Template:Permanent Injuries: Difference between revisions

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== 💀 The Death Roll ==
== 💀 The Death Roll ==
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.
 
=== Immediate Medical Assistance ===
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic's assistance will apply.
{| class="wikitable sortable"
|+ Medic DIS Modifiers
|-
| First Aid Roll Amount || Added DIS Modifier
|-
| â‰Ī 4 || -2
|-
| 5 - 6 || -1
|-
| 7 - 8 || 0
|-
| 9 - 10 || +1
|-
| 1 - 12 || +2
|-
| 13+ or Crit || +3
|}
=== Normal Risk DIS ===
Normal DIS applies in all HRZ deaths and most events.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Death Roll Results (1d12)
|+ Normal DIS Results (1d12)
! Roll !! Outcome !! Notes
! Roll !! Outcome !! Notes
|-
|-
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|-
|-
| 12 || '''Unscathed''' || Minor, non-debilitating injuries.
| 12 || '''Unscathed''' || Minor, non-debilitating injuries.
|}
=== Medium-Risk DIS ===
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common.
{| class="wikitable sortable"
|+ Normal DIS Results (1d12)
! Roll !! Outcome !! Notes
|-
| 1–3 || '''Instant Death''' ☠ïļ || Character dies.
|-
| 4–9 || '''Permanent Injury''' ðŸĶī || Roll on Permanent Injury table.
|-
| 10-12 || '''Heavily Injured''' ðŸĪ• || Temporary status effect.
|}
|}


For recovery from non-permanent injuries, see [[#health-recovery|Health & Recovery]].
For recovery from non-permanent injuries, see [[#health-recovery|Health & Recovery]].
=== High-Risk DIS ===
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.


<span id="perm-injury-roll"></span>
<span id="perm-injury-roll"></span>
== ðŸĐŧ The Permanent Injury Roll ==
== ðŸĐŧ The Permanent Injury Roll ==
If Permanent Injury is indicated, roll 1d20 to determine the trait.
If Permanent Injury is indicated, roll 1d20 to determine the trait.
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<span id="dis-when"></span>
<span id="dis-when"></span>
== ❓ When does the Death & Injury System apply ==
== ❓ When does the Death & Injury System apply ==
Not every death requires a DIS roll. These do.
Not every death requires a DIS roll. These do.
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* [[#health-recovery|Health & Recovery]]
* [[#health-recovery|Health & Recovery]]
</noinclude>
</noinclude>
= Immediate Medical Assistance =
This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic's assistance will apply.
{| class="wikitable sortable"
|+ Medic DIS Modifiers
|-
| First Aid Roll Result || Added DIS Modifier
|-
| â‰Ī 4 || -2
|-
| 5 - 6 || -1
|-
| 7 - 8 || 0
|-
| 9 - 10 || +1
|-
| 11 - 12 || +2
|-
| 13+ or Crit || +3
|}

Latest revision as of 18:29, 9 November 2025


This template renders the Permanent Injuries tab content with anchors for intra-page links:

Immediate Medical Assistance

This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic's assistance will apply.

Medic DIS Modifiers
First Aid Roll Result Added DIS Modifier
â‰Ī 4 -2
5 - 6 -1
7 - 8 0
9 - 10 +1
11 - 12 +2
13+ or Crit +3