Bestiary

From No Way Out Wiki

All Artwork on this page created by the highly talented Cyan/Dancan (Armen Travers) of our staff team, and aloafofbreads (Myrtle Fowel). Check out her Instagram here.

The following is a list of publicly available information, dispensed either as warning flyers from the WSC. Or collected, tribal knowledge your characters would know from spoken experiences and encounters.

Technical Name: Monocepheus

Test
Test

Colloquials: Shifting Giant, Droopy

The Monocepheus is an incredibly dangerous (and thankfully rare) extension of the Flesh. Extended observation leads WSC to believe that it lacks the intelligence other extensions show. Roughly 8 to 9 feet tall, unknown but significant weight. It shifts its form to fit the moment - tendrils, clubbed arms, etc.

IT IS HIGHLY ADVISED TO DISENGAGE FROM A MONOCEPHEUS. THEY WILL ATTEMPT TO SWALLOW HUMANS WHEN POSSIBLE. THE USE OF FIREARMS TO DISPATCH A MONOCEPHEUS IS HIGHLY ADVISED.


Aaron Blake's Notes
MONOCEPHEUS
SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON'S NOTEBOOKS ON THE MONOCEPHEUS

"Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good.

It tried regenerating the damage we did to it during our fight. If we'd missed our shots, we'd never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you're fucked.

Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE.

Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is.

Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had.

That giant arm it's got gave me the wrong idea. It tried encasing me in a bunch tentacles that it's got buried inside its torso, probably was trying to pull me in to eat me whole.

BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I'm alone, I'm turning heel."





Technical Name: Unknown

Test
Test

Colloquials: Screamer, 'Flying Fuck' (Why is it called that?)

This specimen is exceedingly rare, or at the very least, very few field units survive their encounter with this specimen. It is known to have a paralyzingly loud scream. Known to cause permanent hearing loss and ruptured ear drums, functioning as an organic stun grenade of sorts.

The specimen's spinal column protrudes from it's body and is evidently capable of being utilized by it to impale victims. It has been shown to attempt to extract with known victims and avoid prolonged or disadvantageous engagements with hostiles.

It has been shown to sprint at incredibly high speeds, and is single-minded in nature when it has chosen a victim. Capable of holding it's own against multiple targets while it focuses in on it's victim.

ENGAGE WITH EXTREME CAUTION.

Technical Name: Unknown

Test
Test

Colloquials: Tendrilspawn, Evil Arms

The Tendrilspawn ranges from 5' to 6' tall. It does not have the armor that other Flesh extensions have shown. Its tendrils have been noted to extend out anywhere from 6' to 10'; for this reason, it is advised to use firearms to dispatch a Tendrilspawn, as the range of its tentacles exceeds the majority of weapons in melee.

Its movements are erratic and difficult to guess. It is highly aggressive, and will attempt to crush humans to death in its tendrils. A solid blow to the head has been noted to kill it, however, this is not the advised method of dealing with this Flesh extension.







Technical Name: Vermisomorph

Test
Test

Colloquials: Drop Panda, Droppah, Worm

The Vermisomorph is approximately 3' in length when coiled up; its length may range from 12' to 15' when digesting a human.

Vermisomorphs are most dangerous in an ambush setting. An unknown glue-like substance is exuded from its skin, allowing it to attach itself to ceilings and the like. When a human passes beneath, it will attempt to drop atop them. It will attempt to strangle them with its tendrils before swallowing them whole.

Vermisomorphs are easily dispatched outside of its preferred attacking method. It is advised to avoid dimly lit areas, and to keep an eye on ceilings whenever entering a building.

Clancy Ward's Notes
Vermisomorph
WHAT TO DO WHEN THE CEILING WORM IS ALREADY ON YOUR FUCKING NECK.

This asshole. On the more elusive side, this pesky little worm is known to dwell on ceilings, even in buildings that don't seem plagued with flesh at a first glance. These suckers can drop down from multiple stories and land right on your ass, so be sure to keep one eye on the ceiling. Stay vigilant. If there is strange goo dripping from the ceiling, LOOK UP! Don't end up like a fucking horror movie character. Well, if you still need this info, you probably failed step one. Splendid job. Now the worm is on your head, and it's strangling you. The first thing you should do is scream as loud as you can, call for help (If there is any) and use your strength to wrest the strangla's tendril off your throat. An offensive defense is the next course of action. The best tools that work for this job are a one-handed blade, like a long knife or a machete. Hack away at the Worm on top, with as much precision as you can muster. Please do not strike at the tendril that is likely wrapped around your throat, for obvious reasons. Remain in range of others to allow them to assist you. After you've followed these steps, congratulations! You have survived the worm. Note that it will likely drool some weird slime over you, which doesn't appear to be directly harmful. Just wash it off, and don't stand near me.

Technical Name: Unknown

Test
Test

Colloquials: Frogman, Shitspitter, 'Snotty Little Mutant'

Little field research is known about this specimen. Often standing anywhere from 7' to 8' in height.

A tall but surprisingly agile and evasive creature. Keeps to high ground and cover-- to avoid being spotted or easily dispatched by field units. Stalks and only attacks when it feels safe enough to do so. Has been seen excreting a sticky, viscous liquid that has an extremely volatile reaction to anything it comes in contact with. Potentially an extremely reactive acid.

While it's capabilities are not wholly known, it is recommended to engage with apprehensive and measured approach.

Technical Name: Unknown

Test
Test

Colloquials: Facehugger, little freaks.

With an appearance more 'insect' than human, these creatures appear to be influenced by The Flesh's consumption of the arthropod phylum. A sickening blend of sometimes human facial features will erupt in some variants, but ultimately their behavior is more pest than human inspired.

Specimens of this mutation are encountered with alarming frequency and display some of the most advanced ecological behavior observed among flesh-forms to date. Typical individuals stand no taller than two feet, their bodies compact and low to the ground. However, multiple unverified sightings describe elongated variants reaching the height of a full-grown adult male, their forms stretched and warped beyond the more commonly spotted variants.

Field spottings and reports have been catalogued of 'nests' and 'spawning dens' of these creatures, though these claims have not been validated by experts. They've been spotted pulling and dragging much larger creatures and individual prey away from their hunting grounds and into dens, caves, and other locations. The prevailing assumption is the harvesting of biomass, either for sustenance or incorporation into some broader biological process.

They can often be seen attacking in swarms or packs, though individuals have been reported scouting or stalking and keeping 'tabs' on prey targets. Potentially for larger or other flesh-forms. They rarely attack groups if outnumbered, but have been known to attack exposed or isolated individuals.



Technical Name: Unknown

Test
Test

Colloquials: Foot Freddy.


Very little is known on this variant. There is absolutely no field information on this variant. No known behaviours other than a reported proclivity to smashing it's 'head' (a foot) on nearby objects, people, animals, it seems to mindlessly club itself.

Higher function has, until now, not been observed.







Technical Name: Unknown

Test
Test

Colloquials: Mr.Stilts, Mr.Fingers


Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs.

Specific details and behaviors are sporadic and unconfirmed.

Clancy Ward's Notes
Unknown
PERSONAL SURVIVAL NOTES SCRAWLED BY A REPEAT WITNESS OF THE ENTITY KNOWN AS “MR. FINGERS"

"Mr. Fingers, or Mr. Stilts, as some people call him, is (fortunately) a rare bastard. He stands at around 10 feet tall, with long, spear-like feet. Because of this, Mr. Fingers likes to hang around urban and commercial areas, probably so he can get a pedicure for the fugly ass feet he got.

Strengths?

Mr. Stilts is incredibly tall, giving it a hulking, towering build, which allows it to scale buildings incredibly quickly, often up multiple stories. Rooftops are where Mr. Fingers can thrive in spotting and initiating pursuit. His spear like feet are incredibly sharp, allowing him to stab through narrow spaces and punch right through people and materials with ease.

Speed?

While his pencil-like limbs don't exactly appear the ideal shape for sprinting, his legs being 80 fucking percent of his body may compensate for this.

Weaknesses?

Mr. Stilts cannot see SHIT. More accurately, his awareness is akin to one of a 4 year old, despite his watchtower like build. He seems to lose its targets quite easily. Poor guy. Mr. Stilts is very self-conscious about his twig like limbs, and insulting his legs may prove detrimental to his self-esteem (not advised) Mr. Stilts' stature is a double edged sword, as it means he is not very sneaky, especially atop already tall rooftops, although this may pose a challenge in dense cities with plenty of rooftops.

ALSO notable, is the distinct creaking, crackling noise that Mr. Stilts brings along with him, meaning that his presence will likely alert you quickly. Important to note, Mr. Stilts struggles to fit in buildings with low ceilings, such as trailer homes.

Alright, so, what do you do?

Hiding is the number one response when faced with Mr. Stilts. Since he often struggles with pursuit and tracking, ducking into a cramped room or narrow spaces is advised. Trailer homes work well, in my experience. Stay away from windows. Remember, while Mr. Fingers might not to be get into tight spaces, his sharp legs certainly can. Pikeleg Mike can also extend his head through windows, making it even more important to keep yourself as far as possible and out of sight from any windows.

Don't Panic. Imagine Mr. Fingers is right next to you, right now. Can you hold your breath while his lanky figure prances all around? Would you be able to sit still while he scrapes his stabbers on the pavement? If there were a beast that could smell fear, it would probably be Mr. Fingers, so stay strong. After all, maybe he just wants a hug?

Running? Running is likely the next best option if you are spotted. Duck into tight spaces or places where Larry Longlegs couldn't possibly jam himself through.

FIGHTING? HELL NO. Trying to square up with Stickleg Steve is generally inadvisable, as his slender frame and low volume would make him quite a hard target to hit. Coupled with his killing-machines for legs, Mr. Stilts is an EXTREMELY DANGEROUS variant, one that should never be attacked head-on without a significant amount of manpower. Current extermination techniques are unknown."

Technical Name: Unknown

Test
Test


Colloquials: Daddy Long Legs


Not to be confused with the lesser ‘Facehugger’, or the much greater 'Pikefoot'/'Stilts'. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab. Observations: Exhibited stalking behavior and only committed to the attack once line of sight was broken.

Strengths (confirmed):

  • -EXTREMELY fast. You are not outrunning this fucking thing.
  • -Moderate skill with bladed appendages, capable of slicing through Kevlar.
  • -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes.

Weaknesses (observed/assessed):

  • -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick.
  • -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’.

-Jacob Martinez-Knight

Technical Name: Unknown

Test
Test


Colloquials: Flesh Seal, Death Hippo

Semi-aquatic Flesh chimera with a seal's body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance.

Observations:

  • Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit.

Strengths (confirmed):

  • -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect.
  • -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass.
  • -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I'll buy a meal at Kaz's. No, but seriously, don't do this.
  • -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half.

Weaknesses (observed/assessed)

  • -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile.
  • -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don't drag your feet, though.

-Jacob Martinez-Knight