Template:Character Creation: Difference between revisions

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=Character Creation=
==Character Creation==
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn.
Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn.
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.
# πŸ“”Β  Backgrounds


On NWO there are only four Occupations, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills.
===Backgrounds===
Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**.
On NWO there are only four Occupations, called Backgrounds, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.


## πŸ—ΊοΈΒ  Scavenger
{| class="wikitable"
*Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.*
|+ Backgrounds
**Trait Points: 8**
|-
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**
! Name !! Description !! Trait Points !! Base STR & FIT !! Traits
**Background Traits:**
|-
- πŸƒ Outdoorsman: Unaffected by Weather Conditions
| '''Scavenger''' || Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. || 8 || STR 8, FIT 8 ||
- πŸ‘‚ Keen Hearing: Wider hearing Radius. +2 Perception Rolls
* πŸƒ Outdoorsman: Unaffected by Weather Conditions
* πŸ‘‚ Keen Hearing: Wider hearing Radius. +2 Perception Rolls


## πŸ’‘Β  Thinker
|-
*Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.*
| '''Thinker''' || Quick-witted and versatile, Thinkers can adapt to learn new essential skills. || 10 || STR 8, FIT 8 ||
**Trait Points: 10**
* 🫳 Dextrous: Faster Item transference speed
**Strength and Fitness Levels: 2Β  (Starting Levels and Cap: 8)**
* 🧠 Fast Learner: 125% XP Gain
**Background Traits:**
- 🫳 Dextrous: Faster Item transference speed
- 🧠 Fast Learner: 125% XP Gain


## πŸ›‘οΈ Stalwart
|-
*Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world*
| '''Stalwart''' || Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world || 8 || STR 10, FIT 10 ||
**Trait Points: 8**
* 🩸 Fast Coagulation: Slower mechanical bleeding speed.
**Strength and Fitness Levels: 3Β  (Starting Levels and Cap: 10)**
* 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls
**Background Traits:**
- 🩸 Fast Coagulation: Slower mechanical bleeding speed.
- 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls


## βš’οΈΒ  Labourer
|-
*Robust pillars of their community, Labourers are strong workers especially capable in resource management.*
| '''Labourer''' || Robust pillars of their community, Labourers are strong workers especially capable in resource management. || 8 || STR 8, FIT 8 ||
**Trait Points: 8**
* 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**
* πŸ—„οΈ Organized: More storage space inside of containers.
**Background Traits:**
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls
- πŸ—„οΈ Organized: More storage space inside of containers.


# βš™οΈΒ  Skill Caps and Traits
|}
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.**


**Examples:**
==Skill Caps & Traits==
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4.
On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.
- A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that.
- A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that.
- A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill.


**Gaining Levels and XP:**
===Gaining Levels & XP===
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.


πŸ… **Skill Traits**
===Skill Traits===
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:


- πŸ₯‰ ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation.
{| class="wikitable"
- πŸ₯ˆ ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8).Β  Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character
|+ Examples
- πŸ₯‡ ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character
|-
! Name !! Point Cost !! Points Added !! Starting Level !! Skill Cap !! Limit
|-
| None || 0 || +0 Levels || Level 0 || Level 4 || None
|-
| πŸ₯‰ Amateur || 1 || +1 Levels || Level 6 || Level 6 || None
|-
| πŸ₯ˆ Experienced || 2 || +2 Levels || Level 8 || Level 8 || Two Per Character
|-
| πŸ₯‡ Expert || 3 || +3 Levels || Level 10 || Level 10 || One Per Character
|}


**A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).**
A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).


# πŸ“š Traits List and Costs
==Traits List & Costs==


## πŸ“– Vanilla Positive Traits
===πŸ“– Vanilla Positive Traits===
- 🏎️ **Speed Demon:** 1 Pt.
{| class="wikitable sortable"
- πŸ₯€ **Low Thirst:** 1 Pt.
|+
- 🍽️ **Low Hunger:** 1 Pt.
|-
- 🌿 **Herbalist:** 1 Pt.
! Name !! Cost !! Description
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness
|-
- πŸˆβ€β¬› **Cat's Eyes:** 2 Pts. +2 Perception
| Speed Demon || 1 || Example
- πŸš€ **Adrenaline Junkie:** 2 Pts. +2 Initiative
|-
- πŸ’ƒ **Graceful:** 2 Pts. +2 Stealth
| Low Thirst || 1 || Example
- 🦁 **Brave:** 2 Pts. +2 Resolve  
|-
- πŸ•΅οΈ **Inconspicuous:** 2 Pts. +2 Stealth
| Herbalist || 1 || Example
- 🩹  **Fast Healer:** 2 Pts. +1 Robustness
|-
- ⛓️ **Resilient:** 2 Pts. +1 Robustness
| Iron Gut || 1 || +1 Robustness
- 🫁  **Fit:** 3 Pts.
|-
- πŸ’ͺ **Strong:** 3 Pts.
| Cats Eyes || 2 || +2 Perception
- πŸ¦… **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception
|-
- 😐 **Desensitized:** 4 Pts. +4 Resolve
| Adrenaline Junkie || 2 || +2 Initiative
|-
| Graceful || 2 || +2 Stealth
|-
| Brave || 2 || +2 Resolve
|-
| Inconspicuous || 2 || +2 Stealth
|-
| Fast Healer || 2 || +1 Robustness
|-
| Resilient || 2 || Example
|-
| Fit || 3 || Example
|-
| Strong || 3 || Example
|-
| Eagle Eyed || 3 || +1 Ranged Attack, +2 Perception
|-
| Desensitized || 4 || +4 Resolve
|}


## πŸ“– Vanilla Negative Traits
===πŸ“– Vanilla Negative Traits===
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness
{| class="wikitable sortable"
- 🚬 **Smoker:** +1 Pt. -1 Robustness
|+
- πŸš™ **Slow Driver:** +1 Pt
|-
- β€οΈβ€πŸ©Ή **Slow Healer:** +1 Pt. -1 Robustness
! Name !! Cost !! Description
- ⏳ **Slow Learner:** +1 Pt.
|-
- πŸ₯£ **Weak Stomach:** +1 Pt. -1 Robustness
| Prone to Illness || 1 || -1 Robustness
- πŸ’‰ **Fear of Blood:** +2 Pts. -2 Resolve
|-
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve
| Smoker || 1 || -1 Robustness
- πŸ‘ **All Thumbs:** +2 Pts
|-
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve
| Slow Driver || 1 || Example
- 🐰 **Cowardly:** +2 Pts. -2 Resolve
|-
- πŸ•ŠοΈ **Pacifist:** +2 Pts. -2 Initiative
| Slow Learner || 1 || Example
- πŸ‘“ **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception.
|-
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness
| Weak Stomach || 1 || -1 Robustness
- 🧒 **Conspicuous:** +2 Pts. -2 Stealth
|-
- πŸ‘£ **Clumsy:** +2 Pts. -2 Stealth
| Fear of Blood || 2 || -2 Resolve
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception
|-
- πŸ’Ό **Disorganized:** +3 Pts.
| Agoraphobic || 2 || -2 Resolve
- 🦴 **Weak:** +3 Pts.
|-
- πŸ›‹οΈ **Unfit:** +3 Pts.
| All Thumbs || 2 || Example
- πŸ““ **Illiterate:** +4 Pts
|-
- 🧏 **Deaf:** +4 Pts. -4 Perception
| Claustrophobic || 2 || -2 Resolve
- ☠️ **Very Weak:** +5 Pts
|-
- πŸ›οΈ **Very Unfit:** +5 Pts
| Cowardly || 2 || -2 Resolve
|-
| Pacifist || 2 || -2 Initiative
|-
| Short Sighted || 2 || -1 Ranged Attack, -1 Perception
|-
| Thin Skinned || 2 || -2 Robustness
|-
| Conspicuous || 2 || -2 Stealth
|-
| Clumsy || 2 || -2 Stealth
|-
| Hard of Hearing || 2 || -2 Perception
|-
| Disorganized || 3 || Example
|-
| Weak || 3 || Example
|-
| Unfit || 3 || Example
|-
| Illiterate || 4 || Example
|-
| Deaf || 4 || -4 Perception
|-
| Very Weak || 5 || Example
|-
| Very Unfit || 5 || Example
|}


## πŸ₯‰ Amateur Skill Traits
===πŸ₯‰ Amateur Skill Traits===
Cost: 1 Point each. **No amount Limit.**
Cost: 1 Point each. '''No Limit.'''
- πŸ”¨ **Amateur Carpenter:** +1 Carpentry
- 🌾 **Amateur Farmer:** +1 Farming
- 🩺 **Amateur Doctor:** +1 First Aid
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics
- πŸ”© **Amateur Metalworker:** +1 Metalworking
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring
- πŸͺ– **Amateur Shooter:** +1 Aiming, +1 Reloading
- πŸ•οΈ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping
- πŸ«€ **Amateur Athlete:** +1 Nimble, +1 Sprinting
- πŸ₯· **Amateur Rogue:** +1 Sneaking, +1 Lightfooted
- πŸͺ“ **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance
- βš”οΈ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance


## πŸ₯ˆΒ  Experienced Skill Traits
{| class="wikitable sortable"
Cost: 2 Points each. **Max 2.**
|+
- πŸ”¨ **Experienced Carpenter:** +2 Carpentry
|-
- 🌾 **Experienced Farmer:** +2 Farming
! Name !! Description
- 🩺 **Experienced Doctor:** +2 First Aid
|-
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics
| Amateur Carpenter || +1 Carpentry
- πŸ”© **Experienced Metalworker:** +2 Metalworking
|-
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring
| Amateur Farmer || +1 Farming
- πŸͺ– **Experienced Shooter:** +2 Aiming, +2 Reloading
|-
- πŸ•οΈ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping
| Amateur Doctor || +1 First Aid
- πŸ«€ **Experienced Athlete:** +2 Nimble, +2 Sprinting
|-
- πŸ₯· **Experienced Rogue:** +2 Sneaking, +2 Lightfooted
| Amateur Engineer || +1 Mechanics, +1 Electronics
- πŸͺ“ **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance
|-
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance
| Amateur Metalworker || +1 Metalworking
- βš”οΈ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance
|-
| Amateur Housekeeper || +1 Cooking, +1 Tailoring
|-
| Amateur Shooter || +1 Aiming, +1 Reloading
|-
| Amateur Outdoorsman || +1 Fishing, +1 Foraging, +1 Trapping
|-
| Amateur Athlete || +1 Nimble, +1 Sprinting
|-
| Amateur Rogue || +1 Sneaking, +1 Lightfooted
|-
| Amateur Fighter (Survival) || +1 Axe, +1 Spear, +1 maintenance
|-
| Amateur Fighter (Blunt) || +1 Long Blunt, +1 Short Blunt, +1 Maintenance
|-
| Amateur Fighter (Blade) || +1 Long Blade, +1 Short Blade, +1 Maintenance
|}


## πŸ₯‡Β  Expert Skill Traits
===πŸ₯ˆΒ  Experienced Skill Traits===
Cost: 3 Points each. **Max 1.**
Cost: 2 Points each. '''Max 2.'''
- πŸ”¨ **Expert Carpenter:** +3 Carpentry
{| class="wikitable sortable"
- 🌾 **Expert Farmer:** +3 Farming
|+
- 🩺 **Expert Doctor:** +3 First Aid
|-
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics
! Name !! Description
- πŸ”© **Expert Metalworker:** +3 Metalworking
|-
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring
| Experienced Carpenter || +2 Carpentry
- πŸͺ– **Expert Shooter:** +3 Aiming, +3 Reloading
|-
- πŸ•οΈ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping
| Experienced Farmer || +2 Farming
- πŸ«€ **Expert Athlete:** +3 Nimble, +3 Sprinting
|-
- πŸ₯· **Expert Rogue:** +3 Sneaking, +3 Lightfooted
| Experienced Doctor || +2 First Aid
- πŸͺ“ **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance
|-
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance
| Experienced Engineer || +2 Mechanics, +2 Electronics
- βš”οΈ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance
|-
| Experienced Metalworker || +2 Metalworking
|-
| Experienced Housekeeper || +2 Cooking, +2 Tailoring
|-
| Experienced Shooter || +2 Aiming, +2 Reloading
|-
| Experienced Outdoorsman || +2 Fishing, +2 Foraging, +2 Trapping
|-
| Experienced Athlete || +2 Nimble, +2 Sprinting
|-
| Experienced Rogue || +2 Sneaking, +2 Lightfooted
|-
| Experienced Fighter (Survival) || +2 Axe, +2 Spear, +2 maintenance
|-
| Experienced Fighter (Blunt) || +2 Long Blunt, +2 Short Blunt, +2 Maintenance
|-
| Experienced Fighter (Blade) || +2 Long Blade, +2 Short Blade, +2 Maintenance
|}
Β 
===πŸ₯‡Β  Expert Skill Traits===
Cost: 3 Points each. '''Max 1.'''
Β 
{| class="wikitable sortable"
|+
|-
! Name !! Description
|-
| Expert Carpenter || +3 Carpentry
|-
| Expert Farmer || +3 Farming
|-
| Expert Doctor || +3 First Aid
|-
| Expert Engineer || +3 Mechanics, +3 Electronics
|-
| Expert Metalworker || +3 Metalworking
|-
| Expert Housekeeper || +3 Cooking, +3 Tailoring
|-
| Expert Shooter || +3 Aiming, +3 Reloading
|-
| Expert Outdoorsman || +3 Fishing, +3 Foraging, +3 Trapping
|-
| Expert Athlete || +3 Nimble, +3 Sprinting
|-
| Expert Rogue || +3 Sneaking, +3 Lightfooted
|-
| Expert Fighter (Survival) || +3 Axe, +3 Spear, +3 maintenance
|-
| Expert Fighter (Blunt) || +3 Long Blunt, +3 Short Blunt, +3 Maintenance
|-
| Expert Fighter (Blade) || +3 Long Blade, +3 Short Blade, +3 Maintenance
|}

Latest revision as of 15:08, 26 September 2025

Character Creation

Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn. Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.

Backgrounds

On NWO there are only four Occupations, called Backgrounds, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.

Backgrounds
Name Description Trait Points Base STR & FIT Traits
Scavenger Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. 8 STR 8, FIT 8
  • πŸƒ Outdoorsman: Unaffected by Weather Conditions
  • πŸ‘‚ Keen Hearing: Wider hearing Radius. +2 Perception Rolls
Thinker Quick-witted and versatile, Thinkers can adapt to learn new essential skills. 10 STR 8, FIT 8
  • 🫳 Dextrous: Faster Item transference speed
  • 🧠 Fast Learner: 125% XP Gain
Stalwart Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world 8 STR 10, FIT 10
  • 🩸 Fast Coagulation: Slower mechanical bleeding speed.
  • 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls
Labourer Robust pillars of their community, Labourers are strong workers especially capable in resource management. 8 STR 8, FIT 8
  • 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls
  • πŸ—„οΈ Organized: More storage space inside of containers.

Skill Caps & Traits

On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.

Gaining Levels & XP

If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.

Skill Traits

Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:

Examples
Name Point Cost Points Added Starting Level Skill Cap Limit
None 0 +0 Levels Level 0 Level 4 None
πŸ₯‰ Amateur 1 +1 Levels Level 6 Level 6 None
πŸ₯ˆ Experienced 2 +2 Levels Level 8 Level 8 Two Per Character
πŸ₯‡ Expert 3 +3 Levels Level 10 Level 10 One Per Character

A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).

Traits List & Costs

πŸ“– Vanilla Positive Traits

Name Cost Description
Speed Demon 1 Example
Low Thirst 1 Example
Herbalist 1 Example
Iron Gut 1 +1 Robustness
Cats Eyes 2 +2 Perception
Adrenaline Junkie 2 +2 Initiative
Graceful 2 +2 Stealth
Brave 2 +2 Resolve
Inconspicuous 2 +2 Stealth
Fast Healer 2 +1 Robustness
Resilient 2 Example
Fit 3 Example
Strong 3 Example
Eagle Eyed 3 +1 Ranged Attack, +2 Perception
Desensitized 4 +4 Resolve

πŸ“– Vanilla Negative Traits

Name Cost Description
Prone to Illness 1 -1 Robustness
Smoker 1 -1 Robustness
Slow Driver 1 Example
Slow Learner 1 Example
Weak Stomach 1 -1 Robustness
Fear of Blood 2 -2 Resolve
Agoraphobic 2 -2 Resolve
All Thumbs 2 Example
Claustrophobic 2 -2 Resolve
Cowardly 2 -2 Resolve
Pacifist 2 -2 Initiative
Short Sighted 2 -1 Ranged Attack, -1 Perception
Thin Skinned 2 -2 Robustness
Conspicuous 2 -2 Stealth
Clumsy 2 -2 Stealth
Hard of Hearing 2 -2 Perception
Disorganized 3 Example
Weak 3 Example
Unfit 3 Example
Illiterate 4 Example
Deaf 4 -4 Perception
Very Weak 5 Example
Very Unfit 5 Example

πŸ₯‰ Amateur Skill Traits

Cost: 1 Point each. No Limit.

Name Description
Amateur Carpenter +1 Carpentry
Amateur Farmer +1 Farming
Amateur Doctor +1 First Aid
Amateur Engineer +1 Mechanics, +1 Electronics
Amateur Metalworker +1 Metalworking
Amateur Housekeeper +1 Cooking, +1 Tailoring
Amateur Shooter +1 Aiming, +1 Reloading
Amateur Outdoorsman +1 Fishing, +1 Foraging, +1 Trapping
Amateur Athlete +1 Nimble, +1 Sprinting
Amateur Rogue +1 Sneaking, +1 Lightfooted
Amateur Fighter (Survival) +1 Axe, +1 Spear, +1 maintenance
Amateur Fighter (Blunt) +1 Long Blunt, +1 Short Blunt, +1 Maintenance
Amateur Fighter (Blade) +1 Long Blade, +1 Short Blade, +1 Maintenance

πŸ₯ˆ Experienced Skill Traits

Cost: 2 Points each. Max 2.

Name Description
Experienced Carpenter +2 Carpentry
Experienced Farmer +2 Farming
Experienced Doctor +2 First Aid
Experienced Engineer +2 Mechanics, +2 Electronics
Experienced Metalworker +2 Metalworking
Experienced Housekeeper +2 Cooking, +2 Tailoring
Experienced Shooter +2 Aiming, +2 Reloading
Experienced Outdoorsman +2 Fishing, +2 Foraging, +2 Trapping
Experienced Athlete +2 Nimble, +2 Sprinting
Experienced Rogue +2 Sneaking, +2 Lightfooted
Experienced Fighter (Survival) +2 Axe, +2 Spear, +2 maintenance
Experienced Fighter (Blunt) +2 Long Blunt, +2 Short Blunt, +2 Maintenance
Experienced Fighter (Blade) +2 Long Blade, +2 Short Blade, +2 Maintenance

πŸ₯‡ Expert Skill Traits

Cost: 3 Points each. Max 1.

Name Description
Expert Carpenter +3 Carpentry
Expert Farmer +3 Farming
Expert Doctor +3 First Aid
Expert Engineer +3 Mechanics, +3 Electronics
Expert Metalworker +3 Metalworking
Expert Housekeeper +3 Cooking, +3 Tailoring
Expert Shooter +3 Aiming, +3 Reloading
Expert Outdoorsman +3 Fishing, +3 Foraging, +3 Trapping
Expert Athlete +3 Nimble, +3 Sprinting
Expert Rogue +3 Sneaking, +3 Lightfooted
Expert Fighter (Survival) +3 Axe, +3 Spear, +3 maintenance
Expert Fighter (Blunt) +3 Long Blunt, +3 Short Blunt, +3 Maintenance
Expert Fighter (Blade) +3 Long Blade, +3 Short Blade, +3 Maintenance