Template:Combat Rolls: Difference between revisions

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Created page with "= Weapon Rolls = {| class="wikitable sortable" |+ Ranged Weapons ! Weapon Type !! Damage !! Crit Requirement !! Crit Dmg |- | Assault Weapons || 4 || Double 5 or Double 6 || 6 |- | Rifles & Shotguns || 4 || Double 6 || 6 |- | Pistols || 3 || Double 6 || 4 |- | Flamethrowers <ref>Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder...."
(No difference)

Revision as of 15:38, 24 September 2025

Weapon Rolls

Ranged Weapons
Weapon Type Damage Crit Requirement Crit Dmg
Assault Weapons 4 Double 5 or Double 6 6
Rifles & Shotguns 4 Double 6 6
Pistols 3 Double 6 4
Flamethrowers [1] [2] 4 Double 5 or Double 6 8
Crossbows 4 Double 6 5
Melee Weapons
Weapon Type Damage Crit Requirement Crit Dmg
Two Handed 3 Double 5 or Double 6 4
One Handed 2 Double 6 4
Spears[3] 2 Double 6 3
Bare Hands, Improvised, Weapon Stocks 1 - -

Special Rules & Exceptions

  1. Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.
  2. Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don't offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)
  3. Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1

Dodging & Armor

Weapons Information
Armor Type Bonus HP Modifiers
Assault Weapons 4 Double 5 or Double 6 6
Rifles & Shotguns 4 Double 6 6
Pistols 3 Double 6 4
Flamethrowers 4 Double 5 or Double 6 8
Crossbows 4 Double 6 5

Injuries

Injury Type Modifiers
Healthy No Modifiers
Lightly Injured -1 Modifier to All Rolls
Injured -2 Modifier to All Rolls
Heavily Injured -3 Modifier to All Rolls