Dice Guide: Difference between revisions
Created page with "= Accessing the Dice Panel = The dice panel is accessible via the Skills tab in the Health menu. <br> File:DicePanelUI.png = Navigating the Dice Panel = File:DicePanelChat.png == Skill Rolls == All skill rolls are based on the skills available within Project Zomboid as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on [https://pzwiki.net/wiki/Skill Skills]. Almost every Mechanical Skill is..." |
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| Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill | | Crafting Skills || +2 Crafting Skill || +3 Crafting Skill || +4 Crafting Skill || +5 Crafting Skill | ||
|- | |||
| Combat Skills || +2 Weapon Skill || +3 Weapon Skill || +4 Weapon Skill || +5 Weapon Skill | |||
|- | |||
| Aiming || +2 Ranged Attack || +3 Ranged Attack || +4 Ranged Attack || +5 Ranged Attack | |||
|- | |||
| Reloading || +2 Reloading || +3 Reloading || +4 Reloading || +5 Reloading | |||
|} | |} | ||
== Weapon Rolls == | == Weapon Rolls == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ Weapons Information | ||
! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg | |||
|- | |- | ||
| | | Assault Weapons || 4 || Double 5 or Double 6 || 6 | ||
|- | |||
| Rifles & Shotguns || 4 || Double 6 || 6 | |||
|- | |||
| Pistols || 3 || Double 6 || 4 | |||
|- | |- | ||
| | | Flamethrowers<sup>1</sup> <sup>2</sup>|| 4 || Double 5 or Double 6 || 8 | ||
|- | |- | ||
| | | Crossbows || 4 || Double 6 || 5 | ||
|} | |} | ||
<sup>1</sup> Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder. | |||
<sup>2</sup> Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don't offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible) | |||
== Dodging & Armor == | == Dodging & Armor == | ||
= Injuries = | = Injuries = |
Revision as of 18:35, 23 September 2025
Accessing the Dice Panel
The dice panel is accessible via the Skills tab in the Health menu.
Navigating the Dice Panel
Skill Rolls
All skill rolls are based on the skills available within Project Zomboid as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on Skills.
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.
Skill Name | Level 4 | Level 6 | Level 8 | Level 10 |
---|---|---|---|---|
Fitness | 3 HP | 4 HP | 5 HP | 6 HP |
Strength | -1 to Melee Attack & Def | No Modifier | +1 Melee Attack & Def | +2 Melee Attack & Def |
Nimble | +2 Nimble & Unarmed | +3 Nimble & Unarmed | +4 Nimble & Unarmed | +5 Nimble & Unarmed |
Sneaking | +2 Hiding | +3 Hiding | +4 Hiding | +5 Hiding |
Crafting Skills | +2 Crafting Skill | +3 Crafting Skill | +4 Crafting Skill | +5 Crafting Skill |
Combat Skills | +2 Weapon Skill | +3 Weapon Skill | +4 Weapon Skill | +5 Weapon Skill |
Aiming | +2 Ranged Attack | +3 Ranged Attack | +4 Ranged Attack | +5 Ranged Attack |
Reloading | +2 Reloading | +3 Reloading | +4 Reloading | +5 Reloading |
Weapon Rolls
Weapon Type | Damage | Crit Requirement | Crit Dmg |
---|---|---|---|
Assault Weapons | 4 | Double 5 or Double 6 | 6 |
Rifles & Shotguns | 4 | Double 6 | 6 |
Pistols | 3 | Double 6 | 4 |
Flamethrowers1 2 | 4 | Double 5 or Double 6 | 8 |
Crossbows | 4 | Double 6 | 5 |
1 Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.
2 Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don't offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)