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Dice Stats are reflective of a character's various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. | Dice Stats are reflective of a character's various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios. | ||
=Character Creation= | |||
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn. | |||
Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives. | |||
# 📔 Backgrounds | |||
On NWO there are only four Occupations, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills. | |||
Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**. | |||
## 🗺️ Scavenger | |||
*Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.* | |||
**Trait Points: 8** | |||
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)** | |||
**Background Traits:** | |||
- 🍃 Outdoorsman: Unaffected by Weather Conditions | |||
- 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls | |||
## 💡 Thinker | |||
*Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.* | |||
**Trait Points: 10** | |||
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)** | |||
**Background Traits:** | |||
- 🫳 Dextrous: Faster Item transference speed | |||
- 🧠 Fast Learner: 125% XP Gain | |||
## 🛡️ Stalwart | |||
*Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world* | |||
**Trait Points: 8** | |||
**Strength and Fitness Levels: 3 (Starting Levels and Cap: 10)** | |||
**Background Traits:** | |||
- 🩸 Fast Coagulation: Slower mechanical bleeding speed. | |||
- 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls | |||
## ⚒️ Labourer | |||
*Robust pillars of their community, Labourers are strong workers especially capable in resource management.* | |||
**Trait Points: 8** | |||
**Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)** | |||
**Background Traits:** | |||
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls | |||
- 🗄️ Organized: More storage space inside of containers. | |||
# ⚙️ Skill Caps and Traits | |||
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.** | |||
**Examples:** | |||
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4. | |||
- A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that. | |||
- A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that. | |||
- A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill. | |||
**Gaining Levels and XP:** | |||
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books. | |||
🏅 **Skill Traits** | |||
Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels: | |||
- 🥉 ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation. | |||
- 🥈 ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8). Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character | |||
- 🥇 ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character | |||
**A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).** | |||
# 📚 Traits List and Costs | |||
## 📖 Vanilla Positive Traits | |||
- 🏎️ **Speed Demon:** 1 Pt. | |||
- 🥤 **Low Thirst:** 1 Pt. | |||
- 🍽️ **Low Hunger:** 1 Pt. | |||
- 🌿 **Herbalist:** 1 Pt. | |||
- 🦷 **Iron Gut:** 1 Pt. +1 Robustness | |||
- 🐈⬛ **Cat's Eyes:** 2 Pts. +2 Perception | |||
- 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative | |||
- 💃 **Graceful:** 2 Pts. +2 Stealth | |||
- 🦁 **Brave:** 2 Pts. +2 Resolve | |||
- 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth | |||
- 🩹 **Fast Healer:** 2 Pts. +1 Robustness | |||
- ⛓️ **Resilient:** 2 Pts. +1 Robustness | |||
- 🫁 **Fit:** 3 Pts. | |||
- 💪 **Strong:** 3 Pts. | |||
- 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception | |||
- 😐 **Desensitized:** 4 Pts. +4 Resolve | |||
## 📖 Vanilla Negative Traits | |||
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness | |||
- 🚬 **Smoker:** +1 Pt. -1 Robustness | |||
- 🚙 **Slow Driver:** +1 Pt | |||
- ❤️🩹 **Slow Healer:** +1 Pt. -1 Robustness | |||
- ⏳ **Slow Learner:** +1 Pt. | |||
- 🥣 **Weak Stomach:** +1 Pt. -1 Robustness | |||
- 💉 **Fear of Blood:** +2 Pts. -2 Resolve | |||
- 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve | |||
- 👐 **All Thumbs:** +2 Pts | |||
- 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve | |||
- 🐰 **Cowardly:** +2 Pts. -2 Resolve | |||
- 🕊️ **Pacifist:** +2 Pts. -2 Initiative | |||
- 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception. | |||
- 🩸 **Thin Skinned** +2 Pts. -2 Robustness | |||
- 🧢 **Conspicuous:** +2 Pts. -2 Stealth | |||
- 👣 **Clumsy:** +2 Pts. -2 Stealth | |||
- 🦻 **Hard of Hearing:** +2 Pts. -2 Perception | |||
- 💼 **Disorganized:** +3 Pts. | |||
- 🦴 **Weak:** +3 Pts. | |||
- 🛋️ **Unfit:** +3 Pts. | |||
- 📓 **Illiterate:** +4 Pts | |||
- 🧏 **Deaf:** +4 Pts. -4 Perception | |||
- ☠️ **Very Weak:** +5 Pts | |||
- 🛏️ **Very Unfit:** +5 Pts | |||
## 🥉 Amateur Skill Traits | |||
Cost: 1 Point each. **No amount Limit.** | |||
- 🔨 **Amateur Carpenter:** +1 Carpentry | |||
- 🌾 **Amateur Farmer:** +1 Farming | |||
- 🩺 **Amateur Doctor:** +1 First Aid | |||
- 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics | |||
- 🔩 **Amateur Metalworker:** +1 Metalworking | |||
- 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring | |||
- 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading | |||
- 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping | |||
- 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting | |||
- 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted | |||
- 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance | |||
- 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance | |||
- ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance | |||
## 🥈 Experienced Skill Traits | |||
Cost: 2 Points each. **Max 2.** | |||
- 🔨 **Experienced Carpenter:** +2 Carpentry | |||
- 🌾 **Experienced Farmer:** +2 Farming | |||
- 🩺 **Experienced Doctor:** +2 First Aid | |||
- 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics | |||
- 🔩 **Experienced Metalworker:** +2 Metalworking | |||
- 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring | |||
- 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading | |||
- 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping | |||
- 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting | |||
- 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted | |||
- 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance | |||
- 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance | |||
- ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance | |||
## 🥇 Expert Skill Traits | |||
Cost: 3 Points each. **Max 1.** | |||
- 🔨 **Expert Carpenter:** +3 Carpentry | |||
- 🌾 **Expert Farmer:** +3 Farming | |||
- 🩺 **Expert Doctor:** +3 First Aid | |||
- 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics | |||
- 🔩 **Expert Metalworker:** +3 Metalworking | |||
- 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring | |||
- 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading | |||
- 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping | |||
- 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting | |||
- 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted | |||
- 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance | |||
- 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance | |||
- ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance | |||
= Accessing the Dice Panel = | = Accessing the Dice Panel = | ||
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= Injuries = | == Injuries == | ||
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Revision as of 15:14, 24 September 2025
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No Way Out uses a 2d6 dice-based system for any dice-based scenarios that occur during roleplay. While dice are not required for all interactions that occur in the server, it is unlikely that one will be able to explore the HRZ or engage with a Server Event without encountering some form of Dice Roll or Dice Combat.
Dice Stats are reflective of a character's various skills, traits, and attributes, ensuring that the unique image of a character is accurately represented in both mechanical gameplay and dice scenarios.
Character Creation
Characters on NWO are supposed to feel like **real people** (https://discord.com/channels/1345174084128079923/1383424344687906889/1384183682083983390), and each character build will first need to be approved before the character can Spawn. Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.
- 📔 Backgrounds
On NWO there are only four Occupations, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects **and are unique to them**.
- 🗺️ Scavenger
- Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ.*
- Trait Points: 8**
- Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**
- Background Traits:**
- 🍃 Outdoorsman: Unaffected by Weather Conditions - 👂 Keen Hearing: Wider hearing Radius. +2 Perception Rolls
- 💡 Thinker
- Quick-witted and versatile, Thinkers can adapt to learn more easily new essential skills.*
- Trait Points: 10**
- Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**
- Background Traits:**
- 🫳 Dextrous: Faster Item transference speed - 🧠 Fast Learner: 125% XP Gain
- 🛡️ Stalwart
- Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world*
- Trait Points: 8**
- Strength and Fitness Levels: 3 (Starting Levels and Cap: 10)**
- Background Traits:**
- 🩸 Fast Coagulation: Slower mechanical bleeding speed. - 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls
- ⚒️ Labourer
- Robust pillars of their community, Labourers are strong workers especially capable in resource management.*
- Trait Points: 8**
- Strength and Fitness Levels: 2 (Starting Levels and Cap: 8)**
- Background Traits:**
- 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls - 🗄️ Organized: More storage space inside of containers.
- ⚙️ Skill Caps and Traits
On NWO, **every** skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10, **but a skill that starts with at least one level will already be at its maximum possible level.**
- Examples:**
- A Character starts in Creation with 0 Levels in a Skill. They will spawn with 0 Levels on that same Skill, and will be able to reach level 4. - A Character starts in Creation with 1 Level in a Skill. They will spawn with 6 Levels on that same Skill, and will not be able to go past that. - A Character starts in Creation with 2 Levels in a Skill. They will spawn with 8 Levels on that same Skill, and will not be able to go past that. - A Character starts in Creation with 3 Levels in a Skill. They will spawn with 10 Levels on that same Skill.
- Gaining Levels and XP:**
If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.
🏅 **Skill Traits** Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:
- 🥉 ***Amateur Skill Trait Tier:*** 1 Starting Level in Creation (Max lvl 6). Amateur Traits cost 1 Point in creation. - 🥈 ***Experienced Skill Trait Tier:*** 2 Starting Levels in Creation (Max lvl 8). Experienced Traits cost 2 Points in creation. Max 2 Experienced Traits per Character - 🥇 ***Expert Skill Trait Tier:*** 3 Starting Levels in Creation (Max lvl 10). Expert Traits cost 3 Points in creation. Max 1 Expert Trait per Character
- A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).**
- 📚 Traits List and Costs
- 📖 Vanilla Positive Traits
- 🏎️ **Speed Demon:** 1 Pt. - 🥤 **Low Thirst:** 1 Pt. - 🍽️ **Low Hunger:** 1 Pt. - 🌿 **Herbalist:** 1 Pt. - 🦷 **Iron Gut:** 1 Pt. +1 Robustness - 🐈⬛ **Cat's Eyes:** 2 Pts. +2 Perception - 🚀 **Adrenaline Junkie:** 2 Pts. +2 Initiative - 💃 **Graceful:** 2 Pts. +2 Stealth - 🦁 **Brave:** 2 Pts. +2 Resolve - 🕵️ **Inconspicuous:** 2 Pts. +2 Stealth - 🩹 **Fast Healer:** 2 Pts. +1 Robustness - ⛓️ **Resilient:** 2 Pts. +1 Robustness - 🫁 **Fit:** 3 Pts. - 💪 **Strong:** 3 Pts. - 🦅 **Eagle Eyed:** 3 Pts. +1 Ranged Attack, +2 Perception - 😐 **Desensitized:** 4 Pts. +4 Resolve
- 📖 Vanilla Negative Traits
- 🦠 **Prone to Illness:** +1 Pt. -1 Robustness - 🚬 **Smoker:** +1 Pt. -1 Robustness - 🚙 **Slow Driver:** +1 Pt - ❤️🩹 **Slow Healer:** +1 Pt. -1 Robustness - ⏳ **Slow Learner:** +1 Pt. - 🥣 **Weak Stomach:** +1 Pt. -1 Robustness - 💉 **Fear of Blood:** +2 Pts. -2 Resolve - 🏟️ **Agoraphobic:** +2 Pts. -2 Resolve - 👐 **All Thumbs:** +2 Pts - 🏚️ **Claustrophobic:** +2 Pts. -2 Resolve - 🐰 **Cowardly:** +2 Pts. -2 Resolve - 🕊️ **Pacifist:** +2 Pts. -2 Initiative - 👓 **Short Sighted:** +2 Pts. -1 Ranged Attack. -1 Perception. - 🩸 **Thin Skinned** +2 Pts. -2 Robustness - 🧢 **Conspicuous:** +2 Pts. -2 Stealth - 👣 **Clumsy:** +2 Pts. -2 Stealth - 🦻 **Hard of Hearing:** +2 Pts. -2 Perception - 💼 **Disorganized:** +3 Pts. - 🦴 **Weak:** +3 Pts. - 🛋️ **Unfit:** +3 Pts. - 📓 **Illiterate:** +4 Pts - 🧏 **Deaf:** +4 Pts. -4 Perception - ☠️ **Very Weak:** +5 Pts - 🛏️ **Very Unfit:** +5 Pts
- 🥉 Amateur Skill Traits
Cost: 1 Point each. **No amount Limit.** - 🔨 **Amateur Carpenter:** +1 Carpentry - 🌾 **Amateur Farmer:** +1 Farming - 🩺 **Amateur Doctor:** +1 First Aid - 🧰 **Amateur Engineer:** +1 Mechanics, +1 Electronics - 🔩 **Amateur Metalworker:** +1 Metalworking - 🏠 **Amateur Housekeeper:** +1 Cooking, +1 Tailoring - 🪖 **Amateur Shooter:** +1 Aiming, +1 Reloading - 🏕️ **Amateur Outdoorsman:** +1 Fishing, +1 Foraging, +1 Trapping - 🫀 **Amateur Athlete:** +1 Nimble, +1 Sprinting - 🥷 **Amateur Rogue:** +1 Sneaking, +1 Lightfooted - 🪓 **Amateur Fighter (Survival):** +1 Axe, +1 Spear, +1 Maintenance - 🏏 **Amateur Fighter (Blunt):** +1 Long Blunt, +1 Short Blunt, +1 Maintenance - ⚔️ **Amateur Fighter (Blade):** +1 Long Blade, +1 Short Blade, +1 Maintenance
- 🥈 Experienced Skill Traits
Cost: 2 Points each. **Max 2.** - 🔨 **Experienced Carpenter:** +2 Carpentry - 🌾 **Experienced Farmer:** +2 Farming - 🩺 **Experienced Doctor:** +2 First Aid - 🧰 **Experienced Engineer:** +2 Mechanics, +2 Electronics - 🔩 **Experienced Metalworker:** +2 Metalworking - 🏠 **Experienced Housekeeper:** +2 Cooking, +2 Tailoring - 🪖 **Experienced Shooter:** +2 Aiming, +2 Reloading - 🏕️ **Experienced Outdoorsman:** +2 Fishing, +2 Foraging, +2 Trapping - 🫀 **Experienced Athlete:** +2 Nimble, +2 Sprinting - 🥷 **Experienced Rogue:** +2 Sneaking, +2 Lightfooted - 🪓 **Experienced Fighter (Survival):** +2 Axe, +2 Spear, +2 Maintenance - 🏏 **Experienced Fighter (Blunt):** +2 Long Blunt, +2 Short Blunt, +2 Maintenance - ⚔️ **Experienced Fighter (Blade):** +2 Long Blade, +2 Short Blade, +2 Maintenance
- 🥇 Expert Skill Traits
Cost: 3 Points each. **Max 1.** - 🔨 **Expert Carpenter:** +3 Carpentry - 🌾 **Expert Farmer:** +3 Farming - 🩺 **Expert Doctor:** +3 First Aid - 🧰 **Expert Engineer:** +3 Mechanics, +3 Electronics - 🔩 **Expert Metalworker:** +3 Metalworking - 🏠 **Expert Housekeeper:** +3 Cooking, +3 Tailoring - 🪖 **Expert Shooter:** +3 Aiming, +3 Reloading - 🏕️ **Expert Outdoorsman:** +3 Fishing, +3 Foraging, +3 Trapping - 🫀 **Expert Athlete:** +3 Nimble, +3 Sprinting - 🥷 **Expert Rogue:** +3 Sneaking, +3 Lightfooted - 🪓 **Expert Fighter (Survival):** +3 Axe, +3 Spear, +3 Maintenance - 🏏 **Expert Fighter (Blunt):** +3 Long Blunt, +3 Short Blunt, +3 Maintenance - ⚔️ **Expert Fighter (Blade):** +3 Long Blade, +3 Short Blade, +3 Maintenance
Accessing the Dice Panel
The dice panel is accessible via the Skills tab in the Health menu.
Navigating the Dice Panel
Skill Rolls
All skill rolls are based on the skills available within Project Zomboid, as well as any other modded skills that may be present. For more information on skills, see the Project Zomboid wiki page on Skills.
Almost every Mechanical Skill is tied to a roll, automatically giving modifiers to it. Modifiers given by Skills are equal to Skill Level/2. So a Level 6 Skill will give a modifier of +3 to the relative roll.
| Skill Name | Level 4 | Level 6 | Level 8 | Level 10 |
|---|---|---|---|---|
| Fitness | 3 HP | 4 HP | 5 HP | 6 HP |
| Strength | -1 to Melee Attack & Def | - | +1 Melee Attack & Def | +2 Melee Attack & Def |
| Nimble | +2 Nimble & Unarmed | +3 Nimble & Unarmed | +4 Nimble & Unarmed | +5 Nimble & Unarmed |
| Sneaking | +2 Hiding | +3 Hiding | +4 Hiding | +5 Hiding |
| Crafting Skills | +2 Crafting Skill | +3 Crafting Skill | +4 Crafting Skill | +5 Crafting Skill |
| Combat Skills | +2 Weapon Skill | +3 Weapon Skill | +4 Weapon Skill | +5 Weapon Skill |
| Aiming | +2 Ranged Attack | +3 Ranged Attack | +4 Ranged Attack | +5 Ranged Attack |
| Reloading | +2 Reloading | +3 Reloading | +4 Reloading | +5 Reloading |
Weapon Rolls
| Weapon Type | Damage | Crit Requirement | Crit Dmg |
|---|---|---|---|
| Assault Weapons | 4 | Double 5 or Double 6 | 6 |
| Rifles & Shotguns | 4 | Double 6 | 6 |
| Pistols | 3 | Double 6 | 4 |
| Flamethrowers [1] [2] | 4 | Double 5 or Double 6 | 8 |
| Crossbows | 4 | Double 6 | 5 |
| Weapon Type | Damage | Crit Requirement | Crit Dmg |
|---|---|---|---|
| Two Handed | 3 | Double 5 or Double 6 | 4 |
| One Handed | 2 | Double 6 | 4 |
| Spears[3] | 2 | Double 6 | 3 |
| Bare Hands, Improvised, Weapon Stocks | 1 | - | - |
Special Rules & Exceptions
- ↑ Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.
- ↑ Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don't offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)
- ↑ Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1
Dodging & Armor
| Armor Type | Bonus HP | Modifiers | |
|---|---|---|---|
| Assault Weapons | 4 | Double 5 or Double 6 | 6 |
| Rifles & Shotguns | 4 | Double 6 | 6 |
| Pistols | 3 | Double 6 | 4 |
| Flamethrowers | 4 | Double 5 or Double 6 | 8 |
| Crossbows | 4 | Double 6 | 5 |
Injuries
| Injury Type | Modifiers |
|---|---|
| Healthy | No Modifiers |
| Lightly Injured | -1 Modifier to All Rolls |
| Injured | -2 Modifier to All Rolls |
| Heavily Injured | -3 Modifier to All Rolls |


