Template:Character Creation

From No Way Out Wiki

Character Creation

Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn. Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.

Backgrounds

On NWO there are only four Occupations, called Backgrounds, that don't work like the basegame ones. Each occupation is better defined as a "Background", the backbones of what your character is, without limiting their skills. Each of these Backgrounds will give an amount of Trait Points, levels of Fitness and Strength, and two Thematic Traits with no connection to skills, but that give Mechanical and Dice effects and are unique to them.

Backgrounds
Name Description Trait Points Base STR & FIT Traits
Scavenger Brave and resourceful, Scavengers are used to the dangers of the world outside the QZ. 8 STR 8, FIT 8
  • πŸƒ Outdoorsman: Unaffected by Weather Conditions
  • πŸ‘‚ Keen Hearing: Wider hearing Radius. +2 Perception Rolls
Thinker Quick-witted and versatile, Thinkers can adapt to learn new essential skills. 10 STR 8, FIT 8
  • 🫳 Dextrous: Faster Item transference speed
  • 🧠 Fast Learner: 125% XP Gain
Stalwart Bulwarks of resilience, Stalwarts are tough and enduring survivors, hardened by the dangers of this new world 8 STR 10, FIT 10
  • 🩸 Fast Coagulation: Slower mechanical bleeding speed.
  • 🦏 Thick Skinned: Less chance of mechanical Injury. +2 Robustness Rolls
Labourer Robust pillars of their community, Labourers are strong workers especially capable in resource management. 8 STR 8, FIT 8
  • 🚜 Heavy Lifter: Higher Carrying Capacity. +1 Robustness Rolls
  • πŸ—„οΈ Organized: More storage space inside of containers.

Skill Caps & Traits

On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.

Gaining Levels & XP

If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up. For the purpose of making learning new skills more impactful, we have removed Skill Books.

Skill Traits

Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:

Examples
Name Point Cost Points Added Starting Level Skill Cap Limit
None 0 +0 Levels Level 0 Level 4 None
πŸ₯‰ Amateur 1 +1 Levels Level 6 Level 6 None
πŸ₯ˆ Experienced 2 +2 Levels Level 8 Level 8 Two Per Character
πŸ₯‡ Expert 3 +3 Levels Level 10 Level 10 One Per Character

A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).

Traits List and Costs

πŸ“– Vanilla Positive Traits

Name Cost Description
Speed Demon 1 Example
Low Thirst 1 Example
Herbalist 1 Example
Iron Gut 1 +1 Robustness
Cats Eyes 2 +2 Perception
Adrenaline Junkie 2 +2 Initiative
Graceful 2 +2 Stealth
Brave 2 +2 Resolve
Inconspicuous 2 +2 Stealth
Fast Healer 2 +1 Robustness
Resilient 2 Example
Fit 3 Example
Strong 3 Example
Eagle Eyed 3 +1 Ranged Attack, +2 Perception
Desensitized 4 +4 Resolve

πŸ“– Vanilla Negative Traits

Name Cost Description
Prone to Illness 1 -1 Robustness
Smoker 1 -1 Robustness
Slow Driver 1 Example
Slow Learner 1 Example
Weak Stomach 1 -1 Robustness
Fear of Blood 2 -2 Resolve
Agoraphobic 2 -2 Resolve
All Thumbs 2 Example
Claustrophobic 2 -2 Resolve
Cowardly 2 -2 Resolve
Pacifist 2 -2 Initiative
Short Sighted 2 -1 Ranged Attack, -1 Perception
Thin Skinned 2 -2 Robustness
Conspicuous 2 -2 Stealth
Clumsy 2 -2 Stealth
Hard of Hearing 2 -2 Perception
Disorganized 3 Example
Weak 3 Example
Unfit 3 Example
Illiterate 4 Example
Deaf 4 -4 Perception
Very Weak 5 +4 Resolve
Very Unfit 5 +4 Resolve

πŸ₯‰ Amateur Skill Traits

Cost: 1 Point each. No Limit.

Name Description
Amateur Carpenter +1 Carpentry
Amateur Farmer +1 Farming
Amateur Doctor +1 First Aid
Amateur Engineer +1 Mechanics, +1 Electronics
Amateur Metalworker +1 Metalworking
Amateur Housekeeper +1 Cooking, +1 Tailoring
Amateur Shooter +1 Aiming, +1 Reloading
Amateur Outdoorsman +1 Fishing, +1 Foraging, +1 Trapping
Amateur Athlete +1 Nimble, +1 Sprinting
Amateur Rogue +1 Sneaking, +1 Lightfooted
Amateur Fighter (Survival) +1 Axe, +1 Spear, +1 maintenance
Amateur Fighter (Blunt) +1 Long Blunt, +1 Short Blunt, +1 Maintenance
Amateur Fighter (Blade) +1 Long Blade, +1 Short Blade, +1 Maintenance

πŸ₯ˆ Experienced Skill Traits

Cost: 2 Points each. Max 2.

Name Description
Experienced Carpenter +2 Carpentry
Experienced Farmer +2 Farming
Experienced Doctor +2 First Aid
Experienced Engineer +2 Mechanics, +2 Electronics
Experienced Metalworker +2 Metalworking
Experienced Housekeeper +2 Cooking, +2 Tailoring
Experienced Shooter +2 Aiming, +2 Reloading
Experienced Outdoorsman +2 Fishing, +2 Foraging, +2 Trapping
Experienced Athlete +2 Nimble, +2 Sprinting
Experienced Rogue +2 Sneaking, +2 Lightfooted
Experienced Fighter (Survival) +2 Axe, +2 Spear, +2 maintenance
Experienced Fighter (Blunt) +2 Long Blunt, +2 Short Blunt, +2 Maintenance
Experienced Fighter (Blade) +2 Long Blade, +2 Short Blade, +2 Maintenance

πŸ₯‡ Expert Skill Traits

Cost: 3 Points each. Max 1.

Name Description
Expert Carpenter +3 Carpentry
Expert Farmer +3 Farming
Expert Doctor +3 First Aid
Expert Engineer +3 Mechanics, +3 Electronics
Expert Metalworker +3 Metalworking
Expert Housekeeper +3 Cooking, +3 Tailoring
Expert Shooter +3 Aiming, +3 Reloading
Expert Outdoorsman +3 Fishing, +3 Foraging, +3 Trapping
Expert Athlete +3 Nimble, +3 Sprinting
Expert Rogue +3 Sneaking, +3 Lightfooted
Expert Fighter (Survival) +3 Axe, +3 Spear, +3 maintenance
Expert Fighter (Blunt) +3 Long Blunt, +3 Short Blunt, +3 Maintenance
Expert Fighter (Blade) +3 Long Blade, +3 Short Blade, +3 Maintenance