In-Game Rules

From No Way Out Wiki
Revision as of 15:22, 24 September 2025 by Palsj (talk | contribs) (Palsj moved page RP Etiquette to In-Game Rules without leaving a redirect)

Play Area

- The server’s **play area is restricted to New Albany (Jersey)**, except during **expeditions and staff-hosted events.** - ** Louisville (New York) is a high-risk, high reward zone** and requires **staff oversight** to ensure proper portrayal. - Players found in LV outside of approved expeditions will be subject to **CK (character kill).**

    1. 🏠 2.0 Safehouse Rules

- **Players are limited to one safehouse.** - Safehouses must be **reasonable in size** based on the number of occupants and are **restricted to residential areas.** - To claim a safehouse outside the QZ, open a ticket. - **Claiming a safehouse prevents loot from respawning.** Solos and small groups should consider this when selecting a location. If you cannot feasibly **defend and use** the space, you shouldn’t claim it. - **Unrealistic constructions (e.g., floating bases, excessive fortifications) are prohibited** and subject to removal. - **Safehouse doors and gates are always considered RP locked** unless you have **explicit permission** to enter. - If safehouse protections expire, the safehouse is **free to loot.** Players expecting to be inactive for **10+ IRL days** should notify staff to avoid unintended loss of property. - **Raiding or stealing from a safehouse requires a ticket and staff oversight.** - Safehouse areas **must remain reasonable,** including any fenced-in or gated sections. Excessive land claiming will be restricted. - Safehouse size **scales with the number of occupants.** - A player **can only be an occupant of one safehouse.** This means they will only **count toward safehouse size** for a single claim. - **Inside the Q.Z. there are no mechanical safehouses. To claim a building, install a keypad on the main door and leave a TTRP marker.**

      1. 2.1 Theft from Within

- Having safehouse permission does not grant you the right to take everything inside without IC repercussions. - **Theft from within requires a raid ticket unless agreed upon by the safehouse owner.** - If you were not given **explicit permission** to take items, you **must** open a ticket before proceeding with theft.

    1. 🚙 3.0 Vehicle Claiming

- Players may only claim **one** vehicle with the claim system. - Any other vehicles will not be protected from theft unless within a walled-in safehouse area. - This means an **unclaimed vehicle** parked outside of a safehouse that isn’t otherwise protected by a gate, garage, or wall **is free** to steal and /or **loot.** - Players **must** determine if a vehicle is claimed **before** pursuing any action. You may do this by right clicking the vehicle. - If you **cannot** right click a vehicle, it is covered by safehouse protections and therefore requires a raid ticket.

    1. 🔩 4.0 Dismantling Rules

Dismantling includes disassembling, destroying ,or taking furniture, appliances, flooring, and other objects from the map to level skills or furnish bases. **To preserve world immersion and improve the experience for all players, dismantling is restricted.** - **Leveling skills through dismantling is not allowed.** Instead, players can use the **”Training” tab** in the crafting menu for skill progression. Players with no background in a skill (Levels **1-4**) must learn from an IC instructor or **manually** develop the skill via crafting.

Furniture & Appliances: - **Small-scale furnishing is allowed** – you may take a reasonable amount of **TVs, stoves, and beds** to decorate a home. - **Large safehouse furnishing requires a ticket.** Staff can help place items to ensure fair distribution. - **Dismantling furniture to level skills is prohibited.**

Restricted Items: - **Loot-spawning containers (e.g., wardrobes, dressers, shelves, etc) may not be removed.** Open a ticket with RP justification, and staff can provide a replacement. - Carpets are considered **part of building furnishings** and follow the same rules.

Structural Modifications: - Players may only **destroy or dismantle** walls, fences, gates, and doors if they are **directly part of their safehouse.** - If you need to **modify structures near your safehouse but outside its zone, open a ticket** for staff approval.

    1. 🏴 5.0 Factions

Survivors can often find strength in numbers, and when groups become big enough, or organized enough, they can become Factions.

- Factions can ask for an OOC chat and an IC board here in the Server - Factions can ask for a custom role - Factions can ask for a post here https://discord.com/channels/1345174084128079923/1351987758926794824 with public info they want to be shared about them. - To request a faction, open a general ticket