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|+ Aaron Blake's Notes | |||
|- | |||
! MONOCEPHEUS | |||
|- | |||
| SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON'S NOTEBOOKS ON THE MONOCEPHEUS | |||
"Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good. | |||
It tried regenerating the damage we did to it during our fight. If we'd missed our shots, we'd never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you're fucked. | |||
Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE. | |||
Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is. | |||
Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had. | |||
That giant arm it's got gave me the wrong idea. It tried encasing me in a bunch tentacles that it's got buried inside its torso, probably was trying to pull me in to eat me whole. | |||
BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I'm alone, I'm turning heel." | |||
|} | |||
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== '''Technical Name: Unknown''' == | |||
[[File:Mrstilts.jpg|250px|frameless|right|Test]] | |||
'''Colloquials:''' Mr.Stilts, Mr.Fingers </br> | |||
Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs. | |||
Specific details and behaviors are sporadic and unconfirmed. | |||
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== '''Technical Name: Unknown''' == | |||
[[File:Daddylonglegs.jpeg|250px|frameless|right|Test]] </br> | |||
'''Colloquials:''' Daddy Long Legs </br> | |||
Not to be confused with the lesser ‘Facehugger’, or the much greater 'Pikefoot'/'Stilts'. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab. | |||
'''Observations:''' | |||
Exhibited stalking behavior and only committed to the attack once line of sight was broken. | |||
'''Strengths (confirmed):''' | |||
* -EXTREMELY fast. You are not outrunning this fucking thing. | |||
* -Moderate skill with bladed appendages, capable of slicing through Kevlar. | |||
* -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes. | |||
'''Weaknesses (observed/assessed):''' | |||
* -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick. | |||
* -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’. | |||
''-Jacob Martinez-Knight'' | |||
== '''Technical Name: Unknown''' == | == '''Technical Name: Unknown''' == | ||
[[File:seal.jpg|250px|frameless|right|Test]] </br> | |||
'''Colloquials:''' Flesh Seal, Death Hippo | '''Colloquials:''' Flesh Seal, Death Hippo </br> | ||
Semi-aquatic Flesh chimera with a seal's body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance. | Semi-aquatic Flesh chimera with a seal's body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance. | ||
'''Observations:''' | '''Observations:''' | ||
Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit. | * Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit. | ||
'''Strengths (confirmed):''' | '''Strengths (confirmed):''' | ||
-High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect. | * -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect. | ||
-Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass. | * -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass. | ||
-Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I'll buy a meal at Kaz's. No, but seriously, don't do this. | * -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I'll buy a meal at Kaz's. No, but seriously, don't do this. | ||
-Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half. | * -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half. | ||
'''Weaknesses (observed/assessed)''' | '''Weaknesses (observed/assessed)''' | ||
-No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile. | * -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile. | ||
-Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don't drag your feet, though. | * -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don't drag your feet, though. | ||
''-Jacob Martinez-Knight'' | ''-Jacob Martinez-Knight'' | ||
Latest revision as of 01:35, 12 January 2026
All Artwork on this page created by the highly talented Cyan/Dancan (Armen Travers) of our staff team, and aloafofbreads (Myrtle Fowel). Check out her Instagram here.
The following is a list of publicly available information, dispensed either as warning flyers from the WSC. Or collected, tribal knowledge your characters would know from spoken experiences and encounters.
Technical Name: Monocepheus

Colloquials: Shifting Giant, Droopy
The Monocepheus is an incredibly dangerous (and thankfully rare) extension of the Flesh. Extended observation leads WSC to believe that it lacks the intelligence other extensions show. Roughly 8 to 9 feet tall, unknown but significant weight. It shifts its form to fit the moment - tendrils, clubbed arms, etc.
IT IS HIGHLY ADVISED TO DISENGAGE FROM A MONOCEPHEUS. THEY WILL ATTEMPT TO SWALLOW HUMANS WHEN POSSIBLE. THE USE OF FIREARMS TO DISPATCH A MONOCEPHEUS IS HIGHLY ADVISED.
| MONOCEPHEUS |
|---|
| SOME HASTILY SCRIBBLED NOTES IN ONE OF AARON'S NOTEBOOKS ON THE MONOCEPHEUS
"Tall motherfucker - 8 to 9 feet at least. Took a LOT of punishment to put this thing down for good. It tried regenerating the damage we did to it during our fight. If we'd missed our shots, we'd never have brought this thing down. Keep up the pressure and keep damaging it consistently, or you're fucked. Its entire body being made of up of nasty goop shit means that anything you try hitting it with up close is going to get stuck. STICK TO GUNS OR FIRE. Its body shrunk in size the more we kept shooting it, before eventually collapsing and reducing to a puddle. The smaller it gets, the weaker it is. Seems to have a one track mind - once it decided to go for me, I was ALL it cared about even as two others were shooting and smacking it with everything they had. That giant arm it's got gave me the wrong idea. It tried encasing me in a bunch tentacles that it's got buried inside its torso, probably was trying to pull me in to eat me whole. BRING NUMBERS, FIREPOWER AND LUCK when taking this thing on. Needless to say, I see this thing out there again and I'm alone, I'm turning heel." |
Technical Name: Unknown

Colloquials: Screamer, 'Flying Fuck' (Why is it called that?)
This specimen is exceedingly rare, or at the very least, very few field units survive their encounter with this specimen. It is known to have a paralyzingly loud scream. Known to cause permanent hearing loss and ruptured ear drums, functioning as an organic stun grenade of sorts.
The specimen's spinal column protrudes from it's body and is evidently capable of being utilized by it to impale victims. It has been shown to attempt to extract with known victims and avoid prolonged or disadvantageous engagements with hostiles.
It has been shown to sprint at incredibly high speeds, and is single-minded in nature when it has chosen a victim. Capable of holding it's own against multiple targets while it focuses in on it's victim.
ENGAGE WITH EXTREME CAUTION.
Technical Name: Unknown

Colloquials: Tendrilspawn, Evil Arms
The Tendrilspawn ranges from 5' to 6' tall. It does not have the armor that other Flesh extensions have shown. Its tendrils have been noted to extend out anywhere from 6' to 10'; for this reason, it is advised to use firearms to dispatch a Tendrilspawn, as the range of its tentacles exceeds the majority of weapons in melee.
Its movements are erratic and difficult to guess. It is highly aggressive, and will attempt to crush humans to death in its tendrils. A solid blow to the head has been noted to kill it, however, this is not the advised method of dealing with this Flesh extension.
Technical Name: Vermisomorph

Colloquials: Drop Panda, Droppah, Worm
The Vermisomorph is approximately 3' in length when coiled up; its length may range from 12' to 15' when digesting a human.
Vermisomorphs are most dangerous in an ambush setting. An unknown glue-like substance is exuded from its skin, allowing it to attach itself to ceilings and the like. When a human passes beneath, it will attempt to drop atop them. It will attempt to strangle them with its tendrils before swallowing them whole.
Vermisomorphs are easily dispatched outside of its preferred attacking method. It is advised to avoid dimly lit areas, and to keep an eye on ceilings whenever entering a building.
Technical Name: Unknown

Colloquials: Frogman, Shitspitter, 'Snotty Little Mutant'
Little field research is known about this specimen. Often standing anywhere from 7' to 8' in height.
A tall but surprisingly agile and evasive creature. Keeps to high ground and cover-- to avoid being spotted or easily dispatched by field units. Stalks and only attacks when it feels safe enough to do so. Has been seen excreting a sticky, viscous liquid that has an extremely volatile reaction to anything it comes in contact with. Potentially an extremely reactive acid.
While it's capabilities are not wholly known, it is recommended to engage with apprehensive and measured approach.
Technical Name: Unknown

Colloquials: Facehugger, little freaks.
With an appearance more 'insect' than human, these creatures appear to be influenced by The Flesh's consumption of the arthropod phylum. A sickening blend of sometimes human facial features will erupt in some variants, but ultimately their behavior is more pest than human inspired.
Specimens of this mutation are encountered with alarming frequency and display some of the most advanced ecological behavior observed among flesh-forms to date. Typical individuals stand no taller than two feet, their bodies compact and low to the ground. However, multiple unverified sightings describe elongated variants reaching the height of a full-grown adult male, their forms stretched and warped beyond the more commonly spotted variants.
Field spottings and reports have been catalogued of 'nests' and 'spawning dens' of these creatures, though these claims have not been validated by experts. They've been spotted pulling and dragging much larger creatures and individual prey away from their hunting grounds and into dens, caves, and other locations. The prevailing assumption is the harvesting of biomass, either for sustenance or incorporation into some broader biological process.
They can often be seen attacking in swarms or packs, though individuals have been reported scouting or stalking and keeping 'tabs' on prey targets. Potentially for larger or other flesh-forms. They rarely attack groups if outnumbered, but have been known to attack exposed or isolated individuals.
Technical Name: Unknown

Colloquials: Foot Freddy.
Very little is known on this variant. There is absolutely no field information on this variant. No known behaviours other than a reported proclivity to smashing it's 'head' (a foot) on nearby objects, people, animals, it seems to mindlessly club itself.
Higher function has, until now, not been observed.
Technical Name: Unknown

Colloquials: Mr.Stilts, Mr.Fingers
Very little is known on this variant. There is absolutely no field information on this variant. Penance citizen reports have mentioned a proclivity for stalking, maintaining position on rooftops. Incredibly large, sharp keratin-tipped spiked legs.
Specific details and behaviors are sporadic and unconfirmed.
Technical Name: Unknown

Colloquials: Daddy Long Legs
Not to be confused with the lesser ‘Facehugger’, or the much greater 'Pikefoot'/'Stilts'. A terrifyingly fast man-sized insectoid with an array of long bladed legs. What the fuck is with the Flesh and bladed legs? First encountered in Moab.
Observations:
Exhibited stalking behavior and only committed to the attack once line of sight was broken.
Strengths (confirmed):
- -EXTREMELY fast. You are not outrunning this fucking thing.
- -Moderate skill with bladed appendages, capable of slicing through Kevlar.
- -Similar to my ex, intelligent enough to stalk, pace, and choose the moment it closes.
Weaknesses (observed/assessed):
- -Brittle exoskeleton. Not very durable relative to other Flesh variants. Two well-placed shots of basically any small-arms caliber would do the trick.
- -Poor stealth discipline. Listen for its skittering. Think ‘rapid concrete scraping noises’.
-Jacob Martinez-Knight
Technical Name: Unknown

Colloquials: Flesh Seal, Death Hippo
Semi-aquatic Flesh chimera with a seal's body and a human face. Resides in and was first encountered in an abyssal pond in the oasis south of Penance.
Observations:
- Moves like it belongs in the water. Fast, quiet, and close to the surface - until it decides it isn’t. Appears to favor shoreline approaches and short-distance ambush rather than prolonged pursuit.
Strengths (confirmed):
- -High resistance to gunfire. Abnormal subcutaneous/visceral fat layers absorb and slow penetration like bio-Kevlar. While NOT IMMUNE to ballistics, multiple hits from 12-gauge and 9mm produced minimal immediate effect.
- -Close-quarters lethality. Bite force is EXTREMELY POWERFUL and comparable to that of a hippo. One partner took a leg bite and barely got free, suffered severe bruising/discoloration and near-maiming, inability to walk. Also knows how to throw around its tonnage to crush and bludgeon. Fatass.
- -Aquatic advantage. Swift, stealth-capable swimmer. Engaging it in its own water is a losing trade unless you REALLY REALLY REALLY want to die. Anyone who does this and lives, I'll buy a meal at Kaz's. No, but seriously, don't do this.
- -Self-preservation instinct. Unfortunately smart enough to retreat to deep waters when injured. Combined with its durability, makes follow-up kills a bitch and a half.
Weaknesses (observed/assessed)
- -No confirmed ranged offense as of writing. It closes distance to do damage, which supports an ambush profile.
- -Due to seal-adjacent biology, ASSUMED to be RELATIVELY slow on land. Don't drag your feet, though.
-Jacob Martinez-Knight
