Weapon Rolls
Ranged Weapons
| Weapon Type |
Damage |
Crit Requirement |
Crit Dmg
|
| Assault Weapons |
4 |
Double 5 or Double 6 |
6
|
| Rifles & Shotguns |
4 |
Double 6 |
6
|
| Pistols |
3 |
Double 6 |
4
|
| Flamethrowers [1] [2] |
4 |
Double 5 or Double 6 |
8
|
| Crossbows |
4 |
Double 6 |
5
|
Melee Weapons
| Weapon Type |
Damage |
Crit Requirement |
Crit Dmg
|
| Two Handed |
3 |
Double 5 or Double 6 |
4
|
| One Handed |
2 |
Double 6 |
4
|
| Spears[3] |
2 |
Double 6 |
3
|
| Bare Hands, Improvised, Weapon Stocks |
1 |
- |
-
|
Special Rules & Exceptions
- ↑ Flamethrower Crit Rule: If a character holding a Flamethrower is hit by a Critical Hit, there's a 50% chance (1-2-3 on a d6 roll) that the fuel canister explodes. Dealing 2 Damage to the wielder.
- ↑ Flamethrower Cover Rules: Engaged Condition and a 50% body coverage behind a tile don't offer Cover from a Flamethrower attack. If a Flamethrower attack targets a character engaged with other characters, all of them will be hit by the attack and roll Ranged Defence. Only a coverage of at least 80% behind a Tile grants the Cover modifier from a Flamethrower Attack. (ex: Only a limb/head visible)
- ↑ Spear Range Rule: A character holding a spear engages hostile characters within 2 Tiles instead of 1
Dodging & Armor
Weapons Information
| Armor Type |
Bonus HP |
Modifiers
|
| Assault Weapons |
4 |
Double 5 or Double 6 |
6
|
| Rifles & Shotguns |
4 |
Double 6 |
6
|
| Pistols |
3 |
Double 6 |
4
|
| Flamethrowers |
4 |
Double 5 or Double 6 |
8
|
| Crossbows |
4 |
Double 6 |
5
|
Injuries
| Injury Type |
Modifiers
|
| Healthy |
No Modifiers
|
| Lightly Injured |
-1 Modifier to All Rolls
|
| Injured |
-2 Modifier to All Rolls
|
| Heavily Injured |
-3 Modifier to All Rolls
|