Template:Permanent Injuries: Difference between revisions

From No Way Out Wiki
No edit summary
Line 1: Line 1:
<includeonly>
<includeonly>
<span id="permanent-injuries"></span>
<span id="permanent-injuries"></span>
== ❤️‍🩹 Death and Injury System ==
= ❤️‍🩹 Death and Injury System =
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.
Here on No Way Out, every fight, every wound, and every decision carries weight. In a world where civilization has crumbled, survival is never guaranteed. Conflict against the infected, the elements, or other survivors is high-stakes. Resources are scarce. Mercy is rarer. Second chances are few.


To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.
To reflect this, the DIS system determines the aftermath of combat. Outcomes range from temporary injuries to permanent traits to death. The goal is tension and consequence.


=== Injuries ===
== Injuries ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|+  
|+  
Line 25: Line 25:


<span id="death-roll"></span>
<span id="death-roll"></span>
== 💀 The Death Roll ==
= 💀 The Death Roll =
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.
A 1d12 determines fate. Permanent injuries apply custom traits. Heavily and Lightly Injured are status effects toggled in the dice UI.
=== Immediate Medical Assistance ===
=== Immediate Medical Assistance ===
Line 53: Line 53:
'''Any individual who attempts an Immediate Medical Assistance roll acknowledges the possibility of killing their patient.''' If a patient's death occurs due to a medic's malpractice, interested parties may use this malpractice as authorization for a Character Kill (CK) ticket.
'''Any individual who attempts an Immediate Medical Assistance roll acknowledges the possibility of killing their patient.''' If a patient's death occurs due to a medic's malpractice, interested parties may use this malpractice as authorization for a Character Kill (CK) ticket.


=== Normal Risk DIS ===
== Normal Risk DIS ==
Normal DIS applies in all HRZ deaths and most events.
Normal DIS applies in all HRZ deaths and most events.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 71: Line 71:
| 12 || '''Unscathed''' || Minor, non-debilitating injuries.
| 12 || '''Unscathed''' || Minor, non-debilitating injuries.
|}
|}
=== Medium-Risk DIS ===
== Medium-Risk DIS ==
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common.  
Medium-risk DIS events present a higher risk of permanent injury. The possibility of coming out unscathed is impossible if downed. Death is more likely, and injury is more common.  
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 84: Line 84:
|}
|}


=== Death-Zone DIS ===
== Death-Zone DIS ==
Death Zone DIS is for when you die within the highest risk region of the map, the Death Zone. The possiiblity of coming out anything short of severely maimed is almost impossible.
Death Zone DIS is for when you die within the highest risk region of the map, the Death Zone. The possiiblity of coming out anything short of severely maimed is almost impossible.
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 96: Line 96:


For recovery from non-permanent injuries, see [[#health-recovery|Health & Recovery]].
For recovery from non-permanent injuries, see [[#health-recovery|Health & Recovery]].
=== High-Risk DIS ===
== High-Risk DIS ==
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.
High-risk DIS events guarantee death, where a DIS roll might typically be present. High Risk DIS is primarily reserved for world-ending narrative events.


<span id="perm-injury-roll"></span>
<span id="perm-injury-roll"></span>


== 🩻 The Permanent Injury Roll ==
= 🩻 The Permanent Injury Roll =
If Permanent Injury is indicated, roll 1d20 to determine the trait.
If Permanent Injury is indicated, roll 1d20 to determine the trait.



Revision as of 04:24, 2 January 2026


This template renders the Permanent Injuries tab content with anchors for intra-page links:

Immediate Medical Assistance

This modifier can only affect non-Death rolls. If a DIS roll lands on Instant Death, that character still dies. A player rolling 1-3, even with assistance from a medic, will die. Outside of that 1-3, the Medic's assistance will apply.

Medic DIS Modifiers
First Aid Roll Result Added DIS Modifier
≤ 4 -2
5 - 6 -1
7 - 8 0
9 - 10 +1
11 - 12 +2
13+ or Crit +3