4 || Double 5 or Double 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crossbows || 4 || Double 6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Injuries =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Injury Type !! Modifiers &lt;br /&gt;
|-&lt;br /&gt;
| Healthy || No Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| Lightly Injured || -1 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Injured || -2 Modifier to All Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Heavily Injured || -3 Modifier to All Rolls&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=200</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=200"/>
		<updated>2025-09-23T20:11:50Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RP Etiquette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Once you&#039;re done there, we recommend reviewing our [[Dice Guide]], our [[Lore]], and joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re new to RP in general, or just hoping for a refresher, we also recommend viewing our [[RP Etiquette]] guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m new to Project Zomboid, Roleplay, or both! Can I still play? ===&lt;br /&gt;
&#039;&#039;Absolutely. Please be warned that our server is crueler than most. Your characters will die, lose limbs, experience horrors, and be pushed to their absolute limits and beyond. We hope to craft a mature and gritty RP experience that can often feel unforgiving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you review everything about the server and still want to join, then we&#039;ll look forward to your application with us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=199</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=199"/>
		<updated>2025-09-23T20:11:04Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RP Etiquette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Once you&#039;re done there, we recommend reviewing our [[Dice Guide]], our [[Lore]], and joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re new to RP in general, or just hoping for a refresher, we also recommend viewing our [[RP Etiquette]] guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m new to Project Zomboid, Roleplay, or both! Can I still play? ===&lt;br /&gt;
&#039;&#039;Absolutely. Please be warned that our server is crueler than most. Your characters will die, lose limbs, experience horrors, and be pushed to their absolute limits and beyond. We hope to craft a mature and gritty RP experience that can often feel unforgiving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you review everything about the server and still want to join, then we&#039;ll look forward to your application with us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=198</id>
		<title>In-Game Rules</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=In-Game_Rules&amp;diff=198"/>
		<updated>2025-09-23T19:51:57Z</updated>

		<summary type="html">&lt;p&gt;Palsj: Created page with &amp;quot;{{Template:Navigation}}  {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot; ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Template&amp;#039;&amp;#039;&amp;#039; |- | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; |  Rules overview  |- ! Status | Active |- ! Applies to | All players |- ! Effective | 2025-09-23 |- ! Owner | User:Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:110%; background:#eaecf0&amp;quot; | &#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:Kribytest.jpg|280px|alt=Rules overview|Rules overview]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Applies to&lt;br /&gt;
| All players&lt;br /&gt;
|-&lt;br /&gt;
! Effective&lt;br /&gt;
| 2025-09-23&lt;br /&gt;
|-&lt;br /&gt;
! Owner&lt;br /&gt;
| [[User:YourName]]&lt;br /&gt;
|-&lt;br /&gt;
! Contact&lt;br /&gt;
| [[Talk:{{PAGENAME}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
This is a template to help inform how we&#039;re going to make our pages.&lt;br /&gt;
&lt;br /&gt;
= Heading 1 =&lt;br /&gt;
This is the first heading. It has information.&lt;br /&gt;
&lt;br /&gt;
= Heading 2 = &lt;br /&gt;
This is the second heading. It has more information. &lt;br /&gt;
&lt;br /&gt;
== Subheading 2.1 ==&lt;br /&gt;
This is the first subheading of the second heading.&lt;br /&gt;
&lt;br /&gt;
== Subheading 2.2 ==&lt;br /&gt;
This is the second subheading of the second heading.&lt;br /&gt;
&lt;br /&gt;
=== Subsubheading 2.2.1 ===&lt;br /&gt;
This is the lowest heading I can be bothered to make.&lt;br /&gt;
&lt;br /&gt;
= Heading 3 =&lt;br /&gt;
This is the third heading. It has the most information of any of the other headings. Wow!&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=197"/>
		<updated>2025-09-23T19:50:43Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RP Etiquette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Once you&#039;re done there, we recommend reviewing our [[Dice Guide]], our [[Lore]], and joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re new to RP in general, or just hoping for a refresher, we also recommend viewing our [[RP Etiquette]] guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Main_Page&amp;diff=196"/>
		<updated>2025-09-23T19:49:21Z</updated>

		<summary type="html">&lt;p&gt;Palsj: /* Where do I start? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainGalleryHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Navigation Bar --&amp;gt;&lt;br /&gt;
{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[Community Guidelines]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RP Etiquette]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dice Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lore.png|400px|link=Lore|alt=Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Map|Map]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Staff Directory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== What is No Way Out? ===&lt;br /&gt;
&#039;&#039;No Way Out is a Project Zomboid Roleplaying (PZRP) server dedicated to providing a gritty, realistic, and lethal experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Learn more about Project Zomboid [https://store.steampowered.com/app/108600/Project_Zomboid/ here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do I start? ===&lt;br /&gt;
&#039;&#039;Take a glance at our [[Community Guidelines]], first and foremost. Once you&#039;re done there, we recommend reviewing our [[Dice Guide]], our [[Lore]], and joining our [https://discord.gg/nowayout Discord] community.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re new to RP in general, or just hoping for a refresher, we also recommend viewing our [[RP Etiquette]] guide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Template:MainGalleryHeader&amp;diff=195</id>
		<title>Template:MainGalleryHeader</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Template:MainGalleryHeader&amp;diff=195"/>
		<updated>2025-09-23T19:41:43Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Replace with images showcasing what&#039;s going on in the server--Kind of like a blog?? Or set with images that we feel best showcase the server.&lt;br /&gt;
&lt;br /&gt;
- Pals&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:GrassHeader.png|Whatever|alt=Whatever&lt;br /&gt;
File:QZGateHeader.png|Whatever|alt=Whatever&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:QZGateHeader.png&amp;diff=194</id>
		<title>File:QZGateHeader.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:QZGateHeader.png&amp;diff=194"/>
		<updated>2025-09-23T19:41:01Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:GrassHeader.png&amp;diff=193</id>
		<title>File:GrassHeader.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:GrassHeader.png&amp;diff=193"/>
		<updated>2025-09-23T19:39:28Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=192</id>
		<title>Community Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=Community_Guidelines&amp;diff=192"/>
		<updated>2025-09-23T19:35:43Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Navigation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;markdown&amp;gt;&lt;br /&gt;
📜  **Discord Rules**&lt;br /&gt;
&lt;br /&gt;
**1.0 Follow Discord TOS &amp;amp; Community Guidelines**&lt;br /&gt;
- All members **must comply** with Discord’s Terms of Service and Community Guidelines.&lt;br /&gt;
- Violations may result in **removal from the community.**&lt;br /&gt;
&lt;br /&gt;
**2.0 Zero Tolerance &amp;amp; Harassment**&lt;br /&gt;
This community has a **zero-tolerance policy** for the following:&lt;br /&gt;
- **Harassment:** Any form of **bullying, sexual harassment, threats, or targeted harassment** is strictly prohibited.&lt;br /&gt;
- **Doxxing:** Sharing or facilitating the spread of **another person’s identifiable information** without their consent is forbidden.&lt;br /&gt;
- **Hate Speech: Racism, homophobia, transphobia, and other discriminatory behavior** will not be tolerated. This includes the use of hateful symbols or imagery.&lt;br /&gt;
- **Inappropriate Content:**&lt;br /&gt;
   - **Sexually explicit content** is not allowed.&lt;br /&gt;
   - Sharing **real-world gore, excessive violence, or animal harm** is not allowed.&lt;br /&gt;
   - Any content that **violates Discord’s Community Guidelines** is prohibited.&lt;br /&gt;
&lt;br /&gt;
⚠️ **Violating these rules–especially with the intent to harass or shock others—will result in an immediate ban.**&lt;br /&gt;
&lt;br /&gt;
**3.0 No Out-of-Game Politics or Controversial Topics**&lt;br /&gt;
- **Discussions involving real-world politics, religion, or other divisive topics** are not allowed.&lt;br /&gt;
- Keep conversations focused on **roleplay and community engagement.**&lt;br /&gt;
&lt;br /&gt;
**4.0 Use Common Sense**&lt;br /&gt;
- This is an **18+ community** - we are all here to roleplay and enjoy our free time,&lt;br /&gt;
- **Be civil, be mature, and respect each other.**&lt;br /&gt;
- If you have questions, feel free to ask **staff or fellow community members.**&lt;br /&gt;
&lt;br /&gt;
**Prioritize immersion and respect for other players’ experiences.**&lt;br /&gt;
&lt;br /&gt;
**5.0 Staff Shopping and DMing**&lt;br /&gt;
&lt;br /&gt;
* Do not DM staff regarding server-related issues or topics. Always open a ticket, regardless of how minor the matter may seem, we&#039;re more than happy to help and it keeps us organized, additionally both you and Staff will be able to pull transcripts for future transparency if issues arise.&lt;br /&gt;
* Do not “staff shop.” If you are unhappy with a ruling in a ticket, going to other staff members is unlikely to change that ruling, remember that verdicts are typically final. If you wish to contest a decision, you may open a concern ticket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/markdown&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Moodle_Icon_Zombie.png&amp;diff=191</id>
		<title>File:Moodle Icon Zombie.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Moodle_Icon_Zombie.png&amp;diff=191"/>
		<updated>2025-09-23T19:28:34Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
	<entry>
		<id>https://www.no-way-out.com/index.php?title=File:Moodle_Icon_Dead.png&amp;diff=190</id>
		<title>File:Moodle Icon Dead.png</title>
		<link rel="alternate" type="text/html" href="https://www.no-way-out.com/index.php?title=File:Moodle_Icon_Dead.png&amp;diff=190"/>
		<updated>2025-09-23T19:28:22Z</updated>

		<summary type="html">&lt;p&gt;Palsj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Palsj</name></author>
	</entry>
</feed>