Motel: Difference between revisions
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[[File: | [[File:Nwo-server rules.png|280px|alt=Rules overview|Rules overview]] | ||
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Latest revision as of 16:09, 23 September 2025
Server Rules | |
---|---|
Status | Active |
Applies to | All players |
Effective | 2025-09-23 |
Owner | User:YourName |
Contact | Talk:Motel |
πΊοΈ 1.0 Play Area
- New Albany (Jersey) is the primary play area, except during expeditions and staff-hosted events.
- Louisville (New York) is a high-risk, high-reward zone and requires staff oversight for proper portrayal.
- Players found in LV outside approved expeditions are subject to character kill (CK).
π 2.0 Safehouse Rules
- Each player may claim one safehouse.
- Size must be reasonable for the occupants and restricted to residential areas.
- To claim outside the QZ, open a ticket.
- Claiming disables loot respawn for that location. Solos and small groups should choose accordingly. If you cannot feasibly defend and use the space, do not claim it.
- Unrealistic constructions (floating bases, excessive fortifications) are prohibited and may be removed.
- Doors and gates are considered RP-locked unless you have explicit permission to enter.
- If protections expire, the safehouse is free to loot. Players inactive 10+ IRL days should notify staff to avoid loss.
- Raiding or stealing from a safehouse requires a ticket and staff oversight.
- Fenced or gated areas must remain reasonable. Excessive land claims will be restricted.
- Safehouse size scales with number of occupants.
- A player can be an occupant of only one safehouse and counts toward size for that claim only.
- Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.
2.1 Theft from Within
- Having safehouse permission does not grant blanket rights to take items without IC consequences.
- Theft from within requires a raid ticket unless the owner agrees.
- If you were not given explicit permission, open a ticket before proceeding.
π 3.0 Vehicle Claiming
- You may claim one vehicle via the claim system.
- Other vehicles are not protected from theft unless they sit inside a walled-in safehouse area.
- An unclaimed vehicle outside an otherwise protected area is free to steal or loot.
- You must determine claim status before acting. Right-click the vehicle to check.
- If you cannot right-click the vehicle, it is covered by safehouse protections and requires a raid ticket.
π© 4.0 Dismantling Rules
Dismantling means disassembling, destroying, or taking furniture, appliances, flooring, and other map objects to level skills or furnish bases.
- Leveling skills through dismantling is not allowed. Use the Training tab in the crafting menu for progression.
- Players with no background in a skill (Levels 1β4) must learn from an IC instructor or develop via crafting.
Furniture & Appliances
- Small-scale furnishing is allowed β take a reasonable amount of TVs, stoves, and beds to decorate a home.
- Large safehouse furnishing requires a ticket. Staff can place items to keep distribution fair.
- Dismantling furniture to level skills is prohibited.
Restricted Items
- Loot-spawning containers (wardrobes, dressers, shelves, etc.) may not be removed. Open a ticket with RP justification and staff can provide a replacement.
- Carpets follow the same rules as building furnishings.
Structural Modifications
- You may destroy or dismantle walls, fences, gates, and doors only if they are part of your safehouse.
- To modify structures near your safehouse but outside its zone, open a ticket for staff approval.
π΄ 5.0 Factions
- Groups large or organized enough become Factions.
- Outside the Q.Z., factions are capped at 8 members. Beyond that, create a Settlement (see Settlements).
- Factions may request an OOC chat and an IC board on the server.
- Factions may request a custom role.
- Factions may post public info in πβthe-world.
- To request a faction, open a general ticket.