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| ! colspan="2" style="text-align:center; font-size:110%; background:#eaecf0" | '''Server Rules''' | | ! colspan="2" style="text-align:center; font-size:110%; background:#eaecf0" | '''Motel''' |
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| | [[Talk:{{PAGENAME}}]] | | | [[Talk:{{PAGENAME}}]] |
| |} | | |} |
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| __TOC__
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| == 🗺️ 1.0 Play Area ==
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| # New Albany (Jersey) is the primary play area, except during expeditions and staff-hosted events.
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| # Louisville (New York) is a high-risk, high-reward zone and requires staff oversight for proper portrayal.
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| # Players found in LV outside approved expeditions are subject to character kill (CK).
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| == 🏠 2.0 Safehouse Rules ==
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| # Each player may claim '''one''' safehouse.
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| # Size must be reasonable for the occupants and restricted to '''residential''' areas.
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| # To claim outside the QZ, open a ticket.
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| # Claiming disables loot respawn for that location. Solos and small groups should choose accordingly. If you cannot feasibly defend and use the space, do not claim it.
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| # Unrealistic constructions (floating bases, excessive fortifications) are prohibited and may be removed.
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| # Doors and gates are considered RP-locked unless you have explicit permission to enter.
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| # If protections expire, the safehouse is free to loot. Players inactive 10+ IRL days should notify staff to avoid loss.
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| # Raiding or stealing from a safehouse requires a ticket and staff oversight.
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| # Fenced or gated areas must remain reasonable. Excessive land claims will be restricted.
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| # Safehouse size scales with number of occupants.
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| # A player can be an occupant of only one safehouse and counts toward size for that claim only.
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| # Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.
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| === 2.1 Theft from Within ===
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| # Having safehouse permission does not grant blanket rights to take items without IC consequences.
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| # Theft from within requires a raid ticket unless the owner agrees.
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| # If you were not given explicit permission, open a ticket before proceeding.
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| == 🚙 3.0 Vehicle Claiming ==
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| # You may claim one vehicle via the claim system.
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| # Other vehicles are not protected from theft unless they sit inside a '''walled-in safehouse area'''.
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| # An unclaimed vehicle outside an otherwise protected area is free to steal or loot.
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| # You must determine claim status before acting. Right-click the vehicle to check.
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| # If you cannot right-click the vehicle, it is covered by safehouse protections and requires a raid ticket.
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| == 🔩 4.0 Dismantling Rules ==
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| Dismantling means disassembling, destroying, or taking furniture, appliances, flooring, and other map objects to level skills or furnish bases.
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| * Leveling skills through dismantling is '''not allowed'''. Use the '''Training''' tab in the crafting menu for progression.
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| * Players with no background in a skill (Levels 1–4) must learn from an IC instructor or develop via crafting.
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| '''Furniture & Appliances'''
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| * Small-scale furnishing is allowed — take a reasonable amount of TVs, stoves, and beds to decorate a home.
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| * Large safehouse furnishing requires a ticket. Staff can place items to keep distribution fair.
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| * Dismantling furniture to level skills is prohibited.
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| '''Restricted Items'''
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| * Loot-spawning containers (wardrobes, dressers, shelves, etc.) may not be removed. Open a ticket with RP justification and staff can provide a replacement.
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| * Carpets follow the same rules as building furnishings.
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| '''Structural Modifications'''
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| * You may destroy or dismantle walls, fences, gates, and doors only if they are part of '''your''' safehouse.
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| * To modify structures near your safehouse but outside its zone, open a ticket for staff approval.
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| == 🏴 5.0 Factions ==
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| # Groups large or organized enough become Factions.
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| # Outside the Q.Z., factions are capped at '''8 members'''. Beyond that, create a Settlement (see [[Settlements]]).
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| # Factions may request an OOC chat and an IC board on the server.
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| # Factions may request a custom role.
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| # Factions may post public info in '''🌆┃the-world'''.
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| # To request a faction, open a general ticket.
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| == Change log ==
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