Template:Character Creation

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Character Creation

Characters on NWO are supposed to feel like real people, and each character build will first need to be approved before the character can Spawn. Using this guide, at the end of a Character Application thread, post what kind of Occupation and Traits the character should have. Every Trait will need to be justified properly in the Background. Both Negatives, and Positives.

Skill Caps & Traits

On NWO, every skill has a max cap level. Caps are influenced by the starting level in character creation, and will be 4, 6, 8 and 10. A skill that starts with at least one level will already be at its maximum possible level.

Gaining Levels & XP

If a character starts with 0 levels in a skill, they will be able to level it up to Level 4. Leveling these skills happens through normal PZ Mechanical Leveling up.

Skill Traits

Since Backgrounds will not give any starting level in Crafting, Agility, Survival and Combat skills, a character build will mostly come from the selection of traits. Our custom Skill Traits are organized in three different tiers that have different costs and Starting levels:

Examples
Name Point Cost Points Added Starting Level Skill Cap Limit
None 0 +0 Levels Level 0 Level 4 None
πŸ₯‰ Amateur 1 +1 Levels Level 6 Level 6 None
πŸ₯ˆ Experienced 2 +2 Levels Level 8 Level 8 Two Per Character
πŸ₯‡ Expert 3 +3 Levels Level 10 Level 10 One Per Character

A Character can't also have same Skill Traits of different Tiers. (For example: Both Amateur Carpenter *and* Experienced Carpenter).

Traits List & Costs

πŸ“– Positive Traits

Name Cost Dice Bonus
Speed Demon 1 +1 Resolve
Brewer 2 Level 8 Brewing
Low Thirst 2 -
Low Hunger 2 -
Herbalist 1 -
Iron Gut 2 -
Keen Hearing 2 +2 Perception
Dexterous 2 -
Organized 2 -
Cats Eyes 2 +2 Perception
Adrenaline Junkie 2 +1 Initiative
Graceful 1 +2 Stealth
Brave 2 +2 Resolve
Outdoorsman 2 +1 Robustness
Inconspicuous 1 +2 Stealth
Fast Healer 2 +1 Robustness
Fast Learner 2 -
Fast Reader 1 -
Resilient 2 +1 Robustness
Thick Skinned 2 +2 Robustness
Fit 2 Level 8 Fitness
Strong 2 Level 8 Strength
Very Fit 4 Level 10 Fitness
Very Strong 4 Level 10 Strength
Eagle Eyed 3 +1 Ranged Attack, +2 Perception
Desensitized 3 +3 Resolve

πŸ“– Vanilla Negative Traits

Name Cost Dice Bonus
Prone to Illness 1 -1 Robustness
Smoker 1 -1 Robustness
Sunday Driver 1 -
Slow Learner 1 -
Slow Reader 1 -
Slow Healer 1 -1 Robustness
Weak Stomach 1 -
Fear of Blood 1 -1 Resolve
Agoraphobic 1 -1 Resolve
All Thumbs 1 -
Claustrophobic 1 -1 Resolve
Cowardly 2 -2 Resolve
Pacifist 3 -2 Initiative
Short Sighted 2 -1 Ranged Attack, -1 Perception
Thin Skinned 2 -2 Robustness
Conspicuous 1 -1 Stealth
Clumsy 1 -1 Stealth
Hard of Hearing 2 -2 Perception
Disorganized 1 -
Hearty Appetite 1 -
High Thirst 2 -
Weak 2 4 Strength
Unfit 2 4 Fitness
Illiterate 2 -
Deaf 4 -4 Perception
Very Weak 4 2 Strength
Very Unfit 4 2 Fitness

πŸ₯‰ Amateur Skill Traits

Cost: 1 Point each. No Limit.

Name Description
Amateur Tailor +1 Tailoring
Amateur Doctor +1 First Aid
Amateur Mechanic +1 Mechanics
Amateur Electrician +1 Electrical
Amateur Metalworker +1 Metalworking
Amateur Homesteader +1 Cooking, +1 Farming, +1 Carpentry
Amateur Shooter +1 Aiming, +1 Reloading
Amateur Outdoorsman +1 Fishing, +1 Foraging, +1 Trapping
Amateur Athlete +1 Nimble, +1 Sprinting
Amateur Rogue +1 Sneaking, +1 Lightfooted
Amateur Fighter (Survival) +1 Axe, +1 Spear, +1 maintenance
Amateur Fighter (Blunt) +1 Long Blunt, +1 Short Blunt, +1 Maintenance
Amateur Fighter (Blade) +1 Long Blade, +1 Short Blade, +1 Maintenance

πŸ₯ˆ Experienced Skill Traits

Cost: 2 Points each. Max 2.

Name Description
Experienced Tailor +2 Tailoring
Experienced Doctor +2 First Aid
Experienced Mechanic +2 Mechanics
Experienced Electrician +2 Electrical
Experienced Metalworker +2 Metalworking
Experienced Homesteader +2 Cooking, +2 Farming, +2 Carpentry
Experienced Shooter +2 Aiming, +2 Reloading
Experienced Outdoorsman +2 Fishing, +2 Foraging, +2 Trapping
Experienced Athlete +2 Nimble, +2 Sprinting
Experienced Rogue +2 Sneaking, +2 Lightfooted
Experienced Fighter (Survival) +2 Axe, +2 Spear, +2 maintenance
Experienced Fighter (Blunt) +2 Long Blunt, +2 Short Blunt, +2 Maintenance
Experienced Fighter (Blade) +2 Long Blade, +2 Short Blade, +2 Maintenance

πŸ₯‡ Expert Skill Traits

Cost: 3 Points each. Max 1.

Name Description
Expert Tailor +3 Tailoring
Expert Doctor +3 First Aid
Expert Mechanic +3 Mechanics
Expert Electrician +3 Electrical
Expert Metalworker +3 Metalworking
Expert Homesteader +3 Cooking, +3 Farming, +3 Carpentry
Expert Shooter +3 Aiming, +3 Reloading
Expert Outdoorsman +3 Fishing, +3 Foraging, +3 Trapping
Expert Athlete +3 Nimble, +3 Sprinting
Expert Rogue +3 Sneaking, +3 Lightfooted
Expert Fighter (Survival) +3 Axe, +3 Spear, +3 maintenance
Expert Fighter (Blunt) +3 Long Blunt, +3 Short Blunt, +3 Maintenance
Expert Fighter (Blade) +3 Long Blade, +3 Short Blade, +3 Maintenance