In-Game Rules: Difference between revisions

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=Play Area=
- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.**
- ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal.
- Players found in LV outside of approved expeditions will be subject to **CK (character kill).**


{| class="infobox" style="float:right; clear:right; width:300px; margin:0 0 1em 1em; font-size:90%; background:#f8f9fa; border:1px solid #a2a9b1"
## 🏠 2.0 Safehouse Rules
! colspan="2" style="text-align:center; font-size:110%; background:#eaecf0" | '''Template'''
- **Players are limited to one safehouse.**
|-
- Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.**
| colspan="2" style="text-align:center" |
- To claim a safehouse outside the QZ, open a ticket.
- **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it.
- **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal.
- **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter.
- If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property.
- **Raiding or stealing from a safehouse requires a ticket and staff oversight.**
- Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted.
- Safehouse size **scales with the number of occupants.**
- A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim.
- **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**


[[File:Kribytest.jpg|280px|alt=Rules overview|Rules overview]]
### 2.1 Theft from Within
- Having safehouse permission does not grant you the right to take everything inside without IC repercussions.
- **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.**
- If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.


|-
## 🚙 3.0 Vehicle Claiming
! Status
- Players may only claim **one** vehicle with the claim system.
| Active
- Any other vehicles will not be protected from theft unless within a walled-in safehouse area.
|-
- This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.**
! Applies to
- Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle.
| All players
- If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.
|-
! Effective
| 2025-09-23
|-
! Owner
| [[User:YourName]]
|-
! Contact
| [[Talk:{{PAGENAME}}]]
|}


__FORCETOC__
## 🔩 4.0 Dismantling Rules
Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.**
- **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression.
Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.


This is a template to help inform how we're going to make our pages.
Furniture & Appliances:
- **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home.
- **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution.
- **Dismantling furniture to level skills is prohibited.**


= Heading 1 =
Restricted Items:
This is the first heading. It has information.
- **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement.
- Carpets are considered **part of building furnishings** and follow the same rules.


= Heading 2 =
Structural Modifications:
This is the second heading. It has more information.  
- Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.**
- If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.


== Subheading 2.1 ==
## 🏴 5.0 Factions
This is the first subheading of the second heading.
Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.
 
**Outside of the Q.Z.** factions are limited to a max of 8 members. After passing that count, if they want to stay as such, the Faction will have to create a Settlement (https://discord.com/channels/1345174084128079923/1383425353975988305)
== Subheading 2.2 ==
- Factions can ask for an OOC chat and an IC board here in the Server
This is the second subheading of the second heading.
- Factions can ask for a custom role
 
- Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them.
=== Subsubheading 2.2.1 ===
- To request a faction, open a general ticket
This is the lowest heading I can be bothered to make.
 
= Heading 3 =
This is the third heading. It has the most information of any of the other headings. Wow!

Revision as of 15:22, 24 September 2025

Play Area

- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** - ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal. - Players found in LV outside of approved expeditions will be subject to **CK (character kill).**

    1. 🏠 2.0 Safehouse Rules

- **Players are limited to one safehouse.** - Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.** - To claim a safehouse outside the QZ, open a ticket. - **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it. - **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal. - **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter. - If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property. - **Raiding or stealing from a safehouse requires a ticket and staff oversight.** - Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted. - Safehouse size **scales with the number of occupants.** - A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim. - **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**

      1. 2.1 Theft from Within

- Having safehouse permission does not grant you the right to take everything inside without IC repercussions. - **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.** - If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.

    1. 🚙 3.0 Vehicle Claiming

- Players may only claim **one** vehicle with the claim system. - Any other vehicles will not be protected from theft unless within a walled-in safehouse area. - This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.** - Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle. - If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.

    1. 🔩 4.0 Dismantling Rules

Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.** - **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression. Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.

Furniture & Appliances: - **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home. - **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution. - **Dismantling furniture to level skills is prohibited.**

Restricted Items: - **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement. - Carpets are considered **part of building furnishings** and follow the same rules.

Structural Modifications: - Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.** - If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.

    1. 🏴 5.0 Factions

Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.

- Factions can ask for an OOC chat and an IC board here in the Server - Factions can ask for a custom role - Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them. - To request a faction, open a general ticket