In-Game Rules: Difference between revisions
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=Play Area= | |||
- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** | |||
- ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal. | |||
- Players found in LV outside of approved expeditions will be subject to **CK (character kill).** | |||
## 🏠 2.0 Safehouse Rules | |||
- **Players are limited to one safehouse.** | |||
- Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.** | |||
- To claim a safehouse outside the QZ, open a ticket. | |||
- **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it. | |||
- **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal. | |||
- **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter. | |||
- If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property. | |||
- **Raiding or stealing from a safehouse requires a ticket and staff oversight.** | |||
- Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted. | |||
- Safehouse size **scales with the number of occupants.** | |||
- A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim. | |||
- **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.** | |||
### 2.1 Theft from Within | |||
- Having safehouse permission does not grant you the right to take everything inside without IC repercussions. | |||
- **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.** | |||
- If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft. | |||
## 🚙 3.0 Vehicle Claiming | |||
- Players may only claim **one** vehicle with the claim system. | |||
- Any other vehicles will not be protected from theft unless within a walled-in safehouse area. | |||
- This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.** | |||
- Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle. | |||
- If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket. | |||
## 🔩 4.0 Dismantling Rules | |||
Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.** | |||
- **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression. | |||
Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting. | |||
Furniture & Appliances: | |||
- **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home. | |||
- **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution. | |||
- **Dismantling furniture to level skills is prohibited.** | |||
Restricted Items: | |||
- **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement. | |||
- Carpets are considered **part of building furnishings** and follow the same rules. | |||
Structural Modifications: | |||
- Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.** | |||
- If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval. | |||
## 🏴 5.0 Factions | |||
Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions. | |||
**Outside of the Q.Z.** factions are limited to a max of 8 members. After passing that count, if they want to stay as such, the Faction will have to create a Settlement (https://discord.com/channels/1345174084128079923/1383425353975988305) | |||
- Factions can ask for an OOC chat and an IC board here in the Server | |||
- Factions can ask for a custom role | |||
- Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them. | |||
- To request a faction, open a general ticket | |||
Revision as of 15:22, 24 September 2025
Play Area
- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** - ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal. - Players found in LV outside of approved expeditions will be subject to **CK (character kill).**
- 🏠 2.0 Safehouse Rules
- **Players are limited to one safehouse.** - Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.** - To claim a safehouse outside the QZ, open a ticket. - **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it. - **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal. - **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter. - If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property. - **Raiding or stealing from a safehouse requires a ticket and staff oversight.** - Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted. - Safehouse size **scales with the number of occupants.** - A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim. - **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**
- 2.1 Theft from Within
- Having safehouse permission does not grant you the right to take everything inside without IC repercussions. - **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.** - If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.
- 🚙 3.0 Vehicle Claiming
- Players may only claim **one** vehicle with the claim system. - Any other vehicles will not be protected from theft unless within a walled-in safehouse area. - This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.** - Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle. - If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.
- 🔩 4.0 Dismantling Rules
Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.** - **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression. Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.
Furniture & Appliances: - **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home. - **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution. - **Dismantling furniture to level skills is prohibited.**
Restricted Items: - **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement. - Carpets are considered **part of building furnishings** and follow the same rules.
Structural Modifications: - Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.** - If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.
- 🏴 5.0 Factions
Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.
- Outside of the Q.Z.** factions are limited to a max of 8 members. After passing that count, if they want to stay as such, the Faction will have to create a Settlement (https://discord.com/channels/1345174084128079923/1383425353975988305)
- Factions can ask for an OOC chat and an IC board here in the Server - Factions can ask for a custom role - Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them. - To request a faction, open a general ticket
